Camera panning logic

This commit is contained in:
2024-12-15 21:57:22 -06:00
parent 40ea98df93
commit dfd208ad6b

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@@ -21,6 +21,8 @@ public class CameraControl : MonoBehaviour
public float TargetZoom { get { return _targetZoom; } }
private float _targetZoom;
private Vector2 _targetPosition;
private Vector2? _panningClickPosition;
private Vector3? _panningCameraPosition;
private new Camera camera;
@@ -33,42 +35,78 @@ public class CameraControl : MonoBehaviour
void Update()
{
// calculate target zoom
var scroll = Input.GetAxisRaw("Mouse ScrollWheel");
if (scroll != 0)
var isPanning = Input.GetMouseButton(1);
if (!isPanning)
{
// scroll passes on it's negative value
var zoomAmount = camera.orthographicSize * scroll * ZoomSpeed;
// changes the target zoom, keeps it within min/max range
_targetZoom = Mathf.Clamp(camera.orthographicSize - zoomAmount, MinZoom, MaxZoom);
if (_panningClickPosition != null)
{
_panningClickPosition = null;
_panningCameraPosition = null;
_targetPosition = (Vector2)transform.position;
_targetZoom = camera.orthographicSize;
}
// Camera.main.transform.position = Vector2.Lerp(Camera.main.transform.position,
// Camera.main.ScreenToWorldPoint(Input.mousePosition),
// ZoomSpeed * Time.deltaTime);
// calculate target zoom
var scroll = Input.GetAxisRaw("Mouse ScrollWheel");
if (scroll != 0)
{
// scroll passes on it's negative value
var zoomAmount = camera.orthographicSize * scroll * ZoomSpeed;
// changes the target zoom, keeps it within min/max range
_targetZoom = Mathf.Clamp(camera.orthographicSize - zoomAmount, MinZoom, MaxZoom);
// Camera.main.transform.position = Vector2.Lerp(Camera.main.transform.position,
// Camera.main.ScreenToWorldPoint(Input.mousePosition),
// ZoomSpeed * Time.deltaTime);
// //KEEP THE Z POSITION BEHIND YOUR OBJECTS!
// Camera.main.transform.position = new Vector3(Camera.main.transform.position.x,
// Camera.main.transform.position.y,
// -20);
// //KEEP THE Z POSITION BEHIND YOUR OBJECTS!
// Camera.main.transform.position = new Vector3(Camera.main.transform.position.x,
// Camera.main.transform.position.y,
// -20);
}
// calculate target position
// moveSpeed dependent on zoom, moves slower when zoomed in
// 50% speed at 2.5 zoom, 100% speed at 5 zoom, 200% speed at 10 zoom
// 0.5 = 1 / (5 / 2.5), 1 = (5 / 5), 2 = (5 / 10)
var movement = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")) * MoveSpeed * Time.deltaTime * (1 / (5 / camera.orthographicSize));
_targetPosition += (Vector2)movement;
// Move towards the target zoom
if (_targetZoom != camera.orthographicSize)
if (!isPanning)
camera.orthographicSize = Mathf.Lerp(camera.orthographicSize, _targetZoom, Time.deltaTime * TargetZoomMultiplier);
else
// panning cancels target zoom immediately
_targetZoom = camera.orthographicSize;
// Move towards the target position
if (_targetPosition != (Vector2)transform.position)
{
var newPosition = Vector2.Lerp(transform.position, _targetPosition, Time.deltaTime * TargetPositionMultiplier);
transform.position = new Vector3(newPosition.x, newPosition.y, -20);
}
}
else
{
if (_panningClickPosition == null)
{
_panningClickPosition = Input.mousePosition;
_panningCameraPosition = transform.position;
}
// We need to apply the delta between the initial click position and the current mouse position to the camera's position
var worldDelta = camera.ScreenToWorldPoint(Input.mousePosition) - camera.ScreenToWorldPoint(_panningClickPosition.Value);
Debug.Log($"worldDelta: {worldDelta} screenDelta: {(Vector2)Input.mousePosition - _panningClickPosition.Value}");
transform.position = new Vector3(
_panningCameraPosition.Value.x - worldDelta.x,
_panningCameraPosition.Value.y - worldDelta.y,
-20
);
}
// calculate target position
// moveSpeed dependent on zoom, moves slower when zoomed in
// 50% speed at 2.5 zoom, 100% speed at 5 zoom, 200% speed at 10 zoom
// 0.5 = 1 / (5 / 2.5), 1 = (5 / 5), 2 = (5 / 10)
var movement = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")) * MoveSpeed * Time.deltaTime * (1 / (5 / camera.orthographicSize));
_targetPosition += (Vector2)movement;
// Move towards the target zoom
if (_targetZoom != camera.orthographicSize)
camera.orthographicSize = Mathf.Lerp(camera.orthographicSize, _targetZoom, Time.deltaTime * TargetZoomMultiplier);
// Move towards the target position
if (_targetPosition != (Vector2)transform.position)
{
var newPosition = Vector2.Lerp(transform.position, _targetPosition, Time.deltaTime * TargetPositionMultiplier);
transform.position = new Vector3(newPosition.x, newPosition.y, -20);
}
}
}