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Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8b623ffabe | ||
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af81390e30 | ||
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2fabd5d7a2 | ||
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bcd9865430 | ||
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ed16da1e8f | ||
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14882531c9 |
52
Cargo.lock
generated
52
Cargo.lock
generated
@@ -301,6 +301,15 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "deranged"
|
||||
version = "0.5.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d630bccd429a5bb5a64b5e94f693bfc48c9f8566418fda4c494cc94f911f87cc"
|
||||
dependencies = [
|
||||
"powerfmt",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "derive_more"
|
||||
version = "1.0.0"
|
||||
@@ -561,6 +570,12 @@ dependencies = [
|
||||
"windows-sys 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-conv"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
|
||||
|
||||
[[package]]
|
||||
name = "num-traits"
|
||||
version = "0.2.19"
|
||||
@@ -608,6 +623,7 @@ dependencies = [
|
||||
"strum_macros",
|
||||
"thiserror",
|
||||
"thousands",
|
||||
"time",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
@@ -722,6 +738,12 @@ dependencies = [
|
||||
"portable-atomic",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "powerfmt"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391"
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.21"
|
||||
@@ -1032,6 +1054,36 @@ dependencies = [
|
||||
"once_cell",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time"
|
||||
version = "0.3.43"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "83bde6f1ec10e72d583d91623c939f623002284ef622b87de38cfd546cbf2031"
|
||||
dependencies = [
|
||||
"deranged",
|
||||
"num-conv",
|
||||
"powerfmt",
|
||||
"serde",
|
||||
"time-core",
|
||||
"time-macros",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "time-core"
|
||||
version = "0.1.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "40868e7c1d2f0b8d73e4a8c7f0ff63af4f6d19be117e90bd73eb1d62cf831c6b"
|
||||
|
||||
[[package]]
|
||||
name = "time-macros"
|
||||
version = "0.2.24"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30cfb0125f12d9c277f35663a0a33f8c30190f4e4574868a330595412d34ebf3"
|
||||
dependencies = [
|
||||
"num-conv",
|
||||
"time-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "toml_datetime"
|
||||
version = "0.6.11"
|
||||
|
||||
@@ -24,6 +24,7 @@ pathfinding = "4.14"
|
||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||
time = { version = "0.3.43", features = ["formatting", "macros"] }
|
||||
thiserror = "2.0.16"
|
||||
anyhow = "1.0"
|
||||
smallvec = "1.15.1"
|
||||
|
||||
@@ -4,6 +4,7 @@ use std::time::{Duration, Instant};
|
||||
use crate::error::{GameError, GameResult};
|
||||
|
||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||
use crate::formatter;
|
||||
use crate::game::Game;
|
||||
use crate::platform;
|
||||
use sdl2::pixels::PixelFormatEnum;
|
||||
@@ -131,6 +132,9 @@ impl App {
|
||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||
self.last_tick = start;
|
||||
|
||||
// Increment the global tick counter for tracing
|
||||
formatter::increment_tick();
|
||||
|
||||
let exit = self.game.tick(dt);
|
||||
|
||||
if exit {
|
||||
|
||||
94
src/formatter.rs
Normal file
94
src/formatter.rs
Normal file
@@ -0,0 +1,94 @@
|
||||
//! Custom tracing formatter with tick counter integration
|
||||
|
||||
use std::fmt;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use time::macros::format_description;
|
||||
use time::{format_description::FormatItem, OffsetDateTime};
|
||||
use tracing::{Event, Subscriber};
|
||||
use tracing_subscriber::fmt::format::Writer;
|
||||
use tracing_subscriber::fmt::{FmtContext, FormatEvent, FormatFields};
|
||||
use tracing_subscriber::registry::LookupSpan;
|
||||
|
||||
/// Global atomic counter for tracking game ticks
|
||||
static TICK_COUNTER: AtomicU64 = AtomicU64::new(0);
|
||||
|
||||
/// Maximum value for tick counter display (16-bit hex)
|
||||
const TICK_DISPLAY_MASK: u64 = 0xFFFF;
|
||||
|
||||
/// Cached format description for timestamps
|
||||
/// Uses 3 subsecond digits on Emscripten, 5 otherwise for better performance
|
||||
#[cfg(target_os = "emscripten")]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:3]");
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
const TIMESTAMP_FORMAT: &[FormatItem<'static>] = format_description!("[hour]:[minute]:[second].[subsecond digits:5]");
|
||||
|
||||
/// A custom formatter that includes both timestamp and tick counter in hexadecimal
|
||||
///
|
||||
/// This formatter provides:
|
||||
/// - High-precision timestamps (HH:MM:SS.mmm on Emscripten, HH:MM:SS.mmmmm otherwise)
|
||||
/// - Hexadecimal tick counter for frame correlation
|
||||
/// - Standard log level and target information
|
||||
///
|
||||
/// Performance considerations:
|
||||
/// - Timestamp format is cached at compile time
|
||||
/// - Tick counter access is atomic and very fast
|
||||
/// - Combined formatting operations for efficiency
|
||||
pub struct CustomFormatter;
|
||||
|
||||
impl<S, N> FormatEvent<S, N> for CustomFormatter
|
||||
where
|
||||
S: Subscriber + for<'a> LookupSpan<'a>,
|
||||
N: for<'a> FormatFields<'a> + 'static,
|
||||
{
|
||||
fn format_event(&self, ctx: &FmtContext<'_, S, N>, mut writer: Writer<'_>, event: &Event<'_>) -> fmt::Result {
|
||||
// Format timestamp using cached format description
|
||||
let now = OffsetDateTime::now_utc();
|
||||
let formatted_time = now.format(&TIMESTAMP_FORMAT).map_err(|e| {
|
||||
// Preserve the original error information for debugging
|
||||
eprintln!("Failed to format timestamp: {}", e);
|
||||
fmt::Error
|
||||
})?;
|
||||
|
||||
// Get tick count and format everything together
|
||||
let tick_count = get_tick_count();
|
||||
let metadata = event.metadata();
|
||||
|
||||
// Combined formatting: timestamp, tick counter, level, and target in one write
|
||||
write!(
|
||||
writer,
|
||||
"{} 0x{:04X} {:5} {}: ",
|
||||
formatted_time,
|
||||
tick_count & TICK_DISPLAY_MASK,
|
||||
metadata.level(),
|
||||
metadata.target()
|
||||
)?;
|
||||
|
||||
// Format the fields (the actual log message)
|
||||
ctx.field_format().format_fields(writer.by_ref(), event)?;
|
||||
|
||||
writeln!(writer)
|
||||
}
|
||||
}
|
||||
|
||||
/// Increment the global tick counter by 1
|
||||
///
|
||||
/// This should be called once per game tick/frame from the main game loop
|
||||
pub fn increment_tick() {
|
||||
TICK_COUNTER.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
/// Get the current tick count
|
||||
///
|
||||
/// Returns the current value of the global tick counter
|
||||
pub fn get_tick_count() -> u64 {
|
||||
TICK_COUNTER.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Reset the tick counter to 0
|
||||
///
|
||||
/// This can be used for testing or when restarting the game
|
||||
#[allow(dead_code)]
|
||||
pub fn reset_tick_counter() {
|
||||
TICK_COUNTER.store(0, Ordering::Relaxed);
|
||||
}
|
||||
231
src/game.rs
231
src/game.rs
@@ -5,7 +5,7 @@ include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
||||
use crate::error::{GameError, GameResult, TextureError};
|
||||
use crate::error::{GameError, GameResult};
|
||||
use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::map::direction::Direction;
|
||||
@@ -28,13 +28,13 @@ use crate::systems::{
|
||||
};
|
||||
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||
use crate::texture::sprite::AtlasTile;
|
||||
use crate::texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite};
|
||||
use bevy_ecs::event::EventRegistry;
|
||||
use bevy_ecs::observer::Trigger;
|
||||
use bevy_ecs::schedule::common_conditions::resource_changed;
|
||||
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
||||
use bevy_ecs::system::{Local, ResMut};
|
||||
use bevy_ecs::world::World;
|
||||
use glam::UVec2;
|
||||
use sdl2::event::EventType;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||
@@ -200,8 +200,8 @@ impl Game {
|
||||
// Create map tiles
|
||||
let mut map_tiles = Vec::with_capacity(35);
|
||||
for i in 0..35 {
|
||||
let tile_name = format!("maze/tiles/{}.png", i);
|
||||
let tile = atlas.get_tile(&tile_name).unwrap();
|
||||
let tile_name = GameSprite::Maze(MazeSprite::Tile(i)).to_path();
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
map_tiles.push(tile);
|
||||
}
|
||||
|
||||
@@ -216,36 +216,42 @@ impl Game {
|
||||
|
||||
// Create directional animated textures for Pac-Man
|
||||
let up_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/up_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 0)).to_path())?,
|
||||
SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?,
|
||||
SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let down_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/down_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 0)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let left_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/left_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 0)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
let right_moving_tiles = [
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/right_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_a.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 0)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?,
|
||||
SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
];
|
||||
|
||||
let moving_tiles = DirectionalTiles::new(
|
||||
@@ -255,14 +261,20 @@ impl Game {
|
||||
TileSequence::new(&right_moving_tiles),
|
||||
);
|
||||
|
||||
let up_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?;
|
||||
let down_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?;
|
||||
let left_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?;
|
||||
let right_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?;
|
||||
let up_stopped_tile =
|
||||
SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Moving(Direction::Up, 1)).to_path())?;
|
||||
let down_stopped_tile = SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Down, 1)).to_path(),
|
||||
)?;
|
||||
let left_stopped_tile = SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Left, 1)).to_path(),
|
||||
)?;
|
||||
let right_stopped_tile = SpriteAtlas::get_tile(
|
||||
&atlas,
|
||||
&GameSprite::Pacman(PacmanSprite::Moving(Direction::Right, 1)).to_path(),
|
||||
)?;
|
||||
|
||||
let stopped_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_stopped_tile]),
|
||||
@@ -283,8 +295,7 @@ impl Game {
|
||||
movement_modifiers: MovementModifiers::default(),
|
||||
buffered_direction: BufferedDirection::None,
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
sprite: SpriteAtlas::get_tile(&atlas, &GameSprite::Pacman(PacmanSprite::Full).to_path())?,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animation: DirectionalAnimation::new(moving_tiles, stopped_tiles, 5),
|
||||
@@ -302,10 +313,7 @@ impl Game {
|
||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||
|
||||
let scale =
|
||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||
|
||||
world.insert_resource(BatchedLinesResource::new(&map, scale));
|
||||
world.insert_resource(BatchedLinesResource::new(&map, constants::LARGE_SCALE));
|
||||
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
@@ -401,10 +409,14 @@ impl Game {
|
||||
// Spawn ghosts
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
|
||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
||||
let pellet_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Pellet).to_path(),
|
||||
)?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(
|
||||
world.non_send_resource::<SpriteAtlas>(),
|
||||
&GameSprite::Maze(MazeSprite::Energizer).to_path(),
|
||||
)?;
|
||||
|
||||
// Build a list of item entities to spawn from the map
|
||||
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
||||
@@ -464,6 +476,7 @@ impl Game {
|
||||
let ghost = {
|
||||
let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
|
||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||
let sprite_path = GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path();
|
||||
|
||||
GhostBundle {
|
||||
ghost: ghost_type,
|
||||
@@ -473,14 +486,7 @@ impl Game {
|
||||
direction: Direction::Left,
|
||||
},
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(atlas, &format!("ghost/{}/left_a.png", ghost_type.as_str())).ok_or_else(
|
||||
|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
},
|
||||
)?,
|
||||
sprite: SpriteAtlas::get_tile(atlas, &sprite_path)?,
|
||||
layer: 0,
|
||||
},
|
||||
directional_animation: animations,
|
||||
@@ -502,18 +508,10 @@ impl Game {
|
||||
|
||||
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
||||
// Eaten (eyes) animations - single tile per direction
|
||||
let up_eye = atlas
|
||||
.get_tile("ghost/eyes/up.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/up.png".to_string())))?;
|
||||
let down_eye = atlas
|
||||
.get_tile("ghost/eyes/down.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/down.png".to_string())))?;
|
||||
let left_eye = atlas
|
||||
.get_tile("ghost/eyes/left.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/left.png".to_string())))?;
|
||||
let right_eye = atlas
|
||||
.get_tile("ghost/eyes/right.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/right.png".to_string())))?;
|
||||
let up_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Up)).to_path())?;
|
||||
let down_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Down)).to_path())?;
|
||||
let left_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Left)).to_path())?;
|
||||
let right_eye = atlas.get_tile(&GameSprite::Ghost(GhostSprite::Eyes(Direction::Right)).to_path())?;
|
||||
|
||||
let eyes_tiles = DirectionalTiles::new(
|
||||
TileSequence::new(&[up_eye]),
|
||||
@@ -528,76 +526,20 @@ impl Game {
|
||||
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||
// Normal animations - create directional tiles for each direction
|
||||
let up_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/up_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/up_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/up_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/up_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Up, 1)).to_path())?,
|
||||
];
|
||||
let down_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/down_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/down_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/down_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/down_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Down, 1)).to_path())?,
|
||||
];
|
||||
let left_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/left_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/left_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Left, 1)).to_path())?,
|
||||
];
|
||||
let right_tiles = [
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/right_a.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/right_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas
|
||||
.get_tile(&format!("ghost/{}/right_b.png", ghost_type.as_str()))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/right_b.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
})?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 0)).to_path())?,
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Normal(ghost_type, Direction::Right, 1)).to_path())?,
|
||||
];
|
||||
|
||||
let normal_moving = DirectionalTiles::new(
|
||||
@@ -613,18 +555,14 @@ impl Game {
|
||||
|
||||
let (frightened, frightened_flashing) = {
|
||||
// Load frightened animation tiles (same for all ghosts)
|
||||
let frightened_blue_a = atlas
|
||||
.get_tile("ghost/frightened/blue_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
|
||||
let frightened_blue_b = atlas
|
||||
.get_tile("ghost/frightened/blue_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
|
||||
let frightened_white_a = atlas
|
||||
.get_tile("ghost/frightened/white_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
|
||||
let frightened_white_b = atlas
|
||||
.get_tile("ghost/frightened/white_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
|
||||
let frightened_blue_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 0)).to_path())?;
|
||||
let frightened_blue_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::Blue, 1)).to_path())?;
|
||||
let frightened_white_a =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 0)).to_path())?;
|
||||
let frightened_white_b =
|
||||
atlas.get_tile(&GameSprite::Ghost(GhostSprite::Frightened(FrightenedColor::White, 1)).to_path())?;
|
||||
|
||||
(
|
||||
LinearAnimation::new(
|
||||
@@ -659,8 +597,15 @@ impl Game {
|
||||
pub fn tick(&mut self, dt: f32) -> bool {
|
||||
self.world.insert_resource(DeltaTime(dt));
|
||||
|
||||
// Run all systems
|
||||
// Measure total frame time including all systems
|
||||
let start = std::time::Instant::now();
|
||||
self.schedule.run(&mut self.world);
|
||||
let total_duration = start.elapsed();
|
||||
|
||||
// Record the total timing
|
||||
if let Some(timings) = self.world.get_resource::<systems::profiling::SystemTimings>() {
|
||||
timings.add_total_timing(total_duration);
|
||||
}
|
||||
|
||||
let state = self
|
||||
.world
|
||||
|
||||
@@ -6,6 +6,7 @@ pub mod audio;
|
||||
pub mod constants;
|
||||
pub mod error;
|
||||
pub mod events;
|
||||
pub mod formatter;
|
||||
pub mod game;
|
||||
pub mod map;
|
||||
pub mod platform;
|
||||
|
||||
@@ -11,6 +11,7 @@ mod constants;
|
||||
|
||||
mod error;
|
||||
mod events;
|
||||
mod formatter;
|
||||
mod game;
|
||||
mod map;
|
||||
mod platform;
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
//! Buffered writer for tracing logs that can store logs before console attachment.
|
||||
|
||||
use parking_lot::Mutex;
|
||||
use std::io::{self, Write};
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||
#[derive(Clone)]
|
||||
pub struct BufferedWriter {
|
||||
buffer: Arc<Mutex<Vec<u8>>>,
|
||||
}
|
||||
|
||||
impl BufferedWriter {
|
||||
/// Creates a new buffered writer.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
if !buffer.is_empty() {
|
||||
writer.write_all(&buffer)?;
|
||||
writer.flush()?;
|
||||
buffer.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current buffer size in bytes.
|
||||
pub fn buffer_size(&self) -> usize {
|
||||
self.buffer.lock().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for BufferedWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
buffer.extend_from_slice(buf);
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// For buffered writer, flush is a no-op since we're storing in memory
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BufferedWriter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
use crate::asset::Asset;
|
||||
use crate::error::{AssetError, PlatformError};
|
||||
use crate::formatter::CustomFormatter;
|
||||
use rand::{rngs::SmallRng, SeedableRng};
|
||||
use sdl2::rwops::RWops;
|
||||
use std::borrow::Cow;
|
||||
@@ -33,8 +34,7 @@ pub fn init_console() -> Result<(), PlatformError> {
|
||||
fmt::layer()
|
||||
.with_writer(|| EmscriptenConsoleWriter)
|
||||
.with_ansi(false)
|
||||
.without_time()
|
||||
.with_target(false),
|
||||
.event_format(CustomFormatter),
|
||||
)
|
||||
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
//! Platform abstraction layer for cross-platform functionality.
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
pub mod buffered_writer;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod desktop;
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
|
||||
@@ -1,12 +1,66 @@
|
||||
#![allow(dead_code)]
|
||||
//! Buffered tracing setup for handling logs before console attachment.
|
||||
|
||||
use crate::platform::buffered_writer::BufferedWriter;
|
||||
use crate::formatter::CustomFormatter;
|
||||
use parking_lot::Mutex;
|
||||
use std::io;
|
||||
use std::io::Write;
|
||||
use std::sync::Arc;
|
||||
use tracing::{debug, Level};
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::fmt::MakeWriter;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||
#[derive(Clone)]
|
||||
pub struct BufferedWriter {
|
||||
buffer: Arc<Mutex<Vec<u8>>>,
|
||||
}
|
||||
|
||||
impl BufferedWriter {
|
||||
/// Creates a new buffered writer.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
if !buffer.is_empty() {
|
||||
writer.write_all(&buffer)?;
|
||||
writer.flush()?;
|
||||
buffer.clear();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns the current buffer size in bytes.
|
||||
pub fn buffer_size(&self) -> usize {
|
||||
self.buffer.lock().len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Write for BufferedWriter {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
let mut buffer = self.buffer.lock();
|
||||
buffer.extend_from_slice(buf);
|
||||
Ok(buf.len())
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// For buffered writer, flush is a no-op since we're storing in memory
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for BufferedWriter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
/// A writer that can switch between buffering and direct output.
|
||||
#[derive(Clone, Default)]
|
||||
pub struct SwitchableWriter {
|
||||
@@ -88,6 +142,7 @@ pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
||||
let _subscriber = tracing_subscriber::fmt()
|
||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||
.with_max_level(Level::DEBUG)
|
||||
.event_format(CustomFormatter)
|
||||
.with_writer(make_writer)
|
||||
.finish()
|
||||
.with(ErrorLayer::default());
|
||||
|
||||
@@ -18,6 +18,7 @@ const TIMING_WINDOW_SIZE: usize = 30;
|
||||
|
||||
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
pub enum SystemId {
|
||||
Total,
|
||||
Input,
|
||||
PlayerControls,
|
||||
Ghost,
|
||||
@@ -85,6 +86,11 @@ impl SystemTimings {
|
||||
queue.lock().push_back(duration);
|
||||
}
|
||||
|
||||
/// Add timing for the Total system (total frame time including scheduler.run)
|
||||
pub fn add_total_timing(&self, duration: Duration) {
|
||||
self.add_timing(SystemId::Total, duration);
|
||||
}
|
||||
|
||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let mut stats = Map::new();
|
||||
|
||||
@@ -123,47 +129,30 @@ impl SystemTimings {
|
||||
stats
|
||||
}
|
||||
|
||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||
let duration_sums = {
|
||||
self.timings
|
||||
.iter()
|
||||
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
||||
.collect::<Vec<_>>()
|
||||
};
|
||||
|
||||
let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
|
||||
let variance = duration_sums
|
||||
.iter()
|
||||
.map(|x| {
|
||||
let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
|
||||
diff_secs * diff_secs
|
||||
})
|
||||
.sum::<f64>()
|
||||
/ (duration_sums.len() - 1).max(1) as f64;
|
||||
let std_dev_secs = variance.sqrt();
|
||||
|
||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
||||
}
|
||||
|
||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats();
|
||||
let (total_avg, total_std) = self.get_total_stats();
|
||||
|
||||
// Get the Total system metrics instead of averaging all systems
|
||||
let (total_avg, total_std) = stats
|
||||
.get(&SystemId::Total)
|
||||
.copied()
|
||||
.unwrap_or((Duration::ZERO, Duration::ZERO));
|
||||
|
||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
||||
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
|
||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||
f => format!("{:.0} FPS", f),
|
||||
f => format!("{:5.0} FPS", f),
|
||||
};
|
||||
|
||||
// Collect timing data for formatting
|
||||
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||
|
||||
// Sort the stats by average duration
|
||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
||||
// Sort the stats by average duration, excluding the Total system
|
||||
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
|
||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||
|
||||
// Add the top 5 most expensive systems
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
|
||||
// Add the top 7 most expensive systems (excluding Total)
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
|
||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
pub mod animated;
|
||||
pub mod blinking;
|
||||
pub mod sprite;
|
||||
pub mod sprites;
|
||||
pub mod text;
|
||||
pub mod ttf;
|
||||
|
||||
@@ -20,7 +20,8 @@ pub struct MapperFrame {
|
||||
pub size: U16Vec2,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
/// A single tile within a sprite atlas, defined by its position and size.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
||||
pub struct AtlasTile {
|
||||
pub pos: U16Vec2,
|
||||
pub size: U16Vec2,
|
||||
@@ -89,9 +90,11 @@ pub struct SpriteAtlas {
|
||||
|
||||
impl SpriteAtlas {
|
||||
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
||||
let tiles = mapper.frames.into_iter().collect();
|
||||
|
||||
Self {
|
||||
texture,
|
||||
tiles: mapper.frames,
|
||||
tiles,
|
||||
default_color: None,
|
||||
last_modulation: None,
|
||||
}
|
||||
@@ -103,11 +106,15 @@ impl SpriteAtlas {
|
||||
/// for the named sprite, or `None` if the sprite name is not found in the
|
||||
/// atlas. The returned tile can be used for immediate rendering or stored
|
||||
/// for repeated use in animations and entity sprites.
|
||||
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
||||
self.tiles.get(name).map(|frame| AtlasTile {
|
||||
pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
|
||||
let frame = self
|
||||
.tiles
|
||||
.get(name)
|
||||
.ok_or_else(|| TextureError::AtlasTileNotFound(name.to_string()))?;
|
||||
Ok(AtlasTile {
|
||||
pos: frame.pos,
|
||||
size: frame.size,
|
||||
color: None,
|
||||
color: self.default_color,
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
104
src/texture/sprites.rs
Normal file
104
src/texture/sprites.rs
Normal file
@@ -0,0 +1,104 @@
|
||||
//! A structured representation of all sprite assets in the game.
|
||||
//!
|
||||
//! This module provides a set of enums to represent every sprite, allowing for
|
||||
//! type-safe access to asset paths and avoiding the use of raw strings.
|
||||
//! The `GameSprite` enum is the main entry point, and its `to_path` method
|
||||
//! generates the correct path for a given sprite in the texture atlas.
|
||||
|
||||
use crate::map::direction::Direction;
|
||||
use crate::systems::components::Ghost;
|
||||
|
||||
/// Represents the different sprites for Pac-Man.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum PacmanSprite {
|
||||
/// A moving Pac-Man sprite for a given direction and animation frame.
|
||||
Moving(Direction, u8),
|
||||
/// The full, closed-mouth Pac-Man sprite.
|
||||
Full,
|
||||
}
|
||||
|
||||
/// Represents the color of a frightened ghost.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum FrightenedColor {
|
||||
Blue,
|
||||
White,
|
||||
}
|
||||
|
||||
/// Represents the different sprites for ghosts.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GhostSprite {
|
||||
/// The normal appearance of a ghost for a given type, direction, and animation frame.
|
||||
Normal(Ghost, Direction, u8),
|
||||
/// The frightened appearance of a ghost, with a specific color and animation frame.
|
||||
Frightened(FrightenedColor, u8),
|
||||
/// The "eyes only" appearance of a ghost after being eaten.
|
||||
Eyes(Direction),
|
||||
}
|
||||
|
||||
/// Represents the different sprites for the maze and collectibles.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum MazeSprite {
|
||||
/// A specific tile of the maze.
|
||||
Tile(u8),
|
||||
/// A standard pellet.
|
||||
Pellet,
|
||||
/// An energizer/power pellet.
|
||||
Energizer,
|
||||
}
|
||||
|
||||
/// A top-level enum that encompasses all game sprites.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum GameSprite {
|
||||
Pacman(PacmanSprite),
|
||||
Ghost(GhostSprite),
|
||||
Maze(MazeSprite),
|
||||
}
|
||||
|
||||
impl GameSprite {
|
||||
/// Generates the asset path for the sprite.
|
||||
///
|
||||
/// This path corresponds to the filename in the texture atlas JSON file.
|
||||
pub fn to_path(self) -> String {
|
||||
match self {
|
||||
GameSprite::Pacman(sprite) => match sprite {
|
||||
PacmanSprite::Moving(dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("pacman/{}_{}.png", dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
PacmanSprite::Full => "pacman/full.png".to_string(),
|
||||
},
|
||||
GameSprite::Ghost(sprite) => match sprite {
|
||||
GhostSprite::Normal(ghost, dir, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
format!("ghost/{}/{}_{}.png", ghost.as_str(), dir.as_ref().to_lowercase(), frame_char)
|
||||
}
|
||||
GhostSprite::Frightened(color, frame) => {
|
||||
let frame_char = match frame {
|
||||
0 => 'a',
|
||||
1 => 'b',
|
||||
_ => panic!("Invalid animation frame"),
|
||||
};
|
||||
let color_str = match color {
|
||||
FrightenedColor::Blue => "blue",
|
||||
FrightenedColor::White => "white",
|
||||
};
|
||||
format!("ghost/frightened/{}_{}.png", color_str, frame_char)
|
||||
}
|
||||
GhostSprite::Eyes(dir) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
|
||||
},
|
||||
GameSprite::Maze(sprite) => match sprite {
|
||||
MazeSprite::Tile(index) => format!("maze/tiles/{}.png", index),
|
||||
MazeSprite::Pellet => "maze/pellet.png".to_string(),
|
||||
MazeSprite::Energizer => "maze/energizer.png".to_string(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,10 +60,7 @@ use sdl2::pixels::Color;
|
||||
use sdl2::render::{Canvas, RenderTarget};
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::{
|
||||
error::{GameError, TextureError},
|
||||
texture::sprite::{AtlasTile, SpriteAtlas},
|
||||
};
|
||||
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
|
||||
|
||||
/// Converts a character to its tile name in the atlas.
|
||||
fn char_to_tile_name(c: char) -> Option<String> {
|
||||
@@ -122,9 +119,7 @@ impl TextTexture {
|
||||
}
|
||||
|
||||
if let Some(tile_name) = char_to_tile_name(c) {
|
||||
let tile = atlas
|
||||
.get_tile(&tile_name)
|
||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
||||
let tile = atlas.get_tile(&tile_name)?;
|
||||
self.char_map.insert(c, tile);
|
||||
Ok(self.char_map.get(&c))
|
||||
} else {
|
||||
|
||||
@@ -40,15 +40,8 @@ fn test_timing_statistics() {
|
||||
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||
}
|
||||
|
||||
{
|
||||
let (total_avg, total_std) = timings.get_total_stats();
|
||||
assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
|
||||
assert_close!(
|
||||
total_std,
|
||||
Duration::from_millis(7),
|
||||
"Total standard deviation timing across all systems"
|
||||
);
|
||||
}
|
||||
// Note: get_total_stats() was removed as we now use the Total system directly
|
||||
// This test now focuses on individual system statistics
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -69,9 +62,9 @@ fn test_default_zero_timing_for_unused_systems() {
|
||||
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||
|
||||
// Verify that all other systems have zero timing
|
||||
// Verify that all other systems have zero timing (excluding Total which is special)
|
||||
for id in SystemId::iter() {
|
||||
if id != SystemId::PlayerControls {
|
||||
if id != SystemId::PlayerControls && id != SystemId::Total {
|
||||
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||
assert_close!(
|
||||
*avg,
|
||||
@@ -108,3 +101,24 @@ fn test_pre_populated_timing_entries() {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_total_system_timing() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// Add some timing data to the Total system
|
||||
timings.add_total_timing(Duration::from_millis(16));
|
||||
timings.add_total_timing(Duration::from_millis(18));
|
||||
timings.add_total_timing(Duration::from_millis(14));
|
||||
|
||||
let stats = timings.get_stats();
|
||||
let (avg, std_dev) = stats.get(&SystemId::Total).unwrap();
|
||||
|
||||
// Should have 16ms average (16+18+14)/3 = 16ms
|
||||
assert_close!(*avg, Duration::from_millis(16), "Total system average timing");
|
||||
// Should have some standard deviation
|
||||
assert!(
|
||||
*std_dev > Duration::ZERO,
|
||||
"Total system should have non-zero std dev with multiple measurements"
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user