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5 changed files with 133 additions and 70 deletions

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@@ -83,7 +83,24 @@ impl<'a> AnimatedTexture<'a> {
self.render_static(canvas, position, direction, Some(self.current_frame()));
self.tick();
}
// Functions like render, but only ticks the animation until the given frame is reached.
pub fn render_until(
&mut self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: u32,
) {
let current = self.current_frame();
self.render_static(canvas, position, direction, Some(current));
if frame != current {
self.tick();
}
}
// Renders a specific frame of the animation. Defaults to the current frame.
pub fn render_static(
&mut self,
canvas: &mut Canvas<Window>,

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@@ -1,11 +1,11 @@
use lazy_static::lazy_static;
pub const BOARD_WIDTH: u32 = 28;
pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
pub const CELL_SIZE: u32 = 24;
pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MapTile {
@@ -17,9 +17,6 @@ pub enum MapTile {
}
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
" ",
" ",
" ",
"############################",
"#............##............#",
"#.####.#####.##.#####.####.#",
@@ -51,45 +48,4 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
"#.##########.##.##########.#",
"#..........................#",
"############################",
" ",
" ",
" ",
];
lazy_static! {
pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
for y in 0..BOARD_HEIGHT as usize {
let line = RAW_BOARD[y];
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let tile = match character {
'#' => MapTile::Wall,
'.' => MapTile::Pellet,
'o' => MapTile::PowerPellet,
' ' => MapTile::Empty,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
},
'=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character),
};
board[x as usize][y as usize] = tile;
}
}
board
};
}
];

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@@ -1,18 +1,23 @@
use std::rc::Rc;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator};
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use tracing::event;
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
use crate::direction::Direction;
use crate::entity::Entity;
use crate::map::Map;
use crate::pacman::Pacman;
pub struct Game<'a> {
canvas: &'a mut Canvas<Window>,
map_texture: Texture<'a>,
pacman: Pacman<'a>,
map: Rc<Map>,
debug: bool,
}
@@ -21,15 +26,17 @@ impl Game<'_> {
canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>,
) -> Game<'a> {
let map = Rc::new(Map::new(RAW_BOARD));
let pacman_atlas = texture_creator
.load_texture("assets/32/pacman.png")
.expect("Could not load pacman texture");
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
Game {
canvas,
pacman: pacman,
debug: false,
map: map,
map_texture: texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture"),
@@ -81,7 +88,7 @@ impl Game<'_> {
if self.debug {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = BOARD[x as usize][y as usize];
let tile = self.map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
let mut color = None;
if (x, y) == self.pacman.cell_position() {
@@ -111,11 +118,12 @@ impl Game<'_> {
}
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
let position = Map::cell_to_pixel(cell);
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
cell.0 as i32 * 24,
cell.1 as i32 * 24,
position.0 as i32,
position.1 as i32,
24,
24,
))

61
src/map.rs Normal file
View File

@@ -0,0 +1,61 @@
use crate::constants::MapTile;
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
pub struct Map {
inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize]
}
impl Map {
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
for y in 0..BOARD_HEIGHT as usize {
let line = raw_board[y];
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let tile = match character {
'#' => MapTile::Wall,
'.' => MapTile::Pellet,
'o' => MapTile::PowerPellet,
' ' => MapTile::Empty,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
},
'=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character),
};
inner[x as usize][y as usize] = tile;
}
}
Map {
inner: inner
}
}
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
let x = cell.0 as usize;
let y = cell.1 as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return None;
}
Some(self.inner[x][y])
}
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
}
}

View File

@@ -1,12 +1,19 @@
use std::rc::Rc;
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use tracing::event;
use crate::{
constants::{BOARD, MapTile},
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
modulation::SpeedModulator,
animation::AnimatedTexture,
constants::MapTile,
constants::{CELL_SIZE, BOARD_OFFSET},
direction::Direction,
entity::Entity,
map::Map,
modulation::{SimpleTickModulator, TickModulator},
};
pub struct Pacman<'a> {
@@ -15,30 +22,38 @@ pub struct Pacman<'a> {
pub direction: Direction,
pub next_direction: Option<Direction>,
pub stopped: bool,
map: Rc<Map>,
speed: u32,
modulation: SpeedModulator,
modulation: SimpleTickModulator,
sprite: AnimatedTexture<'a>,
}
impl Pacman<'_> {
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> {
Pacman {
position: starting_position.unwrap_or((0i32, 0i32)),
position: Map::cell_to_pixel(starting_position),
direction: Direction::Right,
next_direction: None,
speed: 2,
map,
stopped: false,
modulation: SpeedModulator::new(0.9333),
modulation: SimpleTickModulator::new(0.9333),
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
}
}
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
// When stopped, render the last frame of the animation
if self.stopped {
self.sprite
.render_until(canvas, self.position, self.direction, 2);
} else {
self.sprite.render(canvas, self.position, self.direction);
}
}
fn next_cell(&self) -> (i32, i32) {
let (x, y) = self.direction.offset();
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
let (x, y) = direction.unwrap_or(self.direction).offset();
let cell = self.cell_position();
(cell.0 as i32 + x, cell.1 as i32 + y)
}
@@ -56,8 +71,8 @@ impl Entity for Pacman<'_> {
}
fn cell_position(&self) -> (u32, u32) {
let (x, y) = self.position();
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
let (x, y) = self.position;
((x as u32 / CELL_SIZE) - BOARD_OFFSET.0, (y as u32 / CELL_SIZE) - BOARD_OFFSET.1)
}
fn internal_position(&self) -> (u32, u32) {
@@ -72,6 +87,17 @@ impl Entity for Pacman<'_> {
self.direction = direction;
self.next_direction = None;
}
let next = self.next_cell(None);
let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty);
if !self.stopped && next_tile == MapTile::Wall {
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
self.stopped = true;
} else if self.stopped && next_tile != MapTile::Wall {
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
self.stopped = false;
}
}
if !self.stopped && self.modulation.next() {
@@ -91,10 +117,5 @@ impl Entity for Pacman<'_> {
}
}
}
let next = self.next_cell();
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
self.stopped = true;
}
}
}