Files
game-jam-2020/triple-dungeon/sprites.py

52 lines
1.8 KiB
Python

"""
sprites.py
A file dedicated to managing sprites and animations for characters.
"""
import os
import re
class AnimationSet(object):
"""
A class that helps assist with grabbing new animations from a set.
"""
def __init__(self, directory: str):
"""
Initializes the AnimationSet class by loading files and
:param directory: A directory containing valid animation files in the correct format.
"""
self.animations = os.path.listdir(directory)
def getAnimations(self, pattern: re.Pattern) -> iter:
# Finds all matching files
matches = [file for file in self.animations if re.match(pattern, file)]
# Sort in ascending order based on the connected animation index. Zero-indexing or not does not affect order.
matches.sort(key=lambda match : int(match.group(1)))
# Grab the filename and load it to the file directory
matches = list(map(lambda match : os.path.join(directory, match.group(0)), matches))
return matches
class PlayerAnimations(AnimationSet):
"""
A class dedicated to serving player animations.
Player animations must be served to the class in the correct format.
"""
def __init__(self):
"""
Initializes the PlayerAnimations class.
"""
super(PlayerAnimations, self).__init__()
# Grabs all animations needed. These are infinite iters, use next(iter) to grab the next animation.
self.idles = self.getAnimations(re.compile(r'idle_(\d+).png'))
self.down = self.getAnimations(re.compile(r'run_down_(\d+).png'))
self.right = self.getAnimations(re.compile(r'run_right_(\d+).png'))
self.up = self.getAnimations(re.compile(r'run_up_(\d+).png'))
self.down = self.getAnimations(re.compile(r'run_left_(\d+).png'))
def __loadAnimations(self):