optimize imports and change to extend instead of double append in main.py

This commit is contained in:
Xevion
2020-04-19 23:35:22 -05:00
parent 6146ee0fa2
commit d4b5a1b799

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@@ -8,8 +8,7 @@ import arcade
from config import Config from config import Config
from map import Dungeon from map import Dungeon
from mobs import Player from mobs import Player, Enemy
from mobs import Enemy
class Game(arcade.Window): class Game(arcade.Window):
@@ -58,10 +57,11 @@ class Game(arcade.Window):
dungeon = Dungeon() dungeon = Dungeon()
self.floor_list, self.wall_list = dungeon.get_lists() self.floor_list, self.wall_list = dungeon.get_lists()
# Create monsters # Create monsters
self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy()) self.enemy_list.extend([
self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy()) Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy(),
Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy()
])
# Create the 'physics engine' # Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list) self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)