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35 lines
1.5 KiB
Markdown
35 lines
1.5 KiB
Markdown
# factorio-achievements-fixer
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This is a WPF-based tool that can be used to re-enable achievements in [Factorio][factorio] after using console commands or the editor.
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- Built for Factorio 2.0 Space Age, although it should be compatible with Factorio 1.1.
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- [Automatic release builds via GitHub Actions][ga-builds].
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## Usage
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1. Download the [latest release][releases] or [compile the project](#compiling) yourself.
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2. TBD; I haven't developed this application yet.
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## Troubleshooting
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If you're having trouble getting _any_ tools to work in this space, that's because this is an experimental and highly volatile method of fixing achievements.
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All we are able to do is use best-effort pattern matching with trial and error to attempt to re-enable achievements.
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I recommend that you
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## Compiling
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1. Clone the repository.
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2. Ensure [.NET 8.0 SDK][csharp-net8_0] is installed.
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3. Open a terminal in the project directory, then navigate to `./factorio-achievements-fixer`.
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4. Run `dotnet build -c Release` to compile the project.
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5. The compiled executable will be in `bin/Release/net8.0-windows`.
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- Shortcut command: `mv bin/Release/net8.0-windows/factorio-achievements-fixer.exe ./`
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- You can also use `dotnet run -c Release` to compile & immediately run the program.
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[factorio]: https://factorio.com/
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[releases]: https://github.com/Xevion/factorio-achievements-fixer/releases
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[csharp-net8_0]: https://dotnet.microsoft.com/download/dotnet/8.0
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[ga-builds]: https://github.com/Xevion/factorio-achievements-fixer/actions/workflows/build.yaml
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