Files
game-jam-2020/triple-dungeon/mobs.py

56 lines
1.6 KiB
Python

import arcade
class Mob(object):
"""
Represents a Mob. No defined behaviour, it has no intelligence.
"""
def __init__(self, sprite, max_health=100, max_armor=0) -> None:
self.sprite_path = sprite
self.max_health, self.max_armor = max_health, max_armor
self.health, self.armor = max_health, max_armor
def tick(self) -> None:
"""
A on_update function, the Mob should decide it's next actions here.
"""
pass
class Player(Mob):
"""
Represents a Player.
While this is a instance, there should only be one in the world at any given time.
"""
def __init__(self, *args, **kwargs) -> None:
super(Player, self).__init__(*args, **kwargs)
def tick(self):
"""
While Player objects do not have any AI (they are controlled by the user),
the tick function can keep track of statistics that progress over time, like
regenerating health/armor or status effects like poison.
"""
class Enemy(Mob):
"""
Represents an Enemy Mob.
Will take basic offensive actions against Player objects.
"""
def __init__(self, *args, **kwargs) -> None:
super(Enemy, self).__init__(*args, **kwargs)
def tick(self) -> None:
"""
A on_update function, the Enemy Mob should scan for the player, decide how to path to it, and
decide how to take offensive action.
"""
pass
def path(self) -> None:
"""
Not yet decided how this function should work.
Basically, most pathfinding decisions should be kept within this function.
"""
pass