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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-09 08:05:20 -06:00
fix text rendering, get rid of unused wall and floor spriteLists
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@@ -23,8 +23,6 @@ class Game(arcade.Window):
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# These are 'lists' that keep track of our sprites. Each sprite should
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# These are 'lists' that keep track of our sprites. Each sprite should
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# go into a list.
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# go into a list.
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self.wall_list = None
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self.floor_list = None
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self.enemy_list = None
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self.enemy_list = None
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self.player = None
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self.player = None
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@@ -89,11 +87,9 @@ class Game(arcade.Window):
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self.dungeon.render()
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self.dungeon.render()
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self.player.draw()
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self.player.draw()
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self.enemy_list.draw()
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self.enemy_list.draw()
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self.wall_list.draw()
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x, y = self.view_left + 50, self.view_bottom + 50
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x, y = self.view_left + 50, self.view_bottom + 50
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arcade.draw_text(str((self.player.center_x, self.player.center_y)), x, y, arcade.color.WHITE, 15)
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arcade.draw_text(str((self.player.center_x, self.player.center_y)), x, y, arcade.color.WHITE, 15)
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print('Here.')
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def on_key_press(self, key, modifiers):
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def on_key_press(self, key, modifiers):
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"""Called whenever a key is pressed. """
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"""Called whenever a key is pressed. """
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