mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 13:15:47 -06:00
Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2c6045aa1b | |||
| bf8370ef35 | |||
| c71b6d69ab | |||
| a7e87c18a3 | |||
| 95298fbc00 | |||
| fe18eafbaf | |||
| 60eaa428ac |
@@ -38,11 +38,13 @@ impl<'a> AnimatedTexture<'a> {
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|||||||
}
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}
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||||||
}
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}
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|
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// Get the current frame number
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fn current_frame(&self) -> u32 {
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fn current_frame(&self) -> u32 {
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self.ticker / self.ticks_per_frame
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self.ticker / self.ticks_per_frame
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}
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}
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|
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fn next_frame(&mut self) {
|
// Move to the next frame. If we are at the end of the animation, reverse the direction
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pub fn tick(&mut self) {
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if self.reversed {
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if self.reversed {
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self.ticker -= 1;
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self.ticker -= 1;
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|
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@@ -58,9 +60,14 @@ impl<'a> AnimatedTexture<'a> {
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}
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}
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}
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}
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|
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fn get_frame_rect(&self) -> Rect {
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// Calculate the frame rect (portion of the texture to render) for the given frame.
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fn get_frame_rect(&self, frame: u32) -> Rect {
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if frame >= self.frame_count {
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panic!("Frame {} is out of bounds for this texture", frame);
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}
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|
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Rect::new(
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Rect::new(
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self.current_frame() as i32 * self.frame_width as i32,
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frame as i32 * self.frame_width as i32,
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0,
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0,
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self.frame_width,
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self.frame_width,
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self.frame_height,
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self.frame_height,
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@@ -73,7 +80,35 @@ impl<'a> AnimatedTexture<'a> {
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position: (i32, i32),
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position: (i32, i32),
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direction: Direction,
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direction: Direction,
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) {
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) {
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let frame_rect = self.get_frame_rect();
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self.render_static(canvas, position, direction, Some(self.current_frame()));
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self.tick();
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}
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|
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// Functions like render, but only ticks the animation until the given frame is reached.
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pub fn render_until(
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&mut self,
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canvas: &mut Canvas<Window>,
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|
position: (i32, i32),
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direction: Direction,
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frame: u32,
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) {
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let current = self.current_frame();
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self.render_static(canvas, position, direction, Some(current));
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|
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if frame != current {
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self.tick();
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|
}
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}
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|
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// Renders a specific frame of the animation. Defaults to the current frame.
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pub fn render_static(
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&mut self,
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canvas: &mut Canvas<Window>,
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|
position: (i32, i32),
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direction: Direction,
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frame: Option<u32>,
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) {
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let frame_rect = self.get_frame_rect(frame.unwrap_or(self.current_frame()));
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let position_rect = Rect::new(
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let position_rect = Rect::new(
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position.0 + self.offset.0,
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position.0 + self.offset.0,
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position.1 + self.offset.1,
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position.1 + self.offset.1,
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@@ -92,7 +127,5 @@ impl<'a> AnimatedTexture<'a> {
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false,
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false,
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)
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)
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.expect("Could not render texture on canvas");
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.expect("Could not render texture on canvas");
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|
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self.next_frame();
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}
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}
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}
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}
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@@ -1,11 +1,11 @@
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use lazy_static::lazy_static;
|
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|
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pub const BOARD_WIDTH: u32 = 28;
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pub const BOARD_WIDTH: u32 = 28;
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pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
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pub const BOARD_HEIGHT: u32 = 31; // Adjusted to fit map texture?
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pub const CELL_SIZE: u32 = 24;
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pub const CELL_SIZE: u32 = 24;
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|
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pub const BOARD_OFFSET: (u32, u32) = (0, 3); // Relative cell offset for where map text / grid starts
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|
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pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
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pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
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pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
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pub const WINDOW_HEIGHT: u32 = CELL_SIZE * (BOARD_HEIGHT + 6); // Map texture is 6 cells taller (3 above, 3 below) than the grid
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|
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#[derive(Debug, Copy, Clone, PartialEq)]
|
#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum MapTile {
|
pub enum MapTile {
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@@ -17,9 +17,6 @@ pub enum MapTile {
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}
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}
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|
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pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
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pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
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" ",
|
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" ",
|
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" ",
|
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"############################",
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"############################",
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"#............##............#",
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"#............##............#",
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"#.####.#####.##.#####.####.#",
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"#.####.#####.##.#####.####.#",
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@@ -51,45 +48,4 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
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"#.##########.##.##########.#",
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"#.##########.##.##########.#",
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"#..........................#",
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"#..........................#",
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"############################",
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"############################",
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" ",
|
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" ",
|
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" ",
|
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];
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];
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|
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lazy_static! {
|
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pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
|
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let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
|
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|
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for y in 0..BOARD_HEIGHT as usize {
|
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let line = RAW_BOARD[y];
|
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|
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for x in 0..BOARD_WIDTH as usize {
|
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||||||
if x >= line.len() {
|
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break;
|
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}
|
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|
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let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
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let character = line
|
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.chars()
|
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.nth(x as usize)
|
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.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
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|
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let tile = match character {
|
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'#' => MapTile::Wall,
|
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'.' => MapTile::Pellet,
|
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'o' => MapTile::PowerPellet,
|
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' ' => MapTile::Empty,
|
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c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
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MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
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},
|
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'=' => MapTile::Empty,
|
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_ => panic!("Unknown character in board: {}", character),
|
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||||||
};
|
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|
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board[x as usize][y as usize] = tile;
|
|
||||||
}
|
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||||||
}
|
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||||||
|
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board
|
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||||||
};
|
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||||||
}
|
|
||||||
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|||||||
@@ -1,3 +1,5 @@
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|||||||
|
use sdl2::keyboard::Keycode;
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||||||
|
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||||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
#[derive(Debug, Copy, Clone, PartialEq)]
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||||||
pub enum Direction {
|
pub enum Direction {
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Up,
|
Up,
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||||||
@@ -24,4 +26,18 @@ impl Direction {
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|||||||
Direction::Up => (0, -1),
|
Direction::Up => (0, -1),
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||||||
}
|
}
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||||||
}
|
}
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||||||
|
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||||||
|
pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
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||||||
|
match keycode {
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||||||
|
Keycode::D => Some(Direction::Right),
|
||||||
|
Keycode::Right => Some(Direction::Right),
|
||||||
|
Keycode::A => Some(Direction::Left),
|
||||||
|
Keycode::Left => Some(Direction::Left),
|
||||||
|
Keycode::W => Some(Direction::Up),
|
||||||
|
Keycode::Up => Some(Direction::Up),
|
||||||
|
Keycode::S => Some(Direction::Down),
|
||||||
|
Keycode::Down => Some(Direction::Down),
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
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||||||
22
src/game.rs
22
src/game.rs
@@ -1,18 +1,23 @@
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|||||||
|
use std::rc::Rc;
|
||||||
|
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||||||
use sdl2::image::LoadTexture;
|
use sdl2::image::LoadTexture;
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use sdl2::render::{Texture, TextureCreator};
|
use sdl2::render::{Texture, TextureCreator};
|
||||||
use sdl2::video::WindowContext;
|
use sdl2::video::WindowContext;
|
||||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||||
|
use tracing::event;
|
||||||
|
|
||||||
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
|
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
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use crate::direction::Direction;
|
use crate::direction::Direction;
|
||||||
use crate::entity::Entity;
|
use crate::entity::Entity;
|
||||||
|
use crate::map::Map;
|
||||||
use crate::pacman::Pacman;
|
use crate::pacman::Pacman;
|
||||||
|
|
||||||
pub struct Game<'a> {
|
pub struct Game<'a> {
|
||||||
canvas: &'a mut Canvas<Window>,
|
canvas: &'a mut Canvas<Window>,
|
||||||
map_texture: Texture<'a>,
|
map_texture: Texture<'a>,
|
||||||
pacman: Pacman<'a>,
|
pacman: Pacman<'a>,
|
||||||
|
map: Rc<Map>,
|
||||||
debug: bool,
|
debug: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -21,15 +26,17 @@ impl Game<'_> {
|
|||||||
canvas: &'a mut Canvas<Window>,
|
canvas: &'a mut Canvas<Window>,
|
||||||
texture_creator: &'a TextureCreator<WindowContext>,
|
texture_creator: &'a TextureCreator<WindowContext>,
|
||||||
) -> Game<'a> {
|
) -> Game<'a> {
|
||||||
|
let map = Rc::new(Map::new(RAW_BOARD));
|
||||||
let pacman_atlas = texture_creator
|
let pacman_atlas = texture_creator
|
||||||
.load_texture("assets/32/pacman.png")
|
.load_texture("assets/32/pacman.png")
|
||||||
.expect("Could not load pacman texture");
|
.expect("Could not load pacman texture");
|
||||||
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
|
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
|
||||||
|
|
||||||
Game {
|
Game {
|
||||||
canvas,
|
canvas,
|
||||||
pacman: pacman,
|
pacman: pacman,
|
||||||
debug: false,
|
debug: false,
|
||||||
|
map: map,
|
||||||
map_texture: texture_creator
|
map_texture: texture_creator
|
||||||
.load_texture("assets/map.png")
|
.load_texture("assets/map.png")
|
||||||
.expect("Could not load pacman texture"),
|
.expect("Could not load pacman texture"),
|
||||||
@@ -81,7 +88,7 @@ impl Game<'_> {
|
|||||||
if self.debug {
|
if self.debug {
|
||||||
for x in 0..BOARD_WIDTH {
|
for x in 0..BOARD_WIDTH {
|
||||||
for y in 0..BOARD_HEIGHT {
|
for y in 0..BOARD_HEIGHT {
|
||||||
let tile = BOARD[x as usize][y as usize];
|
let tile = self.map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||||
let mut color = None;
|
let mut color = None;
|
||||||
|
|
||||||
if (x, y) == self.pacman.cell_position() {
|
if (x, y) == self.pacman.cell_position() {
|
||||||
@@ -101,17 +108,22 @@ impl Game<'_> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw the next cell
|
||||||
|
let next_cell = self.pacman.next_cell(None);
|
||||||
|
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.canvas.present();
|
self.canvas.present();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||||
|
let position = Map::cell_to_pixel(cell);
|
||||||
self.canvas.set_draw_color(color);
|
self.canvas.set_draw_color(color);
|
||||||
self.canvas
|
self.canvas
|
||||||
.draw_rect(sdl2::rect::Rect::new(
|
.draw_rect(sdl2::rect::Rect::new(
|
||||||
cell.0 as i32 * 24,
|
position.0 as i32,
|
||||||
cell.1 as i32 * 24,
|
position.1 as i32,
|
||||||
24,
|
24,
|
||||||
24,
|
24,
|
||||||
))
|
))
|
||||||
|
|||||||
19
src/main.rs
19
src/main.rs
@@ -5,6 +5,8 @@ use sdl2::event::{Event};
|
|||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
use spin_sleep::sleep;
|
use spin_sleep::sleep;
|
||||||
|
use tracing_error::ErrorLayer;
|
||||||
|
use tracing_subscriber::layer::SubscriberExt;
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
#[cfg(target_os = "emscripten")]
|
||||||
pub mod emscripten;
|
pub mod emscripten;
|
||||||
@@ -16,6 +18,7 @@ mod entity;
|
|||||||
mod game;
|
mod game;
|
||||||
mod pacman;
|
mod pacman;
|
||||||
mod modulation;
|
mod modulation;
|
||||||
|
mod map;
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
#[cfg(target_os = "emscripten")]
|
||||||
mod emscripten;
|
mod emscripten;
|
||||||
@@ -25,18 +28,12 @@ pub fn main() {
|
|||||||
let video_subsystem = sdl_context.video().unwrap();
|
let video_subsystem = sdl_context.video().unwrap();
|
||||||
|
|
||||||
// Setup tracing
|
// Setup tracing
|
||||||
#[cfg(debug_assertions)]
|
|
||||||
{
|
|
||||||
use tracing_error::ErrorLayer;
|
|
||||||
use tracing_subscriber::layer::SubscriberExt;
|
|
||||||
|
|
||||||
let subscriber = tracing_subscriber::fmt()
|
let subscriber = tracing_subscriber::fmt()
|
||||||
.with_max_level(tracing::Level::DEBUG)
|
.with_max_level(tracing::Level::DEBUG)
|
||||||
.finish()
|
.finish()
|
||||||
.with(ErrorLayer::default());
|
.with(ErrorLayer::default());
|
||||||
|
|
||||||
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
|
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
|
||||||
}
|
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
|
.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||||
@@ -83,7 +80,10 @@ pub fn main() {
|
|||||||
| Event::KeyDown {
|
| Event::KeyDown {
|
||||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||||
..
|
..
|
||||||
} => return false,
|
} => {
|
||||||
|
event!(tracing::Level::INFO, "Exit requested. Exiting...");
|
||||||
|
return false
|
||||||
|
},
|
||||||
Event::KeyDown { keycode, .. } => {
|
Event::KeyDown { keycode, .. } => {
|
||||||
game.keyboard_event(keycode.unwrap());
|
game.keyboard_event(keycode.unwrap());
|
||||||
}
|
}
|
||||||
@@ -108,8 +108,8 @@ pub fn main() {
|
|||||||
|
|
||||||
tick_no += 1;
|
tick_no += 1;
|
||||||
|
|
||||||
if tick_no % (60 * 5) == 0 {
|
if tick_no % (60 * 60) == 0 || tick_no == (60 * 2) {
|
||||||
let average_fps = tick_no as f32 / last_averaging_time.elapsed().as_secs_f32();
|
let average_fps = (tick_no % (60 * 60)) as f32 / last_averaging_time.elapsed().as_secs_f32();
|
||||||
let average_sleep = sleep_time / tick_no;
|
let average_sleep = sleep_time / tick_no;
|
||||||
let average_process = loop_time - average_sleep;
|
let average_process = loop_time - average_sleep;
|
||||||
|
|
||||||
@@ -123,7 +123,6 @@ pub fn main() {
|
|||||||
|
|
||||||
sleep_time = Duration::ZERO;
|
sleep_time = Duration::ZERO;
|
||||||
last_averaging_time = Instant::now();
|
last_averaging_time = Instant::now();
|
||||||
tick_no = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
true
|
true
|
||||||
|
|||||||
61
src/map.rs
Normal file
61
src/map.rs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
use crate::constants::MapTile;
|
||||||
|
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||||
|
|
||||||
|
pub struct Map {
|
||||||
|
inner: [[MapTile; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize]
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Map {
|
||||||
|
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||||
|
let mut inner = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||||
|
|
||||||
|
for y in 0..BOARD_HEIGHT as usize {
|
||||||
|
let line = raw_board[y];
|
||||||
|
|
||||||
|
for x in 0..BOARD_WIDTH as usize {
|
||||||
|
if x >= line.len() {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||||
|
let character = line
|
||||||
|
.chars()
|
||||||
|
.nth(x as usize)
|
||||||
|
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||||
|
|
||||||
|
let tile = match character {
|
||||||
|
'#' => MapTile::Wall,
|
||||||
|
'.' => MapTile::Pellet,
|
||||||
|
'o' => MapTile::PowerPellet,
|
||||||
|
' ' => MapTile::Empty,
|
||||||
|
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||||
|
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||||
|
},
|
||||||
|
'=' => MapTile::Empty,
|
||||||
|
_ => panic!("Unknown character in board: {}", character),
|
||||||
|
};
|
||||||
|
|
||||||
|
inner[x as usize][y as usize] = tile;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Map {
|
||||||
|
inner: inner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
||||||
|
let x = cell.0 as usize;
|
||||||
|
let y = cell.1 as usize;
|
||||||
|
|
||||||
|
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
Some(self.inner[x][y])
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||||
|
((cell.0 as i32) * 24, ((cell.1 + 3) as i32) * 24)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,22 +1,44 @@
|
|||||||
pub struct SpeedModulator {
|
/// A tick modulator allows you to slow down operations by a percentage.
|
||||||
|
///
|
||||||
|
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
|
||||||
|
/// and make the game less deterministic. This is why we use a speed modulator instead.
|
||||||
|
/// Additionally, with small integers, lowering the speed by a percentage is not possible. For example, if we have a speed of 2,
|
||||||
|
/// and we want to slow it down by 10%, we would need to slow it down by 0.2. However, since we are using integers, we can't.
|
||||||
|
/// The only amount you can slow it down by is 1, which is 50% of the speed.
|
||||||
|
///
|
||||||
|
/// The basic principle of the Speed Modulator is to instead 'skip' movement ticks every now and then.
|
||||||
|
/// At 60 ticks per second, skips could happen several times per second, or once every few seconds.
|
||||||
|
/// Whatever it be, as long as the tick rate is high enough, the human eye will not be able to tell the difference.
|
||||||
|
///
|
||||||
|
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
|
||||||
|
pub trait TickModulator {
|
||||||
|
fn new(percent: f32) -> Self;
|
||||||
|
fn next(&mut self) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct SimpleTickModulator {
|
||||||
tick_count: u32,
|
tick_count: u32,
|
||||||
ticks_left: u32,
|
ticks_left: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SpeedModulator {
|
// TODO: Add tests
|
||||||
pub fn new(percent: f32) -> Self {
|
// TODO: Look into average precision, binary code modulation strategy
|
||||||
|
impl TickModulator for SimpleTickModulator {
|
||||||
|
fn new(percent: f32) -> Self {
|
||||||
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
|
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
|
||||||
|
|
||||||
SpeedModulator {
|
SimpleTickModulator {
|
||||||
tick_count: ticks_required,
|
tick_count: ticks_required,
|
||||||
ticks_left: ticks_required,
|
ticks_left: ticks_required,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn next(&mut self) -> bool {
|
fn next(&mut self) -> bool {
|
||||||
self.ticks_left -= 1;
|
self.ticks_left -= 1;
|
||||||
|
|
||||||
|
// Return whether or not we should skip this tick
|
||||||
if self.ticks_left == 0 {
|
if self.ticks_left == 0 {
|
||||||
|
// We've reached the tick to skip, reset the counter
|
||||||
self.ticks_left = self.tick_count;
|
self.ticks_left = self.tick_count;
|
||||||
false
|
false
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -1,12 +1,19 @@
|
|||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
render::{Canvas, Texture},
|
render::{Canvas, Texture},
|
||||||
video::Window,
|
video::Window,
|
||||||
};
|
};
|
||||||
|
use tracing::event;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
constants::{BOARD, MapTile},
|
animation::AnimatedTexture,
|
||||||
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
|
constants::MapTile,
|
||||||
modulation::SpeedModulator,
|
constants::{CELL_SIZE, BOARD_OFFSET},
|
||||||
|
direction::Direction,
|
||||||
|
entity::Entity,
|
||||||
|
map::Map,
|
||||||
|
modulation::{SimpleTickModulator, TickModulator},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub struct Pacman<'a> {
|
pub struct Pacman<'a> {
|
||||||
@@ -15,30 +22,38 @@ pub struct Pacman<'a> {
|
|||||||
pub direction: Direction,
|
pub direction: Direction,
|
||||||
pub next_direction: Option<Direction>,
|
pub next_direction: Option<Direction>,
|
||||||
pub stopped: bool,
|
pub stopped: bool,
|
||||||
|
map: Rc<Map>,
|
||||||
speed: u32,
|
speed: u32,
|
||||||
modulation: SpeedModulator,
|
modulation: SimpleTickModulator,
|
||||||
sprite: AnimatedTexture<'a>,
|
sprite: AnimatedTexture<'a>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Pacman<'_> {
|
impl Pacman<'_> {
|
||||||
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
|
pub fn new<'a>(starting_position: (u32, u32), atlas: Texture<'a>, map: Rc<Map>) -> Pacman<'a> {
|
||||||
Pacman {
|
Pacman {
|
||||||
position: starting_position.unwrap_or((0i32, 0i32)),
|
position: Map::cell_to_pixel(starting_position),
|
||||||
direction: Direction::Right,
|
direction: Direction::Right,
|
||||||
next_direction: None,
|
next_direction: None,
|
||||||
speed: 2,
|
speed: 2,
|
||||||
|
map,
|
||||||
stopped: false,
|
stopped: false,
|
||||||
modulation: SpeedModulator::new(0.9333),
|
modulation: SimpleTickModulator::new(0.9333),
|
||||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||||
|
// When stopped, render the last frame of the animation
|
||||||
|
if self.stopped {
|
||||||
|
self.sprite
|
||||||
|
.render_until(canvas, self.position, self.direction, 2);
|
||||||
|
} else {
|
||||||
self.sprite.render(canvas, self.position, self.direction);
|
self.sprite.render(canvas, self.position, self.direction);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn next_cell(&self) -> (i32, i32) {
|
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||||
let (x, y) = self.direction.offset();
|
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||||
let cell = self.cell_position();
|
let cell = self.cell_position();
|
||||||
(cell.0 as i32 + x, cell.1 as i32 + y)
|
(cell.0 as i32 + x, cell.1 as i32 + y)
|
||||||
}
|
}
|
||||||
@@ -56,8 +71,8 @@ impl Entity for Pacman<'_> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn cell_position(&self) -> (u32, u32) {
|
fn cell_position(&self) -> (u32, u32) {
|
||||||
let (x, y) = self.position();
|
let (x, y) = self.position;
|
||||||
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
|
((x as u32 / CELL_SIZE) - BOARD_OFFSET.0, (y as u32 / CELL_SIZE) - BOARD_OFFSET.1)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn internal_position(&self) -> (u32, u32) {
|
fn internal_position(&self) -> (u32, u32) {
|
||||||
@@ -72,6 +87,17 @@ impl Entity for Pacman<'_> {
|
|||||||
self.direction = direction;
|
self.direction = direction;
|
||||||
self.next_direction = None;
|
self.next_direction = None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let next = self.next_cell(None);
|
||||||
|
let next_tile = self.map.get_tile(next).unwrap_or(MapTile::Empty);
|
||||||
|
|
||||||
|
if !self.stopped && next_tile == MapTile::Wall {
|
||||||
|
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
|
||||||
|
self.stopped = true;
|
||||||
|
} else if self.stopped && next_tile != MapTile::Wall {
|
||||||
|
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
|
||||||
|
self.stopped = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if !self.stopped && self.modulation.next() {
|
if !self.stopped && self.modulation.next() {
|
||||||
@@ -91,10 +117,5 @@ impl Entity for Pacman<'_> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let next = self.next_cell();
|
|
||||||
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
|
|
||||||
self.stopped = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user