From a25f160e1aabc4146cdb067f68a82cee0794b538 Mon Sep 17 00:00:00 2001 From: Xevion Date: Mon, 20 Apr 2020 00:01:35 -0500 Subject: [PATCH] general refactoring in map.py, fixing PEP8 conventions --- triple-dungeon/map.py | 21 ++++++++++----------- 1 file changed, 10 insertions(+), 11 deletions(-) diff --git a/triple-dungeon/map.py b/triple-dungeon/map.py index 8d39b61..87b4c76 100644 --- a/triple-dungeon/map.py +++ b/triple-dungeon/map.py @@ -11,6 +11,7 @@ import arcade import json import numpy as np + class Dungeon(object): """ Organizes Level objects into an easy to render and path through object. @@ -33,11 +34,10 @@ class Dungeon(object): center = Level() center.load_file('resources/levels/map1/center.json') center.render() - center_floor, center_wall = center.get_lists() + center_floor, center_wall = center.floor_list, center.wall_list self.floor_list.extend(center_floor) self.wall_list.extend(center_wall) - # get a side room room = Level() room.load_file('resources/levels/map1/room.json') @@ -62,7 +62,6 @@ class Dungeon(object): # self.level_count, self.size = level_count, size # self.levels = [[None for y in range(size)] for x in range(size)] # array[x][y] style access - def render(self) -> None: """ Calls render on all level @@ -98,10 +97,10 @@ class Level: # the dungeon can be mapped by a proper pathfinding system. self.floor_list = [] self.wall_list = [] - #self.entrances = [] + # self.entrances = [] - #@staticmethod - def load_file(self, path: str) -> Level: + @staticmethod + def load_file(path: str) -> Level: """ Builds a Level from a given file path. @@ -110,10 +109,10 @@ class Level: """ self.floor_list = arcade.SpriteList() self.wall_list = arcade.SpriteList() - with open(path) as file: level = json.load(file) + self.sprites = level['elements'] self.level = level['structure'] @@ -134,20 +133,20 @@ class Level: floor = arcade.Sprite(sprite, Config.TILE_SCALING) floor.center_x = x_pos floor.center_y = y_pos - if(cur_tile == ' '): + if cur_tile == ' ': self.floor_list.append(floor) - elif(cur_tile == 'w'): + elif cur_tile == 'w': self.wall_list.append(floor) x += 1 x = 0 y += 1 def get_lists(self): - return (self.floor_list, self.wall_list) + return self.floor_list, self.wall_list def rotate_level(self, times_rotated): m = np.array(self.level) print(m) for _ in range(0, times_rotated % 4): m = np.rot90(m) - self.level = m.tolist() \ No newline at end of file + self.level = m.tolist()