fix text rendering, get rid of unused wall and floor spriteLists

This commit is contained in:
Xevion
2020-04-20 16:18:51 -05:00
parent a074706cd2
commit b74b8f87c1

View File

@@ -23,8 +23,6 @@ class Game(arcade.Window):
# These are 'lists' that keep track of our sprites. Each sprite should
# go into a list.
self.wall_list = None
self.floor_list = None
self.enemy_list = None
self.player = None
@@ -89,11 +87,9 @@ class Game(arcade.Window):
self.dungeon.render()
self.player.draw()
self.enemy_list.draw()
self.wall_list.draw()
x, y = self.view_left + 50, self.view_bottom + 50
arcade.draw_text(str((self.player.center_x, self.player.center_y)), x, y, arcade.color.WHITE, 15)
print('Here.')
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """