Ryan Walters
a21459f337
feat: revamp with better separate directional/linear animations, direction independent ticking
2025-09-01 15:28:57 -05:00
Ryan Walters
b53db3788d
refactor: unify ghost state management and animation handling, use integers for texture animation
2025-09-01 14:27:48 -05:00
Ryan Walters
98196f3e07
feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays
2025-09-01 11:46:18 -05:00
12ee16faab
docs: document many major functions, types, enums for important functionality
2025-08-17 23:29:43 -05:00
3388d77ec5
refactor: remove all unused/broken tests, remove many now unused types/functions
2025-08-15 09:24:42 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
b308bc0ef7
refactor: move all tests out of src/ into tests/, remove unnecessary tests
2025-08-08 08:50:52 -05:00
4398ec2936
chore: fix clippy errors, add allow dead_code modifiers
2025-07-28 20:53:01 -05:00
fcc36c8a46
test: add tons of tests for all easy submodules
2025-07-28 19:26:36 -05:00
c9bcf32381
chore: fix various clippy warnings, disable trivial warnings in some spot
2025-07-28 17:25:18 -05:00
464d6f9ca6
refactor: huge refactor into node/graph-based movement system
2025-07-28 12:23:57 -05:00
413f9f156f
refactor: continue working on ghost house implementation, other stuff
2025-07-27 12:15:11 -05:00
7a6182cb85
feat: re-add board offset logic, fixup text rendering
2025-07-26 15:26:37 -05:00
a1d37a1a0b
feat: atlas tile color modulation
2025-07-26 15:06:27 -05:00
8e5ec9fef0
refactor: huge refactor into atlas-based resources
2025-07-26 14:42:12 -05:00
6ca2e01fba
feat: atlas decoding & frame acquisition
2025-07-25 12:27:19 -05:00
0a82aea922
refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots
2025-07-24 16:04:47 -05:00
829462d3b6
refactor: move direction & edible into entity submodule
2025-07-24 12:48:39 -05:00
002da46045
refactor: split up and move texture-related code into src/texture submodule
2025-07-24 12:48:39 -05:00