Files
Pac-Man/web/pages/index/+Page.tsx
Xevion 5e86bbb040 feat(web): implement game lifecycle management for SPA navigation
Add stop_game and restart_game FFI functions to properly pause/resume the game loop during page transitions, preventing resource leaks and audio issues when navigating between pages
2025-12-29 02:06:15 -06:00

97 lines
2.7 KiB
TypeScript

import { useCallback, useEffect, useState } from "react";
import { getPacmanWindow } from "@/lib/pacman";
export default function Page() {
const [gameReady, setGameReady] = useState(false);
const [gameStarted, setGameStarted] = useState(false);
useEffect(() => {
const win = getPacmanWindow();
// Always set up the ready callback (restart_game will call it too)
win.pacmanReady = () => {
setGameReady(true);
};
const module = win.Module;
// If Module already exists (returning after navigation),
// the onPageTransitionEnd hook handles calling restart_game
if (module?._restart_game) {
setGameStarted(false);
// Don't delete pacmanReady here - restart_game needs it
return;
}
// First time initialization
const canvas = document.getElementById("canvas") as HTMLCanvasElement | null;
if (!canvas) {
console.error("Canvas element not found");
return;
}
win.Module = {
canvas,
locateFile: (path: string) => {
return path.startsWith("/") ? path : `/${path}`;
},
preRun: [],
};
const script = document.createElement("script");
script.src = "/pacman.js";
script.async = false;
document.body.appendChild(script);
return () => {
delete win.pacmanReady;
};
}, []);
const handleInteraction = useCallback(() => {
if (gameReady && !gameStarted) {
const win = getPacmanWindow();
if (win.Module?._start_game) {
win.Module._start_game();
setGameStarted(true);
}
}
}, [gameReady, gameStarted]);
// Handle keyboard interaction
useEffect(() => {
if (!gameReady || gameStarted) return;
const handleKeyDown = (e: KeyboardEvent) => {
handleInteraction();
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [gameReady, gameStarted, handleInteraction]);
return (
<div className="mt-4 flex justify-center h-[calc(100vh-120px)]">
<div
className="relative block border-1 border-yellow-400/50 aspect-[5/6] h-[min(calc(100vh-120px),_calc(95vw_*_6/5))] w-auto"
style={{
boxShadow:
"0 0 12px rgba(250, 204, 21, 0.35), 0 0 2px rgba(255, 255, 255, 0.25)",
}}
onClick={handleInteraction}
>
<canvas id="canvas" className="w-full h-full" />
{/* Click to Start overlay */}
{gameReady && !gameStarted && (
<div className="absolute inset-0 flex items-center justify-center bg-black/60 cursor-pointer">
<span className="text-yellow-400 text-5xl font-bold">
Click to Start
</span>
</div>
)}
</div>
</div>
);
}