Meta-level project configuration, .gitignore, build script fixes

This commit is contained in:
2023-07-15 08:20:57 -05:00
parent 7462a64732
commit a62a8d5a6e
4 changed files with 92 additions and 8 deletions

64
.gitignore vendored
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@@ -1 +1,65 @@
.idea
/Assemblies/Assembly-CSharp.dll
/Assemblies/Assembly-CSharp-firstpass.dll
/Assemblies/com.rlabrecque.steamworks.net.dll
/Assemblies/HydroponicsExpanded.dll
/Assemblies/HydroponicsExpanded.pdb
/Assemblies/ISharpZipLib.dll
/Assemblies/NAudio.dll
/Assemblies/NVorbis.dll
/Assemblies/Unity.TextMeshPro.dll
/Assemblies/UnityEngine.AccessibilityModule.dll
/Assemblies/UnityEngine.AIModule.dll
/Assemblies/UnityEngine.AndroidJNIModule.dll
/Assemblies/UnityEngine.AnimationModule.dll
/Assemblies/UnityEngine.ARModule.dll
/Assemblies/UnityEngine.AssetBundleModule.dll
/Assemblies/UnityEngine.AudioModule.dll
/Assemblies/UnityEngine.ClothModule.dll
/Assemblies/UnityEngine.ClusterInputModule.dll
/Assemblies/UnityEngine.ClusterRendererModule.dll
/Assemblies/UnityEngine.CoreModule.dll
/Assemblies/UnityEngine.CrashReportingModule.dll
/Assemblies/UnityEngine.DirectorModule.dll
/Assemblies/UnityEngine.dll
/Assemblies/UnityEngine.DSPGraphModule.dll
/Assemblies/UnityEngine.GameCenterModule.dll
/Assemblies/UnityEngine.GridModule.dll
/Assemblies/UnityEngine.ImageConversionModule.dll
/Assemblies/UnityEngine.IMGUIModule.dll
/Assemblies/UnityEngine.InputLegacyModule.dll
/Assemblies/UnityEngine.InputModule.dll
/Assemblies/UnityEngine.JSONSerializeModule.dll
/Assemblies/UnityEngine.LocalizationModule.dll
/Assemblies/UnityEngine.ParticleSystemModule.dll
/Assemblies/UnityEngine.PerformanceReportingModule.dll
/Assemblies/UnityEngine.Physics2DModule.dll
/Assemblies/UnityEngine.PhysicsModule.dll
/Assemblies/UnityEngine.ScreenCaptureModule.dll
/Assemblies/UnityEngine.SharedInternalsModule.dll
/Assemblies/UnityEngine.SpriteMaskModule.dll
/Assemblies/UnityEngine.SpriteShapeModule.dll
/Assemblies/UnityEngine.StreamingModule.dll
/Assemblies/UnityEngine.SubsystemsModule.dll
/Assemblies/UnityEngine.TerrainModule.dll
/Assemblies/UnityEngine.TerrainPhysicsModule.dll
/Assemblies/UnityEngine.TextCoreModule.dll
/Assemblies/UnityEngine.TextRenderingModule.dll
/Assemblies/UnityEngine.TilemapModule.dll
/Assemblies/UnityEngine.UI.dll
/Assemblies/UnityEngine.UIElementsModule.dll
/Assemblies/UnityEngine.UIModule.dll
/Assemblies/UnityEngine.UNETModule.dll
/Assemblies/UnityEngine.UnityAnalyticsModule.dll
/Assemblies/UnityEngine.UnityConnectModule.dll
/Assemblies/UnityEngine.UnityWebRequestAssetBundleModule.dll
/Assemblies/UnityEngine.UnityWebRequestAudioModule.dll
/Assemblies/UnityEngine.UnityWebRequestModule.dll
/Assemblies/UnityEngine.UnityWebRequestTextureModule.dll
/Assemblies/UnityEngine.UnityWebRequestWWWModule.dll
/Assemblies/UnityEngine.VehiclesModule.dll
/Assemblies/UnityEngine.VFXModule.dll
/Assemblies/UnityEngine.VideoModule.dll
/Assemblies/UnityEngine.VRModule.dll
/Assemblies/UnityEngine.WindModule.dll
/Assemblies/UnityEngine.XRModule.dll

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@@ -14,10 +14,10 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugSymbols>false</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>../../Assemblies</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -26,19 +26,30 @@
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>../../Assemblies</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Buildings\Building_DenseHydroponicsBasin.cs" />
<Compile Include="Enums\HydroponicsStage.cs" />
<Compile Include="ModExtension\CapacityExtension.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@@ -0,0 +1,9 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CProgram_0020Files_0020_0028x86_0029_005CSteam_005Csteamapps_005Ccommon_005CRimWorld_005CRimWorldWin64_005FData_005CManaged_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CProgram_0020Files_0020_0028x86_0029_005CSteam_005Csteamapps_005Ccommon_005CRimWorld_005CRimWorldWin64_005FData_005CManaged_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CProgram_0020Files_0020_0028x86_0029_005CSteam_005Csteamapps_005Ccommon_005CRimWorld_005CRimWorldWin64_005FData_005CManaged_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;&#xD;
&lt;Assembly Path="C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll" /&gt;&#xD;
&lt;Assembly Path="C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll" /&gt;&#xD;
&lt;/AssemblyExplorer&gt;</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=fillable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@@ -37,7 +37,7 @@ def main(output_directory: Path) -> None:
logger.debug('Clearing "{}" folder.'.format(folder))
if has_children:
rmtree(destination_folder_path)
destination_folder_path.rmdir()
# destination_folder_path.rmdir()
else:
output_mod_directory.mkdir(parents=False)