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https://github.com/n0remac/game-jam-2020.git
synced 2025-12-11 02:05:24 -06:00
just access the public sprite instead
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@@ -59,8 +59,8 @@ class Game(arcade.Window):
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# Create monsters
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self.enemy_list.extend([
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Enemy(Sprites.GHOST, 200, 200).get_enemy(),
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Enemy(Sprites.FROG, 200, 1000).get_enemy()
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Enemy(Sprites.GHOST, 200, 200).sprite,
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Enemy(Sprites.FROG, 200, 1000).sprite
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])
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# Create the 'physics engine'
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@@ -58,9 +58,6 @@ class Enemy(Mob):
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def __init__(self, *args, **kwargs) -> None:
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super(Enemy, self).__init__(*args, **kwargs)
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def get_enemy(self):
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return self.sprite
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def tick(self) -> None:
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"""
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A on_update function, the Enemy Mob should scan for the player, decide how to path to it, and
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