mirror of
https://github.com/Xevion/RimWorld-Hydroponics-Expanded.git
synced 2025-12-09 14:08:28 -06:00
Meta-level project configuration, .gitignore, build script fixes
This commit is contained in:
66
.gitignore
vendored
66
.gitignore
vendored
@@ -1 +1,65 @@
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.idea
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.idea
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/Assemblies/Assembly-CSharp.dll
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/Assemblies/Assembly-CSharp-firstpass.dll
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/Assemblies/com.rlabrecque.steamworks.net.dll
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/Assemblies/HydroponicsExpanded.dll
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/Assemblies/HydroponicsExpanded.pdb
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/Assemblies/ISharpZipLib.dll
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/Assemblies/NAudio.dll
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/Assemblies/NVorbis.dll
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/Assemblies/Unity.TextMeshPro.dll
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/Assemblies/UnityEngine.AccessibilityModule.dll
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/Assemblies/UnityEngine.AIModule.dll
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/Assemblies/UnityEngine.AndroidJNIModule.dll
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/Assemblies/UnityEngine.AnimationModule.dll
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/Assemblies/UnityEngine.ARModule.dll
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/Assemblies/UnityEngine.AssetBundleModule.dll
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/Assemblies/UnityEngine.AudioModule.dll
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/Assemblies/UnityEngine.ClothModule.dll
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/Assemblies/UnityEngine.ClusterInputModule.dll
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/Assemblies/UnityEngine.ClusterRendererModule.dll
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/Assemblies/UnityEngine.CoreModule.dll
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/Assemblies/UnityEngine.CrashReportingModule.dll
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/Assemblies/UnityEngine.DirectorModule.dll
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/Assemblies/UnityEngine.dll
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/Assemblies/UnityEngine.DSPGraphModule.dll
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/Assemblies/UnityEngine.GameCenterModule.dll
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/Assemblies/UnityEngine.GridModule.dll
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/Assemblies/UnityEngine.ImageConversionModule.dll
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/Assemblies/UnityEngine.IMGUIModule.dll
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/Assemblies/UnityEngine.InputLegacyModule.dll
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/Assemblies/UnityEngine.InputModule.dll
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/Assemblies/UnityEngine.JSONSerializeModule.dll
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/Assemblies/UnityEngine.LocalizationModule.dll
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/Assemblies/UnityEngine.ParticleSystemModule.dll
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/Assemblies/UnityEngine.PerformanceReportingModule.dll
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/Assemblies/UnityEngine.Physics2DModule.dll
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/Assemblies/UnityEngine.PhysicsModule.dll
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/Assemblies/UnityEngine.ScreenCaptureModule.dll
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/Assemblies/UnityEngine.SharedInternalsModule.dll
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/Assemblies/UnityEngine.SpriteMaskModule.dll
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/Assemblies/UnityEngine.SpriteShapeModule.dll
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/Assemblies/UnityEngine.StreamingModule.dll
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/Assemblies/UnityEngine.SubsystemsModule.dll
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/Assemblies/UnityEngine.TerrainModule.dll
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/Assemblies/UnityEngine.TerrainPhysicsModule.dll
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/Assemblies/UnityEngine.TextCoreModule.dll
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/Assemblies/UnityEngine.TextRenderingModule.dll
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/Assemblies/UnityEngine.TilemapModule.dll
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/Assemblies/UnityEngine.UI.dll
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/Assemblies/UnityEngine.UIElementsModule.dll
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/Assemblies/UnityEngine.UIModule.dll
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/Assemblies/UnityEngine.UNETModule.dll
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/Assemblies/UnityEngine.UnityAnalyticsModule.dll
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/Assemblies/UnityEngine.UnityConnectModule.dll
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/Assemblies/UnityEngine.UnityWebRequestAssetBundleModule.dll
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/Assemblies/UnityEngine.UnityWebRequestAudioModule.dll
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/Assemblies/UnityEngine.UnityWebRequestModule.dll
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/Assemblies/UnityEngine.UnityWebRequestTextureModule.dll
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/Assemblies/UnityEngine.UnityWebRequestWWWModule.dll
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/Assemblies/UnityEngine.VehiclesModule.dll
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/Assemblies/UnityEngine.VFXModule.dll
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/Assemblies/UnityEngine.VideoModule.dll
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/Assemblies/UnityEngine.VRModule.dll
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/Assemblies/UnityEngine.WindModule.dll
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/Assemblies/UnityEngine.XRModule.dll
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@@ -14,10 +14,10 @@
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>../../Assemblies</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@@ -26,19 +26,30 @@
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<OutputPath>../../Assemblies</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Buildings\Building_DenseHydroponicsBasin.cs" />
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<Compile Include="Enums\HydroponicsStage.cs" />
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<Compile Include="ModExtension\CapacityExtension.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -0,0 +1,9 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CProgram_0020Files_0020_0028x86_0029_005CSteam_005Csteamapps_005Ccommon_005CRimWorld_005CRimWorldWin64_005FData_005CManaged_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CProgram_0020Files_0020_0028x86_0029_005CSteam_005Csteamapps_005Ccommon_005CRimWorld_005CRimWorldWin64_005FData_005CManaged_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CProgram_0020Files_0020_0028x86_0029_005CSteam_005Csteamapps_005Ccommon_005CRimWorld_005CRimWorldWin64_005FData_005CManaged_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue"><AssemblyExplorer>
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<Assembly Path="C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll" />
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<Assembly Path="C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll" />
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</AssemblyExplorer></s:String>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=fillable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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6
build.py
6
build.py
@@ -28,16 +28,16 @@ def main(output_directory: Path) -> None:
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for folder in pertinents_folders:
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destination_folder_path: Path = output_mod_directory / folder
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# Ignore folders that don't exist.
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if not destination_folder_path.exists():
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continue
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has_children: bool = any(destination_folder_path.iterdir())
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logger.debug('Clearing "{}" folder.'.format(folder))
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if has_children:
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rmtree(destination_folder_path)
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destination_folder_path.rmdir()
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# destination_folder_path.rmdir()
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else:
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output_mod_directory.mkdir(parents=False)
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