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Fix building drawerType, re-add rotation render code
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@@ -2,6 +2,7 @@
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<ThingDef Name="HydroponicsExpanded_Base" ParentName="BuildingBase" Abstract="True">
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<description>An artificial nutrient bath that allows very dense crop growths in growth bays underneath. The nutrient pumps must work continuously; the plants will die if power is cut. Includes its own internal light source, but the internal ventilation system is not temperature controlled.</description>
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<thingClass>HydroponicsExpanded.BuildingDenseHydroponicsBasin</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<minifiedDef>MinifiedThing</minifiedDef>
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<thingCategories>
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<li>BuildingsProduction</li>
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@@ -175,10 +175,9 @@ namespace HydroponicsExpanded {
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bar.unfilledMat = HydroponicUnfilledMaterial;
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// Rot4 rotation = base.Rotation;
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// rotation.Rotate(RotationDirection.Clockwise);
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// bar.rotation = rotation;
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bar.rotation = Rotation;
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Rot4 rotation = Rotation;
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rotation.Rotate(RotationDirection.Clockwise);
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bar.rotation = rotation;
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GenDraw.DrawFillableBar(bar);
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}
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