Commit Graph

19 Commits

Author SHA1 Message Date
Ryan Walters
a21459f337 feat: revamp with better separate directional/linear animations, direction independent ticking 2025-09-01 15:28:57 -05:00
Ryan Walters
b53db3788d refactor: unify ghost state management and animation handling, use integers for texture animation 2025-09-01 14:27:48 -05:00
Ryan Walters
98196f3e07 feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays 2025-09-01 11:46:18 -05:00
12ee16faab docs: document many major functions, types, enums for important functionality 2025-08-17 23:29:43 -05:00
3388d77ec5 refactor: remove all unused/broken tests, remove many now unused types/functions 2025-08-15 09:24:42 -05:00
c1c5dae6f2 refactor: restructure game logic and state management into separate modules
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
b308bc0ef7 refactor: move all tests out of src/ into tests/, remove unnecessary tests 2025-08-08 08:50:52 -05:00
4398ec2936 chore: fix clippy errors, add allow dead_code modifiers 2025-07-28 20:53:01 -05:00
fcc36c8a46 test: add tons of tests for all easy submodules 2025-07-28 19:26:36 -05:00
c9bcf32381 chore: fix various clippy warnings, disable trivial warnings in some spot 2025-07-28 17:25:18 -05:00
464d6f9ca6 refactor: huge refactor into node/graph-based movement system 2025-07-28 12:23:57 -05:00
413f9f156f refactor: continue working on ghost house implementation, other stuff 2025-07-27 12:15:11 -05:00
7a6182cb85 feat: re-add board offset logic, fixup text rendering 2025-07-26 15:26:37 -05:00
a1d37a1a0b feat: atlas tile color modulation 2025-07-26 15:06:27 -05:00
8e5ec9fef0 refactor: huge refactor into atlas-based resources 2025-07-26 14:42:12 -05:00
6ca2e01fba feat: atlas decoding & frame acquisition 2025-07-25 12:27:19 -05:00
0a82aea922 refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots 2025-07-24 16:04:47 -05:00
829462d3b6 refactor: move direction & edible into entity submodule 2025-07-24 12:48:39 -05:00
002da46045 refactor: split up and move texture-related code into src/texture submodule 2025-07-24 12:48:39 -05:00