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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-11 02:05:24 -06:00
optimize imports and change to extend instead of double append in main.py
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@@ -8,8 +8,7 @@ import arcade
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from config import Config
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from config import Config
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from map import Dungeon
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from map import Dungeon
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from mobs import Player
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from mobs import Player, Enemy
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from mobs import Enemy
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class Game(arcade.Window):
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class Game(arcade.Window):
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@@ -34,7 +33,7 @@ class Game(arcade.Window):
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# Our physics engine
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# Our physics engine
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self.physics_engine = None
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self.physics_engine = None
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# list to keep track of keypresses
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# list to keep track of key presses
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self.prev_keypress = []
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self.prev_keypress = []
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# Used to keep track of our scrolling
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# Used to keep track of our scrolling
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@@ -57,11 +56,12 @@ class Game(arcade.Window):
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# Create the dungeon
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# Create the dungeon
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dungeon = Dungeon()
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dungeon = Dungeon()
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self.floor_list, self.wall_list = dungeon.get_lists()
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self.floor_list, self.wall_list = dungeon.get_lists()
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# Create monsters
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# Create monsters
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self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy())
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self.enemy_list.extend([
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self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy())
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Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy(),
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Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy()
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])
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# Create the 'physics engine'
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# Create the 'physics engine'
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self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
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self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
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