From 6b26ac5f0d80a55280c1e216ba560a2e59db5612 Mon Sep 17 00:00:00 2001 From: Xevion Date: Sun, 19 Apr 2020 23:48:56 -0500 Subject: [PATCH] just access the public sprite instead --- triple-dungeon/main.py | 4 ++-- triple-dungeon/mobs.py | 3 --- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/triple-dungeon/main.py b/triple-dungeon/main.py index 641d728..9abb7e7 100644 --- a/triple-dungeon/main.py +++ b/triple-dungeon/main.py @@ -59,8 +59,8 @@ class Game(arcade.Window): # Create monsters self.enemy_list.extend([ - Enemy(Sprites.GHOST, 200, 200).get_enemy(), - Enemy(Sprites.FROG, 200, 1000).get_enemy() + Enemy(Sprites.GHOST, 200, 200).sprite, + Enemy(Sprites.FROG, 200, 1000).sprite ]) # Create the 'physics engine' diff --git a/triple-dungeon/mobs.py b/triple-dungeon/mobs.py index bf72e6c..a833dcc 100644 --- a/triple-dungeon/mobs.py +++ b/triple-dungeon/mobs.py @@ -58,9 +58,6 @@ class Enemy(Mob): def __init__(self, *args, **kwargs) -> None: super(Enemy, self).__init__(*args, **kwargs) - def get_enemy(self): - return self.sprite - def tick(self) -> None: """ A on_update function, the Enemy Mob should scan for the player, decide how to path to it, and