Load environment variables before logger development check/setup

This commit is contained in:
2024-01-07 08:38:56 -06:00
parent a4c00af1fe
commit 06e5cd26d5

View File

@@ -33,6 +33,11 @@ var (
)
func init() {
// Load environment variables
if err := godotenv.Load(); err != nil {
log.Debug().Err(err).Msg("Error loading .env file")
}
ctx = context.Background()
var err error
@@ -65,10 +70,6 @@ func init() {
// Set discordgo's logger to use zerolog
discordgo.Logger = DiscordGoLogger
// Load environment variables
if err := godotenv.Load(); err != nil {
log.Debug().Err(err).Msg("Error loading .env file")
}
baseURL = os.Getenv("BANNER_BASE_URL")
}