mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-09 14:05:20 -06:00
Levels can be combined together in dungeon
This commit is contained in:
@@ -11,8 +11,8 @@ class Config(object):
|
||||
"""
|
||||
|
||||
# Constants
|
||||
SCREEN_WIDTH = 1000
|
||||
SCREEN_HEIGHT = 650
|
||||
SCREEN_WIDTH = 1650
|
||||
SCREEN_HEIGHT = 1000
|
||||
SCREEN_TITLE = "Triple Dungeon"
|
||||
TILE_WIDTH = 63
|
||||
|
||||
@@ -21,7 +21,7 @@ class Config(object):
|
||||
TILE_SCALING = 2
|
||||
|
||||
# Movement speed of player, in pixels per frame
|
||||
PLAYER_MOVEMENT_SPEED = 5
|
||||
PLAYER_MOVEMENT_SPEED = 7
|
||||
|
||||
# How many pixels to keep as a minimum margin between the character
|
||||
# and the edge of the screen.
|
||||
|
||||
@@ -7,7 +7,7 @@ Holds the main game window, as well as manages basic functions for organizing th
|
||||
import arcade
|
||||
|
||||
from config import Config
|
||||
from map import Level
|
||||
from map import Dungeon
|
||||
from mobs import Player
|
||||
from mobs import Enemy
|
||||
|
||||
@@ -54,8 +54,10 @@ class Game(arcade.Window):
|
||||
# Set up the player, specifically placing it at these coordinates.
|
||||
Player.setup(self)
|
||||
|
||||
# Create the level
|
||||
self.floor_list, self.wall_list = Level.load_file('resources/levels/test1.json')
|
||||
# Create the dungeon
|
||||
dungeon = Dungeon()
|
||||
self.floor_list, self.wall_list = dungeon.get_lists()
|
||||
|
||||
|
||||
# Create monsters
|
||||
self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy())
|
||||
|
||||
@@ -9,6 +9,7 @@ from config import Config
|
||||
|
||||
import arcade
|
||||
import json
|
||||
import numpy as np
|
||||
|
||||
class Dungeon(object):
|
||||
"""
|
||||
@@ -22,9 +23,52 @@ class Dungeon(object):
|
||||
:param level_count: The number of Active Levels that should be stored within the Dungeon.
|
||||
:param size: The diameter of the dungeon. Allows for a total of size^2 slots for levels.
|
||||
"""
|
||||
# setup
|
||||
self.floor_list = arcade.SpriteList()
|
||||
self.wall_list = arcade.SpriteList()
|
||||
level_size = 10 * Config.TILE_SCALING * Config.TILE_WIDTH
|
||||
|
||||
self.level_count, self.size = level_count, size
|
||||
self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access
|
||||
# get center level
|
||||
|
||||
center = Level()
|
||||
center.load_file('resources/levels/map1/center.json')
|
||||
center.render()
|
||||
center_floor, center_wall = center.get_lists()
|
||||
self.floor_list.extend(center_floor)
|
||||
self.wall_list.extend(center_wall)
|
||||
|
||||
|
||||
# get a side room
|
||||
room = Level()
|
||||
room.load_file('resources/levels/map1/room.json')
|
||||
room.rotate_level(2)
|
||||
room.render()
|
||||
room_floor, room_wall = room.get_lists()
|
||||
room_floor.move(level_size, 0)
|
||||
room_wall.move(level_size, 0)
|
||||
self.floor_list.extend(room_floor)
|
||||
self.wall_list.extend(room_wall)
|
||||
|
||||
# get a side room
|
||||
room = Level()
|
||||
room.load_file('resources/levels/map1/room.json')
|
||||
room.render()
|
||||
room_floor, room_wall = room.get_lists()
|
||||
room_floor.move(-level_size, 0)
|
||||
room_wall.move(-level_size, 0)
|
||||
self.floor_list.extend(room_floor)
|
||||
self.wall_list.extend(room_wall)
|
||||
|
||||
|
||||
#self.level_count, self.size = level_count, size
|
||||
#self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access
|
||||
|
||||
def get_lists(self):
|
||||
return (self.floor_list, self.wall_list)
|
||||
|
||||
def add_level(self, sprit_list):
|
||||
for x in sprit_list:
|
||||
self.levels.append(x)
|
||||
|
||||
def render(self) -> None:
|
||||
"""
|
||||
@@ -37,14 +81,14 @@ class Dungeon(object):
|
||||
level.render()
|
||||
|
||||
|
||||
class Level(object):
|
||||
class Level:
|
||||
"""
|
||||
A 10x10 space holding wall and background sprites, enemies, items and so forth.
|
||||
Should be loaded from
|
||||
|
||||
"""
|
||||
|
||||
def __init__(self, level_x: int, level_y: int) -> None:
|
||||
def __init__(self, level_x: int = 0, level_y: int = 0) -> None:
|
||||
"""
|
||||
Initializes the level class. Defaults with no sprites, and no background.
|
||||
|
||||
@@ -53,56 +97,64 @@ class Level(object):
|
||||
"""
|
||||
|
||||
self.x, self.y = level_x, level_y
|
||||
self.sprites = arcade.SpriteList()
|
||||
self.sprites = []
|
||||
self.level = []
|
||||
|
||||
# Tuples containing the Node positions of where walls, air and entrances are.
|
||||
# Tuples containing the Node positions of where walls, floor and entrances are.
|
||||
# All positions are generated based on the level's X and Y position, so that all points within
|
||||
# the dungeon can be mapped by a proper pathfinding system.
|
||||
self.walls = []
|
||||
self.air = []
|
||||
self.entrances = []
|
||||
self.floor_list = []
|
||||
self.wall_list = []
|
||||
#self.entrances = []
|
||||
|
||||
@staticmethod
|
||||
def load_file(path: str) -> Level:
|
||||
#@staticmethod
|
||||
def load_file(self, path: str) -> Level:
|
||||
"""
|
||||
Builds a Level from a given file path.
|
||||
|
||||
:param path: Path to the Level file.
|
||||
:return: The new generated Level file.
|
||||
"""
|
||||
floor_list = arcade.SpriteList()
|
||||
wall_list = arcade.SpriteList()
|
||||
x = 0
|
||||
y = 0
|
||||
self.floor_list = arcade.SpriteList()
|
||||
self.wall_list = arcade.SpriteList()
|
||||
|
||||
|
||||
with open(path) as file:
|
||||
level = json.load(file)
|
||||
elements = level['elements']
|
||||
structure = level['structure']
|
||||
|
||||
self.sprites = level['elements']
|
||||
self.level = level['structure']
|
||||
|
||||
def render(self) -> None:
|
||||
"""
|
||||
Calls render on all sprites.
|
||||
"""
|
||||
x = 0
|
||||
y = 0
|
||||
level_size = 10 * Config.TILE_SCALING * Config.TILE_WIDTH
|
||||
|
||||
# Create the level
|
||||
# This shows using a loop to place multiple sprites horizontally and vertically
|
||||
for y_pos in range(0, level_size , 63 * Config.TILE_SCALING):
|
||||
for x_pos in range(0, level_size, 63 * Config.TILE_SCALING):
|
||||
cur_tile = structure[y][x]
|
||||
sprite = elements[cur_tile]
|
||||
cur_tile = self.level[y][x]
|
||||
sprite = self.sprites[cur_tile]
|
||||
floor = arcade.Sprite(sprite, Config.TILE_SCALING)
|
||||
floor.center_x = x_pos
|
||||
floor.center_y = y_pos
|
||||
if(cur_tile == ' '):
|
||||
floor_list.append(floor)
|
||||
self.floor_list.append(floor)
|
||||
elif(cur_tile == 'w'):
|
||||
wall_list.append(floor)
|
||||
self.wall_list.append(floor)
|
||||
x += 1
|
||||
x = 0
|
||||
y += 1
|
||||
|
||||
return (floor_list, wall_list)
|
||||
def get_lists(self):
|
||||
return (self.floor_list, self.wall_list)
|
||||
|
||||
def render(self) -> None:
|
||||
"""
|
||||
Calls render on all sprites.
|
||||
"""
|
||||
pass
|
||||
def rotate_level(self, times_rotated):
|
||||
m = np.array(self.level)
|
||||
print(m)
|
||||
for i in range(0, times_rotated):
|
||||
m = np.rot90(m)
|
||||
self.level = m.tolist()
|
||||
@@ -2,7 +2,7 @@
|
||||
"elements" : {
|
||||
"w" : "resources/images/tiles/wall_tile.png",
|
||||
" " : "resources/images/tiles/floor_tile.png",
|
||||
"e" : ""
|
||||
"e" : "resources/images/tiles/floor_tile.png"
|
||||
},
|
||||
"structure" : [
|
||||
["w", "w", "w", "w", "e", "e", "w", "w", "w", "w"],
|
||||
|
||||
18
triple-dungeon/resources/levels/map1/center.json
Normal file
18
triple-dungeon/resources/levels/map1/center.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"elements" : {
|
||||
"w" : "resources/images/tiles/wall_tile.png",
|
||||
" " : "resources/images/tiles/floor_tile.png"
|
||||
},
|
||||
"structure" : [
|
||||
["w", "w", "w", "w", " ", " ", "w", "w", "w", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
[" ", " ", " ", " ", " ", " ", " ", " ", " ", " "],
|
||||
[" ", " ", " ", " ", " ", " ", " ", " ", " ", " "],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", "w", "w", "w", " ", " ", "w", "w", "w", "w"]
|
||||
]
|
||||
}
|
||||
18
triple-dungeon/resources/levels/map1/room.json
Normal file
18
triple-dungeon/resources/levels/map1/room.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"elements" : {
|
||||
"w" : "resources/images/tiles/wall_tile.png",
|
||||
" " : "resources/images/tiles/floor_tile.png"
|
||||
},
|
||||
"structure" : [
|
||||
["w", "w", "w", "w", "w", "w", "w", "w", "w", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", "w", "w", " ", " ", " ", " "],
|
||||
["w", " ", " ", " ", "w", "w", " ", " ", " ", " "],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", "w", "w", "w", "w", "w", "w", "w", "w", "w"]
|
||||
]
|
||||
}
|
||||
19
triple-dungeon/resources/levels/map1/room1.json
Normal file
19
triple-dungeon/resources/levels/map1/room1.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"elements" : {
|
||||
"w" : "resources/images/tiles/wall_tile.png",
|
||||
" " : "resources/images/tiles/floor_tile.png",
|
||||
"e" : "resources/images/tiles/floor_tile.png"
|
||||
},
|
||||
"structure" : [
|
||||
["w", "w", "w", "w", "w", "w", "w", "w", "w", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["e", " ", " ", " ", "w", "w", " ", " ", " ", "w"],
|
||||
["e", " ", " ", " ", "w", "w", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", " ", " ", " ", " ", " ", " ", " ", " ", "w"],
|
||||
["w", "w", "w", "w", "w", "w", "w", "w", "w", "w"]
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user