Files
Pac-Man/src/texture/animated.rs

74 lines
2.1 KiB
Rust

use crate::map::direction::Direction;
use crate::texture::sprite::AtlasTile;
/// Fixed-size tile sequence that avoids heap allocation
#[derive(Clone, Copy, Debug)]
pub struct TileSequence {
tiles: [AtlasTile; 4], // Fixed array, max 4 frames
count: usize, // Actual number of frames used
}
impl TileSequence {
/// Creates a new tile sequence from a slice of tiles
pub fn new(tiles: &[AtlasTile]) -> Self {
let mut tile_array = [AtlasTile {
pos: glam::U16Vec2::ZERO,
size: glam::U16Vec2::ZERO,
color: None,
}; 4];
let count = tiles.len().min(4);
tile_array[..count].copy_from_slice(&tiles[..count]);
Self {
tiles: tile_array,
count,
}
}
/// Returns the tile at the given frame index, wrapping if necessary
pub fn get_tile(&self, frame: usize) -> AtlasTile {
if self.count == 0 {
// Return a default empty tile if no tiles
AtlasTile {
pos: glam::U16Vec2::ZERO,
size: glam::U16Vec2::ZERO,
color: None,
}
} else {
self.tiles[frame % self.count]
}
}
/// Returns true if this sequence has no tiles
pub fn is_empty(&self) -> bool {
self.count == 0
}
}
/// Type-safe directional tile storage with named fields
#[derive(Clone, Copy, Debug)]
pub struct DirectionalTiles {
pub up: TileSequence,
pub down: TileSequence,
pub left: TileSequence,
pub right: TileSequence,
}
impl DirectionalTiles {
/// Creates a new DirectionalTiles with different sequences per direction
pub fn new(up: TileSequence, down: TileSequence, left: TileSequence, right: TileSequence) -> Self {
Self { up, down, left, right }
}
/// Gets the tile sequence for the given direction
pub fn get(&self, direction: Direction) -> &TileSequence {
match direction {
Direction::Up => &self.up,
Direction::Down => &self.down,
Direction::Left => &self.left,
Direction::Right => &self.right,
}
}
}