Files
Pac-Man/tests/pacman.rs

153 lines
4.0 KiB
Rust

use pacman::entity::direction::Direction;
use pacman::entity::graph::{Graph, Node};
use pacman::entity::pacman::Pacman;
use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
use sdl2::keyboard::Keycode;
use std::collections::HashMap;
fn create_test_graph() -> Graph {
let mut graph = Graph::new();
let node1 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 0.0),
});
let node2 = graph.add_node(Node {
position: glam::Vec2::new(16.0, 0.0),
});
let node3 = graph.add_node(Node {
position: glam::Vec2::new(0.0, 16.0),
});
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
graph
}
fn create_test_atlas() -> SpriteAtlas {
// Create a minimal test atlas with required tiles
let mut frames = HashMap::new();
frames.insert(
"pacman/up_a.png".to_string(),
MapperFrame {
x: 0,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/up_b.png".to_string(),
MapperFrame {
x: 16,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/down_a.png".to_string(),
MapperFrame {
x: 32,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/down_b.png".to_string(),
MapperFrame {
x: 48,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/left_a.png".to_string(),
MapperFrame {
x: 64,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/left_b.png".to_string(),
MapperFrame {
x: 80,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/right_a.png".to_string(),
MapperFrame {
x: 96,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/right_b.png".to_string(),
MapperFrame {
x: 112,
y: 0,
width: 16,
height: 16,
},
);
frames.insert(
"pacman/full.png".to_string(),
MapperFrame {
x: 128,
y: 0,
width: 16,
height: 16,
},
);
let mapper = AtlasMapper { frames };
// Create a dummy texture (we won't actually render, just test the logic)
let dummy_texture = unsafe { std::mem::zeroed() };
SpriteAtlas::new(dummy_texture, mapper)
}
#[test]
fn test_handle_key_valid_directions() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
// Test that direction keys are handled correctly
pacman.handle_key(Keycode::Up);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Up);
pacman.handle_key(Keycode::Down);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Down);
pacman.handle_key(Keycode::Left);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Left);
pacman.handle_key(Keycode::Right);
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Right);
}
#[test]
fn test_handle_key_invalid_direction() {
let graph = create_test_graph();
let atlas = create_test_atlas();
let mut pacman = Pacman::new(&graph, 0, &atlas);
let original_direction = pacman.traverser.direction;
let original_next_direction = pacman.traverser.next_direction;
// Test invalid key
pacman.handle_key(Keycode::Space);
// Should not change direction
assert_eq!(pacman.traverser.direction, original_direction);
assert_eq!(pacman.traverser.next_direction, original_next_direction);
}