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https://github.com/Xevion/Paths.git
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add disable script reload
this script is simply a mild improvement over autorefresh. it disables autorefresh only when the app starts running, but not when it isn't running
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8
Paths/Assets/Editor.meta
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8
Paths/Assets/Editor.meta
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fileFormatVersion: 2
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guid: e68c512255cf4b718b81a87be7296a76
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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33
Paths/Assets/Editor/DisableScriptReload.cs
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33
Paths/Assets/Editor/DisableScriptReload.cs
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// Prevents script compilation and reload while in play mode.
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/// The editor will show a the spinning reload icon if there are unapplied changes but will not actually
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/// apply them until playmode is exited.
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/// Note: Script compile errors will not be shown while in play mode.
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/// Derived from the instructions here:
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/// https://support.unity3d.com/hc/en-us/articles/210452343-How-to-stop-automatic-assembly-compilation-from-script
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/// </summary>
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[InitializeOnLoad]
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public class DisableScriptReload {
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static DisableScriptReload() {
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EditorApplication.playModeStateChanged
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+= OnPlayModeStateChanged;
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}
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static void OnPlayModeStateChanged(PlayModeStateChange stateChange) {
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switch (stateChange) {
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case (PlayModeStateChange.EnteredPlayMode): {
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EditorApplication.LockReloadAssemblies();
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Debug.Log("Assembly Reload locked as entering play mode");
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break;
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}
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case (PlayModeStateChange.ExitingPlayMode): {
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Debug.Log("Assembly Reload unlocked as exiting play mode");
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EditorApplication.UnlockReloadAssemblies();
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break;
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}
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}
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}
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}
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3
Paths/Assets/Editor/DisableScriptReload.cs.meta
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3
Paths/Assets/Editor/DisableScriptReload.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 167133610e3f4b86aa272c1ae09494f3
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timeCreated: 1605283576
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