Compare commits

...

39 Commits

Author SHA1 Message Date
b66c9ce135 fix: emscripten assets 2025-07-23 22:18:54 -05:00
f5363516c3 chore: remove unused sdl2-image vcpkg features 2025-07-23 21:53:55 -05:00
320da36b83 feat: use cargo-vcpkg in build workflow 2025-07-23 21:53:03 -05:00
b68813cf5b ci: explicit toolchain version, fix build script path for wasm 2025-07-23 21:53:03 -05:00
0806fc744c chore: remove unused animation pausing methods 2025-07-23 21:34:27 -05:00
eead31d7fc refactor: add 'glam' for better positioning types, drop position types 2025-07-23 21:24:47 -05:00
eaa4ab37f9 feat: add audio muting button, mute by default in debug builds 2025-07-23 21:00:52 -05:00
076275158e chore: lower audio tracing to trace level 2025-07-23 20:36:56 -05:00
9f9ace0b16 chore: configure rustfmt, switch to LF line endings 2025-07-23 20:15:54 -05:00
2cc47d5904 feat: add pre-comit configuration 2025-07-23 20:12:11 -05:00
11e89a63d0 refactor: add thiserror/anyhow for asset error handling 2025-07-23 19:47:44 -05:00
50afd8c09f feat: improved emscripten-compatible asset loading api 2025-07-23 18:02:19 -05:00
06841fd0d7 refactor: resolve clippy warnings, resolve shared reference with once_cell 2025-07-23 17:38:27 -05:00
4365639a1d chore: lifetimes 2025-07-23 17:31:16 -05:00
7744c06046 chore: cargo fix 2025-07-23 17:27:22 -05:00
978752f0f3 chore: add index for FruitType sprite 2025-07-23 17:25:39 -05:00
f024ce7a54 refactor: fix unnecessary qualified imports 2025-07-23 17:25:28 -05:00
0196282a78 fix: reset code borrows 2025-07-23 17:20:12 -05:00
785a760343 feat: new edible type for pellet/powerpellet, fruits, separate static/moving entities 2025-07-23 17:16:15 -05:00
de1a89b9b0 refactor: move debug related code into debug.rs 2025-07-23 16:31:09 -05:00
66b6cdf01b feat: split animated texture away from atlas texture details 2025-07-23 16:25:40 -05:00
5a48e83b1a feat: flood-filled based playable position with cache, debug mode 2025-07-23 15:06:38 -05:00
df8f858651 refactor: continue improving MovableEntity shared implementation 2025-07-23 15:06:09 -05:00
1fa7a0807f refactor: abstract entity details into MovableEntity 2025-07-23 14:08:28 -05:00
6d3d3bf49c feat: tunnel implementation, pathfinding debug mode 2025-07-22 14:37:26 -05:00
0a46f64866 feat: pathfinding, ghost and blinky state, update dependencies 2025-07-22 13:18:09 -05:00
fd7eecf53e feat: allow instant direction reversal, improve cell position state tracking 2025-07-22 12:12:41 -05:00
f540dc5373 docs: minor documentation commentsa cross project 2025-07-22 12:12:41 -05:00
f51a3ddeb0 chore: web frontend files 2025-07-22 10:06:30 -05:00
9f7c460369 chore: ignore ephemeral submodules, build.css 2025-07-22 10:06:13 -05:00
2c0df99dea fix: emscripten libc, dynamic feature targets for emscripten, vcpkg triplets for linux 2025-07-22 10:05:07 -05:00
cf12a04c69 chore: use emscripten linker args direct from demo project 2025-07-22 09:19:46 -05:00
fa7e985c0d feat: embedded data files, audio effects processing 2025-07-21 22:30:40 -05:00
f5ff90cb11 feat: smarter winapi-based console window handling 2025-07-21 21:54:22 -05:00
a0f65b551c feat: board reset, store original map matrix 2025-07-18 20:21:16 -05:00
8808a1aa3b feat: pellet consumption, score & map mutation 2025-07-18 20:15:50 -05:00
62b2c607a9 feat: ttf score rendering, konami font 2025-07-18 20:07:50 -05:00
14b34db6de feat: enable sdl2 gfx feature, update sdl2, use vcpkg for library builds 2025-07-18 19:30:57 -05:00
9238b53c40 refactor: simplify/improve is_adjacent, add tests & docs 2025-07-18 19:28:39 -05:00
40 changed files with 2601 additions and 514 deletions

View File

@@ -1,10 +1,12 @@
[target.wasm32-unknown-emscripten]
[target.'cfg(target_os = "emscripten")']
# TODO: Document what the fuck this is.
rustflags = [
"-O", "-C", "link-args=-O2 --profiling",
# "-O", "-C", "link-args=-O2 --profiling",
#"-C", "link-args=-O3 --closure 1",
# "-C", "link-args=-g -gsource-map",
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
"-C", "link-args=--preload-file assets/",
]

1
.gitattributes vendored Normal file
View File

@@ -0,0 +1 @@
* text=auto eol=lf

View File

@@ -5,10 +5,12 @@ on: [push]
permissions:
contents: write
env:
RUST_TOOLCHAIN: 1.88.0
jobs:
wasm:
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
@@ -23,9 +25,10 @@ jobs:
version: 3.1.43
- name: Setup Rust (WASM32 Emscripten)
uses: dtolnay/rust-toolchain@stable
uses: dtolnay/rust-toolchain@master
with:
target: wasm32-unknown-emscripten
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
@@ -37,7 +40,7 @@ jobs:
run_install: true
- name: Build
run: ./scripts/build.sh -er # release mode, skip emsdk
run: ./build.sh -er # release mode, skip emsdk
- name: Upload Artifact
uses: actions/upload-pages-artifact@v3
@@ -57,17 +60,20 @@ jobs:
- name: Checkout
uses: actions/checkout@v4
- name: Install SDL2 Packages
run: sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev
- name: Setup Rust Toolchain (Linux)
uses: dtolnay/rust-toolchain@stable
uses: dtolnay/rust-toolchain@master
with:
target: ${{ env.TARGET }}
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Vcpkg
run: |
cargo install cargo-vcpkg
cargo vcpkg build
- name: Build
run: cargo build --release
@@ -105,17 +111,20 @@ jobs:
- name: Checkout
uses: actions/checkout@v4
- name: Install SDL2 Packages
run: brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf sdl2_gfx
- name: Setup Rust Toolchain (MacOS)
uses: dtolnay/rust-toolchain@stable
uses: dtolnay/rust-toolchain@master
with:
target: ${{ env.TARGET }}
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Vcpkg
run: |
cargo install cargo-vcpkg
cargo vcpkg build
- name: Build
run: cargo build --release
@@ -157,45 +166,20 @@ jobs:
- name: Checkout
uses: actions/checkout@v4
- name: Download SDL2 Libraries
run: |
curl -L "https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL2 }}/SDL2-devel-${{ env.SDL2 }}-VC.zip" -o "sdl2_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_mixer/releases/download/release-${{ env.SDL2_MIXER }}/SDL2_mixer-devel-${{ env.SDL2_MIXER }}-VC.zip" -o "sdl2_mixer_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_ttf/releases/download/release-${{ env.SDL2_TTF }}/SDL2_ttf-devel-${{ env.SDL2_TTF }}-VC.zip" -o "sdl2_ttf_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_image/releases/download/release-${{ env.SDL2_IMAGE }}/SDL2_image-devel-${{ env.SDL2_IMAGE }}-VC.zip" -o "sdl2_image_devel.zip"
- name: Extract SDL2 DLLs
run: |
7z x ./sdl2_devel.zip -o"./tmp/"
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.dll ./
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.lib ./
7z x ./sdl2_mixer_devel.zip -o"./tmp/"
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.dll ./
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.lib ./
7z x ./sdl2_ttf_devel.zip -o"./tmp/"
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.dll ./
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.lib ./
7z x ./sdl2_image_devel.zip -o"./tmp/"
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.dll ./
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.lib ./
- name: Install SDL2_gfx
run: |
C:\vcpkg\vcpkg.exe install sdl2-gfx:x64-windows-release
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\bin\SDL2_gfx.dll ./
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\lib\SDL2_gfx.lib ./
- name: Setup Rust (Windows)
uses: dtolnay/rust-toolchain@stable
uses: dtolnay/rust-toolchain@master
with:
targets: ${{ env.TARGET }}
target: ${{ env.TARGET }}
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Vcpkg
run: |
cargo install cargo-vcpkg
cargo vcpkg build
- name: Build
run: cargo build --release

3
.gitignore vendored
View File

@@ -2,3 +2,6 @@
/dist
.idea
*.dll
rust-sdl2-emscripten/
assets/build.css
emsdk/

22
.pre-commit-config.yaml Normal file
View File

@@ -0,0 +1,22 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-added-large-files
- id: check-merge-conflict
- id: check-case-conflict
- id: check-toml
- id: check-yaml
- id: forbid-submodules
- id: mixed-line-ending
- repo: local
hooks:
- id: cargo-fmt
name: cargo fmt
entry: cargo fmt --all --
language: system
types: [rust]
pass_filenames: false

435
Cargo.lock generated
View File

@@ -1,22 +1,46 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
version = 4
[[package]]
name = "aho-corasick"
version = "1.0.2"
version = "1.1.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "43f6cb1bf222025340178f382c426f13757b2960e89779dfcb319c32542a5a41"
checksum = "8e60d3430d3a69478ad0993f19238d2df97c507009a52b3c10addcd7f6bcb916"
dependencies = [
"memchr",
]
[[package]]
name = "anyhow"
version = "1.0.98"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
[[package]]
name = "autocfg"
version = "1.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c08606f8c3cbf4ce6ec8e28fb0014a2c086708fe954eaa885384a6165172e7e8"
[[package]]
name = "bitflags"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
[[package]]
name = "bitflags"
version = "2.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
[[package]]
name = "c_vec"
version = "2.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fdd7a427adc0135366d99db65b36dae9237130997e560ed61118041fb72be6e8"
[[package]]
name = "cfg-if"
version = "1.0.0"
@@ -24,16 +48,77 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "lazy_static"
version = "1.4.0"
name = "deprecate-until"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
checksum = "7a3767f826efbbe5a5ae093920b58b43b01734202be697e1354914e862e8e704"
dependencies = [
"proc-macro2",
"quote",
"semver",
"syn",
]
[[package]]
name = "equivalent"
version = "1.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f"
[[package]]
name = "getrandom"
version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "26145e563e54f2cadc477553f1ec5ee650b00862f0a58bcd12cbdc5f0ea2d2f4"
dependencies = [
"cfg-if",
"libc",
"r-efi",
"wasi",
]
[[package]]
name = "glam"
version = "0.30.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
[[package]]
name = "hashbrown"
version = "0.15.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5971ac85611da7067dbfcabef3c70ebb5606018acd9e2a3903a0da507521e0d5"
[[package]]
name = "indexmap"
version = "2.10.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fe4cd85333e22411419a0bcae1297d25e58c9443848b11dc6a86fefe8c78a661"
dependencies = [
"equivalent",
"hashbrown",
]
[[package]]
name = "integer-sqrt"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "276ec31bcb4a9ee45f58bec6f9ec700ae4cf4f4f8f2fa7e06cb406bd5ffdd770"
dependencies = [
"num-traits",
]
[[package]]
name = "lazy_static"
version = "1.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
[[package]]
name = "libc"
version = "0.2.147"
version = "0.2.174"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4668fb0ea861c1df094127ac5f1da3409a82116a4ba74fca2e58ef927159bb3"
checksum = "1171693293099992e19cddea4e8b849964e9846f4acee11b3948bcc337be8776"
[[package]]
name = "log"
@@ -52,9 +137,9 @@ dependencies = [
[[package]]
name = "memchr"
version = "2.5.0"
version = "2.7.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2dffe52ecf27772e601905b7522cb4ef790d2cc203488bbd0e2fe85fcb74566d"
checksum = "32a282da65faaf38286cf3be983213fcf1d2e2a58700e808f83f4ea9a4804bc0"
[[package]]
name = "nu-ansi-term"
@@ -67,10 +152,19 @@ dependencies = [
]
[[package]]
name = "once_cell"
version = "1.18.0"
name = "num-traits"
version = "0.2.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
dependencies = [
"autocfg",
]
[[package]]
name = "once_cell"
version = "1.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
[[package]]
name = "overload"
@@ -82,12 +176,34 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
name = "pacman"
version = "0.1.0"
dependencies = [
"anyhow",
"glam",
"lazy_static",
"libc",
"once_cell",
"pathfinding",
"rand",
"sdl2",
"spin_sleep",
"thiserror 1.0.69",
"tracing",
"tracing-error",
"tracing-subscriber",
"winapi",
]
[[package]]
name = "pathfinding"
version = "4.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "59ac35caa284c08f3721fb33c2741b5f763decaf42d080c8a6a722154347017e"
dependencies = [
"deprecate-until",
"indexmap",
"integer-sqrt",
"num-traits",
"rustc-hash",
"thiserror 2.0.12",
]
[[package]]
@@ -97,33 +213,77 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
[[package]]
name = "proc-macro2"
version = "1.0.66"
name = "ppv-lite86"
version = "0.2.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "18fb31db3f9bddb2ea821cde30a9f70117e3f119938b5ee630b7403aa6e2ead9"
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
dependencies = [
"zerocopy",
]
[[package]]
name = "proc-macro2"
version = "1.0.95"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "02b3e5e68a3a1a02aad3ec490a98007cbc13c37cbe84a3cd7b8e406d76e7f778"
dependencies = [
"unicode-ident",
]
[[package]]
name = "quote"
version = "1.0.33"
version = "1.0.40"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5267fca4496028628a95160fc423a33e8b2e6af8a5302579e322e4b520293cae"
checksum = "1885c039570dc00dcb4ff087a89e185fd56bae234ddc7f056a945bf36467248d"
dependencies = [
"proc-macro2",
]
[[package]]
name = "regex"
version = "1.9.1"
name = "r-efi"
version = "5.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b2eae68fc220f7cf2532e4494aded17545fce192d59cd996e0fe7887f4ceb575"
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
[[package]]
name = "rand"
version = "0.9.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
dependencies = [
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
dependencies = [
"ppv-lite86",
"rand_core",
]
[[package]]
name = "rand_core"
version = "0.9.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
dependencies = [
"getrandom",
]
[[package]]
name = "regex"
version = "1.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b544ef1b4eac5dc2db33ea63606ae9ffcfac26c1416a2806ae0bf5f56b201191"
dependencies = [
"aho-corasick",
"memchr",
"regex-automata 0.3.3",
"regex-syntax 0.7.4",
"regex-automata 0.4.9",
"regex-syntax 0.8.5",
]
[[package]]
@@ -137,13 +297,13 @@ dependencies = [
[[package]]
name = "regex-automata"
version = "0.3.3"
version = "0.4.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "39354c10dd07468c2e73926b23bb9c2caca74c5501e38a35da70406f1d923310"
checksum = "809e8dc61f6de73b46c85f4c96486310fe304c434cfa43669d7b40f711150908"
dependencies = [
"aho-corasick",
"memchr",
"regex-syntax 0.7.4",
"regex-syntax 0.8.5",
]
[[package]]
@@ -154,17 +314,24 @@ checksum = "f162c6dd7b008981e4d40210aca20b4bd0f9b60ca9271061b07f78537722f2e1"
[[package]]
name = "regex-syntax"
version = "0.7.4"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e5ea92a5b6195c6ef2a0295ea818b312502c6fc94dde986c5553242e18fd4ce2"
checksum = "2b15c43186be67a4fd63bee50d0303afffcef381492ebe2c5d87f324e1b8815c"
[[package]]
name = "rustc-hash"
version = "2.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "357703d41365b4b27c590e3ed91eabb1b663f07c4c084095e60cbed4362dff0d"
[[package]]
name = "sdl2"
version = "0.35.2"
version = "0.38.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f7959277b623f1fb9e04aea73686c3ca52f01b2145f8ea16f4ff30d8b7623b1a"
checksum = "2d42407afc6a8ab67e36f92e80b8ba34cbdc55aaeed05249efe9a2e8d0e9feef"
dependencies = [
"bitflags",
"bitflags 1.3.2",
"c_vec",
"lazy_static",
"libc",
"sdl2-sys",
@@ -172,15 +339,22 @@ dependencies = [
[[package]]
name = "sdl2-sys"
version = "0.35.2"
version = "0.38.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e3586be2cf6c0a8099a79a12b4084357aa9b3e0b0d7980e3b67aaf7a9d55f9f0"
checksum = "3ff61407fc75d4b0bbc93dc7e4d6c196439965fbef8e4a4f003a36095823eac0"
dependencies = [
"cfg-if",
"libc",
"vcpkg",
"version-compare",
]
[[package]]
name = "semver"
version = "1.0.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "56e6fa9c48d24d85fb3de5ad847117517440f6beceb7798af16b4a87d616b8d0"
[[package]]
name = "sharded-slab"
version = "0.1.4"
@@ -198,25 +372,64 @@ checksum = "62bb4feee49fdd9f707ef802e22365a35de4b7b299de4763d44bfea899442ff9"
[[package]]
name = "spin_sleep"
version = "1.1.1"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cafa7900db085f4354dbc7025e25d7a839a14360ea13b5fc4fd717f2d3b23134"
checksum = "14ac0e4b54d028c2000a13895bcd84cd02a1d63c4f78e08e4ec5ec8f53efd4b9"
dependencies = [
"once_cell",
"winapi",
"windows-sys",
]
[[package]]
name = "syn"
version = "2.0.31"
version = "2.0.104"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "718fa2415bcb8d8bd775917a1bf12a7931b6dfa890753378538118181e0cb398"
checksum = "17b6f705963418cdb9927482fa304bc562ece2fdd4f616084c50b7023b435a40"
dependencies = [
"proc-macro2",
"quote",
"unicode-ident",
]
[[package]]
name = "thiserror"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
dependencies = [
"thiserror-impl 1.0.69",
]
[[package]]
name = "thiserror"
version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
dependencies = [
"thiserror-impl 2.0.12",
]
[[package]]
name = "thiserror-impl"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "thiserror-impl"
version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f7cf42b4507d8ea322120659672cf1b9dbb93f8f2d4ecfd6e51350ff5b17a1d"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "thread_local"
version = "1.1.7"
@@ -229,11 +442,10 @@ dependencies = [
[[package]]
name = "tracing"
version = "0.1.37"
version = "0.1.41"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ce8c33a8d48bd45d624a6e523445fd21ec13d3653cd51f681abf67418f54eb8"
checksum = "784e0ac535deb450455cbfa28a6f0df145ea1bb7ae51b821cf5e7927fdcfbdd0"
dependencies = [
"cfg-if",
"pin-project-lite",
"tracing-attributes",
"tracing-core",
@@ -241,9 +453,9 @@ dependencies = [
[[package]]
name = "tracing-attributes"
version = "0.1.26"
version = "0.1.30"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5f4f31f56159e98206da9efd823404b79b6ef3143b4a7ab76e67b1751b25a4ab"
checksum = "81383ab64e72a7a8b8e13130c49e3dab29def6d0c7d76a03087b3cf71c5c6903"
dependencies = [
"proc-macro2",
"quote",
@@ -252,9 +464,9 @@ dependencies = [
[[package]]
name = "tracing-core"
version = "0.1.31"
version = "0.1.34"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0955b8137a1df6f1a2e9a37d8a6656291ff0297c1a97c24e0d8425fe2312f79a"
checksum = "b9d12581f227e93f094d3af2ae690a574abb8a2b9b7a96e7cfe9647b2b617678"
dependencies = [
"once_cell",
"valuable",
@@ -262,9 +474,9 @@ dependencies = [
[[package]]
name = "tracing-error"
version = "0.2.0"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d686ec1c0f384b1277f097b2f279a2ecc11afe8c133c1aabf036a27cb4cd206e"
checksum = "8b1581020d7a273442f5b45074a6a57d5757ad0a47dac0e9f0bd57b81936f3db"
dependencies = [
"tracing",
"tracing-subscriber",
@@ -272,20 +484,20 @@ dependencies = [
[[package]]
name = "tracing-log"
version = "0.1.3"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "78ddad33d2d10b1ed7eb9d1f518a5674713876e97e5bb9b7345a7984fbb4f922"
checksum = "ee855f1f400bd0e5c02d150ae5de3840039a3f54b025156404e34c23c03f47c3"
dependencies = [
"lazy_static",
"log",
"once_cell",
"tracing-core",
]
[[package]]
name = "tracing-subscriber"
version = "0.3.17"
version = "0.3.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "30a651bc37f915e81f087d86e62a18eec5f79550c7faff886f7090b4ea757c77"
checksum = "e8189decb5ac0fa7bc8b96b7cb9b2701d60d48805aca84a238004d665fcc4008"
dependencies = [
"matchers",
"nu-ansi-term",
@@ -311,12 +523,27 @@ version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "830b7e5d4d90034032940e4ace0d9a9a057e7a45cd94e6c007832e39edb82f6d"
[[package]]
name = "vcpkg"
version = "0.2.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "accd4ea62f7bb7a82fe23066fb0957d48ef677f6eeb8215f372f52e48bb32426"
[[package]]
name = "version-compare"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "579a42fc0b8e0c63b76519a339be31bed574929511fa53c1a3acae26eb258f29"
[[package]]
name = "wasi"
version = "0.14.2+wasi-0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9683f9a5a998d873c0d21fcbe3c083009670149a8fab228644b8bd36b2c48cb3"
dependencies = [
"wit-bindgen-rt",
]
[[package]]
name = "winapi"
version = "0.3.9"
@@ -338,3 +565,105 @@ name = "winapi-x86_64-pc-windows-gnu"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows-sys"
version = "0.60.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2f500e4d28234f72040990ec9d39e3a6b950f9f22d3dba18416c35882612bcb"
dependencies = [
"windows-targets",
]
[[package]]
name = "windows-targets"
version = "0.53.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c66f69fcc9ce11da9966ddb31a40968cad001c5bedeb5c2b82ede4253ab48aef"
dependencies = [
"windows_aarch64_gnullvm",
"windows_aarch64_msvc",
"windows_i686_gnu",
"windows_i686_gnullvm",
"windows_i686_msvc",
"windows_x86_64_gnu",
"windows_x86_64_gnullvm",
"windows_x86_64_msvc",
]
[[package]]
name = "windows_aarch64_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
[[package]]
name = "windows_aarch64_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
[[package]]
name = "windows_i686_gnu"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
[[package]]
name = "windows_i686_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
[[package]]
name = "windows_i686_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
[[package]]
name = "windows_x86_64_gnu"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
[[package]]
name = "windows_x86_64_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
[[package]]
name = "wit-bindgen-rt"
version = "0.39.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
dependencies = [
"bitflags 2.9.1",
]
[[package]]
name = "zerocopy"
version = "0.8.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
dependencies = [
"zerocopy-derive",
]
[[package]]
name = "zerocopy-derive"
version = "0.8.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
dependencies = [
"proc-macro2",
"quote",
"syn",
]

View File

@@ -6,9 +6,42 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
lazy_static = "1.4.0"
sdl2 = { version = "0.35", features = ["image", "ttf", "mixer"] }
spin_sleep = "1.1.1"
tracing = { version = "0.1.37", features = ["max_level_debug", "release_max_level_warn"]}
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
tracing-error = "0.2.0"
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
lazy_static = "1.5.0"
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
spin_sleep = "1.3.2"
rand = "0.9.2"
pathfinding = "4.14"
once_cell = "1.21.3"
thiserror = "1.0"
anyhow = "1.0"
glam = "0.30.4"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3"
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
version = "0.38"
default-features = false
features = ["ttf","image","gfx","mixer"]
[target.'cfg(not(target_os = "emscripten"))'.dependencies.sdl2]
version = "0.38"
default-features = false
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
[package.metadata.vcpkg]
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
git = "https://github.com/microsoft/vcpkg"
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
[package.metadata.vcpkg.target]
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
stable-x86_64-unknown-linux-gnu = { triplet = "x86_64-unknown-linux-gnu" }
[target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.16"

BIN
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After

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@@ -1,27 +1,65 @@
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
</head>
<style>
body {
margin: 0;
padding: 0;
background: #000;
}
canvas {
display: block;
margin: 0 auto;
background: #000;
}
</style>
<body>
<canvas id="canvas"></canvas>
<script>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Pac-Man Arcade</title>
<link rel="stylesheet" href="build.css" />
<style>
</style>
</head>
<body class="bg-black text-yellow-400 text-center">
<a
href="https://github.com/Xevion/Pac-Man"
class="absolute top-0 right-0"
aria-label="View source on GitHub"
>
<svg
width="80"
height="80"
viewBox="0 0 250 250"
class="fill-yellow-400 text-black"
aria-hidden="true"
>
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path>
<path
d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2"
class="octo-arm"
></path>
<path
d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z"
class="octo-body"
></path>
</svg>
</a>
<h1 class="text-4xl mt-10 scaled-text">Pac-Man Arcade</h1>
<p class="text-lg mt-5 scaled-text">
Welcome to the Pac-Man Arcade! Use the controls below to play.
</p>
<canvas
id="canvas"
class="block mx-auto mt-5"
width="800"
height="600"
></canvas>
<div class="mt-10">
<span
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
>&larr; &uarr; &rarr; &darr; Move</span
>
<span
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
>Space Change Sprite</span
>
<span
class="inline-block mx-2 px-4 py-2 bg-yellow-400 text-black rounded scaled-text"
>Shift + &uarr;&darr; Change Volume</span
>
</div>
<script type="text/javascript">
var Module = {
'canvas': document.getElementById('canvas'),
canvas: document.getElementById("canvas"),
};
</script>
<script src="pacman.js"></script>
</body>
<script type="text/javascript" src="pacman.js"></script>
</body>
</html>

21
assets/styles.scss Normal file
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@@ -0,0 +1,21 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@font-face {
font-family: "Liberation Mono";
src:
url("LiberationMono.woff2") format("woff2"),
url("LiberationMono.woff") format("woff");
font-weight: normal;
font-style: normal;
font-display: swap;
}
canvas {
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
}
.code {
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
}

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14
scripts/build.sh → build.sh Normal file → Executable file
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@@ -38,7 +38,7 @@ fi
if [ "$skip_emsdk" = 'false' ]; then
echo "Activating Emscripten"
# SDL2-TTF requires 3.1.43, fails to build on latest
./../emsdk/emsdk activate 3.1.43
../emsdk/emsdk activate 3.1.43
source ../emsdk/emsdk_env.sh
fi
@@ -59,15 +59,15 @@ mkdir -p dist
output_folder="target/wasm32-unknown-emscripten/$build_type"
cp assets/index.html dist
cp assets/*.woff* dist
# cp assets/*.woff* dist
cp assets/build.css dist
cp assets/favicon.ico dist
cp $output_folder/spiritus.wasm dist
cp $output_folder/spiritus.js dist
cp $output_folder/pacman.wasm dist
cp $output_folder/pacman.js dist
# only if .data file exists
cp $output_folder/deps/spiritus.data dist
if [ -f $output_folder/spiritus.wasm.map ]; then
cp $output_folder/spiritus.wasm.map dist
cp $output_folder/deps/pacman.data dist
if [ -f $output_folder/pacman.wasm.map ]; then
cp $output_folder/pacman.wasm.map dist
fi
if [ "$serve" = 'true' ]; then

194
build.ts Normal file
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@@ -0,0 +1,194 @@
import { $ } from "bun";
// This is a bun script, run with `bun run build.ts`
import * as path from "path";
import * as fs from "fs/promises";
async function clean() {
console.log("Cleaning...");
await $`cargo clean`;
await $`rm -rf ./dist/`;
console.log("Cleaned...");
}
async function setupEmscripten() {
const emsdkDir = "./emsdk";
const emsdkExists = await fs
.access(emsdkDir)
.then(() => true)
.catch(() => false);
if (!emsdkExists) {
console.log("Cloning Emscripten SDK...");
await $`git clone https://github.com/emscripten-core/emsdk.git`;
} else {
console.log("Emscripten SDK already exists, skipping clone.");
}
const emscriptenToolchainPath = path.join(emsdkDir, "upstream", "emscripten");
const toolchainInstalled = await fs
.access(emscriptenToolchainPath)
.then(() => true)
.catch(() => false);
if (!toolchainInstalled) {
console.log("Installing Emscripten toolchain...");
await $`./emsdk/emsdk install 3.1.43`;
} else {
console.log(
"Emscripten toolchain 3.1.43 already installed, skipping install."
);
}
console.log("Activating Emscripten...");
await $`./emsdk/emsdk activate 3.1.43`;
console.log("Emscripten activated.");
// Set EMSDK environment variable for subsequent commands
process.env.EMSDK = path.resolve(emsdkDir);
const emsdkPython = path.join(path.resolve(emsdkDir), "python");
const emsdkNode = path.join(path.resolve(emsdkDir), "node", "16.20.0_64bit"); // Adjust node version if needed
const emsdkBin = path.join(path.resolve(emsdkDir), "upstream", "emscripten");
process.env.PATH = `${emsdkPython}:${emsdkNode}:${emsdkBin}:${process.env.PATH}`;
}
async function buildWeb(release: boolean) {
console.log("Building WASM with Emscripten...");
if (release) {
await $`cargo build --target=wasm32-unknown-emscripten --release`;
} else {
await $`cargo build --target=wasm32-unknown-emscripten`;
}
console.log("Generating CSS...");
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
console.log("Copying WASM files...");
const buildType = release ? "release" : "debug";
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
await $`mkdir -p dist`;
await $`cp assets/index.html dist`;
await $`cp assets/*.woff* dist`;
await $`cp assets/build.css dist`;
await $`cp assets/favicon.ico dist`;
await $`cp ${outputFolder}/spiritus.wasm dist`;
await $`cp ${outputFolder}/spiritus.js dist`;
// Check if .data file exists before copying
try {
await fs.access(`${outputFolder}/deps/spiritus.data`);
await $`cp ${outputFolder}/deps/spiritus.data dist`;
} catch (e) {
console.log("No spiritus.data file found, skipping copy.");
}
// Check if .map file exists before copying
try {
await fs.access(`${outputFolder}/spiritus.wasm.map`);
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
} catch (e) {
console.log("No spiritus.wasm.map file found, skipping copy.");
}
console.log("WASM files copied.");
}
async function serve() {
console.log("Serving WASM with Emscripten...");
await $`python3 -m http.server -d ./dist/ 8080`;
}
async function main() {
const args = process.argv.slice(2);
let release = false;
let serveFiles = false;
let skipEmscriptenSetup = false;
let cleanProject = false;
let target = "web"; // Default target
for (const arg of args) {
switch (arg) {
case "-r":
release = true;
break;
case "-s":
serveFiles = true;
break;
case "-e":
skipEmscriptenSetup = true;
break;
case "-c":
cleanProject = true;
break;
case "--target=linux":
target = "linux";
break;
case "--target=windows":
target = "windows";
break;
case "--target=web":
target = "web";
break;
case "-h":
case "--help":
console.log(`
Usage: ts-node build.ts [options]
Options:
-r Build in release mode
-s Serve the WASM files once built (for web target)
-e Skip EMSDK setup (GitHub workflow only)
-c Clean the target/dist directory
--target=[web|linux|windows] Specify target platform (default: web)
-h, --help Show this help message
`);
return;
}
}
if (cleanProject) {
await clean();
}
if (!skipEmscriptenSetup && target === "web") {
await setupEmscripten();
}
switch (target) {
case "web":
await buildWeb(release);
if (serveFiles) {
await serve();
}
break;
case "linux":
console.log("Building for Linux...");
if (release) {
await $`cargo build --release`;
} else {
await $`cargo build`;
}
console.log("Linux build complete.");
break;
case "windows":
console.log("Building for Windows...");
if (release) {
await $`cargo build --release --target=x86_64-pc-windows-msvc`; // Assuming MSVC toolchain
} else {
await $`cargo build --target=x86_64-pc-windows-msvc`;
}
console.log("Windows build complete.");
break;
default:
console.error("Invalid target specified.");
process.exit(1);
}
}
main().catch((err) => {
console.error(err);
process.exit(1);
});

6
rustfmt.toml Normal file
View File

@@ -0,0 +1,6 @@
# Rustfmt configuration
edition = "2021"
max_width = 130
tab_spaces = 4
newline_style = "Unix"
use_small_heuristics = "Default"

View File

@@ -1,3 +1,4 @@
//! This module provides a simple animation and atlas system for textures.
use sdl2::{
rect::Rect,
render::{Canvas, Texture},
@@ -6,31 +7,24 @@ use sdl2::{
use crate::direction::Direction;
pub struct AnimatedTexture<'a> {
raw_texture: Texture<'a>,
ticker: u32,
reversed: bool,
offset: (i32, i32),
ticks_per_frame: u32,
frame_count: u32,
frame_width: u32,
frame_height: u32,
/// Trait for drawable atlas-based textures
pub trait FrameDrawn {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
}
impl<'a> AnimatedTexture<'a> {
pub fn new(
texture: Texture<'a>,
ticks_per_frame: u32,
frame_count: u32,
frame_width: u32,
frame_height: u32,
offset: Option<(i32, i32)>,
) -> Self {
AnimatedTexture {
/// A texture atlas abstraction for static (non-animated) rendering.
pub struct AtlasTexture<'a> {
pub raw_texture: Texture<'a>,
pub offset: (i32, i32),
pub frame_count: u32,
pub frame_width: u32,
pub frame_height: u32,
}
impl<'a> AtlasTexture<'a> {
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
AtlasTexture {
raw_texture: texture,
ticker: 0,
reversed: false,
ticks_per_frame,
frame_count,
frame_width,
frame_height,
@@ -38,90 +32,37 @@ impl<'a> AnimatedTexture<'a> {
}
}
// Get the current frame number
fn current_frame(&self) -> u32 {
self.ticker / self.ticks_per_frame
}
// Move to the next frame. If we are at the end of the animation, reverse the direction
pub fn tick(&mut self) {
if self.reversed {
self.ticker -= 1;
if self.ticker == 0 {
self.reversed = !self.reversed;
}
} else {
self.ticker += 1;
if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
self.reversed = !self.reversed;
}
}
}
// Calculate the frame rect (portion of the texture to render) for the given frame.
fn get_frame_rect(&self, frame: u32) -> Rect {
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
if frame >= self.frame_count {
panic!("Frame {} is out of bounds for this texture", frame);
return None;
}
Rect::new(
Some(Rect::new(
frame as i32 * self.frame_width as i32,
0,
self.frame_width,
self.frame_height,
)
))
}
pub fn render(
&mut self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
) {
self.render_static(canvas, position, direction, Some(self.current_frame()));
self.tick();
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.raw_texture.set_color_mod(r, g, b);
}
}
// Functions like render, but only ticks the animation until the given frame is reached.
pub fn render_until(
&mut self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: u32,
) {
// TODO: If the frame we're targeting is in the opposite direction (due to self.reverse), we should pre-emptively reverse.
let current = self.current_frame();
self.render_static(canvas, position, direction, Some(current));
if frame != current {
self.tick();
}
}
// Renders a specific frame of the animation. Defaults to the current frame.
pub fn render_static(
&mut self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: Option<u32>,
) {
let frame_rect = self.get_frame_rect(frame.unwrap_or(self.current_frame()));
let position_rect = Rect::new(
impl<'a> FrameDrawn for AtlasTexture<'a> {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
let canvas_destination_rect = Rect::new(
position.0 + self.offset.0,
position.1 + self.offset.1,
self.frame_width,
self.frame_height,
);
canvas
.copy_ex(
&self.raw_texture,
Some(frame_rect),
Some(position_rect),
texture_source_frame_rect,
Some(canvas_destination_rect),
direction.angle(),
None,
false,
@@ -130,3 +71,66 @@ impl<'a> AnimatedTexture<'a> {
.expect("Could not render texture on canvas");
}
}
/// An animated texture using a texture atlas.
pub struct AnimatedAtlasTexture<'a> {
pub atlas: AtlasTexture<'a>,
pub ticks_per_frame: u32,
pub ticker: u32,
pub reversed: bool,
pub paused: bool,
}
impl<'a> AnimatedAtlasTexture<'a> {
pub fn new(
texture: Texture<'a>,
ticks_per_frame: u32,
frame_count: u32,
width: u32,
height: u32,
offset: Option<(i32, i32)>,
) -> Self {
AnimatedAtlasTexture {
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
ticks_per_frame,
ticker: 0,
reversed: false,
paused: false,
}
}
fn current_frame(&self) -> u32 {
self.ticker / self.ticks_per_frame
}
/// Advances the animation by one tick, unless paused.
pub fn tick(&mut self) {
if self.paused {
return;
}
if self.reversed {
if self.ticker > 0 {
self.ticker -= 1;
}
if self.ticker == 0 {
self.reversed = !self.reversed;
}
} else {
self.ticker += 1;
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
self.reversed = !self.reversed;
}
}
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b);
}
}
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame));
}
}

93
src/asset.rs Normal file
View File

@@ -0,0 +1,93 @@
//! Cross-platform asset loading abstraction.
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
use std::borrow::Cow;
use std::io;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum AssetError {
#[error("IO error: {0}")]
Io(#[from] io::Error),
#[error("Asset not found: {0}")]
NotFound(String),
#[error("Invalid asset format: {0}")]
InvalidFormat(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Asset {
Wav1,
Wav2,
Wav3,
Wav4,
Pacman,
Pellet,
Energizer,
Map,
FontKonami,
GhostBody,
GhostEyes,
// Add more as needed
}
impl Asset {
pub fn path(&self) -> &str {
use Asset::*;
match self {
Wav1 => "wav/1.ogg",
Wav2 => "wav/2.ogg",
Wav3 => "wav/3.ogg",
Wav4 => "wav/4.ogg",
Pacman => "32/pacman.png",
Pellet => "24/pellet.png",
Energizer => "24/energizer.png",
Map => "map.png",
FontKonami => "font/konami.ttf",
GhostBody => "32/ghost_body.png",
GhostEyes => "32/ghost_eyes.png",
}
}
}
#[cfg(not(target_os = "emscripten"))]
mod imp {
use super::*;
macro_rules! asset_bytes_enum {
( $asset:expr ) => {
match $asset {
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
}
};
}
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
Ok(asset_bytes_enum!(asset))
}
}
#[cfg(target_os = "emscripten")]
mod imp {
use super::*;
use std::fs;
use std::path::Path;
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
let path = Path::new("assets").join(asset.path());
if !path.exists() {
return Err(AssetError::NotFound(asset.path().to_string()));
}
let bytes = fs::read(&path)?;
Ok(Cow::Owned(bytes))
}
}
pub use imp::get_asset_bytes;

87
src/audio.rs Normal file
View File

@@ -0,0 +1,87 @@
//! This module handles the audio playback for the game.
use crate::asset::{get_asset_bytes, Asset};
use sdl2::{
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
rwops::RWops,
};
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
/// The audio system for the game.
///
/// This struct is responsible for initializing the audio device, loading sounds,
/// and playing them.
pub struct Audio {
_mixer_context: mixer::Sdl2MixerContext,
sounds: Vec<Chunk>,
next_sound_index: usize,
muted: bool,
}
impl Audio {
/// Creates a new `Audio` instance.
pub fn new() -> Self {
let frequency = 44100;
let format = DEFAULT_FORMAT;
let channels = 4;
let chunk_size = 128;
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
mixer::allocate_channels(channels);
// set channel volume
for i in 0..channels {
mixer::Channel(i).set_volume(32);
}
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
let sounds: Vec<Chunk> = SOUND_ASSETS
.iter()
.enumerate()
.map(|(i, asset)| {
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
rwops
.load_wav()
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
})
.collect();
Audio {
_mixer_context: mixer_context,
sounds,
next_sound_index: 0,
muted: false,
}
}
/// Plays the "eat" sound effect.
pub fn eat(&mut self) {
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
match mixer::Channel(0).play(chunk, 0) {
Ok(channel) => {
tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
}
Err(e) => {
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
}
}
}
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
}
/// Instantly mute or unmute all channels.
pub fn set_mute(&mut self, mute: bool) {
let channels = 4;
let volume = if mute { 0 } else { 32 };
for i in 0..channels {
mixer::Channel(i).set_volume(volume);
}
self.muted = mute;
}
pub fn is_muted(&self) -> bool {
self.muted
}
}

View File

View File

@@ -1,21 +1,94 @@
//! This module contains all the constants used in the game.
/// The width of the game board, in cells.
pub const BOARD_WIDTH: u32 = 28;
pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
/// The height of the game board, in cells.
pub const BOARD_HEIGHT: u32 = 31;
/// The size of each cell, in pixels.
pub const CELL_SIZE: u32 = 24;
pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
/// The offset of the game board from the top-left corner of the window, in
/// cells.
pub const BOARD_OFFSET: (u32, u32) = (0, 3);
/// The width of the window, in pixels.
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
/// The height of the window, in pixels.
///
/// The map texture is 6 cells taller than the grid (3 above, 3 below), so we
/// add 6 to the board height to get the window height.
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6);
#[derive(Debug, Copy, Clone, PartialEq)]
/// An enum representing the different types of tiles on the map.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum MapTile {
/// An empty tile.
Empty,
/// A wall tile.
Wall,
/// A regular pellet.
Pellet,
/// A power pellet.
PowerPellet,
/// A starting position for an entity.
StartingPosition(u8),
/// A tunnel tile.
Tunnel,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[repr(u8)]
pub enum FruitType {
Cherry,
Strawberry,
Orange,
Apple,
Melon,
Galaxian,
Bell,
Key,
}
impl FruitType {
pub const ALL: [FruitType; 8] = [
FruitType::Cherry,
FruitType::Strawberry,
FruitType::Orange,
FruitType::Apple,
FruitType::Melon,
FruitType::Galaxian,
FruitType::Bell,
FruitType::Key,
];
pub fn score(self) -> u32 {
match self {
FruitType::Cherry => 100,
FruitType::Strawberry => 300,
FruitType::Orange => 500,
FruitType::Apple => 700,
FruitType::Melon => 1000,
FruitType::Galaxian => 2000,
FruitType::Bell => 3000,
FruitType::Key => 5000,
}
}
pub fn index(self) -> usize {
match self {
FruitType::Cherry => 0,
FruitType::Strawberry => 1,
FruitType::Orange => 2,
FruitType::Apple => 3,
FruitType::Melon => 4,
FruitType::Galaxian => 5,
FruitType::Bell => 6,
FruitType::Key => 7,
}
}
}
/// The raw layout of the game board, as a 2D array of characters.
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
"############################",
"#............##............#",
@@ -31,7 +104,7 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
" #.## 1 ##.# ",
" #.## ###==### ##.# ",
"######.## # # ##.######",
" . #2 3 4 # . ",
"T . #2 3 4 # . T",
"######.## # # ##.######",
" #.## ######## ##.# ",
" #.## ##.# ",

73
src/debug.rs Normal file
View File

@@ -0,0 +1,73 @@
//! Debug rendering utilities for Pac-Man.
use crate::{
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
ghosts::blinky::Blinky,
map::Map,
};
use glam::{IVec2, UVec2};
use sdl2::{pixels::Color, render::Canvas, video::Window};
#[derive(PartialEq, Eq, Clone, Copy)]
pub enum DebugMode {
None,
Grid,
Pathfinding,
ValidPositions,
}
pub struct DebugRenderer;
impl DebugRenderer {
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: UVec2, color: Color) {
let position = Map::cell_to_pixel(cell);
canvas.set_draw_color(color);
canvas
.draw_rect(sdl2::rect::Rect::new(position.x, position.y, 24, 24))
.expect("Could not draw rectangle");
}
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: UVec2) {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = map.get_tile(IVec2::new(x as i32, y as i32)).unwrap_or(MapTile::Empty);
let cell = UVec2::new(x, y);
let mut color = None;
if cell == pacman_cell {
Self::draw_cell(canvas, map, cell, Color::CYAN);
} else {
color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
MapTile::Tunnel => Some(Color::CYAN),
};
}
if let Some(color) = color {
Self::draw_cell(canvas, map, cell, color);
}
}
}
}
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: UVec2) {
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
}
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
let valid_positions_vec = map.get_valid_playable_positions().clone();
for &pos in &valid_positions_vec {
Self::draw_cell(canvas, map, pos, Color::RGB(255, 140, 0));
}
}
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
let target = blinky.get_target_tile();
if let Some((path, _)) = blinky.get_path_to_target(target.as_uvec2()) {
for pos in &path {
Self::draw_cell(canvas, map, *pos, Color::YELLOW);
}
}
}
}

View File

@@ -1,5 +1,8 @@
//! This module defines the `Direction` enum, which is used to represent the
//! direction of an entity.
use sdl2::keyboard::Keycode;
/// An enum representing the direction of an entity.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum Direction {
Up,
@@ -9,6 +12,7 @@ pub enum Direction {
}
impl Direction {
/// Returns the angle of the direction in degrees.
pub fn angle(&self) -> f64 {
match self {
Direction::Right => 0f64,
@@ -18,6 +22,7 @@ impl Direction {
}
}
/// Returns the offset of the direction as a tuple of (x, y).
pub fn offset(&self) -> (i32, i32) {
match self {
Direction::Right => (1, 0),
@@ -27,16 +32,27 @@ impl Direction {
}
}
/// Returns the opposite direction.
pub fn opposite(&self) -> Direction {
match self {
Direction::Right => Direction::Left,
Direction::Down => Direction::Up,
Direction::Left => Direction::Right,
Direction::Up => Direction::Down,
}
}
/// Creates a `Direction` from a `Keycode`.
///
/// # Arguments
///
/// * `keycode` - The keycode to convert.
pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
match keycode {
Keycode::D => Some(Direction::Right),
Keycode::Right => Some(Direction::Right),
Keycode::A => Some(Direction::Left),
Keycode::Left => Some(Direction::Left),
Keycode::W => Some(Direction::Up),
Keycode::Up => Some(Direction::Up),
Keycode::S => Some(Direction::Down),
Keycode::Down => Some(Direction::Down),
Keycode::D | Keycode::Right => Some(Direction::Right),
Keycode::A | Keycode::Left => Some(Direction::Left),
Keycode::W | Keycode::Up => Some(Direction::Up),
Keycode::S | Keycode::Down => Some(Direction::Down),
_ => None,
}
}

82
src/edible.rs Normal file
View File

@@ -0,0 +1,82 @@
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map;
use glam::{IVec2, UVec2};
use sdl2::{render::Canvas, video::Window};
use std::cell::RefCell;
use std::rc::Rc;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EdibleKind {
Pellet,
PowerPellet,
Fruit(FruitType),
}
pub struct Edible<'a> {
pub base: StaticEntity,
pub kind: EdibleKind,
pub sprite: Rc<AtlasTexture<'a>>,
}
impl<'a> Edible<'a> {
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
let pixel_position = Map::cell_to_pixel(cell_position);
Edible {
base: StaticEntity::new(pixel_position, cell_position),
kind,
sprite,
}
}
/// Checks collision with Pac-Man (or any entity)
pub fn collide(&self, pacman: &dyn Entity) -> bool {
self.base.is_colliding(pacman)
}
}
impl<'a> Entity for Edible<'a> {
fn base(&self) -> &StaticEntity {
&self.base
}
}
impl<'a> Renderable for Edible<'a> {
fn render(&self, canvas: &mut Canvas<Window>) {
let pos = self.base.pixel_position;
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
}
}
/// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles<'a>(
map: Rc<RefCell<Map>>,
pellet_sprite: Rc<AtlasTexture<'a>>,
power_pellet_sprite: Rc<AtlasTexture<'a>>,
_fruit_sprite: Rc<AtlasTexture<'a>>,
) -> Vec<Edible<'a>> {
let mut edibles = Vec::new();
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
match tile {
Some(MapTile::Pellet) => {
edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
}
Some(MapTile::PowerPellet) => {
edibles.push(Edible::new(
EdibleKind::PowerPellet,
UVec2::new(x, y),
Rc::clone(&power_pellet_sprite),
));
}
// Fruits can be added here if you have fruit positions
_ => {}
}
}
}
edibles
}

View File

@@ -1,11 +1,170 @@
use crate::{
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
direction::Direction,
map::Map,
modulation::SimpleTickModulator,
};
use glam::{IVec2, UVec2};
use std::cell::RefCell;
use std::rc::Rc;
/// A trait for game objects that can be moved and rendered.
pub trait Entity {
// Returns true if the entity is colliding with the other entity
fn is_colliding(&self, other: &dyn Entity) -> bool;
// Returns the absolute position of the entity
fn position(&self) -> (i32, i32);
// Returns the cell position of the entity (XY position within the grid)
fn cell_position(&self) -> (u32, u32);
fn internal_position(&self) -> (u32, u32);
// Tick the entity (move it, perform collision checks, etc)
fn tick(&mut self);
/// Returns a reference to the base entity (position, etc).
fn base(&self) -> &StaticEntity;
/// Returns true if the entity is colliding with the other entity.
fn is_colliding(&self, other: &dyn Entity) -> bool {
let a = self.base().pixel_position;
let b = other.base().pixel_position;
a == b
}
}
/// A trait for entities that can move and interact with the map.
pub trait Moving {
fn move_forward(&mut self);
fn update_cell_position(&mut self);
fn next_cell(&self, direction: Option<Direction>) -> IVec2;
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
fn handle_tunnel(&mut self) -> bool;
fn is_grid_aligned(&self) -> bool;
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool;
}
/// A struct for static (non-moving) entities with position only.
pub struct StaticEntity {
pub pixel_position: IVec2,
pub cell_position: UVec2,
}
impl StaticEntity {
pub fn new(pixel_position: IVec2, cell_position: UVec2) -> Self {
Self {
pixel_position,
cell_position,
}
}
}
/// A struct for movable game entities with position, direction, speed, and modulation.
pub struct MovableEntity {
pub base: StaticEntity,
pub direction: Direction,
pub speed: u32,
pub modulation: SimpleTickModulator,
pub in_tunnel: bool,
pub map: Rc<RefCell<Map>>,
}
impl MovableEntity {
pub fn new(
pixel_position: IVec2,
cell_position: UVec2,
direction: Direction,
speed: u32,
modulation: SimpleTickModulator,
map: Rc<RefCell<Map>>,
) -> Self {
Self {
base: StaticEntity::new(pixel_position, cell_position),
direction,
speed,
modulation,
in_tunnel: false,
map,
}
}
/// Returns the position within the current cell, in pixels.
pub fn internal_position(&self) -> UVec2 {
UVec2::new(
(self.base.pixel_position.x as u32) % CELL_SIZE,
(self.base.pixel_position.y as u32) % CELL_SIZE,
)
}
}
impl Entity for MovableEntity {
fn base(&self) -> &StaticEntity {
&self.base
}
}
impl Moving for MovableEntity {
fn move_forward(&mut self) {
let speed = self.speed as i32;
match self.direction {
Direction::Right => self.base.pixel_position.x += speed,
Direction::Left => self.base.pixel_position.x -= speed,
Direction::Up => self.base.pixel_position.y -= speed,
Direction::Down => self.base.pixel_position.y += speed,
}
}
fn update_cell_position(&mut self) {
self.base.cell_position = UVec2::new(
(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
);
}
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
let (x, y) = direction.unwrap_or(self.direction).offset();
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
let next_cell = self.next_cell(direction);
matches!(self.map.borrow().get_tile(next_cell), Some(MapTile::Wall))
}
fn handle_tunnel(&mut self) -> bool {
if !self.in_tunnel {
let current_tile = self
.map
.borrow()
.get_tile(IVec2::new(self.base.cell_position.x as i32, self.base.cell_position.y as i32));
if matches!(current_tile, Some(MapTile::Tunnel)) {
self.in_tunnel = true;
}
}
if self.in_tunnel {
if self.base.cell_position.x == 0 {
self.base.cell_position.x = BOARD_WIDTH - 2;
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
self.in_tunnel = false;
true
} else if self.base.cell_position.x == BOARD_WIDTH - 1 {
self.base.cell_position.x = 1;
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
self.in_tunnel = false;
true
} else {
true
}
} else {
false
}
}
fn is_grid_aligned(&self) -> bool {
self.internal_position() == UVec2::ZERO
}
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
if new_direction == self.direction {
return false;
}
if self.is_wall_ahead(Some(new_direction)) {
return false;
}
self.direction = new_direction;
true
}
}
impl Entity for StaticEntity {
fn base(&self) -> &StaticEntity {
self
}
}
/// A trait for entities that can be rendered to the screen.
pub trait Renderable {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
}

View File

@@ -1,123 +1,367 @@
//! This module contains the main game logic and state.
use std::cell::RefCell;
use std::ops::Not;
use std::rc::Rc;
use glam::UVec2;
use rand::seq::IteratorRandom;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator};
use sdl2::rwops::RWops;
use sdl2::ttf::Font;
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
use crate::animation::AtlasTexture;
use crate::asset::{get_asset_bytes, Asset};
use crate::audio::Audio;
use crate::constants::RAW_BOARD;
use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction;
use crate::entity::Entity;
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::Renderable;
use crate::ghosts::blinky::Blinky;
use crate::map::Map;
use crate::pacman::Pacman;
/// The main game state.
///
/// This struct contains all the information necessary to run the game, including
/// the canvas, textures, fonts, game objects, and the current score.
pub struct Game<'a> {
canvas: &'a mut Canvas<Window>,
map_texture: Texture<'a>,
pacman: Pacman<'a>,
map: Rc<Map>,
debug: bool,
pellet_texture: Rc<AtlasTexture<'a>>,
power_pellet_texture: Rc<AtlasTexture<'a>>,
font: Font<'a, 'static>,
pacman: Rc<RefCell<Pacman<'a>>>,
map: Rc<RefCell<Map>>,
debug_mode: DebugMode,
score: u32,
pub audio: Audio,
blinky: Blinky<'a>,
edibles: Vec<Edible<'a>>,
}
impl Game<'_> {
pub fn new<'a>(
impl<'a> Game<'a> {
/// Creates a new `Game` instance.
///
/// # Arguments
///
/// * `canvas` - The SDL canvas to render to.
/// * `texture_creator` - The SDL texture creator.
/// * `ttf_context` - The SDL TTF context.
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
pub fn new(
canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &'a sdl2::AudioSubsystem,
) -> Game<'a> {
let map = Rc::new(Map::new(RAW_BOARD));
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
// Load Pacman texture from asset API
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture");
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
.load_texture_bytes(&pacman_bytes)
.expect("Could not load pacman texture from asset API");
let pacman = Rc::new(RefCell::new(Pacman::new(UVec2::new(1, 1), pacman_atlas, Rc::clone(&map))));
// Load ghost textures
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
let ghost_body = texture_creator
.load_texture_bytes(&ghost_body_bytes)
.expect("Could not load ghost body texture from asset API");
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
let ghost_eyes = texture_creator
.load_texture_bytes(&ghost_eyes_bytes)
.expect("Could not load ghost eyes texture from asset API");
// Create Blinky
let blinky = Blinky::new(
UVec2::new(13, 11), // Starting position just above ghost house
ghost_body,
ghost_eyes,
Rc::clone(&map),
Rc::clone(&pacman),
);
// Load pellet texture from asset API
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
let pellet_texture = Rc::new(AtlasTexture::new(
texture_creator
.load_texture_bytes(&pellet_bytes)
.expect("Could not load pellet texture from asset API"),
1,
24,
24,
None,
));
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let power_pellet_texture = Rc::new(AtlasTexture::new(
texture_creator
.load_texture_bytes(&power_pellet_bytes)
.expect("Could not load power pellet texture from asset API"),
1,
24,
24,
None,
));
// Load map texture from asset API
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
let mut map_texture = texture_creator
.load_texture_bytes(&map_bytes)
.expect("Could not load map texture from asset API");
map_texture.set_color_mod(0, 0, 255);
let edibles = reconstruct_edibles(
Rc::clone(&map),
Rc::clone(&pellet_texture),
Rc::clone(&power_pellet_texture),
Rc::clone(&pellet_texture), // placeholder for fruit sprite
);
// Load font from asset API
let font = {
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
ttf_context
.load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from asset API")
};
let audio = Audio::new();
Game {
canvas,
pacman: pacman,
debug: false,
map: map,
map_texture: texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture"),
pacman,
debug_mode: DebugMode::None,
map,
map_texture,
pellet_texture,
power_pellet_texture,
font,
score: 0,
audio,
blinky,
edibles,
}
}
/// Handles a keyboard event.
///
/// # Arguments
///
/// * `keycode` - The keycode of the key that was pressed.
pub fn keyboard_event(&mut self, keycode: Keycode) {
// Change direction
let direction = Direction::from_keycode(keycode);
self.pacman.next_direction = direction;
if direction.is_some() {
self.pacman.borrow_mut().next_direction = direction;
return;
}
// Toggle debug mode
if keycode == Keycode::Space {
self.debug = !self.debug;
self.debug_mode = match self.debug_mode {
DebugMode::None => DebugMode::Grid,
DebugMode::Grid => DebugMode::Pathfinding,
DebugMode::Pathfinding => DebugMode::ValidPositions,
DebugMode::ValidPositions => DebugMode::None,
};
return;
}
// Toggle mute
if keycode == Keycode::M {
self.audio.set_mute(self.audio.is_muted().not());
return;
}
// Reset game
if keycode == Keycode::R {
self.reset();
}
}
/// Adds points to the score.
///
/// # Arguments
///
/// * `points` - The number of points to add.
pub fn add_score(&mut self, points: u32) {
self.score += points;
}
/// Resets the game to its initial state.
pub fn reset(&mut self) {
// Reset the map to restore all pellets
{
let mut map = self.map.borrow_mut();
map.reset();
}
// Reset the score
self.score = 0;
// Get valid positions from the cached flood fill and randomize positions in a single block
{
let mut map = self.map.borrow_mut();
let valid_positions = map.get_valid_playable_positions();
let mut rng = rand::rng();
// Randomize Pac-Man position
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
let mut pacman = self.pacman.borrow_mut();
pacman.base.base.pixel_position = Map::cell_to_pixel(*pos);
pacman.base.base.cell_position = *pos;
pacman.base.in_tunnel = false;
pacman.base.direction = Direction::Right;
pacman.next_direction = None;
pacman.stopped = false;
}
// Randomize ghost position
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
self.blinky.base.base.pixel_position = Map::cell_to_pixel(*pos);
self.blinky.base.base.cell_position = *pos;
self.blinky.base.in_tunnel = false;
self.blinky.base.direction = Direction::Left;
self.blinky.mode = crate::ghost::GhostMode::Chase;
}
}
self.edibles = reconstruct_edibles(
Rc::clone(&self.map),
Rc::clone(&self.pellet_texture),
Rc::clone(&self.power_pellet_texture),
Rc::clone(&self.pellet_texture), // placeholder for fruit sprite
);
}
/// Advances the game by one tick.
pub fn tick(&mut self) {
self.pacman.tick();
// Advance animation frames for Pacman and Blinky
self.pacman.borrow_mut().sprite.tick();
self.blinky.body_sprite.tick();
self.blinky.eyes_sprite.tick();
let pacman = self.pacman.borrow();
let mut eaten_indices = vec![];
for (i, edible) in self.edibles.iter().enumerate() {
if edible.collide(&*pacman) {
eaten_indices.push(i);
}
}
drop(pacman); // Release immutable borrow before mutably borrowing self
for &i in eaten_indices.iter().rev() {
let edible = &self.edibles[i];
match edible.kind {
EdibleKind::Pellet => {
self.add_score(10);
self.audio.eat();
}
EdibleKind::PowerPellet => {
self.add_score(50);
self.audio.eat();
}
EdibleKind::Fruit(_fruit) => {
self.add_score(100);
self.audio.eat();
}
}
self.edibles.remove(i);
}
self.pacman.borrow_mut().tick();
self.blinky.tick();
}
/// Draws the entire game to the canvas.
pub fn draw(&mut self) {
// Clear the screen (black)
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear();
// Render the map
self.canvas
.copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas");
// Render the pacman
self.pacman.render(self.canvas);
// Draw a grid
if self.debug {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = self
.map
.get_tile((x as i32, y as i32))
.unwrap_or(MapTile::Empty);
let mut color = None;
if (x, y) == self.pacman.cell_position() {
self.draw_cell((x, y), Color::CYAN);
} else {
color = match tile {
MapTile::Empty => None,
MapTile::Wall => Some(Color::BLUE),
MapTile::Pellet => Some(Color::RED),
MapTile::PowerPellet => Some(Color::MAGENTA),
MapTile::StartingPosition(_) => Some(Color::GREEN),
};
// Render all edibles
for edible in &self.edibles {
edible.render(self.canvas);
}
if let Some(color) = color {
self.draw_cell((x, y), color);
}
}
}
// Render Pac-Man
self.pacman.borrow().render(self.canvas);
// Draw the next cell
let next_cell = self.pacman.next_cell(None);
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
// Render ghost
self.blinky.render(self.canvas);
// Render score
self.render_ui();
// Draw the debug grid
match self.debug_mode {
DebugMode::Grid => {
DebugRenderer::draw_debug_grid(self.canvas, &self.map.borrow(), self.pacman.borrow().base.base.cell_position);
let next_cell = <Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
DebugRenderer::draw_next_cell(self.canvas, &self.map.borrow(), next_cell.as_uvec2());
}
DebugMode::ValidPositions => {
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
}
DebugMode::Pathfinding => {
DebugRenderer::draw_pathfinding(self.canvas, &self.blinky, &self.map.borrow());
}
DebugMode::None => {}
}
// Present the canvas
self.canvas.present();
}
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
let position = Map::cell_to_pixel(cell);
self.canvas.set_draw_color(color);
/// Renders the user interface, including the score and lives.
fn render_ui(&mut self) {
let lives = 3;
let score_text = format!("{:02}", self.score);
let x_offset = 12;
let y_offset = 2;
let lives_offset = 3;
let score_offset = 7 - (score_text.len() as i32);
let gap_offset = 6;
// Render the score and high score
self.render_text(
&format!("{lives}UP HIGH SCORE "),
(24 * lives_offset + x_offset, y_offset),
Color::WHITE,
);
self.render_text(
&score_text,
(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
Color::WHITE,
);
}
/// Renders text to the screen at the given position.
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
let texture_creator = self.canvas.texture_creator();
let texture = texture_creator
.create_texture_from_surface(&surface)
.expect("Could not create texture from surface");
let query = texture.query();
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, query.width, query.height);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
position.0 as i32,
position.1 as i32,
24,
24,
))
.expect("Could not draw rectangle");
.copy(&texture, None, Some(dst_rect))
.expect("Could not render text texture");
}
}

309
src/ghost.rs Normal file
View File

@@ -0,0 +1,309 @@
use rand::Rng;
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
use crate::constants::{MapTile, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
use crate::map::Map;
use crate::modulation::{SimpleTickModulator, TickModulator};
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
use sdl2::pixels::Color;
use sdl2::render::Texture;
use std::cell::RefCell;
use std::rc::Rc;
/// The different modes a ghost can be in
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum GhostMode {
/// Chase mode - ghost actively pursues Pac-Man using its unique strategy
Chase,
/// Scatter mode - ghost heads to its home corner
Scatter,
/// Frightened mode - ghost moves randomly and can be eaten
Frightened,
/// Eyes mode - ghost returns to the ghost house after being eaten
Eyes,
/// House mode - ghost is in the ghost house, waiting to exit
House,
}
/// The different ghost personalities
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum GhostType {
Blinky, // Red - Shadow
Pinky, // Pink - Speedy
Inky, // Cyan - Bashful
Clyde, // Orange - Pokey
}
impl GhostType {
/// Returns the color of the ghost.
pub fn color(&self) -> Color {
match self {
GhostType::Blinky => Color::RGB(255, 0, 0),
GhostType::Pinky => Color::RGB(255, 184, 255),
GhostType::Inky => Color::RGB(0, 255, 255),
GhostType::Clyde => Color::RGB(255, 184, 82),
}
}
}
/// Base ghost struct that contains common functionality
pub struct Ghost<'a> {
/// Shared movement and position fields.
pub base: MovableEntity,
/// The current mode of the ghost
pub mode: GhostMode,
/// The type/personality of this ghost
pub ghost_type: GhostType,
/// Reference to Pac-Man for targeting
pub pacman: Rc<RefCell<Pacman<'a>>>,
pub body_sprite: AnimatedAtlasTexture<'a>,
pub eyes_sprite: AnimatedAtlasTexture<'a>,
}
impl Ghost<'_> {
/// Creates a new ghost instance
pub fn new<'a>(
ghost_type: GhostType,
starting_position: UVec2,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>,
) -> Ghost<'a> {
let color = ghost_type.color();
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
body_sprite.set_color_modulation(color.r, color.g, color.b);
let pixel_position = Map::cell_to_pixel(starting_position);
Ghost {
base: MovableEntity::new(
pixel_position,
starting_position,
Direction::Left,
3,
SimpleTickModulator::new(1.0),
map,
),
mode: GhostMode::Chase,
ghost_type,
pacman,
body_sprite,
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
}
}
/// Gets the target tile for this ghost based on its current mode
pub fn get_target_tile(&self) -> IVec2 {
match self.mode {
GhostMode::Scatter => self.get_scatter_target(),
GhostMode::Chase => self.get_chase_target(),
GhostMode::Frightened => self.get_random_target(),
GhostMode::Eyes => self.get_house_target(),
GhostMode::House => self.get_house_exit_target(),
}
}
/// Gets this ghost's home corner target for scatter mode
fn get_scatter_target(&self) -> IVec2 {
match self.ghost_type {
GhostType::Blinky => IVec2::new(25, 0), // Top right
GhostType::Pinky => IVec2::new(2, 0), // Top left
GhostType::Inky => IVec2::new(27, 35), // Bottom right
GhostType::Clyde => IVec2::new(0, 35), // Bottom left
}
}
/// Gets a random adjacent tile for frightened mode
fn get_random_target(&self) -> IVec2 {
let mut rng = rand::rng();
let mut possible_moves = Vec::new();
// Check all four directions
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
// Don't allow reversing direction
if *dir == self.base.direction.opposite() {
continue;
}
let next_cell = self.base.next_cell(Some(*dir));
if !matches!(self.base.map.borrow().get_tile(next_cell), Some(MapTile::Wall)) {
possible_moves.push(next_cell);
}
}
if possible_moves.is_empty() {
// No valid moves, must reverse
self.base.next_cell(Some(self.base.direction.opposite()))
} else {
// Choose a random valid move
possible_moves[rng.random_range(0..possible_moves.len())]
}
}
/// Gets the ghost house target for returning eyes
fn get_house_target(&self) -> IVec2 {
IVec2::new(13, 14) // Center of ghost house
}
/// Gets the exit point target when leaving house
fn get_house_exit_target(&self) -> IVec2 {
IVec2::new(13, 11) // Just above ghost house
}
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
fn get_chase_target(&self) -> IVec2 {
let pacman = self.pacman.borrow();
let cell = pacman.base().cell_position;
IVec2::new(cell.x as i32, cell.y as i32)
}
/// Calculates the path to the target tile using the A* algorithm.
pub fn get_path_to_target(&self, target: UVec2) -> Option<(Vec<UVec2>, u32)> {
let start = self.base.base.cell_position;
let map = self.base.map.borrow();
use pathfinding::prelude::dijkstra;
dijkstra(
&start,
|&p| {
let mut successors = vec![];
let tile = map.get_tile(IVec2::new(p.x as i32, p.y as i32));
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
if let Some(MapTile::Tunnel) = tile {
if p.x == 0 {
successors.push((UVec2::new(BOARD_WIDTH - 2, p.y), 1));
} else if p.x == BOARD_WIDTH - 1 {
successors.push((UVec2::new(1, p.y), 1));
}
}
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
let (dx, dy) = dir.offset();
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
if let Some(tile) = map.get_tile(next_p) {
if tile == MapTile::Wall {
continue;
}
let next_u = UVec2::new(next_p.x as u32, next_p.y as u32);
successors.push((next_u, 1));
}
}
successors
},
|&p| p == target,
)
}
/// Changes the ghost's mode and handles direction reversal
pub fn set_mode(&mut self, new_mode: GhostMode) {
// Don't reverse if going to/from frightened or if in house
let should_reverse =
self.mode != GhostMode::House && new_mode != GhostMode::Frightened && self.mode != GhostMode::Frightened;
self.mode = new_mode;
self.base.speed = match new_mode {
GhostMode::Chase => 3,
GhostMode::Scatter => 2,
GhostMode::Frightened => 2,
GhostMode::Eyes => 7,
GhostMode::House => 0,
};
if should_reverse {
self.base.set_direction_if_valid(self.base.direction.opposite());
}
}
pub fn tick(&mut self) {
if self.mode == GhostMode::House {
// For now, do nothing in the house
return;
}
if self.base.is_grid_aligned() {
self.base.update_cell_position();
if !self.base.handle_tunnel() {
// Pathfinding logic (only if not in tunnel)
let target_tile = self.get_target_tile();
if let Some((path, _)) = self.get_path_to_target(target_tile.as_uvec2()) {
if path.len() > 1 {
let next_move = path[1];
let x = self.base.base.cell_position.x;
let y = self.base.base.cell_position.y;
let dx = next_move.x as i32 - x as i32;
let dy = next_move.y as i32 - y as i32;
let new_direction = if dx > 0 {
Direction::Right
} else if dx < 0 {
Direction::Left
} else if dy > 0 {
Direction::Down
} else {
Direction::Up
};
self.base.set_direction_if_valid(new_direction);
}
}
}
// Don't move if the next tile is a wall
if self.base.is_wall_ahead(None) {
return;
}
}
if self.base.modulation.next() {
self.base.move_forward();
if self.base.is_grid_aligned() {
self.base.update_cell_position();
}
}
}
}
impl<'a> Moving for Ghost<'a> {
fn move_forward(&mut self) {
self.base.move_forward();
}
fn update_cell_position(&mut self) {
self.base.update_cell_position();
}
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.base.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
self.base.is_wall_ahead(direction)
}
fn handle_tunnel(&mut self) -> bool {
self.base.handle_tunnel()
}
fn is_grid_aligned(&self) -> bool {
self.base.is_grid_aligned()
}
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
self.base.set_direction_if_valid(new_direction)
}
}
impl<'a> Renderable for Ghost<'a> {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
let pos = self.base.base.pixel_position;
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
// Inline the eye_frame logic here
let eye_frame = if self.mode == GhostMode::Frightened {
4 // Frightened frame
} else {
match self.base.direction {
Direction::Right => 0,
Direction::Up => 1,
Direction::Left => 2,
Direction::Down => 3,
}
};
self.eyes_sprite
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
}
}

96
src/ghosts/blinky.rs Normal file
View File

@@ -0,0 +1,96 @@
use std::cell::RefCell;
use std::rc::Rc;
use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;
use crate::direction::Direction;
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
use crate::ghost::{Ghost, GhostMode, GhostType};
use crate::map::Map;
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
pub struct Blinky<'a> {
ghost: Ghost<'a>,
}
impl<'a> Blinky<'a> {
pub fn new(
starting_position: UVec2,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>,
) -> Blinky<'a> {
Blinky {
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
}
}
/// Gets Blinky's chase target - directly targets Pac-Man's current position
fn get_chase_target(&self) -> IVec2 {
let pacman = self.ghost.pacman.borrow();
let cell = pacman.base().cell_position;
IVec2::new(cell.x as i32, cell.y as i32)
}
pub fn set_mode(&mut self, mode: GhostMode) {
self.ghost.set_mode(mode);
}
pub fn tick(&mut self) {
self.ghost.tick();
}
}
impl<'a> Entity for Blinky<'a> {
fn base(&self) -> &StaticEntity {
self.ghost.base.base()
}
}
impl<'a> Renderable for Blinky<'a> {
fn render(&self, canvas: &mut Canvas<Window>) {
self.ghost.render(canvas);
}
}
impl<'a> Moving for Blinky<'a> {
fn move_forward(&mut self) {
self.ghost.move_forward();
}
fn update_cell_position(&mut self) {
self.ghost.update_cell_position();
}
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.ghost.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
self.ghost.is_wall_ahead(direction)
}
fn handle_tunnel(&mut self) -> bool {
self.ghost.handle_tunnel()
}
fn is_grid_aligned(&self) -> bool {
self.ghost.is_grid_aligned()
}
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
self.ghost.set_direction_if_valid(new_direction)
}
}
// Allow direct access to ghost fields
impl<'a> std::ops::Deref for Blinky<'a> {
type Target = Ghost<'a>;
fn deref(&self) -> &Self::Target {
&self.ghost
}
}
impl<'a> std::ops::DerefMut for Blinky<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.ghost
}
}

1
src/ghosts/mod.rs Normal file
View File

@@ -0,0 +1 @@
pub mod blinky;

View File

@@ -1,15 +1,107 @@
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
let (ax, ay) = a;
let (bx, by) = b;
//! This module contains helper functions that are used throughout the game.
use glam::UVec2;
/// Checks if two grid positions are adjacent to each other
///
/// # Arguments
/// * `a` - First position as (x, y) coordinates
/// * `b` - Second position as (x, y) coordinates
/// * `diagonal` - Whether to consider diagonal adjacency (true) or only orthogonal (false)
///
/// # Returns
/// * `true` if positions are adjacent according to the diagonal parameter
/// * `false` otherwise
pub fn is_adjacent(a: UVec2, b: UVec2, diagonal: bool) -> bool {
let dx = a.x.abs_diff(b.x);
let dy = a.y.abs_diff(b.y);
if diagonal {
(ax == bx && (ay == by + 1 || ay == by - 1))
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
|| (ax == bx + 1 && ay == by + 1)
|| (ax == bx + 1 && ay == by - 1)
|| (ax == bx - 1 && ay == by + 1)
|| (ax == bx - 1 && ay == by - 1)
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
} else {
(ax == bx && (ay == by + 1 || ay == by - 1))
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_orthogonal_adjacency() {
// Test orthogonal adjacency (diagonal = false)
// Same position should not be adjacent
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), false));
// Adjacent positions should be true
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false)); // Right
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false)); // Down
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), false)); // Left
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), false)); // Up
// Diagonal positions should be false
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), false));
assert!(!is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), false));
// Positions more than 1 step away should be false
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), false));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), false));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), false));
}
#[test]
fn test_diagonal_adjacency() {
// Test diagonal adjacency (diagonal = true)
// Same position should not be adjacent
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), true));
// Orthogonal adjacent positions should be true
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), true)); // Right
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), true)); // Down
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), true)); // Left
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), true)); // Up
// Diagonal adjacent positions should be true
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true)); // Down-right
assert!(is_adjacent(UVec2::new(1, 0), UVec2::new(0, 1), true)); // Down-left
assert!(is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), true)); // Up-right
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 0), true)); // Up-left
// Positions more than 1 step away should be false
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), true));
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 2), true));
}
#[test]
fn test_edge_cases() {
// Test with larger coordinates
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 100), false));
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(100, 101), false));
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 100), false));
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 101), true));
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 102), true));
// Test with zero coordinates
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false));
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false));
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true));
}
#[test]
fn test_commutative_property() {
// The function should work the same regardless of parameter order
assert_eq!(
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 2), false),
is_adjacent(UVec2::new(2, 2), UVec2::new(1, 2), false)
);
assert_eq!(
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 3), true),
is_adjacent(UVec2::new(2, 3), UVec2::new(1, 2), true)
);
}
}

View File

@@ -1,3 +1,5 @@
#![windows_subsystem = "windows"]
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game;
use sdl2::event::{Event, WindowEvent};
@@ -7,18 +9,80 @@ use tracing::event;
use tracing_error::ErrorLayer;
use tracing_subscriber::layer::SubscriberExt;
#[cfg(windows)]
use winapi::{
shared::ntdef::NULL,
um::{
fileapi::{CreateFileA, OPEN_EXISTING},
handleapi::INVALID_HANDLE_VALUE,
processenv::SetStdHandle,
winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
wincon::{AttachConsole, GetConsoleWindow},
winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
},
};
/// Attaches the process to the parent console on Windows.
///
/// This allows the application to print to the console when run from a terminal,
/// which is useful for debugging purposes. If the application is not run from a
/// terminal, this function does nothing.
#[cfg(windows)]
unsafe fn attach_console() {
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
return;
}
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
let handle = CreateFileA(
c"CONOUT$".as_ptr(),
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
std::ptr::null_mut(),
OPEN_EXISTING,
0,
NULL,
);
if handle != INVALID_HANDLE_VALUE {
SetStdHandle(STD_OUTPUT_HANDLE, handle);
SetStdHandle(STD_ERROR_HANDLE, handle);
}
}
// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
}
mod animation;
mod asset;
mod audio;
mod constants;
mod debug;
mod direction;
mod edible;
mod entity;
mod game;
mod ghost;
mod ghosts;
mod helper;
mod map;
mod modulation;
mod pacman;
/// The main entry point of the application.
///
/// This function initializes SDL, the window, the game state, and then enters
/// the main game loop.
pub fn main() {
// Attaches the console on Windows for debugging purposes.
#[cfg(windows)]
unsafe {
attach_console();
}
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let audio_subsystem = sdl_context.audio().unwrap();
let ttf_context = sdl2::ttf::init().unwrap();
// Setup tracing
let subscriber = tracing_subscriber::fmt()
@@ -35,33 +99,27 @@ pub fn main() {
.build()
.expect("Could not initialize window");
let mut canvas = window
.into_canvas()
.build()
.expect("Could not build canvas");
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
canvas
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
.expect("Could not set logical size");
let texture_creator = canvas.texture_creator();
let mut game = Game::new(&mut canvas, &texture_creator);
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
game.audio.set_mute(cfg!(debug_assertions));
let mut event_pump = sdl_context
.event_pump()
.expect("Could not get SDL EventPump");
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
// Initial draw and tick
game.draw();
game.tick();
// The target time for each frame of the game loop (60 FPS).
let loop_time = Duration::from_secs(1) / 60;
let mut tick_no = 0u32;
// The start of a period of time over which we average the frame time.
let mut last_averaging_time = Instant::now();
let mut sleep_time = Duration::ZERO;
let mut paused = false;
// Whether the window is currently shown.
let mut shown = false;
event!(
@@ -72,7 +130,9 @@ pub fn main() {
let mut main_loop = || {
let start = Instant::now();
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
// TODO: Fix key repeat delay issues by using a queue for keyboard events.
// This would allow for instant key repeat without being affected by the
// main loop's tick rate.
for event in event_pump.poll_iter() {
match event {
Event::Window { win_event, .. } => match win_event {
@@ -100,11 +160,7 @@ pub fn main() {
..
} => {
paused = !paused;
event!(
tracing::Level::INFO,
"{}",
if paused { "Paused" } else { "Unpaused" }
);
event!(tracing::Level::INFO, "{}", if paused { "Paused" } else { "Unpaused" });
}
Event::KeyDown { keycode, .. } => {
game.keyboard_event(keycode.unwrap());
@@ -113,7 +169,8 @@ pub fn main() {
}
}
// TODO: Proper pausing implementation that does not interfere with statistic gathering
// TODO: Implement a proper pausing mechanism that does not interfere with
// statistic gathering and other background tasks.
if !paused {
game.tick();
game.draw();
@@ -131,7 +188,6 @@ pub fn main() {
std::thread::sleep(time);
}
}
sleep_time += time;
} else {
event!(
tracing::Level::WARN,
@@ -140,27 +196,6 @@ pub fn main() {
);
}
tick_no += 1;
const PERIOD: u32 = 60 * 60;
let tick_mod = tick_no % PERIOD;
if tick_mod % PERIOD == 0 {
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
let average_sleep = sleep_time / PERIOD;
let average_process = loop_time - average_sleep;
event!(
tracing::Level::DEBUG,
"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
average_fps,
average_sleep,
average_process
);
sleep_time = Duration::ZERO;
last_averaging_time = Instant::now();
}
true
};

View File

@@ -1,59 +1,157 @@
use crate::constants::MapTile;
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
//! This module defines the game map and provides functions for interacting with it.
use rand::seq::IteratorRandom;
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
use glam::{IVec2, UVec2};
use once_cell::sync::OnceCell;
use std::collections::{HashSet, VecDeque};
/// The game map.
///
/// The map is represented as a 2D array of `MapTile`s. It also stores a copy of
/// the original map, which can be used to reset the map to its initial state.
pub struct Map {
inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
/// The current state of the map.
current: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
/// The default state of the map.
default: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize],
}
impl Map {
/// Creates a new `Map` instance from a raw board layout.
///
/// # Arguments
///
/// * `raw_board` - A 2D array of characters representing the board layout.
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
for y in 0..BOARD_HEIGHT as usize {
let line = raw_board[y];
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
let tile = match character {
'#' => MapTile::Wall,
'.' => MapTile::Pellet,
'o' => MapTile::PowerPellet,
' ' => MapTile::Empty,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
}
'T' => MapTile::Tunnel,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
'=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character),
_ => panic!("Unknown character in board: {character}"),
};
inner[x as usize][y as usize] = tile;
map[x][y] = tile;
}
}
Map { inner: inner }
Map {
current: map,
default: map,
}
}
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
let x = cell.0 as usize;
let y = cell.1 as usize;
/// Resets the map to its original state.
pub fn reset(&mut self) {
// Restore the map to its original state
for (x, col) in self.current.iter_mut().enumerate().take(BOARD_WIDTH as usize) {
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
*cell = self.default[x][y];
}
}
}
/// Returns the tile at the given cell coordinates.
///
/// # Arguments
///
/// * `cell` - The cell coordinates, in grid coordinates.
pub fn get_tile(&self, cell: IVec2) -> Option<MapTile> {
let x = cell.x as usize;
let y = cell.y as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return None;
}
Some(self.inner[x][y])
Some(self.current[x][y])
}
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
/// Sets the tile at the given cell coordinates.
///
/// # Arguments
///
/// * `cell` - The cell coordinates, in grid coordinates.
/// * `tile` - The tile to set.
pub fn set_tile(&mut self, cell: IVec2, tile: MapTile) -> bool {
let x = cell.x as usize;
let y = cell.y as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return false;
}
self.current[x][y] = tile;
true
}
/// Converts cell coordinates to pixel coordinates.
///
/// # Arguments
///
/// * `cell` - The cell coordinates, in grid coordinates.
pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.1) * CELL_SIZE) as i32)
}
/// Returns a reference to a cached vector of all valid playable positions in the maze.
/// This is computed once using a flood fill from a random pellet, and then cached.
pub fn get_valid_playable_positions(&mut self) -> &Vec<UVec2> {
use MapTile::*;
static CACHE: OnceCell<Vec<UVec2>> = OnceCell::new();
if let Some(cached) = CACHE.get() {
return cached;
}
// Find a random starting pellet
let mut pellet_positions = vec![];
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
match cell {
Pellet | PowerPellet => pellet_positions.push(UVec2::new(x as u32, y as u32)),
_ => {}
}
}
}
let mut rng = rand::rng();
let &start = pellet_positions
.iter()
.choose(&mut rng)
.expect("No pellet found for flood fill");
// Flood fill
let mut visited = HashSet::new();
let mut queue = VecDeque::new();
queue.push_back(start);
while let Some(pos) = queue.pop_front() {
if !visited.insert(pos) {
continue;
}
match self.current[pos.x as usize][pos.y as usize] {
Empty | Pellet | PowerPellet => {
for offset in [IVec2::new(-1, 0), IVec2::new(1, 0), IVec2::new(0, -1), IVec2::new(0, 1)] {
let neighbor = (pos.as_ivec2() + offset).as_uvec2();
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
let neighbor_tile = self.current[neighbor.x as usize][neighbor.y as usize];
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
queue.push_back(neighbor);
}
}
}
}
StartingPosition(_) | Wall | Tunnel => {}
}
}
let mut result: Vec<UVec2> = visited.into_iter().collect();
result.sort_unstable_by_key(|v| (v.x, v.y));
CACHE.get_or_init(|| result)
}
}

View File

@@ -1,3 +1,5 @@
//! This module provides a tick modulator, which can be used to slow down
//! operations by a percentage.
/// A tick modulator allows you to slow down operations by a percentage.
///
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
@@ -12,17 +14,25 @@
///
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
pub trait TickModulator {
/// Creates a new tick modulator.
///
/// # Arguments
///
/// * `percent` - The percentage to slow down by, from 0.0 to 1.0.
fn new(percent: f32) -> Self;
/// Returns whether or not the operation should be performed on this tick.
fn next(&mut self) -> bool;
}
/// A simple tick modulator that skips every Nth tick.
pub struct SimpleTickModulator {
tick_count: u32,
ticks_left: u32,
}
// TODO: Add tests
// TODO: Look into average precision, binary code modulation strategy
// TODO: Add tests for the tick modulator to ensure that it is working correctly.
// TODO: Look into average precision and binary code modulation strategies to see
// if they would be a better fit for this use case.
impl TickModulator for SimpleTickModulator {
fn new(percent: f32) -> Self {
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
@@ -34,15 +44,12 @@ impl TickModulator for SimpleTickModulator {
}
fn next(&mut self) -> bool {
self.ticks_left -= 1;
// Return whether or not we should skip this tick
if self.ticks_left == 0 {
// We've reached the tick to skip, reset the counter
self.ticks_left = self.tick_count;
false
} else {
return false;
}
self.ticks_left -= 1;
true
}
}
}

View File

@@ -1,147 +1,132 @@
//! This module defines the Pac-Man entity, including its behavior and rendering.
use std::cell::RefCell;
use std::rc::Rc;
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use tracing::event;
use crate::{
animation::AnimatedTexture,
constants::MapTile,
constants::{BOARD_OFFSET, CELL_SIZE},
animation::{AnimatedAtlasTexture, FrameDrawn},
direction::Direction,
entity::Entity,
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
map::Map,
modulation::{SimpleTickModulator, TickModulator},
};
use glam::{IVec2, UVec2};
/// The Pac-Man entity.
pub struct Pacman<'a> {
// Absolute position on the board (precise)
pub position: (i32, i32),
pub direction: Direction,
/// Shared movement and position fields.
pub base: MovableEntity,
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
pub next_direction: Option<Direction>,
/// Whether Pac-Man is currently stopped.
pub stopped: bool,
map: Rc<Map>,
speed: u32,
modulation: SimpleTickModulator,
sprite: AnimatedTexture<'a>,
pub sprite: AnimatedAtlasTexture<'a>,
}
impl<'a> Entity for Pacman<'a> {
fn base(&self) -> &StaticEntity {
&self.base.base
}
}
impl<'a> Moving for Pacman<'a> {
fn move_forward(&mut self) {
self.base.move_forward();
}
fn update_cell_position(&mut self) {
self.base.update_cell_position();
}
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.base.next_cell(direction)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
self.base.is_wall_ahead(direction)
}
fn handle_tunnel(&mut self) -> bool {
self.base.handle_tunnel()
}
fn is_grid_aligned(&self) -> bool {
self.base.is_grid_aligned()
}
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
self.base.set_direction_if_valid(new_direction)
}
}
impl Pacman<'_> {
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> {
/// Creates a new `Pacman` instance.
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
let pixel_position = Map::cell_to_pixel(starting_position);
Pacman {
position: Map::cell_to_pixel(starting_position),
direction: Direction::Right,
next_direction: None,
speed: 3,
base: MovableEntity::new(
pixel_position,
starting_position,
Direction::Right,
3,
SimpleTickModulator::new(1.0),
map,
),
next_direction: None,
stopped: false,
modulation: SimpleTickModulator::new(1.0),
sprite: AnimatedTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
}
}
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
// When stopped, render the last frame of the animation
if self.stopped {
self.sprite
.render_until(canvas, self.position, self.direction, 2);
} else {
self.sprite.render(canvas, self.position, self.direction);
}
}
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
let (x, y) = direction.unwrap_or(self.direction).offset();
let cell = self.cell_position();
(cell.0 as i32 + x, cell.1 as i32 + y)
}
fn handle_requested_direction(&mut self) {
if self.next_direction.is_none() {
return;
}
if self.next_direction.unwrap() == self.direction {
self.next_direction = None;
return;
}
let proposed_next_cell = self.next_cell(self.next_direction);
let proposed_next_tile = self
.map
.get_tile(proposed_next_cell)
.unwrap_or(MapTile::Empty);
if proposed_next_tile != MapTile::Wall {
self.direction = self.next_direction.unwrap();
/// Handles a requested direction change.
fn handle_direction_change(&mut self) -> bool {
match self.next_direction {
None => return false,
Some(next_direction) => {
if <Pacman as Moving>::set_direction_if_valid(self, next_direction) {
self.next_direction = None;
return true;
}
}
fn internal_position_even(&self) -> (u32, u32) {
let (x, y ) = self.internal_position();
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
}
}
impl Entity for Pacman<'_> {
fn is_colliding(&self, other: &dyn Entity) -> bool {
let (x, y) = self.position();
let (other_x, other_y) = other.position();
x == other_x && y == other_y
false
}
fn position(&self) -> (i32, i32) {
self.position
/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
fn internal_position_even(&self) -> UVec2 {
let pos = self.base.internal_position();
UVec2::new((pos.x / 2) * 2, (pos.y / 2) * 2)
}
fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position;
(
(x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
(y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
)
}
fn internal_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
}
fn tick(&mut self) {
let can_change = self.internal_position_even() == (0, 0);
pub fn tick(&mut self) {
let can_change = self.internal_position_even() == UVec2::ZERO;
if can_change {
self.handle_requested_direction();
let next = self.next_cell(None);
let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty);
if !self.stopped && next_tile == MapTile::Wall {
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
<Pacman as Moving>::update_cell_position(self);
if !<Pacman as Moving>::handle_tunnel(self) {
self.handle_direction_change();
if !self.stopped && <Pacman as Moving>::is_wall_ahead(self, None) {
self.stopped = true;
} else if self.stopped && next_tile != MapTile::Wall {
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
} else if self.stopped && !<Pacman as Moving>::is_wall_ahead(self, None) {
self.stopped = false;
}
}
if !self.stopped && self.modulation.next() {
let speed = self.speed as i32;
match self.direction {
Direction::Right => {
self.position.0 += speed;
}
Direction::Left => {
self.position.0 -= speed;
}
Direction::Up => {
self.position.1 -= speed;
}
Direction::Down => {
self.position.1 += speed;
}
if !self.stopped && self.base.modulation.next() {
<Pacman as Moving>::move_forward(self);
if self.internal_position_even() == UVec2::ZERO {
<Pacman as Moving>::update_cell_position(self);
}
}
}
}
impl Renderable for Pacman<'_> {
fn render(&self, canvas: &mut Canvas<Window>) {
let pos = self.base.base.pixel_position;
let dir = self.base.direction;
if self.stopped {
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
} else {
self.sprite.render(canvas, (pos.x, pos.y), dir, None);
}
}
}