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basic docstrings/typehints for classes and functions
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@@ -1,22 +1,55 @@
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import arcade
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class Mob(object):
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"""
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Represents a Mob. No defined behaviour, it has no intelligence.
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"""
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def __init__(self, sprite, max_health=100, max_armor=0) -> None:
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self.sprite_path = sprite
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self.max_health, self.max_armor = max_health, max_armor
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self.health, self.armor = max_health, max_armor
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def tick(self) -> None:
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"""
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A on_update function, the Mob should decide it's next actions here.
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"""
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pass
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class Player(Mob):
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"""
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Represents a Player.
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While this is a instance, there should only be one in the world at any given time.
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"""
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def __init__(self, *args, **kwargs) -> None:
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super(Player, self).__init__(*args, **kwargs)
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def tick(self):
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"""
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While Player objects do not have any AI (they are controlled by the user),
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the tick function can keep track of statistics that progress over time, like
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regenerating health/armor or status effects like poison.
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"""
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class Enemy(Mob):
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"""
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Represents an Enemy Mob.
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Will take basic offensive actions against Player objects.
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"""
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def __init__(self, *args, **kwargs) -> None:
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super(Enemy, self).__init__(*args, **kwargs)
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def tick(self) -> None:
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"""
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A on_update function, the Enemy Mob should scan for the player, decide how to path to it, and
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decide how to take offensive action.
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"""
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pass
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def path(self) -> None:
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"""
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Not yet decided how this function should work.
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Basically, most pathfinding decisions should be kept within this function.
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"""
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pass
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