mirror of
https://github.com/Xevion/Paths.git
synced 2026-01-31 04:25:10 -06:00
944aaad6d613d7be64d81f99952a0489ee7c93a7
looks like it double FPS, going from ~230 to ~500 FPS. The rest of it may have to do with text or something called UI painting. Additionally, the rener thread uses 0.4ms, which is super minor, but perhaps we could evenutally look into changing off from a shader?
Paths
Paths is a Unity-based application dedicated to showing off a array of different pathfinding algorithms in a variety of different environments and configurations.
Algorithms
- A*
To-do
- Algorithms
- Djikstra
- IDA*
- Depth-First Search
- Breadth-First Search
- Jump Point Search
- Orthogonal Jump Point Search
- Trace
- Bellman-Ford
- D* or D*-Lite
- Configuration Options
- Heuristic Calculations
- Informed Search Options
- Uninformed
- Informed
- Manhattan
- Euclidean
- Application Elements
- Editable Graph
- UI Toolbar / Tool Selection
- Algorithm Configuration Area
- Statistics Report
- State Slider
- Miscellaneous
- Repository graphics
Languages
C#
92%
GLSL
8%