Files
factorio-achievements-fixer/README.md

35 lines
1.5 KiB
Markdown

# factorio-achievements-fixer
This is a WPF-based tool that can be used to re-enable achievements in [Factorio][factorio] after using console commands or the editor.
- Built for Factorio 2.0 Space Age, although it should be compatible with Factorio 1.1.
- [Automatic release builds via GitHub Actions][ga-builds].
## Usage
1. Download the [latest release][releases] or [compile the project](#compiling) yourself.
2. TBD; I haven't developed this application yet.
## Troubleshooting
If you're having trouble getting _any_ tools to work in this space, that's because this is an experimental and highly volatile method of fixing achievements.
All we are able to do is use best-effort pattern matching with trial and error to attempt to re-enable achievements.
I recommend that you
## Compiling
1. Clone the repository.
2. Ensure [.NET 8.0 SDK][csharp-net8_0] is installed.
3. Open a terminal in the project directory, then navigate to `./factorio-achievements-fixer`.
4. Run `dotnet build -c Release` to compile the project.
5. The compiled executable will be in `bin/Release/net8.0-windows`.
- Shortcut command: `mv bin/Release/net8.0-windows/factorio-achievements-fixer.exe ./`
- You can also use `dotnet run -c Release` to compile & immediately run the program.
[factorio]: https://factorio.com/
[releases]: https://github.com/Xevion/factorio-achievements-fixer/releases
[csharp-net8_0]: https://dotnet.microsoft.com/download/dotnet/8.0
[ga-builds]: https://github.com/Xevion/factorio-achievements-fixer/actions/workflows/build.yaml