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9 changed files with 140 additions and 75 deletions

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@@ -4,6 +4,7 @@ rustflags = [
"-O", "-C", "link-args=-O2 --profiling",
#"-C", "link-args=-O3 --closure 1",
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL_EMSCRIPTEN_KEYBOARD_ELEMENT -sSDL2_IMAGE_FORMATS=['png']",
"-C", "link-args=--preload-file assets/ -lidbfs.js",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
"-C", "link-args=--preload-file assets/",
]

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@@ -23,6 +23,9 @@ at.
- More than 4 ghosts
- Custom Level Generation
- Multi-map tunnelling
- Online Scoreboard
- WebAssembly build contains a special API key for communicating with server.
- To prevent abuse, the server will only accept scores from the WebAssembly build.
## Installation

54
STORY.md Normal file
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@@ -0,0 +1,54 @@
# Story
This is living document that describes the story of the project, from inspiration to solution.
When a website is available, this document will help curate it's content.
## Inspiration
I initially got the idea for this project after finding a video about another Pac-Man clone on YouTube.
[![Code Review Thumbnail][code-review-thumbnail]][code-review-video]
This implementation was written in C++, used SDL2 for graphics, and was kinda weird - but it worked.
- I think it was weird because the way it linked files together is extremely non-standard.
Essentially, it was a single file that included all the other files. This is not how C++ projects are typically structured.
- This implementation was also extremely dependent on OOP; Rust has no real counterpart for OOP code, so writing my own implementation would be a challenge.
## Lifetimes
Rust's SDL2 implementation is a wrapper around the C library, so it's not as nice as the C++ implementation.
Additionally, lifetimes in this library are a bit weird, making them quite difficult to deal with.
I found a whole blog post complaining about this ([1][fighting-lifetimes-1], [2][fighting-lifetimes-2], [3][fighting-lifetimes-3]), so I'm not alone in this.
## Emscripten & RuggRogue
One of the targets for this project is to build a web-accessible version of the game. If you were watching at all during
the Rust hype, one of it's primary selling points was a growing community of Rust-based web applications, thanks to
WebAssembly.
The problem is that much of this work was done for pure-Rust applications - and SDL is C++.
This requires a C++ WebAssembly compiler such as Emscripten; and it's a pain to get working.
Luckily though, someone else has done this before, and they fully documented it - [RuggRouge][ruggrouge].
- Built with Rust
- Uses SDL2
- Compiling for WebAssembly with Emscripten
- Also compiles for Windows & Linux
This repository has been massively helpful in getting my WebAssembly builds working.
## Key Capturing Extensions in WASM Build
Some extensions I had installed were capturing keys.
The issue presented with some keys never being sent to the application.
To confirm, enter safe mode or switch to a different browser without said extensions.
If the issue disappears, it's because of an extension in your browser stealing keys in a way that is incompatible with the batshit insanity of Emscripten.
[code-review-video]: https://www.youtube.com/watch?v=OKs_JewEeOo
[code-review-thumbnail]: https://img.youtube.com/vi/OKs_JewEeOo/hqdefault.jpg
[fighting-lifetimes-1]: https://devcry.heiho.net/html/2022/20220709-rust-and-sdl2-fighting-with-lifetimes.html
[fighting-lifetimes-2]: https://devcry.heiho.net/html/2022/20220716-rust-and-sdl2-fighting-with-lifetimes-2.html
[fighting-lifetimes-3]: https://devcry.heiho.net/html/2022/20220724-rust-and-sdl2-fighting-with-lifetimes-3.html
[ruggrogue]: https://tung.github.io/ruggrogue/

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@@ -1,12 +1,11 @@
#!/bin/sh
set -eu
# set -eu
echo "Building WASM with Emscripten"
cargo build --target=wasm32-unknown-emscripten --release
echo "Copying release files to dist/"
mkdir -p dist
output_folder="target/wasm32-unknown-emscripten/release"
cp $output_folder/pacman.wasm dist
cp $output_folder/pacman.js dist

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@@ -9,20 +9,50 @@ SDL_TTF_VERSION="2.20.2"
SDL="https://github.com/libsdl-org/SDL/releases/download/release-${SDL_VERSION}/SDL2-devel-${SDL_VERSION}-mingw.tar.gz"
SLD_IMAGE="https://github.com/libsdl-org/SDL_image/releases/download/release-${SDL_IMAGE_VERSION}/SDL2_image-devel-${SDL_IMAGE_VERSION}-mingw.tar.gz"
SDL_MIXER="https://github.com/libsdl-org/SDL_mixer/releases/download/release-${SDL_MIXER_VERSION}/SDL2_mixer-devel-${SDL_MIXER_VERSION}-mingw.tar.gz"
SDL_TTF="https://github.com/libsdl-org/SDL_ttf/releases/download/release-${SDL_TTF_VERSION}/SDL_ttf-devel-${SDL_TTF_VERSION}-mingw.tar.gz"
SDL_TTF="https://github.com/libsdl-org/SDL_ttf/releases/download/release-${SDL_TTF_VERSION}/SDL2_ttf-devel-${SDL_TTF_VERSION}-mingw.tar.gz"
# Verify that toolchain is installed
EXTRACT_DIR="./target/x86_64-pc-windows-gnu/release/deps"
if [ ! -f $EXTRACT_DIR/libSDL2.a ]; then
if [ ! -f ./sdl2.tar.gz ]; then
echo "Downloading SDL2@$SDL_VERSION..."
curl -L -o ./sdl2.tar.gz $SDL
fi
echo "Extracting SDL2..."
tar -xzf ./sdl2.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2-$SDL_VERSION/x86_64-w64-mingw32/lib/libSDL2.a"
rm -f ./sdl2.tar.gz
fi
# EXTRACT_DIR="~/.rustup/"
EXTRACT_DIR="~/.rustup/toolchains/stable-x86_64-unknown-linux-gnu/lib/rustlib/x86_64-pc-windows-gnu/lib/"
# if [ ! -d "~/.rustup/toolchains/stable-x86_64-unknown-linux-gnu/lib/rustlib/x86_64-pc-windows-gnu/lib/" ]; then
# ls $EXTRACT_DIR
# echo "Toolchain not installed. Run rustup target add x86_64-pc-windows-gnu. This may not work on environments besides Linux GNU."
# exit 1
# fi
if [ ! -f $EXTRACT_DIR/libSDL2_image.a ]; then
if [ ! -f ./sdl2_image.tar.gz ]; then
echo "Downloading SDL2_image@$SDL_IMAGE_VERSION..."
curl -L -o ./sdl2_image.tar.gz $SLD_IMAGE
fi
echo "Extracting SDL2_image..."
tar -xzf ./sdl2_image.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_image-$SDL_IMAGE_VERSION/x86_64-w64-mingw32/lib/libSDL2_image.a"
fi
rm -f ./sdl2_image.tar.gz
echo "Downloading..."
curl -L -o ./sdl2.tar.gz $SDL
curl -L -o ./sdl2_image.tar.gz $SLD_IMAGE
echo "Done."
if [ ! -f $EXTRACT_DIR/libSDL2_mixer.a ]; then
if [ ! -f ./sdl2_mixer.tar.gz ]; then
echo "Downloading SDL2_mixer@$SDL_MIXER_VERSION..."
curl -L -o ./sdl2_mixer.tar.gz $SDL_MIXER
fi
echo "Extracting SDL2_mixer..."
tar -xzf ./sdl2_mixer.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_mixer-$SDL_MIXER_VERSION/x86_64-w64-mingw32/lib/libSDL2_mixer.a"
rm -f ./sdl2_mixer.tar.gz
fi
if [ ! -f $EXTRACT_DIR/libSDL2_ttf.a ]; then
if [ ! -f ./sdl2_ttf.tar.gz ]; then
echo "Downloading SDL2_ttf@$SDL_TTF_VERSION..."
curl -L -o ./sdl2_ttf.tar.gz $SDL_TTF
fi
echo "Extracting SDL2_ttf..."
tar -xzf ./sdl2_ttf.tar.gz -C $EXTRACT_DIR --strip-components=3 "SDL2_ttf-$SDL_TTF_VERSION/x86_64-w64-mingw32/lib/libSDL2_ttf.a"
rm -f ./sdl2_ttf.tar.gz
fi
echo "Building..."
cargo zigbuild --release --target x86_64-pc-windows-gnu

9
scripts/clean-windows.sh Executable file
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@@ -0,0 +1,9 @@
#!/bin/bash
set -eux
echo "Cleaning library files from ./target/x86_64-pc-windows-gnu/release/deps"
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2.a
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_image.a
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_mixer.a
rm -f ./target/x86_64-pc-windows-gnu/release/deps/libSDL2_ttf.a
echo "Done."

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@@ -1,49 +0,0 @@
// taken from https://github.com/Gigoteur/PX8/blob/master/src/px8/emscripten.rs
#[cfg(target_os = "emscripten")]
pub mod emscripten {
use std::cell::RefCell;
use std::ffi::{CStr, CString};
use std::os::raw::{c_char, c_float, c_int, c_void};
use std::ptr::null_mut;
#[allow(non_camel_case_types)]
type em_callback_func = unsafe extern "C" fn();
extern "C" {
// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)
pub fn emscripten_set_main_loop(
func: em_callback_func,
fps: c_int,
simulate_infinite_loop: c_int,
);
pub fn emscripten_cancel_main_loop();
pub fn emscripten_pause_main_loop();
pub fn emscripten_get_now() -> c_float;
}
thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
pub fn set_main_loop_callback<F>(callback: F)
where
F: FnMut(),
{
MAIN_LOOP_CALLBACK.with(|log| {
*log.borrow_mut() = &callback as *const _ as *mut c_void;
});
unsafe {
emscripten_set_main_loop(wrapper::<F>, -1, 1);
}
unsafe extern "C" fn wrapper<F>()
where
F: FnMut(),
{
MAIN_LOOP_CALLBACK.with(|z| {
let closure = *z.borrow_mut() as *mut F;
(*closure)();
});
}
}
}

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@@ -62,6 +62,8 @@ impl Game<'_> {
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear();
// Render the map
self.canvas
.copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas");
@@ -102,6 +104,7 @@ impl Game<'_> {
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
}
// Present the canvas
self.canvas.present();
}

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@@ -1,8 +1,7 @@
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
use crate::game::Game;
use sdl2::event::Event;
use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode;
use spin_sleep::sleep;
use std::time::{Duration, Instant};
use tracing::event;
use tracing_error::ErrorLayer;
@@ -17,15 +16,13 @@ mod map;
mod modulation;
mod pacman;
#[cfg(target_os = "emscripten")]
mod emscripten;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
// Setup tracing
let subscriber = tracing_subscriber::fmt()
.with_ansi(cfg!(not(target_os = "emscripten")))
.with_max_level(tracing::Level::DEBUG)
.finish()
.with(ErrorLayer::default());
@@ -40,7 +37,6 @@ pub fn main() {
let mut canvas = window
.into_canvas()
.accelerated()
.build()
.expect("Could not build canvas");
@@ -66,6 +62,7 @@ pub fn main() {
let mut last_averaging_time = Instant::now();
let mut sleep_time = Duration::ZERO;
let mut paused = false;
let mut shown = false;
event!(
tracing::Level::INFO,
@@ -78,6 +75,19 @@ pub fn main() {
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
for event in event_pump.poll_iter() {
match event {
Event::Window { win_event, .. } => {
match win_event {
WindowEvent::Hidden => {
event!(tracing::Level::DEBUG, "Window hidden");
shown = false;
},
WindowEvent::Shown => {
event!(tracing::Level::DEBUG, "Window shown");
shown = true;
},
_ => {}
}
}
// Handle quitting keys or window close
Event::Quit { .. }
| Event::KeyDown {
@@ -112,8 +122,13 @@ pub fn main() {
}
if start.elapsed() < loop_time {
let time = loop_time - start.elapsed();
sleep(time);
let time = loop_time.saturating_sub(start.elapsed());
#[cfg(not(target_os = "emscripten"))] {
spin_sleep::sleep(time);
}
#[cfg(target_os = "emscripten")] {
thread::sleep(time);
}
sleep_time += time;
} else {
event!(
@@ -146,7 +161,7 @@ pub fn main() {
true
};
loop {
if !main_loop() {
break;