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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-09 18:05:18 -06:00
create new sprites class for holding sprite paths
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@@ -3,7 +3,11 @@ config.py
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Holds all constants used for setting up the game.
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May later hold functions for loading/saving configuration files.
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"""
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import os
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BASE_PATH = os.path.dirname(os.path.abspath(__file__))
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RESOURCES = os.path.join(BASE_PATH, "resources")
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IMAGES = os.path.join(RESOURCES, "images")
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class Config(object):
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"""
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@@ -23,9 +27,22 @@ class Config(object):
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# Movement speed of player, in pixels per frame
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PLAYER_MOVEMENT_SPEED = 7
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# How many pixels to keep as a minimum margin between the character
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# and the edge of the screen.
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# How many pixels to keep as a minimum margin between the character and the edge of the screen.
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LEFT_VIEWPORT_MARGIN = 250
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RIGHT_VIEWPORT_MARGIN = 250
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BOTTOM_VIEWPORT_MARGIN = 50
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TOP_VIEWPORT_MARGIN = 100
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class Sprites(object):
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"""
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Simple class for holding sprite paths.
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"""
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__MONSTERS = os.path.join(IMAGES, "monsters")
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SKELETON = os.path.join(__MONSTERS, "skeleton.png")
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GHOST = os.path.join(__MONSTERS, "ghost", "ghost1.png")
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FROG = os.path.join(__MONSTERS, "frog", "frog1.png")
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print(SKELETON, GHOST, FROG)
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@@ -6,9 +6,9 @@ Holds the main game window, as well as manages basic functions for organizing th
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import arcade
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from config import Config
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from map import Dungeon
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from mobs import Player, Enemy
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from config import Config, Sprites
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class Game(arcade.Window):
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@@ -59,8 +59,8 @@ class Game(arcade.Window):
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# Create monsters
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self.enemy_list.extend([
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Enemy("resources/images/monsters/ghost/ghost1.png", 200, 200).get_enemy(),
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Enemy("resources/images/monsters/frog/frog1.png", 200, 1000).get_enemy()
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Enemy(Sprites.GHOST, 200, 200).get_enemy(),
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Enemy(Sprites.FROG, 200, 1000).get_enemy()
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])
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# Create the 'physics engine'
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@@ -5,7 +5,7 @@ Organizes all classes related to Mobs, Entities, Enemies, Players and Items.
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import arcade
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from config import Config
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from config import Config, Sprites
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class Mob(object):
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@@ -37,8 +37,7 @@ class Player(Mob):
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super(Player, self).__init__(*args, **kwargs)
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def setup(self):
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image_source = "resources/images/monsters/skeleton.png"
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self.player_sprite = arcade.Sprite(image_source, Config.CHARACTER_SCALING)
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self.player_sprite = arcade.Sprite(Sprites.SKELETON, Config.CHARACTER_SCALING)
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self.player_sprite.center_x = Config.SCREEN_WIDTH / 2
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self.player_sprite.center_y = Config.SCREEN_HEIGHT / 2
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self.player_sprite.scale = 4
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