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Pac-Man

If the title doesn't clue you in, I'm remaking Pac-Man with SDL and Rust.

The project is extremely early in development, but check back in a week, and maybe I'll have something cool to look at.

Feature Targets

  • Near-perfect replication of logic, scoring, graphics, sound, and behaviors.
  • Written in Rust, buildable on Windows, Linux, Mac and WebAssembly.
  • Online demo, playable in a browser.
  • Automatic build system, with releases for Windows, Linux, and Mac & Web-Assembly.
  • Debug tooling
    • Game state visualization
    • Game speed controls + pausing
    • Log tracing
    • Performance details

Experimental Ideas

  • Perfected Ghost Algorithms
  • More than 4 ghosts
  • Custom Level Generation
    • Multi-map tunnelling

Installation

Besides SDL2, the following extensions are required: Image, Mixer, and TTF.

Ubuntu

On Ubuntu, you can install the required packages with the following command:

sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev

Windows

On Windows, installation requires either building from source (not covered), or downloading the pre-built binaries.

The latest releases can be found here:

Download each for your architecture, and locate the appropriately named DLL within. Move said DLL to root of this project.

Building

To build the project, run the following command:

cargo build

During development, you can easily run the project with:

cargo run
cargo run -q # Quiet mode, no logging
cargo run --release # Release mode, optimized
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