optimize imports and change to extend instead of double append in main.py

This commit is contained in:
Xevion
2020-04-19 23:35:22 -05:00
parent 6146ee0fa2
commit d4b5a1b799

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@@ -8,8 +8,7 @@ import arcade
from config import Config
from map import Dungeon
from mobs import Player
from mobs import Enemy
from mobs import Player, Enemy
class Game(arcade.Window):
@@ -34,7 +33,7 @@ class Game(arcade.Window):
# Our physics engine
self.physics_engine = None
# list to keep track of keypresses
# list to keep track of key presses
self.prev_keypress = []
# Used to keep track of our scrolling
@@ -57,11 +56,12 @@ class Game(arcade.Window):
# Create the dungeon
dungeon = Dungeon()
self.floor_list, self.wall_list = dungeon.get_lists()
# Create monsters
self.enemy_list.append(Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy())
self.enemy_list.append(Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy())
self.enemy_list.extend([
Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy(),
Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy()
])
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)