Rename to Rebirth, move Editor scripts to Assets/Editor

This commit is contained in:
2024-12-16 02:42:15 -06:00
parent 36a66d945a
commit fbdf355ce4
8 changed files with 40 additions and 32 deletions

View File

@@ -56,5 +56,5 @@
"temp/": true, "temp/": true,
"Temp/": true "Temp/": true
}, },
"dotnet.defaultSolution": "Quest.sln" "dotnet.defaultSolution": "Rebirth.sln"
} }

8
Assets/Editor.meta Normal file
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0f3bfa3a6d003e8449797fedb3b7faae
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -79,14 +79,14 @@ MonoBehaviour:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1} m_Value: {r: 0, g: 0, b: 0, a: 1}
center: center:
m_OverrideState: 0 m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5} m_Value: {x: 0.5, y: 0.5}
intensity: intensity:
m_OverrideState: 0 m_OverrideState: 1
m_Value: 0 m_Value: 0.15
smoothness: smoothness:
m_OverrideState: 0 m_OverrideState: 1
m_Value: 0.2 m_Value: 0.38
rounded: rounded:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0

View File

@@ -82,33 +82,33 @@ MonoBehaviour:
m_Textures: m_Textures:
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
m_PrefilteringModeMainLightShadows: 1 m_PrefilteringModeMainLightShadows: 4
m_PrefilteringModeAdditionalLight: 4 m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 1 m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 0 m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1 m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 1 m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1 m_PrefilteringModeScreenSpaceOcclusion: 0
m_PrefilterDebugKeywords: 0 m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0 m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 0 m_PrefilterHDROutput: 1
m_PrefilterSSAODepthNormals: 0 m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 0 m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 0 m_PrefilterSSAOSourceDepthMedium: 1
m_PrefilterSSAOSourceDepthHigh: 0 m_PrefilterSSAOSourceDepthHigh: 1
m_PrefilterSSAOInterleaved: 0 m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOBlueNoise: 0 m_PrefilterSSAOBlueNoise: 1
m_PrefilterSSAOSampleCountLow: 0 m_PrefilterSSAOSampleCountLow: 1
m_PrefilterSSAOSampleCountMedium: 0 m_PrefilterSSAOSampleCountMedium: 1
m_PrefilterSSAOSampleCountHigh: 0 m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 0 m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 0 m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0 m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 0 m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 0 m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 0 m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0 m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 0 m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0