Xevion
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e04c615f44
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continuously re-path, random start/end positions, 2 index skip speed, update shader colors
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2020-11-10 00:18:01 -06:00 |
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Xevion
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f2328a7b4b
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successful implementation of algorithm usage in Manager, random wall/start/end position placement, needs major feature and code cleanup
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2020-11-09 14:52:27 -06:00 |
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Xevion
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3591d16832
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add GridController for management of GridShader.shader, add RecordStates calls for path building
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2020-11-09 13:39:35 -06:00 |
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Xevion
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2d5938415e
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implement GridState code with accompanying refactoring, general fixes and cleanup, GetNode, IsValid, RecordState, GetStates etc.
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2020-11-08 23:28:27 -06:00 |
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Xevion
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3608f4f460
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fix NodeGrid width/height constructor, reformat
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2020-11-08 18:02:01 -06:00 |
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Xevion
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335a3d7b7f
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fix many errors, warnings and more, refactoring of naming, remove NODE_SIZE constant from original AStar algorithm
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2020-11-08 17:58:25 -06:00 |
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Xevion
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b4e281f158
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basic pathfinding scripts and setup
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2020-11-07 10:10:24 -06:00 |
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Xevion
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99bfed938f
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repo init
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2020-11-06 15:00:15 -06:00 |
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