diff --git a/.vscode/settings.json b/.vscode/settings.json index 5458bbf..bafdff8 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -56,5 +56,5 @@ "temp/": true, "Temp/": true }, - "dotnet.defaultSolution": "Quest.sln" + "dotnet.defaultSolution": "Rebirth.sln" } \ No newline at end of file diff --git a/Assets/Editor.meta b/Assets/Editor.meta new file mode 100644 index 0000000..a26310c --- /dev/null +++ b/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0f3bfa3a6d003e8449797fedb3b7faae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/NetworkEditor.cs b/Assets/Editor/NetworkEditor.cs similarity index 100% rename from Assets/NetworkEditor.cs rename to Assets/Editor/NetworkEditor.cs diff --git a/Assets/NetworkEditor.cs.meta b/Assets/Editor/NetworkEditor.cs.meta similarity index 100% rename from Assets/NetworkEditor.cs.meta rename to Assets/Editor/NetworkEditor.cs.meta diff --git a/Assets/PlanetEditor.cs b/Assets/Editor/PlanetEditor.cs similarity index 100% rename from Assets/PlanetEditor.cs rename to Assets/Editor/PlanetEditor.cs diff --git a/Assets/PlanetEditor.cs.meta b/Assets/Editor/PlanetEditor.cs.meta similarity index 100% rename from Assets/PlanetEditor.cs.meta rename to Assets/Editor/PlanetEditor.cs.meta diff --git a/Assets/Scenes/GameScene/Global Volume Profile.asset b/Assets/Scenes/GameScene/Global Volume Profile.asset index 85cd35f..ebc0ddb 100644 --- a/Assets/Scenes/GameScene/Global Volume Profile.asset +++ b/Assets/Scenes/GameScene/Global Volume Profile.asset @@ -79,14 +79,14 @@ MonoBehaviour: m_OverrideState: 0 m_Value: {r: 0, g: 0, b: 0, a: 1} center: - m_OverrideState: 0 + m_OverrideState: 1 m_Value: {x: 0.5, y: 0.5} intensity: - m_OverrideState: 0 - m_Value: 0 + m_OverrideState: 1 + m_Value: 0.15 smoothness: - m_OverrideState: 0 - m_Value: 0.2 + m_OverrideState: 1 + m_Value: 0.38 rounded: m_OverrideState: 0 m_Value: 0 diff --git a/Assets/Settings/UniversalRP.asset b/Assets/Settings/UniversalRP.asset index 0da9132..c76e70d 100644 --- a/Assets/Settings/UniversalRP.asset +++ b/Assets/Settings/UniversalRP.asset @@ -82,33 +82,33 @@ MonoBehaviour: m_Textures: blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} - m_PrefilteringModeMainLightShadows: 1 + m_PrefilteringModeMainLightShadows: 4 m_PrefilteringModeAdditionalLight: 4 - m_PrefilteringModeAdditionalLightShadows: 1 - m_PrefilterXRKeywords: 0 - m_PrefilteringModeForwardPlus: 1 - m_PrefilteringModeDeferredRendering: 1 - m_PrefilteringModeScreenSpaceOcclusion: 1 - m_PrefilterDebugKeywords: 0 - m_PrefilterWriteRenderingLayers: 0 - m_PrefilterHDROutput: 0 - m_PrefilterSSAODepthNormals: 0 - m_PrefilterSSAOSourceDepthLow: 0 - m_PrefilterSSAOSourceDepthMedium: 0 - m_PrefilterSSAOSourceDepthHigh: 0 - m_PrefilterSSAOInterleaved: 0 - m_PrefilterSSAOBlueNoise: 0 - m_PrefilterSSAOSampleCountLow: 0 - m_PrefilterSSAOSampleCountMedium: 0 - m_PrefilterSSAOSampleCountHigh: 0 - m_PrefilterDBufferMRT1: 0 - m_PrefilterDBufferMRT2: 0 - m_PrefilterDBufferMRT3: 0 - m_PrefilterSoftShadowsQualityLow: 0 - m_PrefilterSoftShadowsQualityMedium: 0 - m_PrefilterSoftShadowsQualityHigh: 0 + m_PrefilteringModeAdditionalLightShadows: 0 + m_PrefilterXRKeywords: 1 + m_PrefilteringModeForwardPlus: 0 + m_PrefilteringModeDeferredRendering: 0 + m_PrefilteringModeScreenSpaceOcclusion: 0 + m_PrefilterDebugKeywords: 1 + m_PrefilterWriteRenderingLayers: 1 + m_PrefilterHDROutput: 1 + m_PrefilterSSAODepthNormals: 1 + m_PrefilterSSAOSourceDepthLow: 1 + m_PrefilterSSAOSourceDepthMedium: 1 + m_PrefilterSSAOSourceDepthHigh: 1 + m_PrefilterSSAOInterleaved: 1 + m_PrefilterSSAOBlueNoise: 1 + m_PrefilterSSAOSampleCountLow: 1 + m_PrefilterSSAOSampleCountMedium: 1 + m_PrefilterSSAOSampleCountHigh: 1 + m_PrefilterDBufferMRT1: 1 + m_PrefilterDBufferMRT2: 1 + m_PrefilterDBufferMRT3: 1 + m_PrefilterSoftShadowsQualityLow: 1 + m_PrefilterSoftShadowsQualityMedium: 1 + m_PrefilterSoftShadowsQualityHigh: 1 m_PrefilterSoftShadows: 0 - m_PrefilterScreenCoord: 0 - m_PrefilterNativeRenderPass: 0 + m_PrefilterScreenCoord: 1 + m_PrefilterNativeRenderPass: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0