InitialWindow, design ideas, README troubleshooting

This commit is contained in:
2024-11-26 23:17:51 -06:00
parent 1258020ad9
commit ac8bb58f6c
7 changed files with 144 additions and 39 deletions

View File

@@ -14,9 +14,20 @@ This is a WPF-based tool that can be used to re-enable achievements in [Factorio
If you're having trouble getting _any_ tools to work in this space, that's because this is an experimental and highly volatile method of fixing achievements.
All we are able to do is use best-effort pattern matching with trial and error to attempt to re-enable achievements.
All we are able to do is use best-effort pattern matching with trial and error to attempt to re-enable achievements. This means that it's not guaranteed to work, and could easily break in the future.
I recommend that you
This tool aims to be slightly more configurable and offer a trial-and-error approach that could be more complicated, but works better for a wider range of scenarios.
I made this tool and developed my method from the following sources/discussions online:
- https://www.reddit.com/r/factorio/comments/rlprxh/text_tutorial_for_reenabling_achievements_after/
- https://forums.factorio.com/viewtopic.php?p=623016#p623016
- https://github.com/0x796935/factorio-achievement-restore
- https://0x796935.github.io/
- https://github.com/Rainson12/FactorioSaveGameEnableAchievements
- https://github.com/Rainson12/FactorioSaveGameEnableAchievements/issues/1
- https://github.com/pooreboy/factorio-achievement-restore
- https://www.reddit.com/r/factorio/comments/1gacff0/enabling_achievements_after_using_console_commands/
## Compiling