create new sprites class for holding sprite paths

This commit is contained in:
Xevion
2020-04-19 23:45:01 -05:00
parent d4b5a1b799
commit 7d9efa4da1
3 changed files with 24 additions and 8 deletions

View File

@@ -5,7 +5,7 @@ Organizes all classes related to Mobs, Entities, Enemies, Players and Items.
import arcade
from config import Config
from config import Config, Sprites
class Mob(object):
@@ -37,8 +37,7 @@ class Player(Mob):
super(Player, self).__init__(*args, **kwargs)
def setup(self):
image_source = "resources/images/monsters/skeleton.png"
self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
self.player_sprite = arcade.Sprite(Sprites.SKELETON, Config.CHARACTER_SCALING)
self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
self.player_sprite.scale = 4