load_file in map.py sets the tiles based on a json file

This commit is contained in:
Cameron Smart
2020-04-18 18:12:16 -07:00
parent 4cad1d5091
commit fcad1beff8
5 changed files with 57 additions and 11 deletions

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@@ -14,6 +14,7 @@ class Config(object):
SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 650
SCREEN_TITLE = "Triple Dungeon"
TILE_WIDTH = 63
# Constants used to scale our sprites from their original size
CHARACTER_SCALING = 1

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@@ -7,6 +7,7 @@ Holds the main game window, as well as manages basic functions for organizing th
import arcade
from config import Config
from map import Level
class Game(arcade.Window):
@@ -47,21 +48,15 @@ class Game(arcade.Window):
self.player_list = arcade.SpriteList()
# Set up the player, specifically placing it at these coordinates.
image_source = "images/monsters/skeleton.png"
image_source = "resources/images/monsters/skeleton.png"
self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
self.player_sprite.scale = 4
self.player_list.append(self.player_sprite)
# Create the floor
# This shows using a loop to place multiple sprites horizontally and vertically
for y in range(0, 1250, 63 * Config.TILE_SCALING):
for x in range(0, 1250, 63 * Config.TILE_SCALING):
floor = arcade.Sprite("images/tiles/floor_tile.png", Config.TILE_SCALING)
floor.center_x = x
floor.center_y = y
self.floor_list.append(floor)
# Create the level
self.floor_list, self.wall_list = Level.load_file('resources/levels/box.json')
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
@@ -75,6 +70,7 @@ class Game(arcade.Window):
# Draw our sprites
self.floor_list.draw()
self.player_list.draw()
self.wall_list.draw()
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """

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@@ -5,9 +5,10 @@ Pathfinding will also depend on objects here, and is thus integral to it's funct
"""
from __future__ import annotations
from config import Config
import arcade
import json
class Dungeon(object):
"""
@@ -69,7 +70,36 @@ class Level(object):
:param path: Path to the Level file.
:return: The new generated Level file.
"""
pass
floor_list = arcade.SpriteList()
wall_list = arcade.SpriteList()
x = 0
y = 0
with open(path) as file:
level = json.load(file)
elements = level['elements']
structure = level['structure']
level_size = 10 * Config.TILE_SCALING * Config.TILE_WIDTH
# Create the level
# This shows using a loop to place multiple sprites horizontally and vertically
for y_pos in range(0, level_size , 63 * Config.TILE_SCALING):
for x_pos in range(0, level_size, 63 * Config.TILE_SCALING):
cur_tile = structure[y][x]
sprite = elements[cur_tile]
floor = arcade.Sprite(sprite, Config.TILE_SCALING)
floor.center_x = x_pos
floor.center_y = y_pos
if(cur_tile == ' '):
floor_list.append(floor)
elif(cur_tile == 'w'):
wall_list.append(floor)
x += 1
x = 0
y += 1
return (floor_list, wall_list)
def render(self) -> None:
"""

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@@ -0,0 +1,19 @@
{
"elements" : {
"w" : "resources/images/tiles/wall_tile.png",
" " : "resources/images/tiles/floor_tile.png",
"e" : ""
},
"structure" : [
["w", "w", "w", "w", "w", "w", "w", "w", "w", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
["w", "w", "w", "w", "w", "w", "w", "w", "w", "w"]
]
}