From 0039f1a9b6e05ecb30ff015d925387c97788610a Mon Sep 17 00:00:00 2001 From: Xevion Date: Sat, 15 Jul 2023 11:00:29 -0500 Subject: [PATCH] Fix building drawerType, re-add rotation render code --- Defs/basin.xml | 1 + .../Buildings/Building_DenseHydroponicsBasin.cs | 7 +++---- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Defs/basin.xml b/Defs/basin.xml index 5c1568c..6e414bd 100644 --- a/Defs/basin.xml +++ b/Defs/basin.xml @@ -2,6 +2,7 @@ An artificial nutrient bath that allows very dense crop growths in growth bays underneath. The nutrient pumps must work continuously; the plants will die if power is cut. Includes its own internal light source, but the internal ventilation system is not temperature controlled. HydroponicsExpanded.BuildingDenseHydroponicsBasin + MapMeshAndRealTime MinifiedThing
  • BuildingsProduction
  • diff --git a/Source/HydroponicsExpanded/Buildings/Building_DenseHydroponicsBasin.cs b/Source/HydroponicsExpanded/Buildings/Building_DenseHydroponicsBasin.cs index bf055b2..62a0fd3 100644 --- a/Source/HydroponicsExpanded/Buildings/Building_DenseHydroponicsBasin.cs +++ b/Source/HydroponicsExpanded/Buildings/Building_DenseHydroponicsBasin.cs @@ -175,10 +175,9 @@ namespace HydroponicsExpanded { bar.unfilledMat = HydroponicUnfilledMaterial; - // Rot4 rotation = base.Rotation; - // rotation.Rotate(RotationDirection.Clockwise); - // bar.rotation = rotation; - bar.rotation = Rotation; + Rot4 rotation = Rotation; + rotation.Rotate(RotationDirection.Clockwise); + bar.rotation = rotation; GenDraw.DrawFillableBar(bar); }