mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 07:15:41 -06:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a62ddab9af | |||
| 50d0bc7d5f | |||
| 2c6045aa1b |
@@ -1,11 +1,11 @@
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use lazy_static::lazy_static;
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pub const BOARD_WIDTH: u32 = 28;
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pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
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pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
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pub const CELL_SIZE: u32 = 24;
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pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
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pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
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pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
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pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum MapTile {
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@@ -17,9 +17,6 @@ pub enum MapTile {
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}
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pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
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" ",
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" ",
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" ",
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"############################",
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"#............##............#",
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"#.####.#####.##.#####.####.#",
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@@ -51,45 +48,4 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
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"#.##########.##.##########.#",
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"#..........................#",
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"############################",
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" ",
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" ",
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" ",
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];
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lazy_static! {
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pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
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let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
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for y in 0..BOARD_HEIGHT as usize {
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let line = RAW_BOARD[y];
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for x in 0..BOARD_WIDTH as usize {
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if x >= line.len() {
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break;
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}
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let i = (y * (BOARD_WIDTH as usize) + x) as usize;
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let character = line
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.chars()
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.nth(x as usize)
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.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
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let tile = match character {
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'#' => MapTile::Wall,
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'.' => MapTile::Pellet,
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'o' => MapTile::PowerPellet,
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' ' => MapTile::Empty,
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c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
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MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
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},
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'=' => MapTile::Empty,
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_ => panic!("Unknown character in board: {}", character),
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};
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board[x as usize][y as usize] = tile;
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}
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}
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board
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};
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}
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];
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46
src/game.rs
46
src/game.rs
@@ -1,18 +1,23 @@
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use std::rc::Rc;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{Texture, TextureCreator};
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use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use tracing::event;
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use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
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use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
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use crate::direction::Direction;
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use crate::entity::Entity;
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use crate::map::Map;
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use crate::pacman::Pacman;
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pub struct Game<'a> {
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canvas: &'a mut Canvas<Window>,
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map_texture: Texture<'a>,
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pacman: Pacman<'a>,
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map: Rc<Map>,
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debug: bool,
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}
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@@ -21,43 +26,31 @@ impl Game<'_> {
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canvas: &'a mut Canvas<Window>,
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texture_creator: &'a TextureCreator<WindowContext>,
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) -> Game<'a> {
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let map = Rc::new(Map::new(RAW_BOARD));
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let pacman_atlas = texture_creator
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.load_texture("assets/32/pacman.png")
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.expect("Could not load pacman texture");
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let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
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let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
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Game {
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canvas,
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pacman: pacman,
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debug: false,
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map: map,
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map_texture: texture_creator
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.load_texture("assets/map.png")
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.expect("Could not load pacman texture"),
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}
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}
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pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
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((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
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}
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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match keycode {
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Keycode::D => {
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self.pacman.next_direction = Some(Direction::Right);
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}
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Keycode::A => {
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self.pacman.next_direction = Some(Direction::Left);
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}
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Keycode::W => {
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self.pacman.next_direction = Some(Direction::Up);
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}
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Keycode::S => {
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self.pacman.next_direction = Some(Direction::Down);
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}
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Keycode::Space => {
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self.debug = !self.debug;
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}
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_ => {}
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// Change direction
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let direction = Direction::from_keycode(keycode);
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self.pacman.next_direction = direction;
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// Toggle debug mode
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if keycode == Keycode::Space {
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self.debug = !self.debug;
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}
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}
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@@ -81,7 +74,7 @@ impl Game<'_> {
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if self.debug {
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for x in 0..BOARD_WIDTH {
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for y in 0..BOARD_HEIGHT {
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let tile = BOARD[x as usize][y as usize];
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let tile = self.map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
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let mut color = None;
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if (x, y) == self.pacman.cell_position() {
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@@ -111,11 +104,12 @@ impl Game<'_> {
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}
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fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
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let position = Map::cell_to_pixel(cell);
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self.canvas.set_draw_color(color);
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self.canvas
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.draw_rect(sdl2::rect::Rect::new(
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cell.0 as i32 * 24,
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cell.1 as i32 * 24,
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position.0 as i32,
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position.1 as i32,
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24,
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24,
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))
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@@ -72,7 +72,8 @@ pub fn main() {
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event!(tracing::Level::INFO, "Starting game loop ({:.3}ms)", loop_time.as_secs_f32() * 1000.0);
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let mut main_loop = || {
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let start = Instant::now();
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// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
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for event in event_pump.poll_iter() {
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match event {
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// Handle quitting keys or window close
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61
src/map.rs
Normal file
61
src/map.rs
Normal file
@@ -0,0 +1,61 @@
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use crate::constants::MapTile;
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use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
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pub struct Map {
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inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize]
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}
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impl Map {
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pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
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let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
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for y in 0..BOARD_HEIGHT as usize {
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let line = raw_board[y];
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for x in 0..BOARD_WIDTH as usize {
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if x >= line.len() {
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break;
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}
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let i = (y * (BOARD_WIDTH as usize) + x) as usize;
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let character = line
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.chars()
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.nth(x as usize)
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.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
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let tile = match character {
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'#' => MapTile::Wall,
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'.' => MapTile::Pellet,
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'o' => MapTile::PowerPellet,
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' ' => MapTile::Empty,
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c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
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MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
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},
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'=' => MapTile::Empty,
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_ => panic!("Unknown character in board: {}", character),
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};
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inner[x as usize][y as usize] = tile;
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}
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}
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Map {
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inner: inner
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}
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}
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pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
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let x = cell.0 as usize;
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let y = cell.1 as usize;
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if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
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return None;
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}
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Some(self.inner[x][y])
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}
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pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
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((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
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}
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}
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@@ -1,12 +1,19 @@
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use std::rc::Rc;
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use sdl2::{
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render::{Canvas, Texture},
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video::Window,
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};
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use tracing::event;
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use crate::{
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constants::{BOARD, MapTile},
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animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
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modulation::SpeedModulator,
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animation::AnimatedTexture,
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constants::MapTile,
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constants::{CELL_SIZE, BOARD_OFFSET},
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direction::Direction,
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entity::Entity,
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map::Map,
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modulation::{SimpleTickModulator, TickModulator},
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};
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pub struct Pacman<'a> {
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@@ -15,20 +22,22 @@ pub struct Pacman<'a> {
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pub direction: Direction,
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pub next_direction: Option<Direction>,
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pub stopped: bool,
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map: Rc<Map>,
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speed: u32,
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modulation: SpeedModulator,
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modulation: SimpleTickModulator,
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sprite: AnimatedTexture<'a>,
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}
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impl Pacman<'_> {
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pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
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pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> {
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Pacman {
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position: starting_position.unwrap_or((0i32, 0i32)),
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position: Map::cell_to_pixel(starting_position),
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direction: Direction::Right,
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next_direction: None,
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speed: 2,
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map,
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stopped: false,
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modulation: SpeedModulator::new(0.9333),
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modulation: SimpleTickModulator::new(0.9333),
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sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
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}
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}
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@@ -39,14 +48,30 @@ impl Pacman<'_> {
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self.sprite
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.render_until(canvas, self.position, self.direction, 2);
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} else {
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self.sprite.render(canvas, self.position, self.direction);
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self.sprite.render(canvas, self.position, self.direction);
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}
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}
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fn next_cell(&self) -> (i32, i32) {
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let (x, y) = self.direction.offset();
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pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
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let (x, y) = direction.unwrap_or(self.direction).offset();
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let cell = self.cell_position();
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(cell.0 as i32 + x, cell.1 as i32 + y)
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}
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fn handle_requested_direction(&mut self) {
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if self.next_direction.is_none() { return; }
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if self.next_direction.unwrap() == self.direction {
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self.next_direction = None;
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return;
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}
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let proposed_next_cell = self.next_cell(self.next_direction);
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let proposed_next_tile = self.map.get_tile(proposed_next_cell).unwrap_or(MapTile::Empty);
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if proposed_next_tile != MapTile::Wall {
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self.direction = self.next_direction.unwrap();
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self.next_direction = None;
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}
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}
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}
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impl Entity for Pacman<'_> {
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@@ -61,8 +86,8 @@ impl Entity for Pacman<'_> {
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}
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fn cell_position(&self) -> (u32, u32) {
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let (x, y) = self.position();
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(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
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let (x, y) = self.position;
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((x as u32 / CELL_SIZE) - BOARD_OFFSET.0, (y as u32 / CELL_SIZE) - BOARD_OFFSET.1)
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}
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fn internal_position(&self) -> (u32, u32) {
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@@ -72,10 +97,19 @@ impl Entity for Pacman<'_> {
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fn tick(&mut self) {
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let can_change = self.internal_position() == (0, 0);
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if can_change {
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if let Some(direction) = self.next_direction {
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self.direction = direction;
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self.next_direction = None;
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self.handle_requested_direction();
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let next = self.next_cell(None);
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let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty);
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if !self.stopped && next_tile == MapTile::Wall {
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event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
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self.stopped = true;
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} else if self.stopped && next_tile != MapTile::Wall {
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event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
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self.stopped = false;
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}
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}
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@@ -96,10 +130,5 @@ impl Entity for Pacman<'_> {
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}
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}
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}
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let next = self.next_cell();
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if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
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self.stopped = true;
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}
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}
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}
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Reference in New Issue
Block a user