mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 03:15:48 -06:00
Compare commits
16 Commits
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208ad3e733 |
40
Cargo.lock
generated
40
Cargo.lock
generated
@@ -722,6 +722,15 @@ dependencies = [
|
|||||||
"portable-atomic",
|
"portable-atomic",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ppv-lite86"
|
||||||
|
version = "0.2.21"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
|
||||||
|
dependencies = [
|
||||||
|
"zerocopy",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "pretty_assertions"
|
name = "pretty_assertions"
|
||||||
version = "1.4.1"
|
version = "1.4.1"
|
||||||
@@ -762,6 +771,17 @@ version = "0.9.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"rand_chacha",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.9.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
"rand_core",
|
"rand_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -1529,3 +1549,23 @@ name = "yansi"
|
|||||||
version = "1.0.1"
|
version = "1.0.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "zerocopy"
|
||||||
|
version = "0.8.26"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||||
|
dependencies = [
|
||||||
|
"zerocopy-derive",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "zerocopy-derive"
|
||||||
|
version = "0.8.26"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|||||||
55
Cargo.toml
55
Cargo.toml
@@ -13,30 +13,51 @@ keywords = ["game", "pacman", "arcade", "sdl2"]
|
|||||||
categories = ["games", "emulators"]
|
categories = ["games", "emulators"]
|
||||||
publish = false
|
publish = false
|
||||||
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
|
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
|
||||||
|
default-run = "pacman"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
bevy_ecs = "0.16.1"
|
||||||
|
glam = "0.30.5"
|
||||||
|
pathfinding = "4.14"
|
||||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
tracing-error = "0.2.0"
|
tracing-error = "0.2.0"
|
||||||
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||||
thiserror = "2.0.16"
|
thiserror = "2.0.16"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
bevy_ecs = "0.16.1"
|
|
||||||
glam = "0.30.5"
|
|
||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
|
||||||
pathfinding = "4.14"
|
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
bitflags = "2.9.4"
|
bitflags = "2.9.4"
|
||||||
micromap = "0.1.0"
|
micromap = "0.1.0"
|
||||||
circular-buffer = "1.1.0"
|
circular-buffer = "1.1.0"
|
||||||
parking_lot = "0.12.3"
|
parking_lot = "0.12.3"
|
||||||
spin_sleep = "1.3.2"
|
|
||||||
strum = "0.27.2"
|
strum = "0.27.2"
|
||||||
strum_macros = "0.27.2"
|
strum_macros = "0.27.2"
|
||||||
phf = { version = "0.13.1", features = ["macros"] }
|
|
||||||
thousands = "0.2.0"
|
thousands = "0.2.0"
|
||||||
num-width = "0.1.0"
|
num-width = "0.1.0"
|
||||||
|
# While not actively used in code, `build.rs` generates code that relies on this. Keep the versions synchronized.
|
||||||
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
|
|
||||||
|
# Windows-specific dependencies
|
||||||
|
[target.'cfg(target_os = "windows")'.dependencies]
|
||||||
|
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
|
||||||
|
windows = { version = "0.61.3", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
|
||||||
|
windows-sys = { version = "0.60.2", features = ["Win32_System_Console"] }
|
||||||
|
|
||||||
|
# Desktop-specific dependencies
|
||||||
|
[target.'cfg(not(target_os = "emscripten"))'.dependencies]
|
||||||
|
# On desktop platforms, build SDL2 with cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"] }
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["thread_rng"] }
|
||||||
|
spin_sleep = "1.3.2"
|
||||||
|
|
||||||
|
# Browser-specific dependencies
|
||||||
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
|
# On Emscripten, we don't use cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
|
||||||
|
# TODO: Document why Emscripten cannot use `os_rng`.
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
|
libc = "0.2.175" # TODO: Describe why this is required.
|
||||||
|
|
||||||
[dev-dependencies]
|
[dev-dependencies]
|
||||||
pretty_assertions = "1.4.1"
|
pretty_assertions = "1.4.1"
|
||||||
@@ -59,32 +80,16 @@ opt-level = 3
|
|||||||
lto = false
|
lto = false
|
||||||
panic = 'unwind'
|
panic = 'unwind'
|
||||||
|
|
||||||
# LTO optimizations, no unwinding on panic, optimize for size
|
# Optimized release profile for size
|
||||||
[profile.release]
|
[profile.release]
|
||||||
|
opt-level = "z"
|
||||||
lto = true
|
lto = true
|
||||||
panic = "abort"
|
panic = "abort"
|
||||||
opt-level = "z"
|
|
||||||
|
|
||||||
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
|
|
||||||
[target.'cfg(target_os = "windows")'.dependencies]
|
|
||||||
windows = { version = "0.61.3", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
|
|
||||||
windows-sys = { version = "0.60.2", features = ["Win32_System_Console"] }
|
|
||||||
|
|
||||||
# On desktop platforms, build SDL2 with cargo-vcpkg
|
|
||||||
[target.'cfg(not(target_os = "emscripten"))'.dependencies.sdl2]
|
|
||||||
version = "0.38"
|
|
||||||
default-features = false
|
|
||||||
features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"]
|
|
||||||
|
|
||||||
# On Emscripten, we don't use cargo-vcpkg
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
|
||||||
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
|
|
||||||
libc = "0.2.175" # TODO: Describe why this is required.
|
|
||||||
|
|
||||||
[package.metadata.vcpkg]
|
[package.metadata.vcpkg]
|
||||||
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||||
git = "https://github.com/microsoft/vcpkg"
|
git = "https://github.com/microsoft/vcpkg"
|
||||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
rev = "2024.05.24" # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||||
|
|
||||||
[package.metadata.vcpkg.target]
|
[package.metadata.vcpkg.target]
|
||||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||||
|
|||||||
4
Justfile
4
Justfile
@@ -38,3 +38,7 @@ coverage:
|
|||||||
samply:
|
samply:
|
||||||
cargo build --profile profile
|
cargo build --profile profile
|
||||||
samply record ./target/profile/pacman{{ binary_extension }}
|
samply record ./target/profile/pacman{{ binary_extension }}
|
||||||
|
|
||||||
|
# Build the project for Emscripten
|
||||||
|
web:
|
||||||
|
bun run web.build.ts; caddy file-server --root dist
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ use crate::error::{GameError, GameResult};
|
|||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
use sdl2::{AudioSubsystem, Sdl};
|
use sdl2::{AudioSubsystem, Sdl};
|
||||||
|
|
||||||
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||||
@@ -89,7 +89,7 @@ impl App {
|
|||||||
let start = Instant::now();
|
let start = Instant::now();
|
||||||
|
|
||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
self.last_tick = Instant::now();
|
self.last_tick = start;
|
||||||
|
|
||||||
let exit = self.game.tick(dt);
|
let exit = self.game.tick(dt);
|
||||||
|
|
||||||
@@ -101,7 +101,7 @@ impl App {
|
|||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
get_platform().sleep(time, self.focused);
|
platform::sleep(time, self.focused);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -44,7 +44,7 @@ impl Asset {
|
|||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::error::AssetError;
|
use crate::error::AssetError;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
|
|
||||||
/// Loads asset bytes using the appropriate platform-specific method.
|
/// Loads asset bytes using the appropriate platform-specific method.
|
||||||
///
|
///
|
||||||
@@ -58,7 +58,7 @@ mod imp {
|
|||||||
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
||||||
/// or `AssetError::Io` for filesystem I/O failures.
|
/// or `AssetError::Io` for filesystem I/O failures.
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
get_platform().get_asset_bytes(asset)
|
platform::get_asset_bytes(asset)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
130
src/bin/aspect_demo.rs
Normal file
130
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
|
||||||
|
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||||
|
// with letterboxing/pillarboxing in a resizable window.
|
||||||
|
//
|
||||||
|
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||||
|
// to preserve the target aspect ratio and adds black bars as needed.
|
||||||
|
// We also clear the full window to black and then clear the logical viewport
|
||||||
|
// to a content color, so bars remain visibly black.
|
||||||
|
|
||||||
|
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||||
|
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
// Initialize SDL2
|
||||||
|
let sdl = sdl2::init()?;
|
||||||
|
let video = sdl.video()?;
|
||||||
|
|
||||||
|
// Create a resizable window
|
||||||
|
let window = video
|
||||||
|
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||||
|
.resizable()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||||
|
// as needed to preserve this aspect ratio when the window is resized.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||||
|
// canvas.set_integer_scale(true)?;
|
||||||
|
|
||||||
|
let mut events = sdl.event_pump()?;
|
||||||
|
|
||||||
|
let mut running = true;
|
||||||
|
let start = Instant::now();
|
||||||
|
let mut last_log = Instant::now();
|
||||||
|
|
||||||
|
while running {
|
||||||
|
for event in events.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
// Periodically log window size and the computed viewport
|
||||||
|
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||||
|
use sdl2::event::WindowEvent;
|
||||||
|
match win_event {
|
||||||
|
WindowEvent::Resized(_, _)
|
||||||
|
| WindowEvent::SizeChanged(_, _)
|
||||||
|
| WindowEvent::Maximized
|
||||||
|
| WindowEvent::Restored => {
|
||||||
|
if last_log.elapsed() > Duration::from_millis(250) {
|
||||||
|
let out_size = canvas.output_size()?;
|
||||||
|
let viewport = canvas.viewport();
|
||||||
|
println!(
|
||||||
|
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||||
|
out_size.0,
|
||||||
|
out_size.1,
|
||||||
|
viewport.x(),
|
||||||
|
viewport.y(),
|
||||||
|
viewport.width(),
|
||||||
|
viewport.height()
|
||||||
|
);
|
||||||
|
last_log = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||||
|
canvas.set_viewport(None);
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||||
|
// ratio. Clearing now only affects the letterboxed content area.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Fill the content area with a background color to differentiate from bars
|
||||||
|
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Draw a simple grid to visualize scaling clearly
|
||||||
|
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||||
|
let step = 20i32;
|
||||||
|
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||||
|
}
|
||||||
|
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a border around the logical content area
|
||||||
|
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||||
|
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||||
|
canvas.draw_rect(border)?;
|
||||||
|
|
||||||
|
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||||
|
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||||
|
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||||
|
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||||
|
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||||
|
canvas.fill_rect(box_rect).ok();
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
91
src/bin/timing_demo.rs
Normal file
91
src/bin/timing_demo.rs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
use circular_buffer::CircularBuffer;
|
||||||
|
use pacman::constants::CANVAS_SIZE;
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
let sdl_context = sdl2::init()?;
|
||||||
|
let video_subsystem = sdl_context.video()?;
|
||||||
|
|
||||||
|
let window = video_subsystem
|
||||||
|
.window("SDL2 Timing Demo", CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.opengl()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().accelerated().build().map_err(|e| e.to_string())?;
|
||||||
|
canvas
|
||||||
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut event_pump = sdl_context.event_pump()?;
|
||||||
|
|
||||||
|
// Store frame timings in milliseconds
|
||||||
|
let mut frame_timings = CircularBuffer::<20_000, f64>::new();
|
||||||
|
let mut last_report_time = Instant::now();
|
||||||
|
let report_interval = Duration::from_millis(500);
|
||||||
|
|
||||||
|
'running: loop {
|
||||||
|
let frame_start_time = Instant::now();
|
||||||
|
|
||||||
|
for event in event_pump.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
break 'running;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear the screen
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
canvas.present();
|
||||||
|
|
||||||
|
// Record timing
|
||||||
|
let frame_duration = frame_start_time.elapsed();
|
||||||
|
frame_timings.push_back(frame_duration.as_secs_f64());
|
||||||
|
|
||||||
|
// Report stats every `report_interval`
|
||||||
|
let elapsed = last_report_time.elapsed();
|
||||||
|
if elapsed >= report_interval {
|
||||||
|
if !frame_timings.is_empty() {
|
||||||
|
let count = frame_timings.len() as f64;
|
||||||
|
let sum: f64 = frame_timings.iter().sum();
|
||||||
|
let mean = sum / count;
|
||||||
|
|
||||||
|
let variance = frame_timings
|
||||||
|
.iter()
|
||||||
|
.map(|value| {
|
||||||
|
let diff = mean - value;
|
||||||
|
diff * diff
|
||||||
|
})
|
||||||
|
.sum::<f64>()
|
||||||
|
/ count;
|
||||||
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
|
println!(
|
||||||
|
"Rendered {count} frames at {fps:.1} fps (last {elapsed:.2?}): mean={mean:.3?}, std_dev={std_dev:.3?}",
|
||||||
|
count = frame_timings.len(),
|
||||||
|
fps = count / elapsed.as_secs_f64(),
|
||||||
|
elapsed = elapsed,
|
||||||
|
mean = Duration::from_secs_f64(mean),
|
||||||
|
std_dev = Duration::from_secs_f64(std_dev),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset for next interval
|
||||||
|
frame_timings.clear();
|
||||||
|
last_report_time = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -8,8 +8,8 @@ use glam::UVec2;
|
|||||||
///
|
///
|
||||||
/// Calculated as 1/60th of a second (≈16.67ms).
|
/// Calculated as 1/60th of a second (≈16.67ms).
|
||||||
///
|
///
|
||||||
/// Written out explicitly to satisfy const-eval constraints.
|
/// Uses integer arithmetic to avoid floating-point precision loss.
|
||||||
pub const LOOP_TIME: Duration = Duration::from_nanos((1_000_000_000.0 / 60.0) as u64);
|
pub const LOOP_TIME: Duration = Duration::from_nanos(1_000_000_000 / 60);
|
||||||
|
|
||||||
/// The size of each cell, in pixels.
|
/// The size of each cell, in pixels.
|
||||||
pub const CELL_SIZE: u32 = 8;
|
pub const CELL_SIZE: u32 = 8;
|
||||||
|
|||||||
60
src/game.rs
60
src/game.rs
@@ -13,15 +13,18 @@ use crate::systems::blinking::Blinking;
|
|||||||
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
||||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
use crate::systems::profiling::SystemId;
|
use crate::systems::profiling::SystemId;
|
||||||
|
use crate::systems::render::touch_ui_render_system;
|
||||||
use crate::systems::render::RenderDirty;
|
use crate::systems::render::RenderDirty;
|
||||||
use crate::systems::{self, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId};
|
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
audio_system, blinking_system, collision_system, debug_render_system, directional_render_system, dirty_render_system,
|
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
||||||
eaten_ghost_system, ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile,
|
};
|
||||||
render_system, AudioEvent, AudioResource, AudioState, BackbufferResource, Collider, DebugFontResource, DebugState,
|
use crate::systems::{
|
||||||
DebugTextureResource, DeltaTime, DirectionalAnimation, EntityType, Frozen, Ghost, GhostAnimations, GhostBundle,
|
audio_system, blinking_system, collision_system, directional_render_system, dirty_render_system, eaten_ghost_system,
|
||||||
GhostCollider, GlobalState, ItemBundle, ItemCollider, MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled,
|
ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile, AudioEvent,
|
||||||
Renderable, ScoreResource, StartupSequence, SystemTimings,
|
AudioResource, AudioState, BackbufferResource, Collider, DebugState, DebugTextureResource, DeltaTime, DirectionalAnimation,
|
||||||
|
EntityType, Frozen, Ghost, GhostAnimations, GhostBundle, GhostCollider, GlobalState, ItemBundle, ItemCollider,
|
||||||
|
MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, Renderable, ScoreResource, StartupSequence,
|
||||||
|
SystemTimings,
|
||||||
};
|
};
|
||||||
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||||
use crate::texture::sprite::AtlasTile;
|
use crate::texture::sprite::AtlasTile;
|
||||||
@@ -29,8 +32,9 @@ use bevy_ecs::event::EventRegistry;
|
|||||||
use bevy_ecs::observer::Trigger;
|
use bevy_ecs::observer::Trigger;
|
||||||
use bevy_ecs::schedule::common_conditions::resource_changed;
|
use bevy_ecs::schedule::common_conditions::resource_changed;
|
||||||
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
||||||
use bevy_ecs::system::ResMut;
|
use bevy_ecs::system::{Local, ResMut};
|
||||||
use bevy_ecs::world::World;
|
use bevy_ecs::world::World;
|
||||||
|
use glam::UVec2;
|
||||||
use sdl2::event::EventType;
|
use sdl2::event::EventType;
|
||||||
use sdl2::image::LoadTexture;
|
use sdl2::image::LoadTexture;
|
||||||
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||||
@@ -42,6 +46,7 @@ use crate::{
|
|||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
events::GameCommand,
|
events::GameCommand,
|
||||||
map::render::MapRenderer,
|
map::render::MapRenderer,
|
||||||
|
systems::debug::{BatchedLinesResource, TtfAtlasResource},
|
||||||
systems::input::{Bindings, CursorPosition},
|
systems::input::{Bindings, CursorPosition},
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||||
};
|
};
|
||||||
@@ -104,9 +109,9 @@ impl Game {
|
|||||||
EventType::ControllerTouchpadDown,
|
EventType::ControllerTouchpadDown,
|
||||||
EventType::ControllerTouchpadMotion,
|
EventType::ControllerTouchpadMotion,
|
||||||
EventType::ControllerTouchpadUp,
|
EventType::ControllerTouchpadUp,
|
||||||
EventType::FingerDown,
|
// EventType::FingerDown, // Enable for touch controls
|
||||||
EventType::FingerUp,
|
// EventType::FingerUp, // Enable for touch controls
|
||||||
EventType::FingerMotion,
|
// EventType::FingerMotion, // Enable for touch controls
|
||||||
EventType::DollarGesture,
|
EventType::DollarGesture,
|
||||||
EventType::DollarRecord,
|
EventType::DollarRecord,
|
||||||
EventType::MultiGesture,
|
EventType::MultiGesture,
|
||||||
@@ -125,10 +130,9 @@ impl Game {
|
|||||||
EventType::Display,
|
EventType::Display,
|
||||||
EventType::Window,
|
EventType::Window,
|
||||||
EventType::MouseWheel,
|
EventType::MouseWheel,
|
||||||
EventType::MouseMotion,
|
// EventType::MouseMotion,
|
||||||
EventType::MouseButtonDown,
|
// EventType::MouseButtonDown, // Enable for desktop touch testing
|
||||||
EventType::MouseButtonUp,
|
// EventType::MouseButtonUp, // Enable for desktop touch testing
|
||||||
EventType::MouseButtonDown,
|
|
||||||
EventType::AppDidEnterBackground,
|
EventType::AppDidEnterBackground,
|
||||||
EventType::AppWillEnterForeground,
|
EventType::AppWillEnterForeground,
|
||||||
EventType::AppWillEnterBackground,
|
EventType::AppWillEnterBackground,
|
||||||
@@ -155,19 +159,24 @@ impl Game {
|
|||||||
// Create debug texture at output resolution for crisp debug rendering
|
// Create debug texture at output resolution for crisp debug rendering
|
||||||
let output_size = canvas.output_size().unwrap();
|
let output_size = canvas.output_size().unwrap();
|
||||||
let mut debug_texture = texture_creator
|
let mut debug_texture = texture_creator
|
||||||
.create_texture_target(None, output_size.0, output_size.1)
|
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.0, output_size.1)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
||||||
debug_texture.set_blend_mode(BlendMode::Blend);
|
debug_texture.set_blend_mode(BlendMode::Blend);
|
||||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
|
// Create debug text atlas for efficient debug rendering
|
||||||
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
||||||
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||||
let debug_font = ttf_context
|
let debug_font = ttf_context
|
||||||
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(&texture_creator, &debug_font)?;
|
||||||
|
// Populate the atlas with actual character data
|
||||||
|
ttf_atlas.populate_atlas(&mut canvas, &texture_creator, &debug_font)?;
|
||||||
|
|
||||||
// Initialize audio system
|
// Initialize audio system
|
||||||
let audio = crate::audio::Audio::new();
|
let audio = crate::audio::Audio::new();
|
||||||
|
|
||||||
@@ -293,6 +302,10 @@ impl Game {
|
|||||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||||
|
|
||||||
|
let scale =
|
||||||
|
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||||
|
|
||||||
|
world.insert_resource(BatchedLinesResource::new(&map, scale));
|
||||||
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
||||||
world.insert_resource(map);
|
world.insert_resource(map);
|
||||||
world.insert_resource(GlobalState { exit: false });
|
world.insert_resource(GlobalState { exit: false });
|
||||||
@@ -304,6 +317,7 @@ impl Game {
|
|||||||
world.insert_resource(DebugState::default());
|
world.insert_resource(DebugState::default());
|
||||||
world.insert_resource(AudioState::default());
|
world.insert_resource(AudioState::default());
|
||||||
world.insert_resource(CursorPosition::default());
|
world.insert_resource(CursorPosition::default());
|
||||||
|
world.insert_resource(systems::input::TouchState::default());
|
||||||
world.insert_resource(StartupSequence::new(
|
world.insert_resource(StartupSequence::new(
|
||||||
constants::startup::STARTUP_FRAMES,
|
constants::startup::STARTUP_FRAMES,
|
||||||
constants::startup::STARTUP_TICKS_PER_FRAME,
|
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||||
@@ -315,7 +329,7 @@ impl Game {
|
|||||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||||
world.insert_non_send_resource(DebugFontResource(debug_font));
|
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||||
world.insert_non_send_resource(AudioResource(audio));
|
world.insert_non_send_resource(AudioResource(audio));
|
||||||
|
|
||||||
world.add_observer(
|
world.add_observer(
|
||||||
@@ -341,9 +355,7 @@ impl Game {
|
|||||||
let directional_render_system = profile(SystemId::DirectionalRender, directional_render_system);
|
let directional_render_system = profile(SystemId::DirectionalRender, directional_render_system);
|
||||||
let linear_render_system = profile(SystemId::LinearRender, linear_render_system);
|
let linear_render_system = profile(SystemId::LinearRender, linear_render_system);
|
||||||
let dirty_render_system = profile(SystemId::DirtyRender, dirty_render_system);
|
let dirty_render_system = profile(SystemId::DirtyRender, dirty_render_system);
|
||||||
let render_system = profile(SystemId::Render, render_system);
|
|
||||||
let hud_render_system = profile(SystemId::HudRender, hud_render_system);
|
let hud_render_system = profile(SystemId::HudRender, hud_render_system);
|
||||||
let debug_render_system = profile(SystemId::DebugRender, debug_render_system);
|
|
||||||
let present_system = profile(SystemId::Present, present_system);
|
let present_system = profile(SystemId::Present, present_system);
|
||||||
let unified_ghost_state_system = profile(SystemId::GhostStateAnimation, ghost_state_system);
|
let unified_ghost_state_system = profile(SystemId::GhostStateAnimation, ghost_state_system);
|
||||||
|
|
||||||
@@ -354,7 +366,11 @@ impl Game {
|
|||||||
schedule.add_systems((
|
schedule.add_systems((
|
||||||
forced_dirty_system.run_if(resource_changed::<ScoreResource>.or(resource_changed::<StartupSequence>)),
|
forced_dirty_system.run_if(resource_changed::<ScoreResource>.or(resource_changed::<StartupSequence>)),
|
||||||
(
|
(
|
||||||
input_system,
|
input_system.run_if(|mut local: Local<u8>| {
|
||||||
|
*local = local.wrapping_add(1u8);
|
||||||
|
// run every nth frame
|
||||||
|
*local % 2 == 0
|
||||||
|
}),
|
||||||
player_control_system,
|
player_control_system,
|
||||||
player_movement_system,
|
player_movement_system,
|
||||||
startup_stage_system,
|
startup_stage_system,
|
||||||
@@ -371,9 +387,9 @@ impl Game {
|
|||||||
directional_render_system,
|
directional_render_system,
|
||||||
linear_render_system,
|
linear_render_system,
|
||||||
dirty_render_system,
|
dirty_render_system,
|
||||||
render_system,
|
combined_render_system,
|
||||||
hud_render_system,
|
hud_render_system,
|
||||||
debug_render_system,
|
touch_ui_render_system,
|
||||||
present_system,
|
present_system,
|
||||||
)
|
)
|
||||||
.chain(),
|
.chain(),
|
||||||
|
|||||||
@@ -22,13 +22,12 @@ mod texture;
|
|||||||
/// This function initializes SDL, the window, the game state, and then enters
|
/// This function initializes SDL, the window, the game state, and then enters
|
||||||
/// the main game loop.
|
/// the main game loop.
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
let platform = platform::get_platform();
|
if platform::requires_console() {
|
||||||
if platform.requires_console() {
|
|
||||||
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||||
let switchable_writer = platform::tracing_buffer::setup_switchable_subscriber();
|
let switchable_writer = platform::tracing_buffer::setup_switchable_subscriber();
|
||||||
|
|
||||||
// Initialize platform-specific console
|
// Initialize platform-specific console
|
||||||
platform.init_console().expect("Could not initialize console");
|
platform::init_console().expect("Could not initialize console");
|
||||||
|
|
||||||
// Now that console is initialized, flush buffered logs and switch to direct output
|
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||||
debug!("Switching to direct logging mode and flushing buffer...");
|
debug!("Switching to direct logging mode and flushing buffer...");
|
||||||
|
|||||||
@@ -3,171 +3,167 @@
|
|||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
use crate::platform::CommonPlatform;
|
|
||||||
|
|
||||||
/// Desktop platform implementation.
|
/// Desktop platform implementation.
|
||||||
pub struct Platform;
|
pub fn sleep(duration: Duration, focused: bool) {
|
||||||
|
if focused {
|
||||||
|
spin_sleep::sleep(duration);
|
||||||
|
} else {
|
||||||
|
std::thread::sleep(duration);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl CommonPlatform for Platform {
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
fn sleep(&self, duration: Duration, focused: bool) {
|
#[cfg(windows)]
|
||||||
if focused {
|
{
|
||||||
spin_sleep::sleep(duration);
|
use tracing::{debug, info};
|
||||||
|
use windows::Win32::System::Console::GetConsoleWindow;
|
||||||
|
|
||||||
|
// Check if we already have a console window
|
||||||
|
if unsafe { !GetConsoleWindow().0.is_null() } {
|
||||||
|
debug!("Already have a console window");
|
||||||
|
return Ok(());
|
||||||
} else {
|
} else {
|
||||||
std::thread::sleep(duration);
|
debug!("No existing console window found");
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(file_type) = is_output_setup()? {
|
||||||
|
debug!(r#type = file_type, "Existing output detected");
|
||||||
|
} else {
|
||||||
|
debug!("No existing output detected");
|
||||||
|
|
||||||
|
// Try to attach to parent console for direct cargo run
|
||||||
|
attach_to_parent_console()?;
|
||||||
|
info!("Successfully attached to parent console");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_time(&self) -> f64 {
|
Ok(())
|
||||||
std::time::Instant::now().elapsed().as_secs_f64()
|
}
|
||||||
}
|
|
||||||
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError> {
|
pub fn requires_console() -> bool {
|
||||||
#[cfg(windows)]
|
cfg!(windows)
|
||||||
{
|
}
|
||||||
use tracing::{debug, info};
|
|
||||||
use windows::Win32::System::Console::GetConsoleWindow;
|
|
||||||
|
|
||||||
// Check if we already have a console window
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
if unsafe { !GetConsoleWindow().0.is_null() } {
|
match asset {
|
||||||
debug!("Already have a console window");
|
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||||
return Ok(());
|
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
||||||
} else {
|
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
||||||
debug!("No existing console window found");
|
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
||||||
}
|
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||||
|
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
||||||
if let Some(file_type) = Self::is_output_setup()? {
|
|
||||||
debug!(r#type = file_type, "Existing output detected");
|
|
||||||
} else {
|
|
||||||
debug!("No existing output detected");
|
|
||||||
|
|
||||||
// Try to attach to parent console for direct cargo run
|
|
||||||
Self::attach_to_parent_console()?;
|
|
||||||
info!("Successfully attached to parent console");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn requires_console(&self) -> bool {
|
|
||||||
cfg!(windows)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
|
||||||
None // Desktop doesn't need this
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
|
||||||
match asset {
|
|
||||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
|
||||||
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
|
||||||
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
|
||||||
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
|
||||||
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
|
||||||
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn rng() -> ThreadRng {
|
||||||
|
rand::rng()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Internal functions */
|
||||||
|
|
||||||
|
/// Check if the output stream has been setup by a parent process
|
||||||
|
/// Windows-only
|
||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
impl Platform {
|
fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
|
||||||
/// Check if the output stream has been setup by a parent process
|
use tracing::{debug, warn};
|
||||||
fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
|
|
||||||
use tracing::{debug, warn};
|
|
||||||
|
|
||||||
use windows::Win32::Storage::FileSystem::{
|
use windows::Win32::Storage::FileSystem::{
|
||||||
GetFileType, FILE_TYPE_CHAR, FILE_TYPE_DISK, FILE_TYPE_PIPE, FILE_TYPE_REMOTE, FILE_TYPE_UNKNOWN,
|
GetFileType, FILE_TYPE_CHAR, FILE_TYPE_DISK, FILE_TYPE_PIPE, FILE_TYPE_REMOTE, FILE_TYPE_UNKNOWN,
|
||||||
};
|
};
|
||||||
|
|
||||||
use windows_sys::Win32::{
|
use windows_sys::Win32::{
|
||||||
Foundation::INVALID_HANDLE_VALUE,
|
Foundation::INVALID_HANDLE_VALUE,
|
||||||
System::Console::{GetStdHandle, STD_OUTPUT_HANDLE},
|
System::Console::{GetStdHandle, STD_OUTPUT_HANDLE},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Get the process's standard output handle, check if it's invalid
|
// Get the process's standard output handle, check if it's invalid
|
||||||
let handle = match unsafe { GetStdHandle(STD_OUTPUT_HANDLE) } {
|
let handle = match unsafe { GetStdHandle(STD_OUTPUT_HANDLE) } {
|
||||||
INVALID_HANDLE_VALUE => {
|
INVALID_HANDLE_VALUE => {
|
||||||
return Err(PlatformError::ConsoleInit("Invalid handle".to_string()));
|
return Err(PlatformError::ConsoleInit("Invalid handle".to_string()));
|
||||||
}
|
|
||||||
handle => handle,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Identify the file type of the handle and whether it's 'well known' (i.e. we trust it to be a reasonable output destination)
|
|
||||||
let (well_known, file_type) = match unsafe {
|
|
||||||
use windows::Win32::Foundation::HANDLE;
|
|
||||||
GetFileType(HANDLE(handle))
|
|
||||||
} {
|
|
||||||
FILE_TYPE_PIPE => (true, "pipe"),
|
|
||||||
FILE_TYPE_CHAR => (true, "char"),
|
|
||||||
FILE_TYPE_DISK => (true, "disk"),
|
|
||||||
FILE_TYPE_UNKNOWN => (false, "unknown"),
|
|
||||||
FILE_TYPE_REMOTE => (false, "remote"),
|
|
||||||
unexpected => {
|
|
||||||
warn!("Unexpected file type: {unexpected:?}");
|
|
||||||
(false, "unknown")
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
debug!("File type: {file_type:?}, well known: {well_known}");
|
|
||||||
|
|
||||||
// If it's anything recognizable and valid, assume that a parent process has setup an output stream
|
|
||||||
Ok(well_known.then_some(file_type))
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Try to attach to parent console
|
|
||||||
fn attach_to_parent_console() -> Result<(), PlatformError> {
|
|
||||||
use windows::{
|
|
||||||
core::PCSTR,
|
|
||||||
Win32::{
|
|
||||||
Foundation::{GENERIC_READ, GENERIC_WRITE},
|
|
||||||
Storage::FileSystem::{CreateFileA, FILE_FLAGS_AND_ATTRIBUTES, FILE_SHARE_READ, FILE_SHARE_WRITE, OPEN_EXISTING},
|
|
||||||
System::Console::{
|
|
||||||
AttachConsole, FreeConsole, SetStdHandle, ATTACH_PARENT_PROCESS, STD_ERROR_HANDLE, STD_OUTPUT_HANDLE,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
// Attach the process to the parent's console
|
|
||||||
unsafe { AttachConsole(ATTACH_PARENT_PROCESS) }
|
|
||||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to attach to parent console: {:?}", e)))?;
|
|
||||||
|
|
||||||
let handle = unsafe {
|
|
||||||
let pcstr = PCSTR::from_raw(c"CONOUT$".as_ptr() as *const u8);
|
|
||||||
CreateFileA::<PCSTR>(
|
|
||||||
pcstr,
|
|
||||||
(GENERIC_READ | GENERIC_WRITE).0,
|
|
||||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
|
||||||
None,
|
|
||||||
OPEN_EXISTING,
|
|
||||||
FILE_FLAGS_AND_ATTRIBUTES(0),
|
|
||||||
None,
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to create console handle: {:?}", e)))?;
|
handle => handle,
|
||||||
|
};
|
||||||
|
|
||||||
// Set the console's output and then error handles
|
// Identify the file type of the handle and whether it's 'well known' (i.e. we trust it to be a reasonable output destination)
|
||||||
if let Some(handle_error) = unsafe { SetStdHandle(STD_OUTPUT_HANDLE, handle) }
|
let (well_known, file_type) = match unsafe {
|
||||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console output handle: {:?}", e)))
|
use windows::Win32::Foundation::HANDLE;
|
||||||
.and_then(|_| {
|
GetFileType(HANDLE(handle))
|
||||||
unsafe { SetStdHandle(STD_ERROR_HANDLE, handle) }
|
} {
|
||||||
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console error handle: {:?}", e)))
|
FILE_TYPE_PIPE => (true, "pipe"),
|
||||||
})
|
FILE_TYPE_CHAR => (true, "char"),
|
||||||
.err()
|
FILE_TYPE_DISK => (true, "disk"),
|
||||||
{
|
FILE_TYPE_UNKNOWN => (false, "unknown"),
|
||||||
// If either set handle call fails, free the console
|
FILE_TYPE_REMOTE => (false, "remote"),
|
||||||
unsafe { FreeConsole() }
|
unexpected => {
|
||||||
// Free the console if the SetStdHandle calls fail
|
warn!("Unexpected file type: {unexpected:?}");
|
||||||
.map_err(|free_error| {
|
(false, "unknown")
|
||||||
PlatformError::ConsoleInit(format!(
|
|
||||||
"Failed to free console after SetStdHandle failed: {free_error:?} ({handle_error:?})"
|
|
||||||
))
|
|
||||||
})
|
|
||||||
// And then return the original error if the FreeConsole call succeeds
|
|
||||||
.and(Err(handle_error))?;
|
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
Ok(())
|
debug!("File type: {file_type:?}, well known: {well_known}");
|
||||||
}
|
|
||||||
|
// If it's anything recognizable and valid, assume that a parent process has setup an output stream
|
||||||
|
Ok(well_known.then_some(file_type))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Try to attach to parent console
|
||||||
|
/// Windows-only
|
||||||
|
#[cfg(windows)]
|
||||||
|
fn attach_to_parent_console() -> Result<(), PlatformError> {
|
||||||
|
use windows::{
|
||||||
|
core::PCSTR,
|
||||||
|
Win32::{
|
||||||
|
Foundation::{GENERIC_READ, GENERIC_WRITE},
|
||||||
|
Storage::FileSystem::{CreateFileA, FILE_FLAGS_AND_ATTRIBUTES, FILE_SHARE_READ, FILE_SHARE_WRITE, OPEN_EXISTING},
|
||||||
|
System::Console::{
|
||||||
|
AttachConsole, FreeConsole, SetStdHandle, ATTACH_PARENT_PROCESS, STD_ERROR_HANDLE, STD_OUTPUT_HANDLE,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
// Attach the process to the parent's console
|
||||||
|
unsafe { AttachConsole(ATTACH_PARENT_PROCESS) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to attach to parent console: {:?}", e)))?;
|
||||||
|
|
||||||
|
let handle = unsafe {
|
||||||
|
let pcstr = PCSTR::from_raw(c"CONOUT$".as_ptr() as *const u8);
|
||||||
|
CreateFileA::<PCSTR>(
|
||||||
|
pcstr,
|
||||||
|
(GENERIC_READ | GENERIC_WRITE).0,
|
||||||
|
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||||
|
None,
|
||||||
|
OPEN_EXISTING,
|
||||||
|
FILE_FLAGS_AND_ATTRIBUTES(0),
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to create console handle: {:?}", e)))?;
|
||||||
|
|
||||||
|
// Set the console's output and then error handles
|
||||||
|
if let Some(handle_error) = unsafe { SetStdHandle(STD_OUTPUT_HANDLE, handle) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console output handle: {:?}", e)))
|
||||||
|
.and_then(|_| {
|
||||||
|
unsafe { SetStdHandle(STD_ERROR_HANDLE, handle) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console error handle: {:?}", e)))
|
||||||
|
})
|
||||||
|
.err()
|
||||||
|
{
|
||||||
|
// If either set handle call fails, free the console
|
||||||
|
unsafe { FreeConsole() }
|
||||||
|
// Free the console if the SetStdHandle calls fail
|
||||||
|
.map_err(|free_error| {
|
||||||
|
PlatformError::ConsoleInit(format!(
|
||||||
|
"Failed to free console after SetStdHandle failed: {free_error:?} ({handle_error:?})"
|
||||||
|
))
|
||||||
|
})
|
||||||
|
// And then return the original error if the FreeConsole call succeeds
|
||||||
|
.and(Err(handle_error))?;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,62 +5,61 @@ use std::time::Duration;
|
|||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
use crate::platform::CommonPlatform;
|
use rand::{rngs::SmallRng, SeedableRng};
|
||||||
|
|
||||||
/// Emscripten platform implementation.
|
|
||||||
pub struct Platform;
|
|
||||||
|
|
||||||
impl CommonPlatform for Platform {
|
|
||||||
fn sleep(&self, duration: Duration, _focused: bool) {
|
|
||||||
unsafe {
|
|
||||||
emscripten_sleep(duration.as_millis() as u32);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_time(&self) -> f64 {
|
|
||||||
unsafe { emscripten_get_now() }
|
|
||||||
}
|
|
||||||
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError> {
|
|
||||||
Ok(()) // No-op for Emscripten
|
|
||||||
}
|
|
||||||
|
|
||||||
fn requires_console(&self) -> bool {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
|
||||||
Some(unsafe { get_canvas_size() })
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
|
||||||
use sdl2::rwops::RWops;
|
|
||||||
use std::io::Read;
|
|
||||||
|
|
||||||
let path = format!("assets/game/{}", asset.path());
|
|
||||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
|
||||||
|
|
||||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
|
||||||
|
|
||||||
let mut buf = vec![0u8; len];
|
|
||||||
rwops
|
|
||||||
.read_exact(&mut buf)
|
|
||||||
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
|
||||||
|
|
||||||
Ok(Cow::Owned(buf))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Emscripten FFI functions
|
// Emscripten FFI functions
|
||||||
|
#[allow(dead_code)]
|
||||||
extern "C" {
|
extern "C" {
|
||||||
fn emscripten_get_now() -> f64;
|
fn emscripten_get_now() -> f64;
|
||||||
fn emscripten_sleep(ms: u32);
|
fn emscripten_sleep(ms: u32);
|
||||||
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsafe fn get_canvas_size() -> (u32, u32) {
|
pub fn sleep(duration: Duration, _focused: bool) {
|
||||||
|
unsafe {
|
||||||
|
emscripten_sleep(duration.as_millis() as u32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
|
Ok(()) // No-op for Emscripten
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn requires_console() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn get_canvas_size() -> Option<(u32, u32)> {
|
||||||
let mut width = 0.0;
|
let mut width = 0.0;
|
||||||
let mut height = 0.0;
|
let mut height = 0.0;
|
||||||
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
|
||||||
(width as u32, height as u32)
|
unsafe {
|
||||||
|
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
||||||
|
if width == 0.0 || height == 0.0 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Some((width as u32, height as u32))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
use sdl2::rwops::RWops;
|
||||||
|
use std::io::Read;
|
||||||
|
|
||||||
|
let path = format!("assets/game/{}", asset.path());
|
||||||
|
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
|
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
|
let mut buf = vec![0u8; len];
|
||||||
|
rwops
|
||||||
|
.read_exact(&mut buf)
|
||||||
|
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
||||||
|
|
||||||
|
Ok(Cow::Owned(buf))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rng() -> SmallRng {
|
||||||
|
SmallRng::from_os_rng()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,52 +1,13 @@
|
|||||||
//! Platform abstraction layer for cross-platform functionality.
|
//! Platform abstraction layer for cross-platform functionality.
|
||||||
|
|
||||||
use crate::asset::Asset;
|
|
||||||
use crate::error::{AssetError, PlatformError};
|
|
||||||
use std::borrow::Cow;
|
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
|
||||||
mod desktop;
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
mod emscripten;
|
|
||||||
|
|
||||||
pub mod buffered_writer;
|
pub mod buffered_writer;
|
||||||
pub mod tracing_buffer;
|
pub mod tracing_buffer;
|
||||||
|
|
||||||
/// Cross-platform abstraction layer providing unified APIs for platform-specific operations.
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
pub trait CommonPlatform {
|
mod desktop;
|
||||||
/// Platform-specific sleep function (required due to Emscripten's non-standard sleep requirements).
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
///
|
pub use desktop::*;
|
||||||
/// Provides access to current window focus state, useful for changing sleep algorithm conditionally.
|
|
||||||
fn sleep(&self, duration: Duration, focused: bool);
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[cfg(target_os = "emscripten")]
|
||||||
fn get_time(&self) -> f64;
|
pub use emscripten::*;
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
/// Configures platform-specific console and debugging output capabilities.
|
mod emscripten;
|
||||||
fn init_console(&self) -> Result<(), PlatformError>;
|
|
||||||
|
|
||||||
/// Retrieves the actual display canvas dimensions.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)>;
|
|
||||||
|
|
||||||
/// Loads raw asset data using the appropriate platform-specific method.
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
|
|
||||||
|
|
||||||
/// Whether the platform requires a console to be initialized.
|
|
||||||
fn requires_console(&self) -> bool;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the appropriate platform implementation based on compile-time target.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn get_platform() -> &'static dyn CommonPlatform {
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
|
||||||
{
|
|
||||||
&desktop::Platform
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
{
|
|
||||||
&emscripten::Platform
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,17 +1,20 @@
|
|||||||
//! Debug rendering system
|
//! Debug rendering system
|
||||||
use std::cmp::Ordering;
|
use std::cmp::Ordering;
|
||||||
|
|
||||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
use crate::constants::{BOARD_PIXEL_OFFSET, CANVAS_SIZE};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||||
|
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||||
use bevy_ecs::resource::Resource;
|
use bevy_ecs::resource::Resource;
|
||||||
use bevy_ecs::system::{NonSendMut, Query, Res};
|
use bevy_ecs::system::{Query, Res};
|
||||||
use glam::{IVec2, UVec2, Vec2};
|
use glam::{IVec2, UVec2, Vec2};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{Canvas, Texture, TextureCreator};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::ttf::Font;
|
use sdl2::video::Window;
|
||||||
use sdl2::video::{Window, WindowContext};
|
use smallvec::SmallVec;
|
||||||
|
use std::collections::{HashMap, HashSet};
|
||||||
|
use tracing::warn;
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||||
pub struct DebugState {
|
pub struct DebugState {
|
||||||
@@ -25,31 +28,143 @@ fn f32_to_u8(value: f32) -> u8 {
|
|||||||
/// Resource to hold the debug texture for persistent rendering
|
/// Resource to hold the debug texture for persistent rendering
|
||||||
pub struct DebugTextureResource(pub Texture);
|
pub struct DebugTextureResource(pub Texture);
|
||||||
|
|
||||||
/// Resource to hold the debug font
|
/// Resource to hold the TTF text atlas
|
||||||
pub struct DebugFontResource(pub Font<'static, 'static>);
|
pub struct TtfAtlasResource(pub TtfAtlas);
|
||||||
|
|
||||||
|
/// Resource to hold pre-computed batched line segments
|
||||||
|
#[derive(Resource, Default, Debug, Clone)]
|
||||||
|
pub struct BatchedLinesResource {
|
||||||
|
horizontal_lines: Vec<(i32, i32, i32)>, // (y, x_start, x_end)
|
||||||
|
vertical_lines: Vec<(i32, i32, i32)>, // (x, y_start, y_end)
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BatchedLinesResource {
|
||||||
|
/// Computes and caches batched line segments for the map graph
|
||||||
|
pub fn new(map: &Map, scale: f32) -> Self {
|
||||||
|
let mut horizontal_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||||
|
let mut vertical_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||||
|
let mut processed_edges: HashSet<(u16, u16)> = HashSet::new();
|
||||||
|
|
||||||
|
// Process all edges and group them by axis
|
||||||
|
for (start_node_id, edge) in map.graph.edges() {
|
||||||
|
// Acquire a stable key for the edge (from < to)
|
||||||
|
let edge_key = (start_node_id.min(edge.target), start_node_id.max(edge.target));
|
||||||
|
|
||||||
|
// Skip if we've already processed this edge in the reverse direction
|
||||||
|
if processed_edges.contains(&edge_key) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
processed_edges.insert(edge_key);
|
||||||
|
|
||||||
|
let start_pos = map.graph.get_node(start_node_id).unwrap().position;
|
||||||
|
let end_pos = map.graph.get_node(edge.target).unwrap().position;
|
||||||
|
|
||||||
|
let start = transform_position_with_offset(start_pos, scale);
|
||||||
|
let end = transform_position_with_offset(end_pos, scale);
|
||||||
|
|
||||||
|
// Determine if this is a horizontal or vertical line
|
||||||
|
if (start.y - end.y).abs() < 2 {
|
||||||
|
// Horizontal line (allowing for slight vertical variance)
|
||||||
|
let y = start.y;
|
||||||
|
let x_min = start.x.min(end.x);
|
||||||
|
let x_max = start.x.max(end.x);
|
||||||
|
horizontal_segments.entry(y).or_default().push((x_min, x_max));
|
||||||
|
} else if (start.x - end.x).abs() < 2 {
|
||||||
|
// Vertical line (allowing for slight horizontal variance)
|
||||||
|
let x = start.x;
|
||||||
|
let y_min = start.y.min(end.y);
|
||||||
|
let y_max = start.y.max(end.y);
|
||||||
|
vertical_segments.entry(x).or_default().push((y_min, y_max));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Merges overlapping or adjacent segments into continuous lines
|
||||||
|
fn merge_segments(segments: Vec<(i32, i32)>) -> Vec<(i32, i32)> {
|
||||||
|
if segments.is_empty() {
|
||||||
|
return Vec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut merged = Vec::new();
|
||||||
|
let mut current_start = segments[0].0;
|
||||||
|
let mut current_end = segments[0].1;
|
||||||
|
|
||||||
|
for &(start, end) in segments.iter().skip(1) {
|
||||||
|
if start <= current_end + 1 {
|
||||||
|
// Adjacent or overlapping
|
||||||
|
current_end = current_end.max(end);
|
||||||
|
} else {
|
||||||
|
merged.push((current_start, current_end));
|
||||||
|
current_start = start;
|
||||||
|
current_end = end;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
merged.push((current_start, current_end));
|
||||||
|
merged
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert to flat vectors for fast iteration during rendering
|
||||||
|
let horizontal_lines = horizontal_segments
|
||||||
|
.into_iter()
|
||||||
|
.flat_map(|(y, mut segments)| {
|
||||||
|
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||||
|
let merged = merge_segments(segments);
|
||||||
|
merged.into_iter().map(move |(x_start, x_end)| (y, x_start, x_end))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let vertical_lines = vertical_segments
|
||||||
|
.into_iter()
|
||||||
|
.flat_map(|(x, mut segments)| {
|
||||||
|
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||||
|
let merged = merge_segments(segments);
|
||||||
|
merged.into_iter().map(move |(y_start, y_end)| (x, y_start, y_end))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
Self {
|
||||||
|
horizontal_lines,
|
||||||
|
vertical_lines,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
// Render horizontal lines
|
||||||
|
for &(y, x_start, x_end) in &self.horizontal_lines {
|
||||||
|
let points = [Point::new(x_start, y), Point::new(x_end, y)];
|
||||||
|
let _ = canvas.draw_lines(&points[..]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render vertical lines
|
||||||
|
for &(x, y_start, y_end) in &self.vertical_lines {
|
||||||
|
let points = [Point::new(x, y_start), Point::new(x, y_end)];
|
||||||
|
let _ = canvas.draw_lines(&points[..]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
||||||
fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||||
((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
|
((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders timing information in the top-left corner of the screen
|
/// Renders timing information in the top-left corner of the screen using the debug text atlas
|
||||||
fn render_timing_display(
|
fn render_timing_display(
|
||||||
canvas: &mut Canvas<Window>,
|
canvas: &mut Canvas<Window>,
|
||||||
texture_creator: &mut TextureCreator<WindowContext>,
|
|
||||||
timings: &SystemTimings,
|
timings: &SystemTimings,
|
||||||
font: &Font,
|
text_renderer: &TtfRenderer,
|
||||||
|
atlas: &mut TtfAtlas,
|
||||||
) {
|
) {
|
||||||
// Format timing information using the formatting module
|
// Format timing information using the formatting module
|
||||||
let lines = timings.format_timing_display();
|
let lines = timings.format_timing_display();
|
||||||
let line_height = 14; // Approximate line height for 12pt font
|
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
||||||
let padding = 10;
|
let padding = 10;
|
||||||
|
|
||||||
// Calculate background dimensions
|
// Calculate background dimensions
|
||||||
let max_width = lines
|
let max_width = lines
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
||||||
.map(|line| font.size_of(line).unwrap().0)
|
.map(|line| text_renderer.text_width(atlas, line))
|
||||||
.max()
|
.max()
|
||||||
.unwrap_or(0);
|
.unwrap_or(0);
|
||||||
|
|
||||||
@@ -75,133 +190,148 @@ fn render_timing_display(
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render each line
|
|
||||||
let surface = font.render(line).blended(Color::RGBA(255, 255, 255, 200)).unwrap();
|
|
||||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
|
||||||
|
|
||||||
// Position each line below the previous one
|
// Position each line below the previous one
|
||||||
let y_pos = padding + (i * line_height) as i32;
|
let y_pos = padding + (i as i32 * line_height);
|
||||||
let dest = Rect::new(padding, y_pos, texture.query().width, texture.query().height);
|
let position = Vec2::new(padding as f32, y_pos as f32);
|
||||||
canvas.copy(&texture, None, dest).unwrap();
|
|
||||||
|
// Render the line using the debug text renderer
|
||||||
|
text_renderer
|
||||||
|
.render_text(canvas, atlas, line, position, Color::RGBA(255, 255, 255, 200))
|
||||||
|
.unwrap();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn debug_render_system(
|
pub fn debug_render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
canvas: &mut Canvas<Window>,
|
||||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
ttf_atlas: &mut TtfAtlasResource,
|
||||||
debug_font: NonSendMut<DebugFontResource>,
|
batched_lines: &Res<BatchedLinesResource>,
|
||||||
debug_state: Res<DebugState>,
|
debug_state: &Res<DebugState>,
|
||||||
timings: Res<SystemTimings>,
|
timings: &Res<SystemTimings>,
|
||||||
map: Res<Map>,
|
map: &Res<Map>,
|
||||||
colliders: Query<(&Collider, &Position)>,
|
colliders: &Query<(&Collider, &Position)>,
|
||||||
cursor: Res<CursorPosition>,
|
cursor: &Res<CursorPosition>,
|
||||||
) {
|
) {
|
||||||
if !debug_state.enabled {
|
if !debug_state.enabled {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let scale =
|
let output = UVec2::from(canvas.output_size().unwrap()).as_vec2();
|
||||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
let logical = CANVAS_SIZE.as_vec2();
|
||||||
|
let scale = (output / logical).min_element();
|
||||||
|
|
||||||
// Get texture creator before entering the closure to avoid borrowing conflicts
|
// Create debug text renderer
|
||||||
let mut texture_creator = canvas.texture_creator();
|
let text_renderer = TtfRenderer::new(1.0);
|
||||||
let font = &debug_font.0;
|
|
||||||
|
|
||||||
let cursor_world_pos = match *cursor {
|
let cursor_world_pos = match &**cursor {
|
||||||
CursorPosition::None => None,
|
CursorPosition::None => None,
|
||||||
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Draw debug info on the high-resolution debug texture
|
// Clear the debug canvas
|
||||||
canvas
|
canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
canvas.clear();
|
||||||
// Clear the debug canvas
|
|
||||||
debug_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
|
||||||
debug_canvas.clear();
|
|
||||||
|
|
||||||
// Find the closest node to the cursor
|
// Find the closest node to the cursor
|
||||||
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||||
map.graph
|
map.graph
|
||||||
.nodes()
|
.nodes()
|
||||||
.map(|node| node.position.distance(cursor_world_pos))
|
.map(|node| node.position.distance(cursor_world_pos))
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||||
.map(|(id, _)| id)
|
.map(|(id, _)| id)
|
||||||
} else {
|
} else {
|
||||||
None
|
None
|
||||||
};
|
};
|
||||||
|
|
||||||
debug_canvas.set_draw_color(Color::GREEN);
|
canvas.set_draw_color(Color::GREEN);
|
||||||
for (collider, position) in colliders.iter() {
|
{
|
||||||
|
let rects = colliders
|
||||||
|
.iter()
|
||||||
|
.map(|(collider, position)| {
|
||||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||||
|
|
||||||
// Transform position and size using common methods
|
// Transform position and size using common methods
|
||||||
let pos = (pos * scale).as_ivec2();
|
let pos = (pos * scale).as_ivec2();
|
||||||
let size = (collider.size * scale) as u32;
|
let size = (collider.size * scale) as u32;
|
||||||
|
|
||||||
let rect = Rect::from_center(Point::from((pos.x, pos.y)), size, size);
|
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||||
debug_canvas.draw_rect(rect).unwrap();
|
})
|
||||||
}
|
.collect::<SmallVec<[Rect; 100]>>();
|
||||||
|
if rects.len() > rects.capacity() {
|
||||||
|
warn!(
|
||||||
|
capacity = rects.capacity(),
|
||||||
|
count = rects.len(),
|
||||||
|
"Collider rects capacity exceeded"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
canvas.draw_rects(&rects).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
debug_canvas.set_draw_color(Color {
|
canvas.set_draw_color(Color {
|
||||||
a: f32_to_u8(0.4),
|
a: f32_to_u8(0.6),
|
||||||
..Color::RED
|
..Color::RED
|
||||||
});
|
});
|
||||||
debug_canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
for (start_node, end_node) in map.graph.edges() {
|
|
||||||
let start_node_model = map.graph.get_node(start_node).unwrap();
|
|
||||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
|
||||||
|
|
||||||
// Transform positions using common method
|
// Use cached batched line segments
|
||||||
let start = transform_position_with_offset(start_node_model.position, scale);
|
batched_lines.render(canvas);
|
||||||
let end = transform_position_with_offset(end_node, scale);
|
|
||||||
|
|
||||||
debug_canvas
|
{
|
||||||
.draw_line(Point::from((start.x, start.y)), Point::from((end.x, end.y)))
|
let rects: Vec<_> = map
|
||||||
.unwrap();
|
.graph
|
||||||
}
|
.nodes()
|
||||||
|
.enumerate()
|
||||||
for (id, node) in map.graph.nodes().enumerate() {
|
.filter_map(|(id, node)| {
|
||||||
let pos = node.position;
|
|
||||||
|
|
||||||
// Set color based on whether the node is the closest to the cursor
|
|
||||||
debug_canvas.set_draw_color(Color {
|
|
||||||
a: f32_to_u8(if Some(id) == closest_node { 0.75 } else { 0.6 }),
|
|
||||||
..(if Some(id) == closest_node {
|
|
||||||
Color::YELLOW
|
|
||||||
} else {
|
|
||||||
Color::BLUE
|
|
||||||
})
|
|
||||||
});
|
|
||||||
|
|
||||||
// Transform position using common method
|
|
||||||
let pos = transform_position_with_offset(pos, scale);
|
|
||||||
let size = (2.0 * scale) as u32;
|
|
||||||
|
|
||||||
debug_canvas
|
|
||||||
.fill_rect(Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size))
|
|
||||||
.unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render node ID if a node is highlighted
|
|
||||||
if let Some(closest_node_id) = closest_node {
|
|
||||||
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
|
||||||
let pos = transform_position_with_offset(node.position, scale);
|
let pos = transform_position_with_offset(node.position, scale);
|
||||||
|
let size = (2.0 * scale) as u32;
|
||||||
|
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||||
|
|
||||||
let surface = font
|
// If the node is the one closest to the cursor, draw it immediately
|
||||||
.render(&closest_node_id.to_string())
|
if closest_node == Some(id) {
|
||||||
.blended(Color {
|
canvas.set_draw_color(Color::YELLOW);
|
||||||
a: f32_to_u8(0.4),
|
canvas.fill_rect(rect).unwrap();
|
||||||
..Color::WHITE
|
return None;
|
||||||
})
|
}
|
||||||
.unwrap();
|
|
||||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
|
||||||
let dest = Rect::new(pos.x + 10, pos.y - 5, texture.query().width, texture.query().height);
|
|
||||||
debug_canvas.copy(&texture, None, dest).unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render timing information in the top-left corner
|
Some(rect)
|
||||||
render_timing_display(debug_canvas, &mut texture_creator, &timings, font);
|
})
|
||||||
})
|
.collect();
|
||||||
.unwrap();
|
|
||||||
|
if rects.len() > rects.capacity() {
|
||||||
|
warn!(
|
||||||
|
capacity = rects.capacity(),
|
||||||
|
count = rects.len(),
|
||||||
|
"Node rects capacity exceeded"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw the non-closest nodes all at once in blue
|
||||||
|
canvas.set_draw_color(Color::BLUE);
|
||||||
|
canvas.fill_rects(&rects).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render node ID if a node is highlighted
|
||||||
|
if let Some(closest_node_id) = closest_node {
|
||||||
|
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||||
|
let pos = transform_position_with_offset(node.position, scale);
|
||||||
|
|
||||||
|
let node_id_text = closest_node_id.to_string();
|
||||||
|
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||||
|
|
||||||
|
text_renderer
|
||||||
|
.render_text(
|
||||||
|
canvas,
|
||||||
|
&mut ttf_atlas.0,
|
||||||
|
&node_id_text,
|
||||||
|
text_pos,
|
||||||
|
Color {
|
||||||
|
a: f32_to_u8(0.4),
|
||||||
|
..Color::WHITE
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render timing information in the top-left corner
|
||||||
|
render_timing_display(canvas, timings, &text_renderer, &mut ttf_atlas.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::platform;
|
||||||
use crate::systems::components::{DirectionalAnimation, Frozen, GhostAnimation, GhostState, LastAnimationState, LinearAnimation};
|
use crate::systems::components::{DirectionalAnimation, Frozen, GhostAnimation, GhostState, LastAnimationState, LinearAnimation};
|
||||||
use crate::{
|
use crate::{
|
||||||
map::{
|
map::{
|
||||||
@@ -14,9 +15,7 @@ use crate::{
|
|||||||
use crate::systems::GhostAnimations;
|
use crate::systems::GhostAnimations;
|
||||||
use bevy_ecs::query::Without;
|
use bevy_ecs::query::Without;
|
||||||
use bevy_ecs::system::{Commands, Query, Res};
|
use bevy_ecs::system::{Commands, Query, Res};
|
||||||
use rand::rngs::SmallRng;
|
|
||||||
use rand::seq::IndexedRandom;
|
use rand::seq::IndexedRandom;
|
||||||
use rand::SeedableRng;
|
|
||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
|
|
||||||
/// Autonomous ghost AI system implementing randomized movement with backtracking avoidance.
|
/// Autonomous ghost AI system implementing randomized movement with backtracking avoidance.
|
||||||
@@ -49,7 +48,7 @@ pub fn ghost_movement_system(
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
*non_opposite_options.choose(&mut SmallRng::from_os_rng()).unwrap()
|
*non_opposite_options.choose(&mut platform::rng()).unwrap()
|
||||||
};
|
};
|
||||||
|
|
||||||
velocity.direction = new_edge.direction;
|
velocity.direction = new_edge.direction;
|
||||||
|
|||||||
@@ -15,6 +15,12 @@ use crate::{
|
|||||||
map::direction::Direction,
|
map::direction::Direction,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Touch input constants
|
||||||
|
const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
|
||||||
|
const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
|
||||||
|
const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
|
||||||
|
const TOUCH_EASING_FACTOR: f32 = 1.5;
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||||
pub enum CursorPosition {
|
pub enum CursorPosition {
|
||||||
#[default]
|
#[default]
|
||||||
@@ -25,6 +31,30 @@ pub enum CursorPosition {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default, Debug)]
|
||||||
|
pub struct TouchState {
|
||||||
|
pub active_touch: Option<TouchData>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub struct TouchData {
|
||||||
|
pub finger_id: i64,
|
||||||
|
pub start_pos: Vec2,
|
||||||
|
pub current_pos: Vec2,
|
||||||
|
pub current_direction: Option<Direction>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TouchData {
|
||||||
|
pub fn new(finger_id: i64, start_pos: Vec2) -> Self {
|
||||||
|
Self {
|
||||||
|
finger_id,
|
||||||
|
start_pos,
|
||||||
|
current_pos: start_pos,
|
||||||
|
current_direction: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Clone)]
|
#[derive(Resource, Debug, Clone)]
|
||||||
pub struct Bindings {
|
pub struct Bindings {
|
||||||
key_bindings: HashMap<Keycode, GameCommand>,
|
key_bindings: HashMap<Keycode, GameCommand>,
|
||||||
@@ -125,12 +155,62 @@ pub fn process_simple_key_events(bindings: &mut Bindings, frame_events: &[Simple
|
|||||||
emitted_events
|
emitted_events
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Calculates the primary direction from a 2D vector delta
|
||||||
|
fn calculate_direction_from_delta(delta: Vec2) -> Direction {
|
||||||
|
if delta.x.abs() > delta.y.abs() {
|
||||||
|
if delta.x > 0.0 {
|
||||||
|
Direction::Right
|
||||||
|
} else {
|
||||||
|
Direction::Left
|
||||||
|
}
|
||||||
|
} else if delta.y > 0.0 {
|
||||||
|
Direction::Down
|
||||||
|
} else {
|
||||||
|
Direction::Up
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the touch reference position with easing
|
||||||
|
///
|
||||||
|
/// This slowly moves the start_pos towards the current_pos, with the speed
|
||||||
|
/// decreasing as the distance gets smaller. The maximum movement speed is capped.
|
||||||
|
/// Returns the delta vector and its length for reuse by the caller.
|
||||||
|
fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
|
||||||
|
// Calculate the vector from start to current position
|
||||||
|
let delta = touch_data.current_pos - touch_data.start_pos;
|
||||||
|
let distance = delta.length();
|
||||||
|
|
||||||
|
// If there's no significant distance, nothing to do
|
||||||
|
if distance < TOUCH_EASING_DISTANCE_THRESHOLD {
|
||||||
|
return (delta, distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate speed based on distance (slower as it gets closer)
|
||||||
|
// The easing function creates a curve where movement slows down as it approaches the target
|
||||||
|
let speed = (distance / TOUCH_EASING_FACTOR).min(MAX_TOUCH_MOVEMENT_SPEED);
|
||||||
|
|
||||||
|
// Calculate movement distance for this frame
|
||||||
|
let movement_amount = speed * delta_time;
|
||||||
|
|
||||||
|
// If the movement would overshoot, just set to target
|
||||||
|
if movement_amount >= distance {
|
||||||
|
touch_data.start_pos = touch_data.current_pos;
|
||||||
|
} else {
|
||||||
|
// Use direct vector scaling instead of normalization
|
||||||
|
let scale_factor = movement_amount / distance;
|
||||||
|
touch_data.start_pos += delta * scale_factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
(delta, distance)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn input_system(
|
pub fn input_system(
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut bindings: ResMut<Bindings>,
|
mut bindings: ResMut<Bindings>,
|
||||||
mut writer: EventWriter<GameEvent>,
|
mut writer: EventWriter<GameEvent>,
|
||||||
mut pump: NonSendMut<EventPump>,
|
mut pump: NonSendMut<EventPump>,
|
||||||
mut cursor: ResMut<CursorPosition>,
|
mut cursor: ResMut<CursorPosition>,
|
||||||
|
mut touch_state: ResMut<TouchState>,
|
||||||
) {
|
) {
|
||||||
let mut cursor_seen = false;
|
let mut cursor_seen = false;
|
||||||
// Collect all events for this frame.
|
// Collect all events for this frame.
|
||||||
@@ -138,14 +218,12 @@ pub fn input_system(
|
|||||||
|
|
||||||
// Warn if the smallvec was heap allocated due to exceeding stack capacity
|
// Warn if the smallvec was heap allocated due to exceeding stack capacity
|
||||||
#[cfg(debug_assertions)]
|
#[cfg(debug_assertions)]
|
||||||
{
|
if frame_events.len() > frame_events.capacity() {
|
||||||
if frame_events.len() > frame_events.capacity() {
|
tracing::warn!(
|
||||||
tracing::warn!(
|
"More than {} events in a frame, consider adjusting stack capacity: {:?}",
|
||||||
"More than {} events in a frame, consider adjusting stack capacity: {:?}",
|
frame_events.capacity(),
|
||||||
frame_events.capacity(),
|
frame_events
|
||||||
frame_events
|
);
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
||||||
@@ -161,6 +239,43 @@ pub fn input_system(
|
|||||||
remaining_time: 0.20,
|
remaining_time: 0.20,
|
||||||
};
|
};
|
||||||
cursor_seen = true;
|
cursor_seen = true;
|
||||||
|
|
||||||
|
// Handle mouse motion as touch motion for desktop testing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
touch_data.current_pos = Vec2::new(x as f32, y as f32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Handle mouse events as touch for desktop testing
|
||||||
|
Event::MouseButtonDown { x, y, .. } => {
|
||||||
|
let pos = Vec2::new(x as f32, y as f32);
|
||||||
|
touch_state.active_touch = Some(TouchData::new(0, pos)); // Use ID 0 for mouse
|
||||||
|
}
|
||||||
|
Event::MouseButtonUp { .. } => {
|
||||||
|
touch_state.active_touch = None;
|
||||||
|
}
|
||||||
|
// Handle actual touch events for mobile
|
||||||
|
Event::FingerDown { finger_id, x, y, .. } => {
|
||||||
|
// Convert normalized coordinates (0.0-1.0) to screen coordinates
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
let pos = Vec2::new(screen_x, screen_y);
|
||||||
|
touch_state.active_touch = Some(TouchData::new(finger_id, pos));
|
||||||
|
}
|
||||||
|
Event::FingerMotion { finger_id, x, y, .. } => {
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
touch_data.current_pos = Vec2::new(screen_x, screen_y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::FingerUp { finger_id, .. } => {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
touch_state.active_touch = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Event::KeyDown { keycode, repeat, .. } => {
|
Event::KeyDown { keycode, repeat, .. } => {
|
||||||
if let Some(key) = keycode {
|
if let Some(key) = keycode {
|
||||||
@@ -190,6 +305,25 @@ pub fn input_system(
|
|||||||
writer.write(event);
|
writer.write(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update touch reference position with easing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
// Apply easing to the reference position and get the delta for direction calculation
|
||||||
|
let (delta, distance) = update_touch_reference_position(touch_data, delta_time.0);
|
||||||
|
|
||||||
|
// Check for direction based on updated reference position
|
||||||
|
if distance >= TOUCH_DIRECTION_THRESHOLD {
|
||||||
|
let direction = calculate_direction_from_delta(delta);
|
||||||
|
|
||||||
|
// Only send command if direction has changed
|
||||||
|
if touch_data.current_direction != Some(direction) {
|
||||||
|
touch_data.current_direction = Some(direction);
|
||||||
|
writer.write(GameEvent::Command(GameCommand::MovePlayer(direction)));
|
||||||
|
}
|
||||||
|
} else if touch_data.current_direction.is_some() {
|
||||||
|
touch_data.current_direction = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
||||||
*remaining_time -= delta_time.0;
|
*remaining_time -= delta_time.0;
|
||||||
if *remaining_time <= 0.0 {
|
if *remaining_time <= 0.0 {
|
||||||
|
|||||||
@@ -3,12 +3,12 @@ use bevy_ecs::{resource::Resource, system::System};
|
|||||||
use circular_buffer::CircularBuffer;
|
use circular_buffer::CircularBuffer;
|
||||||
use micromap::Map;
|
use micromap::Map;
|
||||||
use num_width::NumberWidth;
|
use num_width::NumberWidth;
|
||||||
use parking_lot::{Mutex, RwLock};
|
use parking_lot::Mutex;
|
||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
use strum::EnumCount;
|
use strum::{EnumCount, IntoEnumIterator};
|
||||||
use strum_macros::{EnumCount, IntoStaticStr};
|
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||||
use thousands::Separable;
|
use thousands::Separable;
|
||||||
|
|
||||||
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||||
@@ -16,7 +16,7 @@ const MAX_SYSTEMS: usize = SystemId::COUNT;
|
|||||||
/// The number of durations to keep in the circular buffer.
|
/// The number of durations to keep in the circular buffer.
|
||||||
const TIMING_WINDOW_SIZE: usize = 30;
|
const TIMING_WINDOW_SIZE: usize = 30;
|
||||||
|
|
||||||
#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||||
pub enum SystemId {
|
pub enum SystemId {
|
||||||
Input,
|
Input,
|
||||||
PlayerControls,
|
PlayerControls,
|
||||||
@@ -46,7 +46,7 @@ impl Display for SystemId {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug)]
|
#[derive(Resource, Debug)]
|
||||||
pub struct SystemTimings {
|
pub struct SystemTimings {
|
||||||
/// Map of system names to a queue of durations, using a circular buffer.
|
/// Map of system names to a queue of durations, using a circular buffer.
|
||||||
///
|
///
|
||||||
@@ -55,52 +55,64 @@ pub struct SystemTimings {
|
|||||||
///
|
///
|
||||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
||||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
/// Just make sure to set the capacity appropriately, or it will panic.
|
||||||
pub timings: RwLock<Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
|
///
|
||||||
|
/// Pre-populated with all SystemId variants during initialization to avoid runtime allocations
|
||||||
|
/// and allow systems to have default zero timings when they don't submit data.
|
||||||
|
pub timings: Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for SystemTimings {
|
||||||
|
fn default() -> Self {
|
||||||
|
let mut timings = Map::new();
|
||||||
|
|
||||||
|
// Pre-populate with all SystemId variants to avoid runtime allocations
|
||||||
|
// and provide default zero timings for systems that don't submit data
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
timings.insert(id, Mutex::new(CircularBuffer::new()));
|
||||||
|
}
|
||||||
|
|
||||||
|
Self { timings }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SystemTimings {
|
impl SystemTimings {
|
||||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
||||||
// acquire a upgradable read lock
|
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
||||||
let mut timings = self.timings.upgradable_read();
|
let queue = self
|
||||||
|
.timings
|
||||||
// happy path, the name is already in the map (no need to mutate the hashmap)
|
.get(&id)
|
||||||
if timings.contains_key(&id) {
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
let queue = timings
|
queue.lock().push_back(duration);
|
||||||
.get(&id)
|
|
||||||
.expect("System name not found in map after contains_key check");
|
|
||||||
let mut queue = queue.lock();
|
|
||||||
|
|
||||||
queue.push_back(duration);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// otherwise, acquire a write lock and insert a new queue
|
|
||||||
timings.with_upgraded(|timings| {
|
|
||||||
let queue = timings.entry(id).or_insert_with(|| Mutex::new(CircularBuffer::new()));
|
|
||||||
queue.lock().push_back(duration);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||||
let timings = self.timings.read();
|
|
||||||
let mut stats = Map::new();
|
let mut stats = Map::new();
|
||||||
|
|
||||||
for (id, queue) in timings.iter() {
|
// Iterate over all SystemId variants to ensure every system has an entry
|
||||||
if queue.lock().is_empty() {
|
for id in SystemId::iter() {
|
||||||
|
let queue = self
|
||||||
|
.timings
|
||||||
|
.get(&id)
|
||||||
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
|
|
||||||
|
let queue_guard = queue.lock();
|
||||||
|
if queue_guard.is_empty() {
|
||||||
|
// Return zero timing for systems that haven't submitted any data
|
||||||
|
stats.insert(id, (Duration::ZERO, Duration::ZERO));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let durations: Vec<f64> = queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
let durations: Vec<f64> = queue_guard.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||||
let count = durations.len() as f64;
|
let count = durations.len() as f64;
|
||||||
|
|
||||||
let sum: f64 = durations.iter().sum();
|
let sum: f64 = durations.iter().sum();
|
||||||
let mean = sum / count;
|
let mean = sum / count;
|
||||||
|
|
||||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / (count - 1.0).max(1.0);
|
||||||
let std_dev = variance.sqrt();
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
stats.insert(
|
stats.insert(
|
||||||
*id,
|
id,
|
||||||
(
|
(
|
||||||
Duration::from_secs_f64(mean / 1000.0),
|
Duration::from_secs_f64(mean / 1000.0),
|
||||||
Duration::from_secs_f64(std_dev / 1000.0),
|
Duration::from_secs_f64(std_dev / 1000.0),
|
||||||
@@ -113,8 +125,7 @@ impl SystemTimings {
|
|||||||
|
|
||||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||||
let duration_sums = {
|
let duration_sums = {
|
||||||
let timings = self.timings.read();
|
self.timings
|
||||||
timings
|
|
||||||
.iter()
|
.iter()
|
||||||
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
||||||
.collect::<Vec<_>>()
|
.collect::<Vec<_>>()
|
||||||
@@ -128,7 +139,7 @@ impl SystemTimings {
|
|||||||
diff_secs * diff_secs
|
diff_secs * diff_secs
|
||||||
})
|
})
|
||||||
.sum::<f64>()
|
.sum::<f64>()
|
||||||
/ duration_sums.len() as f64;
|
/ (duration_sums.len() - 1).max(1) as f64;
|
||||||
let std_dev_secs = variance.sqrt();
|
let std_dev_secs = variance.sqrt();
|
||||||
|
|
||||||
(mean, Duration::from_secs_f64(std_dev_secs))
|
(mean, Duration::from_secs_f64(std_dev_secs))
|
||||||
@@ -250,17 +261,22 @@ pub fn format_timing_display(
|
|||||||
})
|
})
|
||||||
.collect::<SmallVec<[Entry; 12]>>();
|
.collect::<SmallVec<[Entry; 12]>>();
|
||||||
|
|
||||||
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
|
let (max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) =
|
||||||
.iter()
|
entries
|
||||||
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
.iter()
|
||||||
(
|
.fold((0, 3, 0, 3), |(avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||||
name_w.max(e.name.len()),
|
(
|
||||||
avg_int_w.max(e.avg_int.width() as usize),
|
avg_int_w.max(e.avg_int.width() as usize),
|
||||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||||
std_int_w.max(e.std_int.width() as usize),
|
std_int_w.max(e.std_int.width() as usize),
|
||||||
std_dec_w.max(e.std_decimal.width() as usize),
|
std_dec_w.max(e.std_decimal.width() as usize),
|
||||||
)
|
)
|
||||||
});
|
});
|
||||||
|
|
||||||
|
let max_name_width = SystemId::iter()
|
||||||
|
.map(|id| id.to_string().len())
|
||||||
|
.max()
|
||||||
|
.expect("SystemId::iter() returned an empty iterator");
|
||||||
|
|
||||||
entries.iter().map(|e| {
|
entries.iter().map(|e| {
|
||||||
format!(
|
format!(
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
use crate::constants::CANVAS_SIZE;
|
use crate::constants::CANVAS_SIZE;
|
||||||
use crate::error::{GameError, TextureError};
|
use crate::error::{GameError, TextureError};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
|
use crate::systems::input::TouchState;
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
DebugState, DebugTextureResource, DeltaTime, DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource,
|
debug_render_system, BatchedLinesResource, Collider, CursorPosition, DebugState, DebugTextureResource, DeltaTime,
|
||||||
StartupSequence, Velocity,
|
DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource, StartupSequence, SystemId, SystemTimings,
|
||||||
|
TtfAtlasResource, Velocity,
|
||||||
};
|
};
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
use crate::texture::text::TextTexture;
|
use crate::texture::text::TextTexture;
|
||||||
@@ -18,6 +20,7 @@ use sdl2::pixels::Color;
|
|||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{BlendMode, Canvas, Texture};
|
use sdl2::render::{BlendMode, Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
pub struct RenderDirty(pub bool);
|
pub struct RenderDirty(pub bool);
|
||||||
@@ -25,6 +28,13 @@ pub struct RenderDirty(pub bool);
|
|||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct Hidden;
|
pub struct Hidden;
|
||||||
|
|
||||||
|
/// Enum to identify which texture is being rendered to in the combined render system
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
enum RenderTarget {
|
||||||
|
Backbuffer,
|
||||||
|
Debug,
|
||||||
|
}
|
||||||
|
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity)]
|
||||||
pub fn dirty_render_system(
|
pub fn dirty_render_system(
|
||||||
mut dirty: ResMut<RenderDirty>,
|
mut dirty: ResMut<RenderDirty>,
|
||||||
@@ -105,6 +115,79 @@ pub struct MapTextureResource(pub Texture);
|
|||||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct BackbufferResource(pub Texture);
|
pub struct BackbufferResource(pub Texture);
|
||||||
|
|
||||||
|
/// Renders touch UI overlay for mobile/testing.
|
||||||
|
pub fn touch_ui_render_system(
|
||||||
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
touch_state: Res<TouchState>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||||
|
// Set blend mode for transparency
|
||||||
|
canvas.set_blend_mode(BlendMode::Blend);
|
||||||
|
|
||||||
|
// Draw semi-transparent circle at touch start position
|
||||||
|
canvas.set_draw_color(Color::RGBA(255, 255, 255, 100));
|
||||||
|
let center = Point::new(touch_data.start_pos.x as i32, touch_data.start_pos.y as i32);
|
||||||
|
|
||||||
|
// Draw a simple circle by drawing filled rectangles (basic approach)
|
||||||
|
let radius = 30;
|
||||||
|
for dy in -radius..=radius {
|
||||||
|
for dx in -radius..=radius {
|
||||||
|
if dx * dx + dy * dy <= radius * radius {
|
||||||
|
let point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_point(point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch UI render error: {}", e)).into());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw direction indicator if we have a direction
|
||||||
|
if let Some(direction) = touch_data.current_direction {
|
||||||
|
canvas.set_draw_color(Color::RGBA(0, 255, 0, 150));
|
||||||
|
|
||||||
|
// Draw arrow indicating direction
|
||||||
|
let arrow_length = 40;
|
||||||
|
let (dx, dy) = match direction {
|
||||||
|
crate::map::direction::Direction::Up => (0, -arrow_length),
|
||||||
|
crate::map::direction::Direction::Down => (0, arrow_length),
|
||||||
|
crate::map::direction::Direction::Left => (-arrow_length, 0),
|
||||||
|
crate::map::direction::Direction::Right => (arrow_length, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
let end_point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_line(center, end_point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch arrow render error: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw arrowhead (simple approach)
|
||||||
|
let arrow_size = 8;
|
||||||
|
match direction {
|
||||||
|
crate::map::direction::Direction::Up => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Down => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Left => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Right => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Renders the HUD (score, lives, etc.) on top of the game.
|
/// Renders the HUD (score, lives, etc.) on top of the game.
|
||||||
pub fn hud_render_system(
|
pub fn hud_render_system(
|
||||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
@@ -172,61 +255,138 @@ pub fn hud_render_system(
|
|||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn render_system(
|
pub fn render_system(
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
map_texture: &NonSendMut<MapTextureResource>,
|
||||||
|
atlas: &mut SpriteAtlas,
|
||||||
|
map: &Res<Map>,
|
||||||
|
dirty: &Res<RenderDirty>,
|
||||||
|
renderables: &Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||||
|
errors: &mut EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
if !dirty.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear the backbuffer
|
||||||
|
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Copy the pre-rendered map texture to the backbuffer
|
||||||
|
if let Err(e) = canvas.copy(&map_texture.0, None, None) {
|
||||||
|
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render all entities to the backbuffer
|
||||||
|
for (_, renderable, position) in renderables
|
||||||
|
.iter()
|
||||||
|
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||||
|
.rev()
|
||||||
|
{
|
||||||
|
let pos = position.get_pixel_position(&map.graph);
|
||||||
|
match pos {
|
||||||
|
Ok(pos) => {
|
||||||
|
let dest = Rect::from_center(
|
||||||
|
Point::from((pos.x as i32, pos.y as i32)),
|
||||||
|
renderable.sprite.size.x as u32,
|
||||||
|
renderable.sprite.size.y as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
renderable
|
||||||
|
.sprite
|
||||||
|
.render(canvas, atlas, dest)
|
||||||
|
.err()
|
||||||
|
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Combined render system that renders to both backbuffer and debug textures in a single
|
||||||
|
/// with_multiple_texture_canvas call for reduced overhead
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
pub fn combined_render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
map_texture: NonSendMut<MapTextureResource>,
|
map_texture: NonSendMut<MapTextureResource>,
|
||||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||||
mut atlas: NonSendMut<SpriteAtlas>,
|
mut atlas: NonSendMut<SpriteAtlas>,
|
||||||
|
mut ttf_atlas: NonSendMut<TtfAtlasResource>,
|
||||||
|
batched_lines: Res<BatchedLinesResource>,
|
||||||
|
debug_state: Res<DebugState>,
|
||||||
|
timings: Res<SystemTimings>,
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
dirty: Res<RenderDirty>,
|
dirty: Res<RenderDirty>,
|
||||||
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||||
|
colliders: Query<(&Collider, &Position)>,
|
||||||
|
cursor: Res<CursorPosition>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
if !dirty.0 {
|
if !dirty.0 {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Render to backbuffer
|
|
||||||
canvas
|
|
||||||
.with_texture_canvas(&mut backbuffer.0, |backbuffer_canvas| {
|
|
||||||
// Clear the backbuffer
|
|
||||||
backbuffer_canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
|
||||||
backbuffer_canvas.clear();
|
|
||||||
|
|
||||||
// Copy the pre-rendered map texture to the backbuffer
|
// Prepare textures and render targets
|
||||||
if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
|
let textures = [
|
||||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
(&mut backbuffer.0, RenderTarget::Backbuffer),
|
||||||
|
(&mut debug_texture.0, RenderTarget::Debug),
|
||||||
|
];
|
||||||
|
|
||||||
|
// Record timing for each system independently
|
||||||
|
let mut render_duration = None;
|
||||||
|
let mut debug_render_duration = None;
|
||||||
|
|
||||||
|
let result = canvas.with_multiple_texture_canvas(textures.iter(), |texture_canvas, render_target| match render_target {
|
||||||
|
RenderTarget::Backbuffer => {
|
||||||
|
let start_time = Instant::now();
|
||||||
|
|
||||||
|
render_system(
|
||||||
|
texture_canvas,
|
||||||
|
&map_texture,
|
||||||
|
&mut atlas,
|
||||||
|
&map,
|
||||||
|
&dirty,
|
||||||
|
&renderables,
|
||||||
|
&mut errors,
|
||||||
|
);
|
||||||
|
|
||||||
|
render_duration = Some(start_time.elapsed());
|
||||||
|
}
|
||||||
|
RenderTarget::Debug => {
|
||||||
|
if !debug_state.enabled {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render all entities to the backbuffer
|
let start_time = Instant::now();
|
||||||
for (_, renderable, position) in renderables
|
|
||||||
.iter()
|
|
||||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
|
||||||
.rev()
|
|
||||||
{
|
|
||||||
let pos = position.get_pixel_position(&map.graph);
|
|
||||||
match pos {
|
|
||||||
Ok(pos) => {
|
|
||||||
let dest = Rect::from_center(
|
|
||||||
Point::from((pos.x as i32, pos.y as i32)),
|
|
||||||
renderable.sprite.size.x as u32,
|
|
||||||
renderable.sprite.size.y as u32,
|
|
||||||
);
|
|
||||||
|
|
||||||
renderable
|
debug_render_system(
|
||||||
.sprite
|
texture_canvas,
|
||||||
.render(backbuffer_canvas, &mut atlas, dest)
|
&mut ttf_atlas,
|
||||||
.err()
|
&batched_lines,
|
||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
&debug_state,
|
||||||
}
|
&timings,
|
||||||
Err(e) => {
|
&map,
|
||||||
errors.write(e);
|
&colliders,
|
||||||
}
|
&cursor,
|
||||||
}
|
);
|
||||||
}
|
|
||||||
})
|
|
||||||
.err()
|
|
||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
|
||||||
|
|
||||||
canvas.copy(&backbuffer.0, None, None).unwrap();
|
debug_render_duration = Some(start_time.elapsed());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if let Err(e) = result {
|
||||||
|
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Record timings for each system independently
|
||||||
|
if let Some(duration) = render_duration {
|
||||||
|
timings.add_timing(SystemId::Render, duration);
|
||||||
|
}
|
||||||
|
if let Some(duration) = debug_render_duration {
|
||||||
|
timings.add_timing(SystemId::DebugRender, duration);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn present_system(
|
pub fn present_system(
|
||||||
|
|||||||
@@ -2,3 +2,4 @@ pub mod animated;
|
|||||||
pub mod blinking;
|
pub mod blinking;
|
||||||
pub mod sprite;
|
pub mod sprite;
|
||||||
pub mod text;
|
pub mod text;
|
||||||
|
pub mod ttf;
|
||||||
|
|||||||
272
src/texture/ttf.rs
Normal file
272
src/texture/ttf.rs
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
//! TTF font rendering using pre-rendered character atlas.
|
||||||
|
//!
|
||||||
|
//! This module provides efficient TTF font rendering by pre-rendering all needed
|
||||||
|
//! characters into a texture atlas at startup, avoiding expensive SDL2 font
|
||||||
|
//! surface-to-texture conversions every frame.
|
||||||
|
|
||||||
|
use glam::{UVec2, Vec2};
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
use sdl2::render::{Canvas, RenderTarget, Texture, TextureCreator};
|
||||||
|
|
||||||
|
use sdl2::ttf::Font;
|
||||||
|
use sdl2::video::WindowContext;
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::error::{GameError, TextureError};
|
||||||
|
|
||||||
|
/// Character atlas tile representing a single rendered character
|
||||||
|
#[derive(Clone, Copy, Debug)]
|
||||||
|
pub struct TtfCharTile {
|
||||||
|
pub pos: UVec2,
|
||||||
|
pub size: UVec2,
|
||||||
|
pub advance: u32, // Character advance width for proportional fonts
|
||||||
|
}
|
||||||
|
|
||||||
|
/// TTF text atlas containing pre-rendered characters for efficient rendering
|
||||||
|
pub struct TtfAtlas {
|
||||||
|
/// The texture containing all rendered characters
|
||||||
|
texture: Texture,
|
||||||
|
/// Mapping from character to its position and size in the atlas
|
||||||
|
char_tiles: HashMap<char, TtfCharTile>,
|
||||||
|
/// Cached color modulation state to avoid redundant SDL2 calls
|
||||||
|
last_modulation: Option<Color>,
|
||||||
|
}
|
||||||
|
|
||||||
|
const TTF_CHARS: &str = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:-/()ms μµ%± ";
|
||||||
|
|
||||||
|
impl TtfAtlas {
|
||||||
|
/// Creates a new TTF text atlas by pre-rendering all needed characters.
|
||||||
|
///
|
||||||
|
/// This should be called once at startup. It renders all characters that might
|
||||||
|
/// be used in text rendering into a single texture atlas for efficient GPU rendering.
|
||||||
|
pub fn new(texture_creator: &TextureCreator<WindowContext>, font: &Font) -> Result<Self, GameError> {
|
||||||
|
// Calculate character dimensions and advance widths for proportional fonts
|
||||||
|
let mut char_tiles = HashMap::new();
|
||||||
|
let mut max_height = 0u32;
|
||||||
|
let mut total_width = 0u32;
|
||||||
|
let mut char_metrics = Vec::new();
|
||||||
|
|
||||||
|
// First pass: measure all characters
|
||||||
|
for c in TTF_CHARS.chars() {
|
||||||
|
if c == ' ' {
|
||||||
|
// Handle space character specially - measure a non-space character for height
|
||||||
|
let space_height = font.size_of("0").map_err(|e| GameError::Sdl(e.to_string()))?.1;
|
||||||
|
let space_advance = font.size_of(" ").map_err(|e| GameError::Sdl(e.to_string()))?.0;
|
||||||
|
char_tiles.insert(
|
||||||
|
c,
|
||||||
|
TtfCharTile {
|
||||||
|
pos: UVec2::ZERO, // Will be set during population
|
||||||
|
size: UVec2::new(0, space_height), // Space has no visual content
|
||||||
|
advance: space_advance,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
max_height = max_height.max(space_height);
|
||||||
|
char_metrics.push((c, 0, space_height, space_advance));
|
||||||
|
} else {
|
||||||
|
let (advance, height) = font.size_of(&c.to_string()).map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
char_tiles.insert(
|
||||||
|
c,
|
||||||
|
TtfCharTile {
|
||||||
|
pos: UVec2::ZERO, // Will be set during population
|
||||||
|
size: UVec2::new(advance, height),
|
||||||
|
advance,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
max_height = max_height.max(height);
|
||||||
|
total_width += advance;
|
||||||
|
char_metrics.push((c, advance, height, advance));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate atlas dimensions (pack characters horizontally for better space utilization)
|
||||||
|
let atlas_size = UVec2::new(total_width, max_height);
|
||||||
|
|
||||||
|
// Create atlas texture as a render target
|
||||||
|
let mut atlas_texture = texture_creator
|
||||||
|
.create_texture_target(None, atlas_size.x, atlas_size.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
atlas_texture.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
|
|
||||||
|
// Second pass: calculate positions
|
||||||
|
let mut current_x = 0u32;
|
||||||
|
for (c, width, _height, _advance) in char_metrics {
|
||||||
|
if let Some(tile) = char_tiles.get_mut(&c) {
|
||||||
|
tile.pos = UVec2::new(current_x, 0);
|
||||||
|
current_x += width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(Self {
|
||||||
|
texture: atlas_texture,
|
||||||
|
char_tiles,
|
||||||
|
last_modulation: None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders all characters to the atlas texture using a canvas.
|
||||||
|
/// This must be called after creation to populate the atlas.
|
||||||
|
pub fn populate_atlas<C: RenderTarget>(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
texture_creator: &TextureCreator<WindowContext>,
|
||||||
|
font: &Font,
|
||||||
|
) -> Result<(), GameError> {
|
||||||
|
let mut render_error: Option<GameError> = None;
|
||||||
|
|
||||||
|
let result = canvas.with_texture_canvas(&mut self.texture, |atlas_canvas| {
|
||||||
|
// Clear with transparent background
|
||||||
|
atlas_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||||
|
atlas_canvas.clear();
|
||||||
|
|
||||||
|
for c in TTF_CHARS.chars() {
|
||||||
|
if c == ' ' {
|
||||||
|
// Skip rendering space character - it has no visual content
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render character to surface
|
||||||
|
let surface = match font.render(&c.to_string()).blended(Color::WHITE) {
|
||||||
|
Ok(s) => s,
|
||||||
|
Err(e) => {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Create texture from surface
|
||||||
|
let char_texture = match texture_creator.create_texture_from_surface(&surface) {
|
||||||
|
Ok(t) => t,
|
||||||
|
Err(e) => {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get character tile info
|
||||||
|
let tile = match self.char_tiles.get(&c) {
|
||||||
|
Some(t) => t,
|
||||||
|
None => {
|
||||||
|
render_error = Some(GameError::Sdl(format!("Character '{}' not found in atlas tiles", c)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Copy character to atlas
|
||||||
|
let dest = Rect::new(tile.pos.x as i32, tile.pos.y as i32, tile.size.x, tile.size.y);
|
||||||
|
if let Err(e) = atlas_canvas.copy(&char_texture, None, dest) {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Check the result of with_texture_canvas and any render error
|
||||||
|
if let Err(e) = result {
|
||||||
|
return Err(GameError::Sdl(e.to_string()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(error) = render_error {
|
||||||
|
return Err(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets a character tile from the atlas
|
||||||
|
pub fn get_char_tile(&self, c: char) -> Option<&TtfCharTile> {
|
||||||
|
self.char_tiles.get(&c)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// TTF text renderer that uses the pre-rendered character atlas
|
||||||
|
pub struct TtfRenderer {
|
||||||
|
scale: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TtfRenderer {
|
||||||
|
pub fn new(scale: f32) -> Self {
|
||||||
|
Self { scale }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders a string of text at the given position with the specified color
|
||||||
|
pub fn render_text<C: RenderTarget>(
|
||||||
|
&self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
atlas: &mut TtfAtlas,
|
||||||
|
text: &str,
|
||||||
|
position: Vec2,
|
||||||
|
color: Color,
|
||||||
|
) -> Result<(), TextureError> {
|
||||||
|
let mut x_offset = 0.0;
|
||||||
|
|
||||||
|
// Apply color modulation once at the beginning if needed
|
||||||
|
if atlas.last_modulation != Some(color) {
|
||||||
|
atlas.texture.set_color_mod(color.r, color.g, color.b);
|
||||||
|
atlas.texture.set_alpha_mod(color.a);
|
||||||
|
atlas.last_modulation = Some(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
for c in text.chars() {
|
||||||
|
// Get character tile info first to avoid borrowing conflicts
|
||||||
|
let char_tile = atlas.get_char_tile(c);
|
||||||
|
|
||||||
|
if let Some(char_tile) = char_tile {
|
||||||
|
if char_tile.size.x > 0 && char_tile.size.y > 0 {
|
||||||
|
// Only render non-space characters
|
||||||
|
let dest = Rect::new(
|
||||||
|
(position.x + x_offset) as i32,
|
||||||
|
position.y as i32,
|
||||||
|
(char_tile.size.x as f32 * self.scale) as u32,
|
||||||
|
(char_tile.size.y as f32 * self.scale) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Render the character directly
|
||||||
|
let src = Rect::new(
|
||||||
|
char_tile.pos.x as i32,
|
||||||
|
char_tile.pos.y as i32,
|
||||||
|
char_tile.size.x,
|
||||||
|
char_tile.size.y,
|
||||||
|
);
|
||||||
|
canvas.copy(&atlas.texture, src, dest).map_err(TextureError::RenderFailed)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Advance by character advance width (proportional spacing)
|
||||||
|
x_offset += char_tile.advance as f32 * self.scale;
|
||||||
|
} else {
|
||||||
|
// Fallback for unsupported characters - use a reasonable default
|
||||||
|
x_offset += 8.0 * self.scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate the width of a text string in pixels
|
||||||
|
pub fn text_width(&self, atlas: &TtfAtlas, text: &str) -> u32 {
|
||||||
|
let mut total_width = 0u32;
|
||||||
|
|
||||||
|
for c in text.chars() {
|
||||||
|
if let Some(char_tile) = atlas.get_char_tile(c) {
|
||||||
|
total_width += (char_tile.advance as f32 * self.scale) as u32;
|
||||||
|
} else {
|
||||||
|
// Fallback for unsupported characters
|
||||||
|
total_width += (8.0 * self.scale) as u32;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
total_width
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate the height of text in pixels
|
||||||
|
pub fn text_height(&self, atlas: &TtfAtlas) -> u32 {
|
||||||
|
// Find the maximum height among all characters
|
||||||
|
atlas
|
||||||
|
.char_tiles
|
||||||
|
.values()
|
||||||
|
.map(|tile| tile.size.y)
|
||||||
|
.max()
|
||||||
|
.unwrap_or(0)
|
||||||
|
.saturating_mul(self.scale as u32)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,22 @@
|
|||||||
use pacman::systems::profiling::{SystemId, SystemTimings};
|
use pacman::systems::profiling::{SystemId, SystemTimings};
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
use strum::IntoEnumIterator;
|
||||||
|
|
||||||
|
macro_rules! assert_close {
|
||||||
|
($actual:expr, $expected:expr, $concern:expr) => {
|
||||||
|
let tolerance = Duration::from_micros(500);
|
||||||
|
let diff = $actual.abs_diff($expected);
|
||||||
|
assert!(
|
||||||
|
diff < tolerance,
|
||||||
|
"Expected {expected:?} ± {tolerance:.0?}, got {actual:?}, off by {diff:?} ({concern})",
|
||||||
|
concern = $concern,
|
||||||
|
expected = $expected,
|
||||||
|
actual = $actual,
|
||||||
|
tolerance = tolerance,
|
||||||
|
diff = diff
|
||||||
|
);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_timing_statistics() {
|
fn test_timing_statistics() {
|
||||||
@@ -14,47 +31,80 @@ fn test_timing_statistics() {
|
|||||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
||||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
||||||
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
||||||
fn close_enough(a: Duration, b: Duration) -> bool {
|
|
||||||
if a > b {
|
{
|
||||||
a - b < Duration::from_micros(500) // 0.1ms
|
let stats = timings.get_stats();
|
||||||
} else {
|
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||||
b - a < Duration::from_micros(500)
|
|
||||||
}
|
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
||||||
|
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||||
}
|
}
|
||||||
|
|
||||||
let stats = timings.get_stats();
|
{
|
||||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
let (total_avg, total_std) = timings.get_total_stats();
|
||||||
|
assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
|
||||||
// Average should be 10ms, standard deviation should be small
|
assert_close!(
|
||||||
assert!(close_enough(*avg, Duration::from_millis(10)), "avg: {:?}", avg);
|
total_std,
|
||||||
assert!(close_enough(*std_dev, Duration::from_millis(2)), "std_dev: {:?}", std_dev);
|
Duration::from_millis(7),
|
||||||
|
"Total standard deviation timing across all systems"
|
||||||
let (total_avg, total_std) = timings.get_total_stats();
|
);
|
||||||
assert!(
|
}
|
||||||
close_enough(total_avg, Duration::from_millis(18)),
|
|
||||||
"total_avg: {:?}",
|
|
||||||
total_avg
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
close_enough(total_std, Duration::from_millis(12)),
|
|
||||||
"total_std: {:?}",
|
|
||||||
total_std
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
#[test]
|
||||||
// fn test_window_size_limit() {
|
fn test_default_zero_timing_for_unused_systems() {
|
||||||
// let timings = SystemTimings::default();
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
// // Add more than 90 timings to test window size limit
|
// Add timing data for only one system
|
||||||
// for i in 0..100 {
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5));
|
||||||
// timings.add_timing("test_system", Duration::from_millis(i));
|
|
||||||
// }
|
|
||||||
|
|
||||||
// let stats = timings.get_stats();
|
let stats = timings.get_stats();
|
||||||
// let (avg, _) = stats.get("test_system").unwrap();
|
|
||||||
|
|
||||||
// // Should only keep the last 90 values, so average should be around 55ms
|
// Verify all SystemId variants are present in the stats
|
||||||
// // (average of 10-99)
|
let expected_count = SystemId::iter().count();
|
||||||
// assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
assert_eq!(stats.len(), expected_count, "All SystemId variants should be in stats");
|
||||||
// }
|
|
||||||
|
// Verify that the system with data has non-zero timing
|
||||||
|
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||||
|
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||||
|
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||||
|
|
||||||
|
// Verify that all other systems have zero timing
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
if id != SystemId::PlayerControls {
|
||||||
|
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||||
|
assert_close!(
|
||||||
|
*avg,
|
||||||
|
Duration::ZERO,
|
||||||
|
format!("Unused system {:?} should have zero avg timing", id)
|
||||||
|
);
|
||||||
|
assert_close!(
|
||||||
|
*std_dev,
|
||||||
|
Duration::ZERO,
|
||||||
|
format!("Unused system {:?} should have zero std dev", id)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_pre_populated_timing_entries() {
|
||||||
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
|
// Verify that we can add timing to any SystemId without panicking
|
||||||
|
// (this would fail with the old implementation if the entry didn't exist)
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
timings.add_timing(id, Duration::from_nanos(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify all systems now have non-zero timing
|
||||||
|
let stats = timings.get_stats();
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
let (avg, _) = stats.get(&id).unwrap();
|
||||||
|
assert!(
|
||||||
|
*avg > Duration::ZERO,
|
||||||
|
"System {:?} should have non-zero timing after add_timing",
|
||||||
|
id
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user