Xevion bfff8fdb57 fix start/end nodes not being properly handled in algorithm with ChangeController
essentially, the start and end nodes were being marked as Seen and/or Expanded instead of as Start/End nodes. The end node was easy to correct, but the start node was difficult without messing with the algorithm's performance (potentially), so I opted for a dirtier but probably more performant measure by just removing the Change value type.
2020-11-24 20:42:38 -06:00
2020-11-06 15:00:15 -06:00
2020-11-13 09:08:42 -06:00

Paths

Paths is a Unity-based application dedicated to showing off a array of different pathfinding algorithms in a variety of different environments and configurations.

Algorithms

  • A*

To-do

  • Algorithms
    • Djikstra
    • IDA*
    • Depth-First Search
    • Breadth-First Search
    • Jump Point Search
    • Orthogonal Jump Point Search
    • Trace
    • Bellman-Ford
    • D* or D*-Lite
  • Configuration Options
    • Heuristic Calculations
    • Informed Search Options
      • Uninformed
      • Informed
        • Manhattan
        • Euclidean
  • Application Elements
    • Editable Graph
    • UI Toolbar / Tool Selection
    • Algorithm Configuration Area
    • Statistics Report
    • State Slider
  • Miscellaneous
    • Repository graphics
Description
No description provided
Readme GPL-3.0 7.9 MiB
Languages
C# 92%
GLSL 8%