mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-10 18:05:22 -06:00
general refactoring in map.py, fixing PEP8 conventions
This commit is contained in:
@@ -11,6 +11,7 @@ import arcade
|
|||||||
import json
|
import json
|
||||||
import numpy as np
|
import numpy as np
|
||||||
|
|
||||||
|
|
||||||
class Dungeon(object):
|
class Dungeon(object):
|
||||||
"""
|
"""
|
||||||
Organizes Level objects into an easy to render and path through object.
|
Organizes Level objects into an easy to render and path through object.
|
||||||
@@ -33,11 +34,10 @@ class Dungeon(object):
|
|||||||
center = Level()
|
center = Level()
|
||||||
center.load_file('resources/levels/map1/center.json')
|
center.load_file('resources/levels/map1/center.json')
|
||||||
center.render()
|
center.render()
|
||||||
center_floor, center_wall = center.get_lists()
|
center_floor, center_wall = center.floor_list, center.wall_list
|
||||||
self.floor_list.extend(center_floor)
|
self.floor_list.extend(center_floor)
|
||||||
self.wall_list.extend(center_wall)
|
self.wall_list.extend(center_wall)
|
||||||
|
|
||||||
|
|
||||||
# get a side room
|
# get a side room
|
||||||
room = Level()
|
room = Level()
|
||||||
room.load_file('resources/levels/map1/room.json')
|
room.load_file('resources/levels/map1/room.json')
|
||||||
@@ -62,7 +62,6 @@ class Dungeon(object):
|
|||||||
# self.level_count, self.size = level_count, size
|
# self.level_count, self.size = level_count, size
|
||||||
# self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access
|
# self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access
|
||||||
|
|
||||||
|
|
||||||
def render(self) -> None:
|
def render(self) -> None:
|
||||||
"""
|
"""
|
||||||
Calls render on all level
|
Calls render on all level
|
||||||
@@ -98,10 +97,10 @@ class Level:
|
|||||||
# the dungeon can be mapped by a proper pathfinding system.
|
# the dungeon can be mapped by a proper pathfinding system.
|
||||||
self.floor_list = []
|
self.floor_list = []
|
||||||
self.wall_list = []
|
self.wall_list = []
|
||||||
#self.entrances = []
|
# self.entrances = []
|
||||||
|
|
||||||
#@staticmethod
|
@staticmethod
|
||||||
def load_file(self, path: str) -> Level:
|
def load_file(path: str) -> Level:
|
||||||
"""
|
"""
|
||||||
Builds a Level from a given file path.
|
Builds a Level from a given file path.
|
||||||
|
|
||||||
@@ -110,10 +109,10 @@ class Level:
|
|||||||
"""
|
"""
|
||||||
self.floor_list = arcade.SpriteList()
|
self.floor_list = arcade.SpriteList()
|
||||||
self.wall_list = arcade.SpriteList()
|
self.wall_list = arcade.SpriteList()
|
||||||
|
|
||||||
|
|
||||||
with open(path) as file:
|
with open(path) as file:
|
||||||
level = json.load(file)
|
level = json.load(file)
|
||||||
|
|
||||||
self.sprites = level['elements']
|
self.sprites = level['elements']
|
||||||
self.level = level['structure']
|
self.level = level['structure']
|
||||||
|
|
||||||
@@ -134,20 +133,20 @@ class Level:
|
|||||||
floor = arcade.Sprite(sprite, Config.TILE_SCALING)
|
floor = arcade.Sprite(sprite, Config.TILE_SCALING)
|
||||||
floor.center_x = x_pos
|
floor.center_x = x_pos
|
||||||
floor.center_y = y_pos
|
floor.center_y = y_pos
|
||||||
if(cur_tile == ' '):
|
if cur_tile == ' ':
|
||||||
self.floor_list.append(floor)
|
self.floor_list.append(floor)
|
||||||
elif(cur_tile == 'w'):
|
elif cur_tile == 'w':
|
||||||
self.wall_list.append(floor)
|
self.wall_list.append(floor)
|
||||||
x += 1
|
x += 1
|
||||||
x = 0
|
x = 0
|
||||||
y += 1
|
y += 1
|
||||||
|
|
||||||
def get_lists(self):
|
def get_lists(self):
|
||||||
return (self.floor_list, self.wall_list)
|
return self.floor_list, self.wall_list
|
||||||
|
|
||||||
def rotate_level(self, times_rotated):
|
def rotate_level(self, times_rotated):
|
||||||
m = np.array(self.level)
|
m = np.array(self.level)
|
||||||
print(m)
|
print(m)
|
||||||
for _ in range(0, times_rotated % 4):
|
for _ in range(0, times_rotated % 4):
|
||||||
m = np.rot90(m)
|
m = np.rot90(m)
|
||||||
self.level = m.tolist()
|
self.level = m.tolist()
|
||||||
|
|||||||
Reference in New Issue
Block a user