diff --git a/triple-dungeon/main.py b/triple-dungeon/main.py index ff0841c..56e6a5b 100644 --- a/triple-dungeon/main.py +++ b/triple-dungeon/main.py @@ -8,8 +8,7 @@ import arcade from config import Config from map import Dungeon -from mobs import Player -from mobs import Enemy +from mobs import Player, Enemy class Game(arcade.Window): @@ -34,7 +33,7 @@ class Game(arcade.Window): # Our physics engine self.physics_engine = None - # list to keep track of keypresses + # list to keep track of key presses self.prev_keypress = [] # Used to keep track of our scrolling @@ -57,11 +56,12 @@ class Game(arcade.Window): # Create the dungeon dungeon = Dungeon() self.floor_list, self.wall_list = dungeon.get_lists() - # Create monsters - self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy()) - self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy()) + self.enemy_list.extend([ + Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy(), + Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy() + ]) # Create the 'physics engine' self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)