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mirror of https://github.com/Xevion/Paths.git synced 2025-12-09 04:07:59 -06:00
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e04c615f44df1a06cf9df464b66aeaa57e498c3b
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Author SHA1 Message Date
Xevion
e04c615f44 continuously re-path, random start/end positions, 2 index skip speed, update shader colors 2020-11-10 00:18:01 -06:00
Xevion
f2328a7b4b successful implementation of algorithm usage in Manager, random wall/start/end position placement, needs major feature and code cleanup 2020-11-09 14:52:27 -06:00
Xevion
3591d16832 add GridController for management of GridShader.shader, add RecordStates calls for path building 2020-11-09 13:39:35 -06:00
Xevion
2d5938415e implement GridState code with accompanying refactoring, general fixes and cleanup, GetNode, IsValid, RecordState, GetStates etc. 2020-11-08 23:28:27 -06:00
Xevion
3608f4f460 fix NodeGrid width/height constructor, reformat 2020-11-08 18:02:01 -06:00
Xevion
335a3d7b7f fix many errors, warnings and more, refactoring of naming, remove NODE_SIZE constant from original AStar algorithm 2020-11-08 17:58:25 -06:00
Xevion
b4e281f158 basic pathfinding scripts and setup 2020-11-07 10:10:24 -06:00
Xevion
99bfed938f repo init 2020-11-06 15:00:15 -06:00
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