From b74b8f87c12f83a7245235f8a25bfba65c17ed5e Mon Sep 17 00:00:00 2001 From: Xevion Date: Mon, 20 Apr 2020 16:18:51 -0500 Subject: [PATCH] fix text rendering, get rid of unused wall and floor spriteLists --- triple-dungeon/main.py | 4 ---- 1 file changed, 4 deletions(-) diff --git a/triple-dungeon/main.py b/triple-dungeon/main.py index 1dcd84f..41d0e4e 100644 --- a/triple-dungeon/main.py +++ b/triple-dungeon/main.py @@ -23,8 +23,6 @@ class Game(arcade.Window): # These are 'lists' that keep track of our sprites. Each sprite should # go into a list. - self.wall_list = None - self.floor_list = None self.enemy_list = None self.player = None @@ -89,11 +87,9 @@ class Game(arcade.Window): self.dungeon.render() self.player.draw() self.enemy_list.draw() - self.wall_list.draw() x, y = self.view_left + 50, self.view_bottom + 50 arcade.draw_text(str((self.player.center_x, self.player.center_y)), x, y, arcade.color.WHITE, 15) - print('Here.') def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """