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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0630fc56ec | |||
| 98d8960c57 | |||
| 394344c11f |
@@ -4,6 +4,6 @@ rustflags = [
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"-O", "-C", "link-args=-O2 --profiling",
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"-O", "-C", "link-args=-O2 --profiling",
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#"-C", "link-args=-O3 --closure 1",
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#"-C", "link-args=-O3 --closure 1",
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"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL_EMSCRIPTEN_KEYBOARD_ELEMENT -sSDL2_IMAGE_FORMATS=['png']",
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"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
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"-C", "link-args=--preload-file assets/ -lidbfs.js",
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"-C", "link-args=--preload-file assets/ -lidbfs.js",
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]
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]
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@@ -23,6 +23,9 @@ at.
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- More than 4 ghosts
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- More than 4 ghosts
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- Custom Level Generation
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- Custom Level Generation
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- Multi-map tunnelling
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- Multi-map tunnelling
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- Online Scoreboard
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- WebAssembly build contains a special API key for communicating with server.
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- To prevent abuse, the server will only accept scores from the WebAssembly build.
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## Installation
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## Installation
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54
STORY.md
Normal file
54
STORY.md
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@@ -0,0 +1,54 @@
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# Story
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This is living document that describes the story of the project, from inspiration to solution.
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When a website is available, this document will help curate it's content.
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## Inspiration
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I initially got the idea for this project after finding a video about another Pac-Man clone on YouTube.
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[![Code Review Thumbnail][code-review-thumbnail]][code-review-video]
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This implementation was written in C++, used SDL2 for graphics, and was kinda weird - but it worked.
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- I think it was weird because the way it linked files together is extremely non-standard.
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Essentially, it was a single file that included all the other files. This is not how C++ projects are typically structured.
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- This implementation was also extremely dependent on OOP; Rust has no real counterpart for OOP code, so writing my own implementation would be a challenge.
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## Lifetimes
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Rust's SDL2 implementation is a wrapper around the C library, so it's not as nice as the C++ implementation.
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Additionally, lifetimes in this library are a bit weird, making them quite difficult to deal with.
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I found a whole blog post complaining about this ([1][fighting-lifetimes-1], [2][fighting-lifetimes-2], [3][fighting-lifetimes-3]), so I'm not alone in this.
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## Emscripten & RuggRogue
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One of the targets for this project is to build a web-accessible version of the game. If you were watching at all during
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the Rust hype, one of it's primary selling points was a growing community of Rust-based web applications, thanks to
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WebAssembly.
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The problem is that much of this work was done for pure-Rust applications - and SDL is C++.
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This requires a C++ WebAssembly compiler such as Emscripten; and it's a pain to get working.
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Luckily though, someone else has done this before, and they fully documented it - [RuggRouge][ruggrouge].
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- Built with Rust
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- Uses SDL2
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- Compiling for WebAssembly with Emscripten
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- Also compiles for Windows & Linux
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This repository has been massively helpful in getting my WebAssembly builds working.
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## Key Capturing Extensions in WASM Build
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Some extensions I had installed were capturing keys.
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The issue presented with some keys never being sent to the application.
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To confirm, enter safe mode or switch to a different browser without said extensions.
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If the issue disappears, it's because of an extension in your browser stealing keys in a way that is incompatible with the batshit insanity of Emscripten.
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[code-review-video]: https://www.youtube.com/watch?v=OKs_JewEeOo
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[code-review-thumbnail]: https://img.youtube.com/vi/OKs_JewEeOo/hqdefault.jpg
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[fighting-lifetimes-1]: https://devcry.heiho.net/html/2022/20220709-rust-and-sdl2-fighting-with-lifetimes.html
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[fighting-lifetimes-2]: https://devcry.heiho.net/html/2022/20220716-rust-and-sdl2-fighting-with-lifetimes-2.html
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[fighting-lifetimes-3]: https://devcry.heiho.net/html/2022/20220724-rust-and-sdl2-fighting-with-lifetimes-3.html
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[ruggrogue]: https://tung.github.io/ruggrogue/
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@@ -1,12 +1,11 @@
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#!/bin/sh
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#!/bin/sh
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set -eu
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# set -eu
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echo "Building WASM with Emscripten"
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echo "Building WASM with Emscripten"
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cargo build --target=wasm32-unknown-emscripten --release
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cargo build --target=wasm32-unknown-emscripten --release
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echo "Copying release files to dist/"
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echo "Copying release files to dist/"
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mkdir -p dist
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mkdir -p dist
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output_folder="target/wasm32-unknown-emscripten/release"
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output_folder="target/wasm32-unknown-emscripten/release"
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cp $output_folder/pacman.wasm dist
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cp $output_folder/pacman.wasm dist
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cp $output_folder/pacman.js dist
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cp $output_folder/pacman.js dist
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@@ -17,15 +17,13 @@ mod map;
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mod modulation;
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mod modulation;
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mod pacman;
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mod pacman;
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#[cfg(target_os = "emscripten")]
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mod emscripten;
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pub fn main() {
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pub fn main() {
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let sdl_context = sdl2::init().unwrap();
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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// Setup tracing
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// Setup tracing
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let subscriber = tracing_subscriber::fmt()
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let subscriber = tracing_subscriber::fmt()
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.with_ansi(cfg!(not(target_os = "emscripten")))
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.with_max_level(tracing::Level::DEBUG)
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.with_max_level(tracing::Level::DEBUG)
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.finish()
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.finish()
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.with(ErrorLayer::default());
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.with(ErrorLayer::default());
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@@ -77,6 +75,7 @@ pub fn main() {
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// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
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// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
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for event in event_pump.poll_iter() {
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for event in event_pump.poll_iter() {
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match event {
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match event {
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// Handle quitting keys or window close
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// Handle quitting keys or window close
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Event::Quit { .. }
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Event::Quit { .. }
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@@ -146,7 +145,7 @@ pub fn main() {
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true
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true
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};
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};
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loop {
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loop {
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if !main_loop() {
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if !main_loop() {
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break;
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break;
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