Files
Pac-Man/src/texture/directional.rs

82 lines
2.2 KiB
Rust

use anyhow::Result;
use sdl2::rect::Rect;
use sdl2::render::{Canvas, RenderTarget};
use std::collections::HashMap;
use crate::entity::direction::Direction;
use crate::texture::animated::AnimatedTexture;
use crate::texture::sprite::SpriteAtlas;
#[derive(Clone)]
pub struct DirectionalAnimatedTexture {
textures: HashMap<Direction, AnimatedTexture>,
stopped_textures: HashMap<Direction, AnimatedTexture>,
}
impl DirectionalAnimatedTexture {
pub fn new(textures: HashMap<Direction, AnimatedTexture>, stopped_textures: HashMap<Direction, AnimatedTexture>) -> Self {
Self {
textures,
stopped_textures,
}
}
pub fn tick(&mut self, dt: f32) {
for texture in self.textures.values_mut() {
texture.tick(dt);
}
}
pub fn render<T: RenderTarget>(
&self,
canvas: &mut Canvas<T>,
atlas: &mut SpriteAtlas,
dest: Rect,
direction: Direction,
) -> Result<()> {
if let Some(texture) = self.textures.get(&direction) {
texture.render(canvas, atlas, dest)
} else {
Ok(())
}
}
pub fn render_stopped<T: RenderTarget>(
&self,
canvas: &mut Canvas<T>,
atlas: &mut SpriteAtlas,
dest: Rect,
direction: Direction,
) -> Result<()> {
if let Some(texture) = self.stopped_textures.get(&direction) {
texture.render(canvas, atlas, dest)
} else {
Ok(())
}
}
/// Returns true if the texture has a direction.
#[allow(dead_code)]
pub fn has_direction(&self, direction: Direction) -> bool {
self.textures.contains_key(&direction)
}
/// Returns true if the texture has a stopped direction.
#[allow(dead_code)]
pub fn has_stopped_direction(&self, direction: Direction) -> bool {
self.stopped_textures.contains_key(&direction)
}
/// Returns the number of textures.
#[allow(dead_code)]
pub fn texture_count(&self) -> usize {
self.textures.len()
}
/// Returns the number of stopped textures.
#[allow(dead_code)]
pub fn stopped_texture_count(&self) -> usize {
self.stopped_textures.len()
}
}