mirror of
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2
.github/workflows/build.yaml
vendored
2
.github/workflows/build.yaml
vendored
@@ -151,7 +151,7 @@ jobs:
|
|||||||
done
|
done
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-pages-artifact@v3
|
uses: actions/upload-pages-artifact@v4
|
||||||
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
if: github.ref == 'refs/heads/master' && github.event_name == 'push'
|
||||||
with:
|
with:
|
||||||
path: "./dist/"
|
path: "./dist/"
|
||||||
|
|||||||
6
.github/workflows/coverage.yaml
vendored
6
.github/workflows/coverage.yaml
vendored
@@ -9,6 +9,8 @@ env:
|
|||||||
jobs:
|
jobs:
|
||||||
coverage:
|
coverage:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
env:
|
||||||
|
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v5
|
uses: actions/checkout@v5
|
||||||
@@ -49,13 +51,13 @@ jobs:
|
|||||||
just coverage
|
just coverage
|
||||||
|
|
||||||
- name: Download Coveralls CLI
|
- name: Download Coveralls CLI
|
||||||
|
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||||
run: |
|
run: |
|
||||||
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
||||||
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
||||||
|
|
||||||
- name: Upload coverage to Coveralls
|
- name: Upload coverage to Coveralls
|
||||||
env:
|
if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
|
||||||
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
|
||||||
run: |
|
run: |
|
||||||
if [ ! -f "lcov.info" ]; then
|
if [ ! -f "lcov.info" ]; then
|
||||||
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
||||||
|
|||||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -15,3 +15,7 @@ assets/site/build.css
|
|||||||
# Coverage reports
|
# Coverage reports
|
||||||
lcov.info
|
lcov.info
|
||||||
coverage.html
|
coverage.html
|
||||||
|
|
||||||
|
# Profiling output
|
||||||
|
flamegraph.svg
|
||||||
|
/profile.*
|
||||||
|
|||||||
267
Cargo.lock
generated
267
Cargo.lock
generated
@@ -85,7 +85,7 @@ dependencies = [
|
|||||||
"bevy_reflect",
|
"bevy_reflect",
|
||||||
"bevy_tasks",
|
"bevy_tasks",
|
||||||
"bevy_utils",
|
"bevy_utils",
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
"bumpalo",
|
"bumpalo",
|
||||||
"concurrent-queue",
|
"concurrent-queue",
|
||||||
"derive_more",
|
"derive_more",
|
||||||
@@ -221,9 +221,9 @@ checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bitflags"
|
name = "bitflags"
|
||||||
version = "2.9.1"
|
version = "2.9.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1b8e56985ec62d17e9c1001dc89c88ecd7dc08e47eba5ec7c29c7b5eeecde967"
|
checksum = "2261d10cca569e4643e526d8dc2e62e433cc8aba21ab764233731f8d369bf394"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
@@ -336,9 +336,9 @@ checksum = "c9c272297e804878a2a4b707cfcfc6d2328b5bb936944613b4fdf2b9269afdfd"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "downcast-rs"
|
name = "downcast-rs"
|
||||||
version = "2.0.1"
|
version = "2.0.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ea8a8b81cacc08888170eef4d13b775126db426d0b348bee9d18c2c1eaf123cf"
|
checksum = "117240f60069e65410b3ae1bb213295bd828f707b5bec6596a1afc8793ce0cbc"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "equivalent"
|
name = "equivalent"
|
||||||
@@ -527,11 +527,11 @@ checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "matchers"
|
name = "matchers"
|
||||||
version = "0.1.0"
|
version = "0.2.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8263075bb86c5a1b1427b5ae862e8889656f126e9f77c484496e8b47cf5c5558"
|
checksum = "d1525a2a28c7f4fa0fc98bb91ae755d1e2d1505079e05539e35bc876b5d65ae9"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"regex-automata 0.1.10",
|
"regex-automata",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -554,12 +554,11 @@ checksum = "610a5acd306ec67f907abe5567859a3c693fb9886eb1f012ab8f2a47bef3db51"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "nu-ansi-term"
|
name = "nu-ansi-term"
|
||||||
version = "0.46.0"
|
version = "0.50.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "77a8165726e8236064dbb45459242600304b42a5ea24ee2948e18e023bf7ba84"
|
checksum = "d4a28e057d01f97e61255210fcff094d74ed0466038633e95017f5beb68e4399"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"overload",
|
"windows-sys 0.52.0",
|
||||||
"winapi",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -583,26 +582,18 @@ version = "1.21.3"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "overload"
|
|
||||||
version = "0.1.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "pacman"
|
name = "pacman"
|
||||||
version = "0.2.0"
|
version = "0.2.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"anyhow",
|
"anyhow",
|
||||||
"bevy_ecs",
|
"bevy_ecs",
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
"circular-buffer",
|
"circular-buffer",
|
||||||
"glam 0.30.5",
|
"glam 0.30.5",
|
||||||
"lazy_static",
|
|
||||||
"libc",
|
"libc",
|
||||||
"micromap",
|
"micromap",
|
||||||
"num-width",
|
"num-width",
|
||||||
"once_cell",
|
|
||||||
"parking_lot",
|
"parking_lot",
|
||||||
"pathfinding",
|
"pathfinding",
|
||||||
"phf",
|
"phf",
|
||||||
@@ -620,7 +611,8 @@ dependencies = [
|
|||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
"winapi",
|
"windows",
|
||||||
|
"windows-sys 0.60.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -668,9 +660,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf"
|
name = "phf"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "913273894cec178f401a31ec4b656318d95473527be05c0752cc41cdc32be8b7"
|
checksum = "c1562dc717473dbaa4c1f85a36410e03c047b2e7df7f45ee938fbef64ae7fadf"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"phf_macros",
|
"phf_macros",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
@@ -679,9 +671,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_generator"
|
name = "phf_generator"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "2cbb1126afed61dd6368748dae63b1ee7dc480191c6262a3b4ff1e29d86a6c5b"
|
checksum = "135ace3a761e564ec88c03a77317a7c6b80bb7f7135ef2544dbe054243b89737"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"fastrand",
|
"fastrand",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
@@ -689,9 +681,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_macros"
|
name = "phf_macros"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "d713258393a82f091ead52047ca779d37e5766226d009de21696c4e667044368"
|
checksum = "812f032b54b1e759ccd5f8b6677695d5268c588701effba24601f6932f8269ef"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"phf_generator",
|
"phf_generator",
|
||||||
"phf_shared",
|
"phf_shared",
|
||||||
@@ -702,9 +694,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "phf_shared"
|
name = "phf_shared"
|
||||||
version = "0.12.1"
|
version = "0.13.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "06005508882fb681fd97892ecff4b7fd0fee13ef1aa569f8695dae7ab9099981"
|
checksum = "e57fef6bc5981e38c2ce2d63bfa546861309f875b8a75f092d1d54ae2d64f266"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"siphasher",
|
"siphasher",
|
||||||
]
|
]
|
||||||
@@ -730,6 +722,15 @@ dependencies = [
|
|||||||
"portable-atomic",
|
"portable-atomic",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ppv-lite86"
|
||||||
|
version = "0.2.21"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
|
||||||
|
dependencies = [
|
||||||
|
"zerocopy",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "pretty_assertions"
|
name = "pretty_assertions"
|
||||||
version = "1.4.1"
|
version = "1.4.1"
|
||||||
@@ -770,6 +771,17 @@ version = "0.9.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"rand_chacha",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.9.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
"rand_core",
|
"rand_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -788,28 +800,7 @@ version = "0.5.17"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "5407465600fb0548f1442edf71dd20683c6ed326200ace4b1ef0763521bb3b77"
|
checksum = "5407465600fb0548f1442edf71dd20683c6ed326200ace4b1ef0763521bb3b77"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "regex"
|
|
||||||
version = "1.11.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "b544ef1b4eac5dc2db33ea63606ae9ffcfac26c1416a2806ae0bf5f56b201191"
|
|
||||||
dependencies = [
|
|
||||||
"aho-corasick",
|
|
||||||
"memchr",
|
|
||||||
"regex-automata 0.4.9",
|
|
||||||
"regex-syntax 0.8.5",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "regex-automata"
|
|
||||||
version = "0.1.10"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
||||||
checksum = "6c230d73fb8d8c1b9c0b3135c5142a8acee3a0558fb8db5cf1cb65f8d7862132"
|
|
||||||
dependencies = [
|
|
||||||
"regex-syntax 0.6.29",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -820,15 +811,9 @@ checksum = "809e8dc61f6de73b46c85f4c96486310fe304c434cfa43669d7b40f711150908"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
"regex-syntax 0.8.5",
|
"regex-syntax",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "regex-syntax"
|
|
||||||
version = "0.6.29"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "f162c6dd7b008981e4d40210aca20b4bd0f9b60ca9271061b07f78537722f2e1"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex-syntax"
|
name = "regex-syntax"
|
||||||
version = "0.8.5"
|
version = "0.8.5"
|
||||||
@@ -912,9 +897,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_json"
|
name = "serde_json"
|
||||||
version = "1.0.142"
|
version = "1.0.143"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "030fedb782600dcbd6f02d479bf0d817ac3bb40d644745b769d6a96bc3afc5a7"
|
checksum = "d401abef1d108fbd9cbaebc3e46611f4b1021f714a0597a71f41ee463f5f4a5a"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"itoa",
|
"itoa",
|
||||||
"memchr",
|
"memchr",
|
||||||
@@ -973,7 +958,7 @@ version = "1.3.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "14ac0e4b54d028c2000a13895bcd84cd02a1d63c4f78e08e4ec5ec8f53efd4b9"
|
checksum = "14ac0e4b54d028c2000a13895bcd84cd02a1d63c4f78e08e4ec5ec8f53efd4b9"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"windows-sys",
|
"windows-sys 0.60.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1013,18 +998,18 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror"
|
name = "thiserror"
|
||||||
version = "2.0.14"
|
version = "2.0.16"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0b0949c3a6c842cbde3f1686d6eea5a010516deb7085f79db747562d4102f41e"
|
checksum = "3467d614147380f2e4e374161426ff399c91084acd2363eaf549172b3d5e60c0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"thiserror-impl",
|
"thiserror-impl",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror-impl"
|
name = "thiserror-impl"
|
||||||
version = "2.0.14"
|
version = "2.0.16"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "cc5b44b4ab9c2fdd0e0512e6bece8388e214c0749f5862b114cc5b7a25daf227"
|
checksum = "6c5e1be1c48b9172ee610da68fd9cd2770e7a4056cb3fc98710ee6906f0c7960"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
@@ -1119,14 +1104,14 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "tracing-subscriber"
|
name = "tracing-subscriber"
|
||||||
version = "0.3.19"
|
version = "0.3.20"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e8189decb5ac0fa7bc8b96b7cb9b2701d60d48805aca84a238004d665fcc4008"
|
checksum = "2054a14f5307d601f88daf0553e1cbf472acc4f2c51afab632431cdcd72124d5"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"matchers",
|
"matchers",
|
||||||
"nu-ansi-term",
|
"nu-ansi-term",
|
||||||
"once_cell",
|
"once_cell",
|
||||||
"regex",
|
"regex-automata",
|
||||||
"sharded-slab",
|
"sharded-slab",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"thread_local",
|
"thread_local",
|
||||||
@@ -1277,7 +1262,7 @@ version = "24.0.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "50ac044c0e76c03a0378e7786ac505d010a873665e2d51383dcff8dd227dc69c"
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checksum = "50ac044c0e76c03a0378e7786ac505d010a873665e2d51383dcff8dd227dc69c"
|
||||||
dependencies = [
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dependencies = [
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
"js-sys",
|
"js-sys",
|
||||||
"log",
|
"log",
|
||||||
"serde",
|
"serde",
|
||||||
@@ -1285,26 +1270,115 @@ dependencies = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi"
|
name = "windows"
|
||||||
version = "0.3.9"
|
version = "0.61.3"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
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checksum = "9babd3a767a4c1aef6900409f85f5d53ce2544ccdfaa86dad48c91782c6d6893"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"winapi-i686-pc-windows-gnu",
|
"windows-collections",
|
||||||
"winapi-x86_64-pc-windows-gnu",
|
"windows-core",
|
||||||
|
"windows-future",
|
||||||
|
"windows-link",
|
||||||
|
"windows-numerics",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi-i686-pc-windows-gnu"
|
name = "windows-collections"
|
||||||
version = "0.4.0"
|
version = "0.2.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
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checksum = "3beeceb5e5cfd9eb1d76b381630e82c4241ccd0d27f1a39ed41b2760b255c5e8"
|
||||||
|
dependencies = [
|
||||||
|
"windows-core",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi-x86_64-pc-windows-gnu"
|
name = "windows-core"
|
||||||
version = "0.4.0"
|
version = "0.61.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
checksum = "c0fdd3ddb90610c7638aa2b3a3ab2904fb9e5cdbecc643ddb3647212781c4ae3"
|
||||||
|
dependencies = [
|
||||||
|
"windows-implement",
|
||||||
|
"windows-interface",
|
||||||
|
"windows-link",
|
||||||
|
"windows-result",
|
||||||
|
"windows-strings",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-future"
|
||||||
|
version = "0.2.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "fc6a41e98427b19fe4b73c550f060b59fa592d7d686537eebf9385621bfbad8e"
|
||||||
|
dependencies = [
|
||||||
|
"windows-core",
|
||||||
|
"windows-link",
|
||||||
|
"windows-threading",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-implement"
|
||||||
|
version = "0.60.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a47fddd13af08290e67f4acabf4b459f647552718f683a7b415d290ac744a836"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-interface"
|
||||||
|
version = "0.59.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "bd9211b69f8dcdfa817bfd14bf1c97c9188afa36f4750130fcdf3f400eca9fa8"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-link"
|
||||||
|
version = "0.1.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5e6ad25900d524eaabdbbb96d20b4311e1e7ae1699af4fb28c17ae66c80d798a"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-numerics"
|
||||||
|
version = "0.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9150af68066c4c5c07ddc0ce30421554771e528bde427614c61038bc2c92c2b1"
|
||||||
|
dependencies = [
|
||||||
|
"windows-core",
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-result"
|
||||||
|
version = "0.3.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "56f42bd332cc6c8eac5af113fc0c1fd6a8fd2aa08a0119358686e5160d0586c6"
|
||||||
|
dependencies = [
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-strings"
|
||||||
|
version = "0.4.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "56e6c93f3a0c3b36176cb1327a4958a0353d5d166c2a35cb268ace15e91d3b57"
|
||||||
|
dependencies = [
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-sys"
|
||||||
|
version = "0.52.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d"
|
||||||
|
dependencies = [
|
||||||
|
"windows-targets 0.52.6",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-sys"
|
name = "windows-sys"
|
||||||
@@ -1347,6 +1421,15 @@ dependencies = [
|
|||||||
"windows_x86_64_msvc 0.53.0",
|
"windows_x86_64_msvc 0.53.0",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-threading"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b66463ad2e0ea3bbf808b7f1d371311c80e115c0b71d60efc142cafbcfb057a6"
|
||||||
|
dependencies = [
|
||||||
|
"windows-link",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_aarch64_gnullvm"
|
name = "windows_aarch64_gnullvm"
|
||||||
version = "0.52.6"
|
version = "0.52.6"
|
||||||
@@ -1458,7 +1541,7 @@ version = "0.39.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.9.1",
|
"bitflags 2.9.4",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -1466,3 +1549,23 @@ name = "yansi"
|
|||||||
version = "1.0.1"
|
version = "1.0.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "zerocopy"
|
||||||
|
version = "0.8.26"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||||
|
dependencies = [
|
||||||
|
"zerocopy-derive",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "zerocopy-derive"
|
||||||
|
version = "0.8.26"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|||||||
111
Cargo.toml
111
Cargo.toml
@@ -1,73 +1,98 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "pacman"
|
name = "pacman"
|
||||||
version = "0.2.0"
|
version = "0.2.0"
|
||||||
|
authors = ["Xevion"]
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
rust-version = "1.86.0"
|
||||||
|
description = "A cross-platform retro Pac-Man clone, written in Rust and supported by SDL2"
|
||||||
|
readme = true
|
||||||
|
homepage = "https://pacman.xevion.dev"
|
||||||
|
repository = "https://github.com/Xevion/Pac-Man"
|
||||||
|
license = "GPL-3.0-or-later"
|
||||||
|
keywords = ["game", "pacman", "arcade", "sdl2"]
|
||||||
|
categories = ["games", "emulators"]
|
||||||
|
publish = false
|
||||||
|
exclude = ["/assets/unpacked/**", "/assets/site/**", "/bacon.toml", "/Justfile"]
|
||||||
|
default-run = "pacman"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
bevy_ecs = "0.16.1"
|
||||||
|
glam = "0.30.5"
|
||||||
|
pathfinding = "4.14"
|
||||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
tracing-error = "0.2.0"
|
tracing-error = "0.2.0"
|
||||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
tracing-subscriber = {version = "0.3.20", features = ["env-filter"]}
|
||||||
lazy_static = "1.5.0"
|
thiserror = "2.0.16"
|
||||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
|
||||||
spin_sleep = "1.3.2"
|
|
||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
|
||||||
pathfinding = "4.14"
|
|
||||||
once_cell = "1.21.3"
|
|
||||||
thiserror = "2.0.14"
|
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = "0.30.5"
|
|
||||||
serde = { version = "1.0.219", features = ["derive"] }
|
|
||||||
serde_json = "1.0.142"
|
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
bitflags = "2.9.4"
|
||||||
|
micromap = "0.1.0"
|
||||||
|
circular-buffer = "1.1.0"
|
||||||
|
parking_lot = "0.12.3"
|
||||||
strum = "0.27.2"
|
strum = "0.27.2"
|
||||||
strum_macros = "0.27.2"
|
strum_macros = "0.27.2"
|
||||||
phf = { version = "0.12.1", features = ["macros"] }
|
|
||||||
bevy_ecs = "0.16.1"
|
|
||||||
bitflags = "2.9.1"
|
|
||||||
parking_lot = "0.12.3"
|
|
||||||
micromap = "0.1.0"
|
|
||||||
thousands = "0.2.0"
|
thousands = "0.2.0"
|
||||||
pretty_assertions = "1.4.1"
|
|
||||||
num-width = "0.1.0"
|
num-width = "0.1.0"
|
||||||
circular-buffer = "1.1.0"
|
# While not actively used in code, `build.rs` generates code that relies on this. Keep the versions synchronized.
|
||||||
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
|
|
||||||
|
# Windows-specific dependencies
|
||||||
|
[target.'cfg(target_os = "windows")'.dependencies]
|
||||||
|
# Used for customizing console output on Windows; both are required due to the `windows` crate having poor Result handling with `GetStdHandle`.
|
||||||
|
windows = { version = "0.61.3", features = ["Win32_Security", "Win32_Storage_FileSystem", "Win32_System_Console"] }
|
||||||
|
windows-sys = { version = "0.60.2", features = ["Win32_System_Console"] }
|
||||||
|
|
||||||
|
# Desktop-specific dependencies
|
||||||
|
[target.'cfg(not(target_os = "emscripten"))'.dependencies]
|
||||||
|
# On desktop platforms, build SDL2 with cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures", "static-link", "use-vcpkg"] }
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["thread_rng"] }
|
||||||
|
spin_sleep = "1.3.2"
|
||||||
|
|
||||||
|
# Browser-specific dependencies
|
||||||
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
|
# On Emscripten, we don't use cargo-vcpkg
|
||||||
|
sdl2 = { version = "0.38", default-features = false, features = ["image", "ttf", "gfx", "mixer", "unsafe_textures"] }
|
||||||
|
# TODO: Document why Emscripten cannot use `os_rng`.
|
||||||
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
|
libc = "0.2.175" # TODO: Describe why this is required.
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
pretty_assertions = "1.4.1"
|
||||||
|
|
||||||
|
[build-dependencies]
|
||||||
|
phf = { version = "0.13.1", features = ["macros"] }
|
||||||
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
|
serde_json = "1.0.143"
|
||||||
|
|
||||||
|
# phf generates runtime code which machete will not detect
|
||||||
|
[package.metadata.cargo-machete]
|
||||||
|
ignored = ["phf"]
|
||||||
|
|
||||||
|
# Release profile for profiling (essentially the default 'release' profile with debug enabled)
|
||||||
|
[profile.profile]
|
||||||
|
inherits = "release"
|
||||||
|
debug = true
|
||||||
|
# Undo the customizations for our release profile
|
||||||
|
opt-level = 3
|
||||||
|
lto = false
|
||||||
|
panic = 'unwind'
|
||||||
|
|
||||||
|
# Optimized release profile for size
|
||||||
[profile.release]
|
[profile.release]
|
||||||
|
opt-level = "z"
|
||||||
lto = true
|
lto = true
|
||||||
panic = "abort"
|
panic = "abort"
|
||||||
opt-level = "z"
|
|
||||||
|
|
||||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
|
||||||
version = "0.3"
|
|
||||||
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
|
|
||||||
|
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies.sdl2]
|
|
||||||
version = "0.38"
|
|
||||||
default-features = false
|
|
||||||
features = ["ttf","image","gfx","mixer"]
|
|
||||||
|
|
||||||
[target.'cfg(not(target_os = "emscripten"))'.dependencies.sdl2]
|
|
||||||
version = "0.38"
|
|
||||||
default-features = false
|
|
||||||
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
|
||||||
|
|
||||||
[package.metadata.vcpkg]
|
[package.metadata.vcpkg]
|
||||||
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||||
git = "https://github.com/microsoft/vcpkg"
|
git = "https://github.com/microsoft/vcpkg"
|
||||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
rev = "2024.05.24" # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||||
|
|
||||||
[package.metadata.vcpkg.target]
|
[package.metadata.vcpkg.target]
|
||||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||||
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
||||||
x86_64-apple-darwin = { triplet = "x64-osx" }
|
x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
|
||||||
libc = "0.2.175"
|
|
||||||
|
|
||||||
[build-dependencies]
|
|
||||||
serde = { version = "1.0", features = ["derive"] }
|
|
||||||
serde_json = "1.0"
|
|
||||||
phf = { version = "0.12.1", features = ["macros"] }
|
|
||||||
|
|||||||
14
Justfile
14
Justfile
@@ -3,7 +3,9 @@ set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
|||||||
|
|
||||||
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||||
# You can use src\\\\..., but the filename alone is acceptable too
|
# You can use src\\\\..., but the filename alone is acceptable too
|
||||||
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
|
||||||
|
|
||||||
|
binary_extension := if os() == "windows" { ".exe" } else { "" }
|
||||||
|
|
||||||
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
||||||
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
||||||
@@ -31,3 +33,13 @@ coverage:
|
|||||||
--output-path lcov.info \
|
--output-path lcov.info \
|
||||||
--profile coverage \
|
--profile coverage \
|
||||||
--no-fail-fast nextest
|
--no-fail-fast nextest
|
||||||
|
|
||||||
|
# Profile the project using 'samply'
|
||||||
|
samply:
|
||||||
|
cargo build --profile profile
|
||||||
|
samply record ./target/profile/pacman{{ binary_extension }}
|
||||||
|
|
||||||
|
# Build the project for Emscripten
|
||||||
|
web *args:
|
||||||
|
bun run web.build.ts {{args}};
|
||||||
|
caddy file-server --root dist
|
||||||
|
|||||||
675
LICENSE
Normal file
675
LICENSE
Normal file
@@ -0,0 +1,675 @@
|
|||||||
|
# GNU GENERAL PUBLIC LICENSE
|
||||||
|
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||||
|
<https://fsf.org/>
|
||||||
|
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies of this
|
||||||
|
license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
## Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom
|
||||||
|
to share and change all versions of a program--to make sure it remains
|
||||||
|
free software for all its users. We, the Free Software Foundation, use
|
||||||
|
the GNU General Public License for most of our software; it applies
|
||||||
|
also to any other work released this way by its authors. You can apply
|
||||||
|
it to your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you
|
||||||
|
have certain responsibilities if you distribute copies of the
|
||||||
|
software, or if you modify it: responsibilities to respect the freedom
|
||||||
|
of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the
|
||||||
|
manufacturer can do so. This is fundamentally incompatible with the
|
||||||
|
aim of protecting users' freedom to change the software. The
|
||||||
|
systematic pattern of such abuse occurs in the area of products for
|
||||||
|
individuals to use, which is precisely where it is most unacceptable.
|
||||||
|
Therefore, we have designed this version of the GPL to prohibit the
|
||||||
|
practice for those products. If such problems arise substantially in
|
||||||
|
other domains, we stand ready to extend this provision to those
|
||||||
|
domains in future versions of the GPL, as needed to protect the
|
||||||
|
freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish
|
||||||
|
to avoid the special danger that patents applied to a free program
|
||||||
|
could make it effectively proprietary. To prevent this, the GPL
|
||||||
|
assures that patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
## TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
### 0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds
|
||||||
|
of works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of
|
||||||
|
an exact copy. The resulting work is called a "modified version" of
|
||||||
|
the earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user
|
||||||
|
through a computer network, with no transfer of a copy, is not
|
||||||
|
conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices" to
|
||||||
|
the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
### 1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. "Object code" means any non-source form of
|
||||||
|
a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users can
|
||||||
|
regenerate automatically from other parts of the Corresponding Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that same
|
||||||
|
work.
|
||||||
|
|
||||||
|
### 2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not convey,
|
||||||
|
without conditions so long as your license otherwise remains in force.
|
||||||
|
You may convey covered works to others for the sole purpose of having
|
||||||
|
them make modifications exclusively for you, or provide you with
|
||||||
|
facilities for running those works, provided that you comply with the
|
||||||
|
terms of this License in conveying all material for which you do not
|
||||||
|
control copyright. Those thus making or running the covered works for
|
||||||
|
you must do so exclusively on your behalf, under your direction and
|
||||||
|
control, on terms that prohibit them from making any copies of your
|
||||||
|
copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under the
|
||||||
|
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||||
|
it unnecessary.
|
||||||
|
|
||||||
|
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such
|
||||||
|
circumvention is effected by exercising rights under this License with
|
||||||
|
respect to the covered work, and you disclaim any intention to limit
|
||||||
|
operation or modification of the work as a means of enforcing, against
|
||||||
|
the work's users, your or third parties' legal rights to forbid
|
||||||
|
circumvention of technological measures.
|
||||||
|
|
||||||
|
### 4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
### 5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
- a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
- b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under
|
||||||
|
section 7. This requirement modifies the requirement in section 4
|
||||||
|
to "keep intact all notices".
|
||||||
|
- c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
- d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
### 6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms of
|
||||||
|
sections 4 and 5, provided that you also convey the machine-readable
|
||||||
|
Corresponding Source under the terms of this License, in one of these
|
||||||
|
ways:
|
||||||
|
|
||||||
|
- a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
- b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the Corresponding
|
||||||
|
Source from a network server at no charge.
|
||||||
|
- c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
- d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
- e) Convey the object code using peer-to-peer transmission,
|
||||||
|
provided you inform other peers where the object code and
|
||||||
|
Corresponding Source of the work are being offered to the general
|
||||||
|
public at no charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal,
|
||||||
|
family, or household purposes, or (2) anything designed or sold for
|
||||||
|
incorporation into a dwelling. In determining whether a product is a
|
||||||
|
consumer product, doubtful cases shall be resolved in favor of
|
||||||
|
coverage. For a particular product received by a particular user,
|
||||||
|
"normally used" refers to a typical or common use of that class of
|
||||||
|
product, regardless of the status of the particular user or of the way
|
||||||
|
in which the particular user actually uses, or expects or is expected
|
||||||
|
to use, the product. A product is a consumer product regardless of
|
||||||
|
whether the product has substantial commercial, industrial or
|
||||||
|
non-consumer uses, unless such uses represent the only significant
|
||||||
|
mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to
|
||||||
|
install and execute modified versions of a covered work in that User
|
||||||
|
Product from a modified version of its Corresponding Source. The
|
||||||
|
information must suffice to ensure that the continued functioning of
|
||||||
|
the modified object code is in no case prevented or interfered with
|
||||||
|
solely because modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or
|
||||||
|
updates for a work that has been modified or installed by the
|
||||||
|
recipient, or for the User Product in which it has been modified or
|
||||||
|
installed. Access to a network may be denied when the modification
|
||||||
|
itself materially and adversely affects the operation of the network
|
||||||
|
or violates the rules and protocols for communication across the
|
||||||
|
network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
### 7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders
|
||||||
|
of that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
- a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
- b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
- c) Prohibiting misrepresentation of the origin of that material,
|
||||||
|
or requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
- d) Limiting the use for publicity purposes of names of licensors
|
||||||
|
or authors of the material; or
|
||||||
|
- e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
- f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions
|
||||||
|
of it) with contractual assumptions of liability to the recipient,
|
||||||
|
for any liability that these contractual assumptions directly
|
||||||
|
impose on those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions; the
|
||||||
|
above requirements apply either way.
|
||||||
|
|
||||||
|
### 8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your license
|
||||||
|
from a particular copyright holder is reinstated (a) provisionally,
|
||||||
|
unless and until the copyright holder explicitly and finally
|
||||||
|
terminates your license, and (b) permanently, if the copyright holder
|
||||||
|
fails to notify you of the violation by some reasonable means prior to
|
||||||
|
60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
### 9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or run
|
||||||
|
a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
### 10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
### 11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims owned
|
||||||
|
or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within the
|
||||||
|
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||||
|
the non-exercise of one or more of the rights that are specifically
|
||||||
|
granted under this License. You may not convey a covered work if you
|
||||||
|
are a party to an arrangement with a third party that is in the
|
||||||
|
business of distributing software, under which you make payment to the
|
||||||
|
third party based on the extent of your activity of conveying the
|
||||||
|
work, and under which the third party grants, to any of the parties
|
||||||
|
who would receive the covered work from you, a discriminatory patent
|
||||||
|
license (a) in connection with copies of the covered work conveyed by
|
||||||
|
you (or copies made from those copies), or (b) primarily for and in
|
||||||
|
connection with specific products or compilations that contain the
|
||||||
|
covered work, unless you entered into that arrangement, or that patent
|
||||||
|
license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
### 12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under
|
||||||
|
this License and any other pertinent obligations, then as a
|
||||||
|
consequence you may not convey it at all. For example, if you agree to
|
||||||
|
terms that obligate you to collect a royalty for further conveying
|
||||||
|
from those to whom you convey the Program, the only way you could
|
||||||
|
satisfy both those terms and this License would be to refrain entirely
|
||||||
|
from conveying the Program.
|
||||||
|
|
||||||
|
### 13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
### 14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in
|
||||||
|
detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies that a certain numbered version of the GNU General Public
|
||||||
|
License "or any later version" applies to it, you have the option of
|
||||||
|
following the terms and conditions either of that numbered version or
|
||||||
|
of any later version published by the Free Software Foundation. If the
|
||||||
|
Program does not specify a version number of the GNU General Public
|
||||||
|
License, you may choose any version ever published by the Free
|
||||||
|
Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future versions
|
||||||
|
of the GNU General Public License can be used, that proxy's public
|
||||||
|
statement of acceptance of a version permanently authorizes you to
|
||||||
|
choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
### 15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||||
|
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||||
|
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||||
|
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||||
|
CORRECTION.
|
||||||
|
|
||||||
|
### 16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||||
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||||
|
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||||
|
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||||
|
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||||
|
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||||
|
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
### 17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
## How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these
|
||||||
|
terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest to
|
||||||
|
attach them to the start of each source file to most effectively state
|
||||||
|
the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands \`show w' and \`show c' should show the
|
||||||
|
appropriate parts of the General Public License. Of course, your
|
||||||
|
program's commands might be different; for a GUI interface, you would
|
||||||
|
use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. For more information on this, and how to apply and follow
|
||||||
|
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your
|
||||||
|
program into proprietary programs. If your program is a subroutine
|
||||||
|
library, you may consider it more useful to permit linking proprietary
|
||||||
|
applications with the library. If this is what you want to do, use the
|
||||||
|
GNU Lesser General Public License instead of this License. But first,
|
||||||
|
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
16
build.rs
16
build.rs
@@ -19,6 +19,15 @@ struct MapperFrame {
|
|||||||
height: u16,
|
height: u16,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl MapperFrame {
|
||||||
|
fn to_u16vec2_format(self) -> String {
|
||||||
|
format!(
|
||||||
|
"MapperFrame {{ pos: glam::U16Vec2::new({}, {}), size: glam::U16Vec2::new({}, {}) }}",
|
||||||
|
self.x, self.y, self.width, self.height
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
||||||
let mut file = BufWriter::new(File::create(&path).unwrap());
|
let mut file = BufWriter::new(File::create(&path).unwrap());
|
||||||
@@ -37,12 +46,7 @@ fn main() {
|
|||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
for (name, frame) in atlas_mapper.frames {
|
for (name, frame) in atlas_mapper.frames {
|
||||||
writeln!(
|
writeln!(&mut file, " \"{}\" => {},", name, frame.to_u16vec2_format()).unwrap();
|
||||||
&mut file,
|
|
||||||
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
|
|
||||||
name, frame.x, frame.y, frame.width, frame.height
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
writeln!(&mut file, "}};").unwrap();
|
writeln!(&mut file, "}};").unwrap();
|
||||||
|
|||||||
120
src/app.rs
120
src/app.rs
@@ -1,16 +1,15 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use glam::Vec2;
|
|
||||||
use sdl2::render::TextureCreator;
|
|
||||||
use sdl2::ttf::Sdl2TtfContext;
|
|
||||||
use sdl2::video::WindowContext;
|
|
||||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
|
||||||
|
|
||||||
use crate::error::{GameError, GameResult};
|
use crate::error::{GameError, GameResult};
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
|
use sdl2::pixels::PixelFormatEnum;
|
||||||
|
use sdl2::render::RendererInfo;
|
||||||
|
use sdl2::{AudioSubsystem, Sdl};
|
||||||
|
use tracing::debug;
|
||||||
|
|
||||||
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||||
///
|
///
|
||||||
@@ -21,14 +20,16 @@ pub struct App {
|
|||||||
pub game: Game,
|
pub game: Game,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
focused: bool,
|
focused: bool,
|
||||||
_cursor_pos: Vec2,
|
// Keep SDL alive for the app lifetime so subsystems (audio) are not shut down
|
||||||
|
_sdl_context: Sdl,
|
||||||
|
_audio_subsystem: AudioSubsystem,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App {
|
impl App {
|
||||||
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||||
///
|
///
|
||||||
/// Performs comprehensive initialization including video/audio subsystems, platform-specific
|
/// Performs comprehensive initialization including video/audio subsystems,
|
||||||
/// console setup, window creation with proper scaling, and canvas configuration. All SDL
|
/// window creation with proper scaling, and canvas configuration. All SDL
|
||||||
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
|
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
|
||||||
///
|
///
|
||||||
/// # Errors
|
/// # Errors
|
||||||
@@ -36,18 +37,11 @@ impl App {
|
|||||||
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||||
/// errors from `Game::new()` during game state setup.
|
/// errors from `Game::new()` during game state setup.
|
||||||
pub fn new() -> GameResult<Self> {
|
pub fn new() -> GameResult<Self> {
|
||||||
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let sdl_context = sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let video_subsystem: &'static VideoSubsystem =
|
let video_subsystem = sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let audio_subsystem = sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let _audio_subsystem: &'static AudioSubsystem =
|
// TTF context is initialized within Game::new where it is leaked for font usage
|
||||||
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let event_pump = sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
let _ttf_context: &'static Sdl2TtfContext =
|
|
||||||
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
let event_pump: &'static mut EventPump =
|
|
||||||
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
|
||||||
|
|
||||||
// Initialize platform-specific console
|
|
||||||
get_platform().init_console()?;
|
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window(
|
.window(
|
||||||
@@ -60,19 +54,53 @@ impl App {
|
|||||||
.build()
|
.build()
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let canvas = Box::leak(Box::new(
|
#[derive(Debug)]
|
||||||
window
|
struct DriverDetail {
|
||||||
.into_canvas()
|
info: RendererInfo,
|
||||||
.accelerated()
|
index: usize,
|
||||||
.build()
|
}
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
|
||||||
));
|
let drivers: HashMap<&'static str, DriverDetail> = sdl2::render::drivers()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, d)| (d.name, DriverDetail { info: d, index }))
|
||||||
|
.collect::<HashMap<_, _>>();
|
||||||
|
|
||||||
|
let get_driver =
|
||||||
|
|name: &'static str| -> Option<u32> { drivers.get(name.to_lowercase().as_str()).map(|d| d.index as u32) };
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut names = drivers.keys().collect::<Vec<_>>();
|
||||||
|
names.sort_by_key(|k| get_driver(k));
|
||||||
|
debug!("Drivers: {names:?}")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Count the number of times each pixel format is supported by each driver
|
||||||
|
let pixel_format_counts: HashMap<PixelFormatEnum, usize> = drivers
|
||||||
|
.values()
|
||||||
|
.flat_map(|d| d.info.texture_formats.iter())
|
||||||
|
.fold(HashMap::new(), |mut counts, format| {
|
||||||
|
*counts.entry(*format).or_insert(0) += 1;
|
||||||
|
counts
|
||||||
|
});
|
||||||
|
|
||||||
|
debug!("Pixel format counts: {pixel_format_counts:?}");
|
||||||
|
|
||||||
|
let index = get_driver("direct3d");
|
||||||
|
debug!("Driver index: {index:?}");
|
||||||
|
|
||||||
|
let mut canvas = window
|
||||||
|
.into_canvas()
|
||||||
|
.accelerated()
|
||||||
|
// .index(index)
|
||||||
|
.build()
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
debug!("Renderer: {:?}", canvas.info());
|
||||||
|
|
||||||
let texture_creator: &'static mut TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
let texture_creator = canvas.texture_creator();
|
||||||
|
|
||||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||||
// game.audio.set_mute(cfg!(debug_assertions));
|
// game.audio.set_mute(cfg!(debug_assertions));
|
||||||
@@ -81,7 +109,8 @@ impl App {
|
|||||||
game,
|
game,
|
||||||
focused: true,
|
focused: true,
|
||||||
last_tick: Instant::now(),
|
last_tick: Instant::now(),
|
||||||
_cursor_pos: Vec2::ZERO,
|
_sdl_context: sdl_context,
|
||||||
|
_audio_subsystem: audio_subsystem,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -99,33 +128,8 @@ impl App {
|
|||||||
{
|
{
|
||||||
let start = Instant::now();
|
let start = Instant::now();
|
||||||
|
|
||||||
// for event in self
|
|
||||||
// .game
|
|
||||||
// .world
|
|
||||||
// .get_non_send_resource_mut::<&'static mut EventPump>()
|
|
||||||
// .unwrap()
|
|
||||||
// .poll_iter()
|
|
||||||
// {
|
|
||||||
// match event {
|
|
||||||
// Event::Window { win_event, .. } => match win_event {
|
|
||||||
// WindowEvent::FocusGained => {
|
|
||||||
// self.focused = true;
|
|
||||||
// }
|
|
||||||
// WindowEvent::FocusLost => {
|
|
||||||
// self.focused = false;
|
|
||||||
// }
|
|
||||||
// _ => {}
|
|
||||||
// },
|
|
||||||
// Event::MouseMotion { x, y, .. } => {
|
|
||||||
// // Convert window coordinates to logical coordinates
|
|
||||||
// self.cursor_pos = Vec2::new(x as f32, y as f32);
|
|
||||||
// }
|
|
||||||
// _ => {}
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
self.last_tick = Instant::now();
|
self.last_tick = start;
|
||||||
|
|
||||||
let exit = self.game.tick(dt);
|
let exit = self.game.tick(dt);
|
||||||
|
|
||||||
@@ -137,7 +141,7 @@ impl App {
|
|||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
get_platform().sleep(time, self.focused);
|
platform::sleep(time, self.focused);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -44,7 +44,7 @@ impl Asset {
|
|||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::error::AssetError;
|
use crate::error::AssetError;
|
||||||
use crate::platform::get_platform;
|
use crate::platform;
|
||||||
|
|
||||||
/// Loads asset bytes using the appropriate platform-specific method.
|
/// Loads asset bytes using the appropriate platform-specific method.
|
||||||
///
|
///
|
||||||
@@ -58,7 +58,7 @@ mod imp {
|
|||||||
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
||||||
/// or `AssetError::Io` for filesystem I/O failures.
|
/// or `AssetError::Io` for filesystem I/O failures.
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
get_platform().get_asset_bytes(asset)
|
platform::get_asset_bytes(asset)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
130
src/bin/aspect_demo.rs
Normal file
130
src/bin/aspect_demo.rs
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
|
||||||
|
// A self-contained SDL2 demo showing how to keep a consistent aspect ratio
|
||||||
|
// with letterboxing/pillarboxing in a resizable window.
|
||||||
|
//
|
||||||
|
// This uses SDL2's logical size feature, which automatically sets a viewport
|
||||||
|
// to preserve the target aspect ratio and adds black bars as needed.
|
||||||
|
// We also clear the full window to black and then clear the logical viewport
|
||||||
|
// to a content color, so bars remain visibly black.
|
||||||
|
|
||||||
|
const LOGICAL_WIDTH: u32 = 320; // target content width
|
||||||
|
const LOGICAL_HEIGHT: u32 = 180; // target content height (16:9)
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
// Initialize SDL2
|
||||||
|
let sdl = sdl2::init()?;
|
||||||
|
let video = sdl.video()?;
|
||||||
|
|
||||||
|
// Create a resizable window
|
||||||
|
let window = video
|
||||||
|
.window("SDL2 Aspect Ratio Demo", 960, 540)
|
||||||
|
.resizable()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Set the desired logical (virtual) resolution. SDL will letterbox/pillarbox
|
||||||
|
// as needed to preserve this aspect ratio when the window is resized.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
// Optional: uncomment to enforce integer scaling only (more retro look)
|
||||||
|
// canvas.set_integer_scale(true)?;
|
||||||
|
|
||||||
|
let mut events = sdl.event_pump()?;
|
||||||
|
|
||||||
|
let mut running = true;
|
||||||
|
let start = Instant::now();
|
||||||
|
let mut last_log = Instant::now();
|
||||||
|
|
||||||
|
while running {
|
||||||
|
for event in events.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => {
|
||||||
|
// Periodically log window size and the computed viewport
|
||||||
|
// to demonstrate how letterboxing/pillarboxing behaves.
|
||||||
|
use sdl2::event::WindowEvent;
|
||||||
|
match win_event {
|
||||||
|
WindowEvent::Resized(_, _)
|
||||||
|
| WindowEvent::SizeChanged(_, _)
|
||||||
|
| WindowEvent::Maximized
|
||||||
|
| WindowEvent::Restored => {
|
||||||
|
if last_log.elapsed() > Duration::from_millis(250) {
|
||||||
|
let out_size = canvas.output_size()?;
|
||||||
|
let viewport = canvas.viewport();
|
||||||
|
println!(
|
||||||
|
"window={}x{}, viewport x={}, y={}, w={}, h={}",
|
||||||
|
out_size.0,
|
||||||
|
out_size.1,
|
||||||
|
viewport.x(),
|
||||||
|
viewport.y(),
|
||||||
|
viewport.width(),
|
||||||
|
viewport.height()
|
||||||
|
);
|
||||||
|
last_log = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1) Clear the entire window to black (no viewport) so the bars are black
|
||||||
|
canvas.set_viewport(None);
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// 2) Re-apply logical size so SDL sets a viewport that preserves aspect
|
||||||
|
// ratio. Clearing now only affects the letterboxed content area.
|
||||||
|
canvas
|
||||||
|
.set_logical_size(LOGICAL_WIDTH, LOGICAL_HEIGHT)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
// Fill the content area with a background color to differentiate from bars
|
||||||
|
canvas.set_draw_color(Color::RGB(30, 30, 40));
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Draw a simple grid to visualize scaling clearly
|
||||||
|
canvas.set_draw_color(Color::RGB(60, 60, 90));
|
||||||
|
let step = 20i32;
|
||||||
|
for x in (0..=LOGICAL_WIDTH as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(x, 0), sdl2::rect::Point::new(x, LOGICAL_HEIGHT as i32));
|
||||||
|
}
|
||||||
|
for y in (0..=LOGICAL_HEIGHT as i32).step_by(step as usize) {
|
||||||
|
let _ = canvas.draw_line(sdl2::rect::Point::new(0, y), sdl2::rect::Point::new(LOGICAL_WIDTH as i32, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a border around the logical content area
|
||||||
|
canvas.set_draw_color(Color::RGB(200, 200, 220));
|
||||||
|
let border = Rect::new(0, 0, LOGICAL_WIDTH, LOGICAL_HEIGHT);
|
||||||
|
canvas.draw_rect(border)?;
|
||||||
|
|
||||||
|
// Draw a moving box to demonstrate dynamic content staying within aspect
|
||||||
|
let elapsed_ms = start.elapsed().as_millis() as i32;
|
||||||
|
let t = (elapsed_ms / 8) % LOGICAL_WIDTH as i32;
|
||||||
|
let box_rect = Rect::new(t - 10, (LOGICAL_HEIGHT as i32 / 2) - 10, 20, 20);
|
||||||
|
canvas.set_draw_color(Color::RGB(255, 140, 0));
|
||||||
|
canvas.fill_rect(box_rect).ok();
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
91
src/bin/timing_demo.rs
Normal file
91
src/bin/timing_demo.rs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
use circular_buffer::CircularBuffer;
|
||||||
|
use pacman::constants::CANVAS_SIZE;
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
fn main() -> Result<(), String> {
|
||||||
|
let sdl_context = sdl2::init()?;
|
||||||
|
let video_subsystem = sdl_context.video()?;
|
||||||
|
|
||||||
|
let window = video_subsystem
|
||||||
|
.window("SDL2 Timing Demo", CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.opengl()
|
||||||
|
.position_centered()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut canvas = window.into_canvas().accelerated().build().map_err(|e| e.to_string())?;
|
||||||
|
canvas
|
||||||
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
let mut event_pump = sdl_context.event_pump()?;
|
||||||
|
|
||||||
|
// Store frame timings in milliseconds
|
||||||
|
let mut frame_timings = CircularBuffer::<20_000, f64>::new();
|
||||||
|
let mut last_report_time = Instant::now();
|
||||||
|
let report_interval = Duration::from_millis(500);
|
||||||
|
|
||||||
|
'running: loop {
|
||||||
|
let frame_start_time = Instant::now();
|
||||||
|
|
||||||
|
for event in event_pump.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
break 'running;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear the screen
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.clear();
|
||||||
|
canvas.present();
|
||||||
|
|
||||||
|
// Record timing
|
||||||
|
let frame_duration = frame_start_time.elapsed();
|
||||||
|
frame_timings.push_back(frame_duration.as_secs_f64());
|
||||||
|
|
||||||
|
// Report stats every `report_interval`
|
||||||
|
let elapsed = last_report_time.elapsed();
|
||||||
|
if elapsed >= report_interval {
|
||||||
|
if !frame_timings.is_empty() {
|
||||||
|
let count = frame_timings.len() as f64;
|
||||||
|
let sum: f64 = frame_timings.iter().sum();
|
||||||
|
let mean = sum / count;
|
||||||
|
|
||||||
|
let variance = frame_timings
|
||||||
|
.iter()
|
||||||
|
.map(|value| {
|
||||||
|
let diff = mean - value;
|
||||||
|
diff * diff
|
||||||
|
})
|
||||||
|
.sum::<f64>()
|
||||||
|
/ count;
|
||||||
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
|
println!(
|
||||||
|
"Rendered {count} frames at {fps:.1} fps (last {elapsed:.2?}): mean={mean:.3?}, std_dev={std_dev:.3?}",
|
||||||
|
count = frame_timings.len(),
|
||||||
|
fps = count / elapsed.as_secs_f64(),
|
||||||
|
elapsed = elapsed,
|
||||||
|
mean = Duration::from_secs_f64(mean),
|
||||||
|
std_dev = Duration::from_secs_f64(std_dev),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset for next interval
|
||||||
|
frame_timings.clear();
|
||||||
|
last_report_time = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -8,8 +8,8 @@ use glam::UVec2;
|
|||||||
///
|
///
|
||||||
/// Calculated as 1/60th of a second (≈16.67ms).
|
/// Calculated as 1/60th of a second (≈16.67ms).
|
||||||
///
|
///
|
||||||
/// Written out explicitly to satisfy const-eval constraints.
|
/// Uses integer arithmetic to avoid floating-point precision loss.
|
||||||
pub const LOOP_TIME: Duration = Duration::from_nanos((1_000_000_000.0 / 60.0) as u64);
|
pub const LOOP_TIME: Duration = Duration::from_nanos(1_000_000_000 / 60);
|
||||||
|
|
||||||
/// The size of each cell, in pixels.
|
/// The size of each cell, in pixels.
|
||||||
pub const CELL_SIZE: u32 = 8;
|
pub const CELL_SIZE: u32 = 8;
|
||||||
@@ -30,12 +30,52 @@ pub const BOARD_CELL_OFFSET: UVec2 = UVec2::new(0, 3);
|
|||||||
/// Automatically calculated from the cell offset to maintain consistency
|
/// Automatically calculated from the cell offset to maintain consistency
|
||||||
/// when the cell size changes. Used for positioning sprites and debug overlays.
|
/// when the cell size changes. Used for positioning sprites and debug overlays.
|
||||||
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE, BOARD_CELL_OFFSET.y * CELL_SIZE);
|
||||||
|
|
||||||
|
/// Animation timing constants for ghost state management
|
||||||
|
pub mod animation {
|
||||||
|
/// Normal ghost movement animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_NORMAL_SPEED: u16 = 12;
|
||||||
|
/// Eaten ghost (eyes) animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_EATEN_SPEED: u16 = 6;
|
||||||
|
/// Frightened ghost animation speed (ticks per frame at 60 ticks/sec)
|
||||||
|
pub const GHOST_FRIGHTENED_SPEED: u16 = 12;
|
||||||
|
|
||||||
|
/// Time in ticks when frightened ghosts start flashing (2 seconds at 60 FPS)
|
||||||
|
pub const FRIGHTENED_FLASH_START_TICKS: u32 = 120;
|
||||||
|
}
|
||||||
/// The size of the canvas, in pixels.
|
/// The size of the canvas, in pixels.
|
||||||
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
pub const CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
(BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE,
|
||||||
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
(BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
pub const LARGE_SCALE: f32 = 2.6;
|
||||||
|
|
||||||
|
pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
|
||||||
|
(((BOARD_CELL_SIZE.x + BOARD_CELL_OFFSET.x) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
(((BOARD_CELL_SIZE.y + BOARD_CELL_OFFSET.y) * CELL_SIZE) as f32 * LARGE_SCALE) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Collider size constants for different entity types
|
||||||
|
pub mod collider {
|
||||||
|
use super::CELL_SIZE;
|
||||||
|
|
||||||
|
/// Collider size for player and ghosts (1.375x cell size)
|
||||||
|
pub const PLAYER_GHOST_SIZE: f32 = CELL_SIZE as f32 * 1.375;
|
||||||
|
/// Collider size for pellets (0.4x cell size)
|
||||||
|
pub const PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.4;
|
||||||
|
/// Collider size for power pellets/energizers (0.95x cell size)
|
||||||
|
pub const POWER_PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.95;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// UI and rendering constants
|
||||||
|
pub mod ui {
|
||||||
|
/// Debug font size in points
|
||||||
|
pub const DEBUG_FONT_SIZE: u16 = 12;
|
||||||
|
/// Power pellet blink rate in seconds
|
||||||
|
pub const POWER_PELLET_BLINK_RATE: f32 = 0.2;
|
||||||
|
}
|
||||||
|
|
||||||
/// Map tile types that define gameplay behavior and collision properties.
|
/// Map tile types that define gameplay behavior and collision properties.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||||
pub enum MapTile {
|
pub enum MapTile {
|
||||||
@@ -87,3 +127,17 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
|
|||||||
"#..........................#",
|
"#..........................#",
|
||||||
"############################",
|
"############################",
|
||||||
];
|
];
|
||||||
|
|
||||||
|
/// Game initialization constants
|
||||||
|
pub mod startup {
|
||||||
|
/// Number of frames for the startup sequence (3 seconds at 60 FPS)
|
||||||
|
pub const STARTUP_FRAMES: u32 = 60 * 3;
|
||||||
|
/// Number of ticks per frame during startup
|
||||||
|
pub const STARTUP_TICKS_PER_FRAME: u32 = 60;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Game mechanics constants
|
||||||
|
pub mod mechanics {
|
||||||
|
/// Player movement speed multiplier
|
||||||
|
pub const PLAYER_SPEED: f32 = 1.15;
|
||||||
|
}
|
||||||
|
|||||||
12
src/error.rs
12
src/error.rs
@@ -37,9 +37,6 @@ pub enum GameError {
|
|||||||
#[error("IO error: {0}")]
|
#[error("IO error: {0}")]
|
||||||
Io(#[from] io::Error),
|
Io(#[from] io::Error),
|
||||||
|
|
||||||
#[error("Serialization error: {0}")]
|
|
||||||
Serialization(#[from] serde_json::Error),
|
|
||||||
|
|
||||||
#[error("Invalid state: {0}")]
|
#[error("Invalid state: {0}")]
|
||||||
InvalidState(String),
|
InvalidState(String),
|
||||||
}
|
}
|
||||||
@@ -78,9 +75,6 @@ pub enum ParseError {
|
|||||||
/// Errors related to texture operations.
|
/// Errors related to texture operations.
|
||||||
#[derive(thiserror::Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum TextureError {
|
pub enum TextureError {
|
||||||
#[error("Animated texture error: {0}")]
|
|
||||||
Animated(#[from] AnimatedTextureError),
|
|
||||||
|
|
||||||
#[error("Failed to load texture: {0}")]
|
#[error("Failed to load texture: {0}")]
|
||||||
LoadFailed(String),
|
LoadFailed(String),
|
||||||
|
|
||||||
@@ -94,12 +88,6 @@ pub enum TextureError {
|
|||||||
RenderFailed(String),
|
RenderFailed(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(thiserror::Error, Debug)]
|
|
||||||
pub enum AnimatedTextureError {
|
|
||||||
#[error("Frame duration must be positive, got {0}")]
|
|
||||||
InvalidFrameDuration(f32),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Errors related to entity operations.
|
/// Errors related to entity operations.
|
||||||
#[derive(thiserror::Error, Debug)]
|
#[derive(thiserror::Error, Debug)]
|
||||||
pub enum EntityError {
|
pub enum EntityError {
|
||||||
|
|||||||
735
src/game.rs
735
src/game.rs
@@ -2,52 +2,59 @@
|
|||||||
|
|
||||||
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
|
||||||
|
|
||||||
use crate::constants::CANVAS_SIZE;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
|
||||||
use crate::error::{GameError, GameResult, TextureError};
|
use crate::error::{GameError, GameResult, TextureError};
|
||||||
use crate::events::GameEvent;
|
use crate::events::GameEvent;
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::map::direction::Direction;
|
use crate::map::direction::Direction;
|
||||||
use crate::systems::blinking::Blinking;
|
use crate::systems::blinking::Blinking;
|
||||||
|
use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
|
||||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
use crate::systems::player::player_movement_system;
|
|
||||||
use crate::systems::profiling::SystemId;
|
use crate::systems::profiling::SystemId;
|
||||||
|
use crate::systems::render::touch_ui_render_system;
|
||||||
|
use crate::systems::render::RenderDirty;
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
audio::{audio_system, AudioEvent, AudioResource},
|
self, combined_render_system, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId,
|
||||||
blinking::blinking_system,
|
|
||||||
collision::collision_system,
|
|
||||||
components::{
|
|
||||||
AudioState, Collider, DeltaTime, DirectionalAnimated, EntityType, Ghost, GhostBundle, GhostCollider, GlobalState,
|
|
||||||
ItemBundle, ItemCollider, PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, ScoreResource,
|
|
||||||
},
|
|
||||||
debug::{debug_render_system, DebugFontResource, DebugState, DebugTextureResource},
|
|
||||||
ghost::ghost_movement_system,
|
|
||||||
input::input_system,
|
|
||||||
item::item_system,
|
|
||||||
player::player_control_system,
|
|
||||||
profiling::{profile, SystemTimings},
|
|
||||||
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
|
|
||||||
};
|
};
|
||||||
use crate::texture::animated::AnimatedTexture;
|
use crate::systems::{
|
||||||
|
audio_system, blinking_system, collision_system, directional_render_system, dirty_render_system, eaten_ghost_system,
|
||||||
|
ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile, AudioEvent,
|
||||||
|
AudioResource, AudioState, BackbufferResource, Collider, DebugState, DebugTextureResource, DeltaTime, DirectionalAnimation,
|
||||||
|
EntityType, Frozen, Ghost, GhostAnimations, GhostBundle, GhostCollider, GlobalState, ItemBundle, ItemCollider,
|
||||||
|
MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, Renderable, ScoreResource, StartupSequence,
|
||||||
|
SystemTimings,
|
||||||
|
};
|
||||||
|
use crate::texture::animated::{DirectionalTiles, TileSequence};
|
||||||
|
use crate::texture::sprite::AtlasTile;
|
||||||
use bevy_ecs::event::EventRegistry;
|
use bevy_ecs::event::EventRegistry;
|
||||||
use bevy_ecs::observer::Trigger;
|
use bevy_ecs::observer::Trigger;
|
||||||
use bevy_ecs::schedule::Schedule;
|
use bevy_ecs::schedule::common_conditions::resource_changed;
|
||||||
use bevy_ecs::system::{NonSendMut, Res, ResMut};
|
use bevy_ecs::schedule::{Condition, IntoScheduleConfigs, Schedule, SystemSet};
|
||||||
|
use bevy_ecs::system::{Local, ResMut};
|
||||||
use bevy_ecs::world::World;
|
use bevy_ecs::world::World;
|
||||||
|
use glam::UVec2;
|
||||||
|
use sdl2::event::EventType;
|
||||||
use sdl2::image::LoadTexture;
|
use sdl2::image::LoadTexture;
|
||||||
use sdl2::render::{Canvas, ScaleMode, TextureCreator};
|
use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
|
||||||
use sdl2::rwops::RWops;
|
use sdl2::rwops::RWops;
|
||||||
use sdl2::video::{Window, WindowContext};
|
use sdl2::video::{Window, WindowContext};
|
||||||
use sdl2::EventPump;
|
use sdl2::EventPump;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
constants,
|
|
||||||
events::GameCommand,
|
events::GameCommand,
|
||||||
map::render::MapRenderer,
|
map::render::MapRenderer,
|
||||||
|
systems::debug::{BatchedLinesResource, TtfAtlasResource},
|
||||||
systems::input::{Bindings, CursorPosition},
|
systems::input::{Bindings, CursorPosition},
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// System set for all rendering systems to ensure they run after gameplay logic
|
||||||
|
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
|
||||||
|
pub struct RenderSet;
|
||||||
|
|
||||||
/// Core game state manager built on the Bevy ECS architecture.
|
/// Core game state manager built on the Bevy ECS architecture.
|
||||||
///
|
///
|
||||||
/// Orchestrates all game systems through a centralized `World` containing entities,
|
/// Orchestrates all game systems through a centralized `World` containing entities,
|
||||||
@@ -80,18 +87,65 @@ impl Game {
|
|||||||
/// Returns `GameError` for SDL2 failures, asset loading problems, atlas parsing
|
/// Returns `GameError` for SDL2 failures, asset loading problems, atlas parsing
|
||||||
/// errors, or entity initialization issues.
|
/// errors, or entity initialization issues.
|
||||||
pub fn new(
|
pub fn new(
|
||||||
canvas: &'static mut Canvas<Window>,
|
mut canvas: Canvas<Window>,
|
||||||
texture_creator: &'static mut TextureCreator<WindowContext>,
|
texture_creator: TextureCreator<WindowContext>,
|
||||||
event_pump: &'static mut EventPump,
|
mut event_pump: EventPump,
|
||||||
) -> GameResult<Game> {
|
) -> GameResult<Game> {
|
||||||
let mut world = World::default();
|
// Disable uninteresting events
|
||||||
let mut schedule = Schedule::default();
|
for event_type in [
|
||||||
|
EventType::JoyAxisMotion,
|
||||||
|
EventType::JoyBallMotion,
|
||||||
|
EventType::JoyHatMotion,
|
||||||
|
EventType::JoyButtonDown,
|
||||||
|
EventType::JoyButtonUp,
|
||||||
|
EventType::JoyDeviceAdded,
|
||||||
|
EventType::JoyDeviceRemoved,
|
||||||
|
EventType::ControllerAxisMotion,
|
||||||
|
EventType::ControllerButtonDown,
|
||||||
|
EventType::ControllerButtonUp,
|
||||||
|
EventType::ControllerDeviceAdded,
|
||||||
|
EventType::ControllerDeviceRemoved,
|
||||||
|
EventType::ControllerDeviceRemapped,
|
||||||
|
EventType::ControllerTouchpadDown,
|
||||||
|
EventType::ControllerTouchpadMotion,
|
||||||
|
EventType::ControllerTouchpadUp,
|
||||||
|
// EventType::FingerDown, // Enable for touch controls
|
||||||
|
// EventType::FingerUp, // Enable for touch controls
|
||||||
|
// EventType::FingerMotion, // Enable for touch controls
|
||||||
|
EventType::DollarGesture,
|
||||||
|
EventType::DollarRecord,
|
||||||
|
EventType::MultiGesture,
|
||||||
|
EventType::ClipboardUpdate,
|
||||||
|
EventType::DropFile,
|
||||||
|
EventType::DropText,
|
||||||
|
EventType::DropBegin,
|
||||||
|
EventType::DropComplete,
|
||||||
|
EventType::AudioDeviceAdded,
|
||||||
|
EventType::AudioDeviceRemoved,
|
||||||
|
EventType::RenderTargetsReset,
|
||||||
|
EventType::RenderDeviceReset,
|
||||||
|
EventType::LocaleChanged,
|
||||||
|
EventType::TextInput,
|
||||||
|
EventType::TextEditing,
|
||||||
|
EventType::Display,
|
||||||
|
// EventType::Window,
|
||||||
|
EventType::MouseWheel,
|
||||||
|
// EventType::MouseMotion,
|
||||||
|
// EventType::MouseButtonDown, // Enable for desktop touch testing
|
||||||
|
// EventType::MouseButtonUp, // Enable for desktop touch testing
|
||||||
|
EventType::AppDidEnterBackground,
|
||||||
|
EventType::AppWillEnterForeground,
|
||||||
|
EventType::AppWillEnterBackground,
|
||||||
|
EventType::AppDidEnterForeground,
|
||||||
|
EventType::AppLowMemory,
|
||||||
|
EventType::AppTerminating,
|
||||||
|
EventType::User,
|
||||||
|
EventType::Last,
|
||||||
|
] {
|
||||||
|
event_pump.disable_event(event_type);
|
||||||
|
}
|
||||||
|
|
||||||
let ttf_context = Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
let ttf_context = Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
|
||||||
EventRegistry::register_event::<GameError>(&mut world);
|
|
||||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
|
||||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
|
||||||
|
|
||||||
let mut backbuffer = texture_creator
|
let mut backbuffer = texture_creator
|
||||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
@@ -103,19 +157,26 @@ impl Game {
|
|||||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
// Create debug texture at output resolution for crisp debug rendering
|
// Create debug texture at output resolution for crisp debug rendering
|
||||||
let output_size = canvas.output_size().unwrap();
|
let output_size = constants::LARGE_CANVAS_SIZE;
|
||||||
let mut debug_texture = texture_creator
|
let mut debug_texture = texture_creator
|
||||||
.create_texture_target(None, output_size.0, output_size.1)
|
.create_texture_target(Some(sdl2::pixels::PixelFormatEnum::ARGB8888), output_size.x, output_size.y)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
// Debug texture is copied over the backbuffer, it requires transparency abilities
|
||||||
|
debug_texture.set_blend_mode(BlendMode::Blend);
|
||||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||||
|
|
||||||
let font_data = get_asset_bytes(Asset::Font)?;
|
// Create debug text atlas for efficient debug rendering
|
||||||
let static_font_data: &'static [u8] = Box::leak(font_data.to_vec().into_boxed_slice());
|
let font_data: &'static [u8] = get_asset_bytes(Asset::Font)?.to_vec().leak();
|
||||||
let font_asset = RWops::from_bytes(static_font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
let font_asset = RWops::from_bytes(font_data).map_err(|_| GameError::Sdl("Failed to load font".to_string()))?;
|
||||||
let debug_font = ttf_context
|
let debug_font = ttf_context
|
||||||
.load_font_from_rwops(font_asset, 12)
|
.load_font_from_rwops(font_asset, constants::ui::DEBUG_FONT_SIZE)
|
||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
|
let mut ttf_atlas = crate::texture::ttf::TtfAtlas::new(&texture_creator, &debug_font)?;
|
||||||
|
// Populate the atlas with actual character data
|
||||||
|
ttf_atlas.populate_atlas(&mut canvas, &texture_creator, &debug_font)?;
|
||||||
|
|
||||||
// Initialize audio system
|
// Initialize audio system
|
||||||
let audio = crate::audio::Audio::new();
|
let audio = crate::audio::Audio::new();
|
||||||
|
|
||||||
@@ -152,68 +213,100 @@ impl Game {
|
|||||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let map = Map::new(constants::RAW_BOARD)?;
|
let map = Map::new(constants::RAW_BOARD)?;
|
||||||
let pacman_start_node = map.start_positions.pacman;
|
|
||||||
|
|
||||||
let mut textures = [None, None, None, None];
|
// Create directional animated textures for Pac-Man
|
||||||
let mut stopped_textures = [None, None, None, None];
|
let up_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/up_a.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_a.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||||
|
];
|
||||||
|
let down_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/down_a.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_a.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||||
|
];
|
||||||
|
let left_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/left_a.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_a.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||||
|
];
|
||||||
|
let right_moving_tiles = [
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/right_a.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_a.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?,
|
||||||
|
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||||
|
];
|
||||||
|
|
||||||
for direction in Direction::DIRECTIONS {
|
let moving_tiles = DirectionalTiles::new(
|
||||||
let moving_prefix = match direction {
|
TileSequence::new(&up_moving_tiles),
|
||||||
Direction::Up => "pacman/up",
|
TileSequence::new(&down_moving_tiles),
|
||||||
Direction::Down => "pacman/down",
|
TileSequence::new(&left_moving_tiles),
|
||||||
Direction::Left => "pacman/left",
|
TileSequence::new(&right_moving_tiles),
|
||||||
Direction::Right => "pacman/right",
|
);
|
||||||
};
|
|
||||||
let moving_tiles = vec![
|
|
||||||
SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_a.png"))
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_a.png"))))?,
|
|
||||||
SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?,
|
|
||||||
SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
|
||||||
];
|
|
||||||
|
|
||||||
let stopped_tiles = vec![SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
|
let up_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?;
|
||||||
|
let down_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?;
|
||||||
|
let left_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?;
|
||||||
|
let right_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?;
|
||||||
|
|
||||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.08)?);
|
let stopped_tiles = DirectionalTiles::new(
|
||||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
TileSequence::new(&[up_stopped_tile]),
|
||||||
}
|
TileSequence::new(&[down_stopped_tile]),
|
||||||
|
TileSequence::new(&[left_stopped_tile]),
|
||||||
|
TileSequence::new(&[right_stopped_tile]),
|
||||||
|
);
|
||||||
|
|
||||||
let player = PlayerBundle {
|
let player = PlayerBundle {
|
||||||
player: PlayerControlled,
|
player: PlayerControlled,
|
||||||
position: Position::Stopped { node: pacman_start_node },
|
position: Position::Stopped {
|
||||||
|
node: map.start_positions.pacman,
|
||||||
|
},
|
||||||
velocity: Velocity {
|
velocity: Velocity {
|
||||||
speed: 1.15,
|
speed: constants::mechanics::PLAYER_SPEED,
|
||||||
direction: Direction::Left,
|
direction: Direction::Left,
|
||||||
},
|
},
|
||||||
|
movement_modifiers: MovementModifiers::default(),
|
||||||
buffered_direction: BufferedDirection::None,
|
buffered_direction: BufferedDirection::None,
|
||||||
sprite: Renderable {
|
sprite: Renderable {
|
||||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||||
layer: 0,
|
layer: 0,
|
||||||
visible: true,
|
|
||||||
},
|
|
||||||
directional_animated: DirectionalAnimated {
|
|
||||||
textures,
|
|
||||||
stopped_textures,
|
|
||||||
},
|
},
|
||||||
|
directional_animation: DirectionalAnimation::new(moving_tiles, stopped_tiles, 5),
|
||||||
entity_type: EntityType::Player,
|
entity_type: EntityType::Player,
|
||||||
collider: Collider {
|
collider: Collider {
|
||||||
size: constants::CELL_SIZE as f32 * 1.375,
|
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||||
},
|
},
|
||||||
pacman_collider: PacmanCollider,
|
pacman_collider: PacmanCollider,
|
||||||
};
|
};
|
||||||
|
|
||||||
world.insert_non_send_resource(atlas);
|
let mut world = World::default();
|
||||||
world.insert_non_send_resource(event_pump);
|
let mut schedule = Schedule::default();
|
||||||
world.insert_non_send_resource(canvas);
|
|
||||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
|
||||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
|
||||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
|
||||||
world.insert_non_send_resource(DebugFontResource(debug_font));
|
|
||||||
world.insert_non_send_resource(AudioResource(audio));
|
|
||||||
|
|
||||||
|
EventRegistry::register_event::<GameError>(&mut world);
|
||||||
|
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||||
|
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||||
|
|
||||||
|
let scale =
|
||||||
|
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
||||||
|
|
||||||
|
world.insert_resource(BatchedLinesResource::new(&map, scale));
|
||||||
|
world.insert_resource(Self::create_ghost_animations(&atlas)?);
|
||||||
world.insert_resource(map);
|
world.insert_resource(map);
|
||||||
world.insert_resource(GlobalState { exit: false });
|
world.insert_resource(GlobalState { exit: false });
|
||||||
world.insert_resource(ScoreResource(0));
|
world.insert_resource(ScoreResource(0));
|
||||||
@@ -224,6 +317,20 @@ impl Game {
|
|||||||
world.insert_resource(DebugState::default());
|
world.insert_resource(DebugState::default());
|
||||||
world.insert_resource(AudioState::default());
|
world.insert_resource(AudioState::default());
|
||||||
world.insert_resource(CursorPosition::default());
|
world.insert_resource(CursorPosition::default());
|
||||||
|
world.insert_resource(systems::input::TouchState::default());
|
||||||
|
world.insert_resource(StartupSequence::new(
|
||||||
|
constants::startup::STARTUP_FRAMES,
|
||||||
|
constants::startup::STARTUP_TICKS_PER_FRAME,
|
||||||
|
));
|
||||||
|
|
||||||
|
world.insert_non_send_resource(atlas);
|
||||||
|
world.insert_non_send_resource(event_pump);
|
||||||
|
world.insert_non_send_resource::<&mut Canvas<Window>>(Box::leak(Box::new(canvas)));
|
||||||
|
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||||
|
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||||
|
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||||
|
world.insert_non_send_resource(TtfAtlasResource(ttf_atlas));
|
||||||
|
world.insert_non_send_resource(AudioResource(audio));
|
||||||
|
|
||||||
world.add_observer(
|
world.add_observer(
|
||||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||||
@@ -232,78 +339,102 @@ impl Game {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let input_system = profile(SystemId::Input, systems::input::input_system);
|
||||||
|
let player_control_system = profile(SystemId::PlayerControls, systems::player_control_system);
|
||||||
|
let player_movement_system = profile(SystemId::PlayerMovement, systems::player_movement_system);
|
||||||
|
let startup_stage_system = profile(SystemId::Stage, systems::startup_stage_system);
|
||||||
|
let player_tunnel_slowdown_system = profile(SystemId::PlayerMovement, systems::player::player_tunnel_slowdown_system);
|
||||||
|
let ghost_movement_system = profile(SystemId::Ghost, ghost_movement_system);
|
||||||
|
let collision_system = profile(SystemId::Collision, collision_system);
|
||||||
|
let ghost_collision_system = profile(SystemId::GhostCollision, ghost_collision_system);
|
||||||
|
|
||||||
|
let item_system = profile(SystemId::Item, item_system);
|
||||||
|
let audio_system = profile(SystemId::Audio, audio_system);
|
||||||
|
let blinking_system = profile(SystemId::Blinking, blinking_system);
|
||||||
|
let directional_render_system = profile(SystemId::DirectionalRender, directional_render_system);
|
||||||
|
let linear_render_system = profile(SystemId::LinearRender, linear_render_system);
|
||||||
|
let dirty_render_system = profile(SystemId::DirtyRender, dirty_render_system);
|
||||||
|
let hud_render_system = profile(SystemId::HudRender, hud_render_system);
|
||||||
|
let present_system = profile(SystemId::Present, present_system);
|
||||||
|
let unified_ghost_state_system = profile(SystemId::GhostStateAnimation, ghost_state_system);
|
||||||
|
|
||||||
|
let forced_dirty_system = |mut dirty: ResMut<RenderDirty>| {
|
||||||
|
dirty.0 = true;
|
||||||
|
};
|
||||||
|
|
||||||
schedule.add_systems((
|
schedule.add_systems((
|
||||||
profile(SystemId::Input, input_system),
|
forced_dirty_system.run_if(resource_changed::<ScoreResource>.or(resource_changed::<StartupSequence>)),
|
||||||
profile(SystemId::PlayerControls, player_control_system),
|
(
|
||||||
profile(SystemId::PlayerMovement, player_movement_system),
|
input_system.run_if(|mut local: Local<u8>| {
|
||||||
profile(SystemId::Ghost, ghost_movement_system),
|
*local = local.wrapping_add(1u8);
|
||||||
profile(SystemId::Collision, collision_system),
|
// run every nth frame
|
||||||
profile(SystemId::Item, item_system),
|
*local % 2 == 0
|
||||||
profile(SystemId::Audio, audio_system),
|
}),
|
||||||
profile(SystemId::Blinking, blinking_system),
|
player_control_system,
|
||||||
profile(SystemId::DirectionalRender, directional_render_system),
|
player_movement_system,
|
||||||
profile(SystemId::DirtyRender, dirty_render_system),
|
startup_stage_system,
|
||||||
profile(SystemId::Render, render_system),
|
)
|
||||||
profile(SystemId::DebugRender, debug_render_system),
|
.chain(),
|
||||||
profile(
|
player_tunnel_slowdown_system,
|
||||||
SystemId::Present,
|
ghost_movement_system,
|
||||||
|mut canvas: NonSendMut<&mut Canvas<Window>>,
|
profile(SystemId::EatenGhost, eaten_ghost_system),
|
||||||
backbuffer: NonSendMut<BackbufferResource>,
|
unified_ghost_state_system,
|
||||||
debug_state: Res<DebugState>,
|
(collision_system, ghost_collision_system, item_system).chain(),
|
||||||
mut dirty: ResMut<RenderDirty>| {
|
audio_system,
|
||||||
if dirty.0 || *debug_state != DebugState::Off {
|
blinking_system,
|
||||||
// Only copy backbuffer to main canvas if debug rendering is off
|
(
|
||||||
// (debug rendering draws directly to main canvas)
|
directional_render_system,
|
||||||
if *debug_state == DebugState::Off {
|
linear_render_system,
|
||||||
canvas.copy(&backbuffer.0, None, None).unwrap();
|
dirty_render_system,
|
||||||
}
|
combined_render_system,
|
||||||
dirty.0 = false;
|
hud_render_system,
|
||||||
canvas.present();
|
touch_ui_render_system,
|
||||||
}
|
present_system,
|
||||||
},
|
)
|
||||||
),
|
.chain(),
|
||||||
));
|
));
|
||||||
|
|
||||||
// Spawn player
|
// Spawn player and attach initial state bundle
|
||||||
world.spawn(player);
|
world.spawn(player).insert((Frozen, Hidden));
|
||||||
|
|
||||||
// Spawn ghosts
|
// Spawn ghosts
|
||||||
Self::spawn_ghosts(&mut world)?;
|
Self::spawn_ghosts(&mut world)?;
|
||||||
|
|
||||||
// Spawn items
|
|
||||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
||||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
||||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
||||||
|
|
||||||
let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
|
// Build a list of item entities to spawn from the map
|
||||||
|
let nodes: Vec<(NodeId, EntityType, AtlasTile, f32)> = world
|
||||||
for (node_id, tile) in nodes {
|
.resource::<Map>()
|
||||||
let (item_type, sprite, size) = match tile {
|
.iter_nodes()
|
||||||
crate::constants::MapTile::Pellet => (EntityType::Pellet, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
|
.filter_map(|(id, tile)| match tile {
|
||||||
crate::constants::MapTile::PowerPellet => {
|
MapTile::Pellet => Some((*id, EntityType::Pellet, pellet_sprite, constants::collider::PELLET_SIZE)),
|
||||||
(EntityType::PowerPellet, energizer_sprite, constants::CELL_SIZE as f32 * 0.95)
|
MapTile::PowerPellet => Some((
|
||||||
}
|
*id,
|
||||||
_ => continue,
|
EntityType::PowerPellet,
|
||||||
};
|
energizer_sprite,
|
||||||
|
constants::collider::POWER_PELLET_SIZE,
|
||||||
|
)),
|
||||||
|
_ => None,
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
// Construct and spawn the item entities
|
||||||
|
for (id, item_type, sprite, size) in nodes {
|
||||||
let mut item = world.spawn(ItemBundle {
|
let mut item = world.spawn(ItemBundle {
|
||||||
position: Position::Stopped { node: node_id },
|
position: Position::Stopped { node: id },
|
||||||
sprite: Renderable {
|
sprite: Renderable { sprite, layer: 1 },
|
||||||
sprite,
|
|
||||||
layer: 1,
|
|
||||||
visible: true,
|
|
||||||
},
|
|
||||||
entity_type: item_type,
|
entity_type: item_type,
|
||||||
collider: Collider { size },
|
collider: Collider { size },
|
||||||
item_collider: ItemCollider,
|
item_collider: ItemCollider,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Make power pellets blink
|
||||||
if item_type == EntityType::PowerPellet {
|
if item_type == EntityType::PowerPellet {
|
||||||
item.insert(Blinking {
|
item.insert((Frozen, Blinking::new(constants::ui::POWER_PELLET_BLINK_RATE)));
|
||||||
timer: 0.0,
|
|
||||||
interval: 0.2,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -331,58 +462,9 @@ impl Game {
|
|||||||
for (ghost_type, start_node) in ghost_start_positions {
|
for (ghost_type, start_node) in ghost_start_positions {
|
||||||
// Create the ghost bundle in a separate scope to manage borrows
|
// Create the ghost bundle in a separate scope to manage borrows
|
||||||
let ghost = {
|
let ghost = {
|
||||||
|
let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
|
||||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||||
|
|
||||||
// Create directional animated textures for the ghost
|
|
||||||
let mut textures = [None, None, None, None];
|
|
||||||
let mut stopped_textures = [None, None, None, None];
|
|
||||||
|
|
||||||
for direction in Direction::DIRECTIONS {
|
|
||||||
let moving_prefix = match direction {
|
|
||||||
Direction::Up => "up",
|
|
||||||
Direction::Down => "down",
|
|
||||||
Direction::Left => "left",
|
|
||||||
Direction::Right => "right",
|
|
||||||
};
|
|
||||||
|
|
||||||
let moving_tiles = vec![
|
|
||||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/{}_{}.png",
|
|
||||||
ghost_type.as_str(),
|
|
||||||
moving_prefix,
|
|
||||||
"a"
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/{}_{}.png",
|
|
||||||
ghost_type.as_str(),
|
|
||||||
moving_prefix,
|
|
||||||
"b"
|
|
||||||
)))
|
|
||||||
})?,
|
|
||||||
];
|
|
||||||
|
|
||||||
let stopped_tiles = vec![SpriteAtlas::get_tile(
|
|
||||||
atlas,
|
|
||||||
&format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"),
|
|
||||||
)
|
|
||||||
.ok_or_else(|| {
|
|
||||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
|
||||||
"ghost/{}/{}_{}.png",
|
|
||||||
ghost_type.as_str(),
|
|
||||||
moving_prefix,
|
|
||||||
"a"
|
|
||||||
)))
|
|
||||||
})?];
|
|
||||||
|
|
||||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
|
||||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
|
||||||
}
|
|
||||||
|
|
||||||
GhostBundle {
|
GhostBundle {
|
||||||
ghost: ghost_type,
|
ghost: ghost_type,
|
||||||
position: Position::Stopped { node: start_node },
|
position: Position::Stopped { node: start_node },
|
||||||
@@ -400,26 +482,165 @@ impl Game {
|
|||||||
},
|
},
|
||||||
)?,
|
)?,
|
||||||
layer: 0,
|
layer: 0,
|
||||||
visible: true,
|
|
||||||
},
|
|
||||||
directional_animated: DirectionalAnimated {
|
|
||||||
textures,
|
|
||||||
stopped_textures,
|
|
||||||
},
|
},
|
||||||
|
directional_animation: animations,
|
||||||
entity_type: EntityType::Ghost,
|
entity_type: EntityType::Ghost,
|
||||||
collider: Collider {
|
collider: Collider {
|
||||||
size: crate::constants::CELL_SIZE as f32 * 1.375,
|
size: constants::collider::PLAYER_GHOST_SIZE,
|
||||||
},
|
},
|
||||||
ghost_collider: GhostCollider,
|
ghost_collider: GhostCollider,
|
||||||
|
ghost_state: GhostState::Normal,
|
||||||
|
last_animation_state: LastAnimationState(GhostAnimation::Normal),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
world.spawn(ghost);
|
world.spawn(ghost).insert((Frozen, Hidden));
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
|
||||||
|
// Eaten (eyes) animations - single tile per direction
|
||||||
|
let up_eye = atlas
|
||||||
|
.get_tile("ghost/eyes/up.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/up.png".to_string())))?;
|
||||||
|
let down_eye = atlas
|
||||||
|
.get_tile("ghost/eyes/down.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/down.png".to_string())))?;
|
||||||
|
let left_eye = atlas
|
||||||
|
.get_tile("ghost/eyes/left.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/left.png".to_string())))?;
|
||||||
|
let right_eye = atlas
|
||||||
|
.get_tile("ghost/eyes/right.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/right.png".to_string())))?;
|
||||||
|
|
||||||
|
let eyes_tiles = DirectionalTiles::new(
|
||||||
|
TileSequence::new(&[up_eye]),
|
||||||
|
TileSequence::new(&[down_eye]),
|
||||||
|
TileSequence::new(&[left_eye]),
|
||||||
|
TileSequence::new(&[right_eye]),
|
||||||
|
);
|
||||||
|
let eyes = DirectionalAnimation::new(eyes_tiles, eyes_tiles, animation::GHOST_EATEN_SPEED);
|
||||||
|
|
||||||
|
let mut animations = HashMap::new();
|
||||||
|
|
||||||
|
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||||
|
// Normal animations - create directional tiles for each direction
|
||||||
|
let up_tiles = [
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/up_a.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/up_a.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/up_b.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/up_b.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
];
|
||||||
|
let down_tiles = [
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/down_a.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/down_a.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/down_b.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/down_b.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
];
|
||||||
|
let left_tiles = [
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/left_a.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/left_a.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/left_b.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/left_b.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
];
|
||||||
|
let right_tiles = [
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/right_a.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/right_a.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
atlas
|
||||||
|
.get_tile(&format!("ghost/{}/right_b.png", ghost_type.as_str()))
|
||||||
|
.ok_or_else(|| {
|
||||||
|
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||||
|
"ghost/{}/right_b.png",
|
||||||
|
ghost_type.as_str()
|
||||||
|
)))
|
||||||
|
})?,
|
||||||
|
];
|
||||||
|
|
||||||
|
let normal_moving = DirectionalTiles::new(
|
||||||
|
TileSequence::new(&up_tiles),
|
||||||
|
TileSequence::new(&down_tiles),
|
||||||
|
TileSequence::new(&left_tiles),
|
||||||
|
TileSequence::new(&right_tiles),
|
||||||
|
);
|
||||||
|
let normal = DirectionalAnimation::new(normal_moving, normal_moving, animation::GHOST_NORMAL_SPEED);
|
||||||
|
|
||||||
|
animations.insert(ghost_type, normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
let (frightened, frightened_flashing) = {
|
||||||
|
// Load frightened animation tiles (same for all ghosts)
|
||||||
|
let frightened_blue_a = atlas
|
||||||
|
.get_tile("ghost/frightened/blue_a.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
|
||||||
|
let frightened_blue_b = atlas
|
||||||
|
.get_tile("ghost/frightened/blue_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
|
||||||
|
let frightened_white_a = atlas
|
||||||
|
.get_tile("ghost/frightened/white_a.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
|
||||||
|
let frightened_white_b = atlas
|
||||||
|
.get_tile("ghost/frightened/white_b.png")
|
||||||
|
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
|
||||||
|
|
||||||
|
(
|
||||||
|
LinearAnimation::new(
|
||||||
|
TileSequence::new(&[frightened_blue_a, frightened_blue_b]),
|
||||||
|
animation::GHOST_NORMAL_SPEED,
|
||||||
|
),
|
||||||
|
LinearAnimation::new(
|
||||||
|
TileSequence::new(&[frightened_blue_a, frightened_white_a, frightened_blue_b, frightened_white_b]),
|
||||||
|
animation::GHOST_FRIGHTENED_SPEED,
|
||||||
|
),
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
Ok(GhostAnimations::new(animations, eyes, frightened, frightened_flashing))
|
||||||
|
}
|
||||||
|
|
||||||
/// Executes one frame of game logic by running all scheduled ECS systems.
|
/// Executes one frame of game logic by running all scheduled ECS systems.
|
||||||
///
|
///
|
||||||
/// Updates the world's delta time resource and runs the complete system pipeline:
|
/// Updates the world's delta time resource and runs the complete system pipeline:
|
||||||
@@ -449,112 +670,6 @@ impl Game {
|
|||||||
state.exit
|
state.exit
|
||||||
}
|
}
|
||||||
|
|
||||||
// fn check_collisions(&mut self) {
|
|
||||||
// // Check Pac-Man vs Items
|
|
||||||
// let potential_collisions = self
|
|
||||||
// .state
|
|
||||||
// .collision_system
|
|
||||||
// .potential_collisions(&self.state.pacman.position());
|
|
||||||
|
|
||||||
// for entity_id in potential_collisions {
|
|
||||||
// if entity_id != self.state.pacman_id {
|
|
||||||
// // Check if this is an item collision
|
|
||||||
// if let Some(item_index) = self.find_item_by_id(entity_id) {
|
|
||||||
// let item = &mut self.state.items[item_index];
|
|
||||||
// if !item.is_collected() {
|
|
||||||
// item.collect();
|
|
||||||
// self.state.score += item.get_score();
|
|
||||||
// self.state.audio.eat();
|
|
||||||
|
|
||||||
// // Handle energizer effects
|
|
||||||
// if matches!(item.item_type, crate::entity::item::ItemType::Energizer) {
|
|
||||||
// // TODO: Make ghosts frightened
|
|
||||||
// tracing::info!("Energizer collected! Ghosts should become frightened.");
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Check if this is a ghost collision
|
|
||||||
// if let Some(_ghost_index) = self.find_ghost_by_id(entity_id) {
|
|
||||||
// // TODO: Handle Pac-Man being eaten by ghost
|
|
||||||
// tracing::info!("Pac-Man collided with ghost!");
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn find_item_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
|
||||||
// self.state.item_ids.iter().position(|&id| id == entity_id)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn find_ghost_by_id(&self, entity_id: EntityId) -> Option<usize> {
|
|
||||||
// self.state.ghost_ids.iter().position(|&id| id == entity_id)
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn draw<T: sdl2::render::RenderTarget>(&mut self, canvas: &mut Canvas<T>, backbuffer: &mut Texture) -> GameResult<()> {
|
|
||||||
// // Only render the map texture once and cache it
|
|
||||||
// if !self.state.map_rendered {
|
|
||||||
// let mut map_texture = self
|
|
||||||
// .state
|
|
||||||
// .texture_creator
|
|
||||||
// .create_texture_target(None, constants::CANVAS_SIZE.x, constants::CANVAS_SIZE.y)
|
|
||||||
// .map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
|
|
||||||
|
|
||||||
// canvas
|
|
||||||
// .with_texture_canvas(&mut map_texture, |map_canvas| {
|
|
||||||
// let mut map_tiles = Vec::with_capacity(35);
|
|
||||||
// for i in 0..35 {
|
|
||||||
// let tile_name = format!("maze/tiles/{}.png", i);
|
|
||||||
// let tile = SpriteAtlas::get_tile(&self.state.atlas, &tile_name).unwrap();
|
|
||||||
// map_tiles.push(tile);
|
|
||||||
// }
|
|
||||||
// MapRenderer::render_map(map_canvas, &mut self.state.atlas, &mut map_tiles);
|
|
||||||
// })
|
|
||||||
// .map_err(|e| crate::error::GameError::Sdl(e.to_string()))?;
|
|
||||||
// self.state.map_texture = Some(map_texture);
|
|
||||||
// self.state.map_rendered = true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// canvas.set_draw_color(Color::BLACK);
|
|
||||||
// canvas.clear();
|
|
||||||
// if let Some(ref map_texture) = self.state.map_texture {
|
|
||||||
// canvas.copy(map_texture, None, None).unwrap();
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Render all items
|
|
||||||
// for item in &self.state.items {
|
|
||||||
// if let Err(e) = item.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
|
||||||
// tracing::error!("Failed to render item: {}", e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Render all ghosts
|
|
||||||
// for ghost in &self.state.ghosts {
|
|
||||||
// if let Err(e) = ghost.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
|
||||||
// tracing::error!("Failed to render ghost: {}", e);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if let Err(e) = self.state.pacman.render(canvas, &mut self.state.atlas, &self.state.map.graph) {
|
|
||||||
// tracing::error!("Failed to render pacman: {}", e);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// if self.state.debug_mode {
|
|
||||||
// if let Err(e) =
|
|
||||||
// self.state
|
|
||||||
// .map
|
|
||||||
// .debug_render_with_cursor(canvas, &mut self.state.text_texture, &mut self.state.atlas, cursor_pos)
|
|
||||||
// {
|
|
||||||
// tracing::error!("Failed to render debug cursor: {}", e);
|
|
||||||
// }
|
|
||||||
// self.render_pathfinding_debug(canvas)?;
|
|
||||||
// }
|
|
||||||
// self.draw_hud(canvas)?;
|
|
||||||
// canvas.present();
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
|
|
||||||
// /// Renders pathfinding debug lines from each ghost to Pac-Man.
|
// /// Renders pathfinding debug lines from each ghost to Pac-Man.
|
||||||
// ///
|
// ///
|
||||||
// /// Each ghost's path is drawn in its respective color with a small offset
|
// /// Each ghost's path is drawn in its respective color with a small offset
|
||||||
@@ -618,42 +733,4 @@ impl Game {
|
|||||||
|
|
||||||
// Ok(())
|
// Ok(())
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// fn draw_hud<T: sdl2::render::RenderTarget>(&mut self, canvas: &mut Canvas<T>) -> GameResult<()> {
|
|
||||||
// let lives = 3;
|
|
||||||
// let score_text = format!("{:02}", self.state.score);
|
|
||||||
// let x_offset = 4;
|
|
||||||
// let y_offset = 2;
|
|
||||||
// let lives_offset = 3;
|
|
||||||
// let score_offset = 7 - (score_text.len() as i32);
|
|
||||||
// self.state.text_texture.set_scale(1.0);
|
|
||||||
// if let Err(e) = self.state.text_texture.render(
|
|
||||||
// canvas,
|
|
||||||
// &mut self.state.atlas,
|
|
||||||
// &format!("{lives}UP HIGH SCORE "),
|
|
||||||
// glam::UVec2::new(8 * lives_offset as u32 + x_offset, y_offset),
|
|
||||||
// ) {
|
|
||||||
// tracing::error!("Failed to render HUD text: {}", e);
|
|
||||||
// }
|
|
||||||
// if let Err(e) = self.state.text_texture.render(
|
|
||||||
// canvas,
|
|
||||||
// &mut self.state.atlas,
|
|
||||||
// &score_text,
|
|
||||||
// glam::UVec2::new(8 * score_offset as u32 + x_offset, 8 + y_offset),
|
|
||||||
// ) {
|
|
||||||
// tracing::error!("Failed to render score text: {}", e);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Display FPS information in top-left corner
|
|
||||||
// // let fps_text = format!("FPS: {:.1} (1s) / {:.1} (10s)", self.fps_1s, self.fps_10s);
|
|
||||||
// // self.render_text_on(
|
|
||||||
// // canvas,
|
|
||||||
// // &*texture_creator,
|
|
||||||
// // &fps_text,
|
|
||||||
// // IVec2::new(10, 10),
|
|
||||||
// // Color::RGB(255, 255, 0), // Yellow color for FPS display
|
|
||||||
// // );
|
|
||||||
|
|
||||||
// Ok(())
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|||||||
16
src/main.rs
16
src/main.rs
@@ -1,9 +1,8 @@
|
|||||||
|
// Note: This disables the console window on Windows. We manually re-attach to the parent terminal or process later on.
|
||||||
#![windows_subsystem = "windows"]
|
#![windows_subsystem = "windows"]
|
||||||
|
|
||||||
use crate::{app::App, constants::LOOP_TIME};
|
use crate::{app::App, constants::LOOP_TIME};
|
||||||
use tracing::info;
|
use tracing::info;
|
||||||
use tracing_error::ErrorLayer;
|
|
||||||
use tracing_subscriber::layer::SubscriberExt;
|
|
||||||
|
|
||||||
mod app;
|
mod app;
|
||||||
mod asset;
|
mod asset;
|
||||||
@@ -23,18 +22,13 @@ mod texture;
|
|||||||
/// This function initializes SDL, the window, the game state, and then enters
|
/// This function initializes SDL, the window, the game state, and then enters
|
||||||
/// the main game loop.
|
/// the main game loop.
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
// Setup tracing
|
// On Windows, this connects output streams to the console dynamically
|
||||||
let subscriber = tracing_subscriber::fmt()
|
// On Emscripten, this connects the subscriber to the browser console
|
||||||
.with_ansi(cfg!(not(target_os = "emscripten")))
|
platform::init_console().expect("Could not initialize console");
|
||||||
.with_max_level(tracing::Level::DEBUG)
|
|
||||||
.finish()
|
|
||||||
.with(ErrorLayer::default());
|
|
||||||
|
|
||||||
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
|
|
||||||
|
|
||||||
let mut app = App::new().expect("Could not create app");
|
let mut app = App::new().expect("Could not create app");
|
||||||
|
|
||||||
info!("Starting game loop ({:?})", LOOP_TIME);
|
info!(loop_time = ?LOOP_TIME, "Starting game loop");
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
if !app.run() {
|
if !app.run() {
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ use crate::map::graph::{Graph, Node, TraversalFlags};
|
|||||||
use crate::map::parser::MapTileParser;
|
use crate::map::parser::MapTileParser;
|
||||||
use crate::systems::movement::NodeId;
|
use crate::systems::movement::NodeId;
|
||||||
use bevy_ecs::resource::Resource;
|
use bevy_ecs::resource::Resource;
|
||||||
use glam::{IVec2, Vec2};
|
use glam::{I8Vec2, IVec2, Vec2};
|
||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
use tracing::debug;
|
use tracing::debug;
|
||||||
|
|
||||||
@@ -38,7 +38,7 @@ pub struct Map {
|
|||||||
/// Connected graph of navigable positions.
|
/// Connected graph of navigable positions.
|
||||||
pub graph: Graph,
|
pub graph: Graph,
|
||||||
/// Bidirectional mapping between 2D grid coordinates and graph node indices.
|
/// Bidirectional mapping between 2D grid coordinates and graph node indices.
|
||||||
pub grid_to_node: HashMap<IVec2, NodeId>,
|
pub grid_to_node: HashMap<I8Vec2, NodeId>,
|
||||||
/// Predetermined spawn locations for all game entities
|
/// Predetermined spawn locations for all game entities
|
||||||
pub start_positions: NodePositions,
|
pub start_positions: NodePositions,
|
||||||
/// 2D array of tile types for collision detection and rendering
|
/// 2D array of tile types for collision detection and rendering
|
||||||
@@ -76,8 +76,8 @@ impl Map {
|
|||||||
let mut queue = VecDeque::new();
|
let mut queue = VecDeque::new();
|
||||||
queue.push_back(start_pos);
|
queue.push_back(start_pos);
|
||||||
let pos = Vec2::new(
|
let pos = Vec2::new(
|
||||||
(start_pos.x * CELL_SIZE as i32) as f32,
|
(start_pos.x as i32 * CELL_SIZE as i32) as f32,
|
||||||
(start_pos.y * CELL_SIZE as i32) as f32,
|
(start_pos.y as i32 * CELL_SIZE as i32) as f32,
|
||||||
) + cell_offset;
|
) + cell_offset;
|
||||||
let node_id = graph.add_node(Node { position: pos });
|
let node_id = graph.add_node(Node { position: pos });
|
||||||
grid_to_node.insert(start_pos, node_id);
|
grid_to_node.insert(start_pos, node_id);
|
||||||
@@ -89,9 +89,9 @@ impl Map {
|
|||||||
|
|
||||||
// Skip if the new position is out of bounds
|
// Skip if the new position is out of bounds
|
||||||
if new_position.x < 0
|
if new_position.x < 0
|
||||||
|| new_position.x >= BOARD_CELL_SIZE.x as i32
|
|| new_position.x as i32 >= BOARD_CELL_SIZE.x as i32
|
||||||
|| new_position.y < 0
|
|| new_position.y < 0
|
||||||
|| new_position.y >= BOARD_CELL_SIZE.y as i32
|
|| new_position.y as i32 >= BOARD_CELL_SIZE.y as i32
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -108,8 +108,8 @@ impl Map {
|
|||||||
) {
|
) {
|
||||||
// Add the new position to the graph/queue
|
// Add the new position to the graph/queue
|
||||||
let pos = Vec2::new(
|
let pos = Vec2::new(
|
||||||
(new_position.x * CELL_SIZE as i32) as f32,
|
(new_position.x as i32 * CELL_SIZE as i32) as f32,
|
||||||
(new_position.y * CELL_SIZE as i32) as f32,
|
(new_position.y as i32 * CELL_SIZE as i32) as f32,
|
||||||
) + cell_offset;
|
) + cell_offset;
|
||||||
let new_node_id = graph.add_node(Node { position: pos });
|
let new_node_id = graph.add_node(Node { position: pos });
|
||||||
grid_to_node.insert(new_position, new_node_id);
|
grid_to_node.insert(new_position, new_node_id);
|
||||||
@@ -132,7 +132,7 @@ impl Map {
|
|||||||
for (grid_pos, &node_id) in &grid_to_node {
|
for (grid_pos, &node_id) in &grid_to_node {
|
||||||
for dir in Direction::DIRECTIONS {
|
for dir in Direction::DIRECTIONS {
|
||||||
// If the node doesn't have an edge in this direction, look for a neighbor in that direction
|
// If the node doesn't have an edge in this direction, look for a neighbor in that direction
|
||||||
if graph.adjacency_list[node_id].get(dir).is_none() {
|
if graph.adjacency_list[node_id as usize].get(dir).is_none() {
|
||||||
let neighbor = grid_pos + dir.as_ivec2();
|
let neighbor = grid_pos + dir.as_ivec2();
|
||||||
// If the neighbor exists, connect the node to it
|
// If the neighbor exists, connect the node to it
|
||||||
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
if let Some(&neighbor_id) = grid_to_node.get(&neighbor) {
|
||||||
@@ -174,6 +174,17 @@ impl Map {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the `MapTile` at a given node id.
|
||||||
|
pub fn tile_at_node(&self, node_id: NodeId) -> Option<MapTile> {
|
||||||
|
// reverse lookup: node -> grid
|
||||||
|
for (grid_pos, id) in &self.grid_to_node {
|
||||||
|
if *id == node_id {
|
||||||
|
return Some(self.tiles[grid_pos.x as usize][grid_pos.y as usize]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
/// Constructs the ghost house area with restricted access and internal navigation.
|
/// Constructs the ghost house area with restricted access and internal navigation.
|
||||||
///
|
///
|
||||||
/// Creates a multi-level ghost house with entrance control, internal movement
|
/// Creates a multi-level ghost house with entrance control, internal movement
|
||||||
@@ -188,9 +199,9 @@ impl Map {
|
|||||||
/// representing the four key positions within the ghost house structure.
|
/// representing the four key positions within the ghost house structure.
|
||||||
fn build_house(
|
fn build_house(
|
||||||
graph: &mut Graph,
|
graph: &mut Graph,
|
||||||
grid_to_node: &HashMap<IVec2, NodeId>,
|
grid_to_node: &HashMap<I8Vec2, NodeId>,
|
||||||
house_door: &[Option<IVec2>; 2],
|
house_door: &[Option<I8Vec2>; 2],
|
||||||
) -> GameResult<(usize, usize, usize, usize)> {
|
) -> GameResult<(NodeId, NodeId, NodeId, NodeId)> {
|
||||||
// Calculate the position of the house entrance node
|
// Calculate the position of the house entrance node
|
||||||
let (house_entrance_node_id, house_entrance_node_position) = {
|
let (house_entrance_node_id, house_entrance_node_position) = {
|
||||||
// Translate the grid positions to the actual node ids
|
// Translate the grid positions to the actual node ids
|
||||||
@@ -211,10 +222,13 @@ impl Map {
|
|||||||
|
|
||||||
// Calculate the position of the house node
|
// Calculate the position of the house node
|
||||||
let (node_id, node_position) = {
|
let (node_id, node_position) = {
|
||||||
let left_pos = graph.get_node(*left_node).ok_or(MapError::NodeNotFound(*left_node))?.position;
|
let left_pos = graph
|
||||||
|
.get_node(*left_node)
|
||||||
|
.ok_or(MapError::NodeNotFound(*left_node as usize))?
|
||||||
|
.position;
|
||||||
let right_pos = graph
|
let right_pos = graph
|
||||||
.get_node(*right_node)
|
.get_node(*right_node)
|
||||||
.ok_or(MapError::NodeNotFound(*right_node))?
|
.ok_or(MapError::NodeNotFound(*right_node as usize))?
|
||||||
.position;
|
.position;
|
||||||
let house_node = graph.add_node(Node {
|
let house_node = graph.add_node(Node {
|
||||||
position: left_pos.lerp(right_pos, 0.5),
|
position: left_pos.lerp(right_pos, 0.5),
|
||||||
@@ -238,10 +252,10 @@ impl Map {
|
|||||||
// Place the nodes at, above, and below the center position
|
// Place the nodes at, above, and below the center position
|
||||||
let center_node_id = graph.add_node(Node { position: center_pos });
|
let center_node_id = graph.add_node(Node { position: center_pos });
|
||||||
let top_node_id = graph.add_node(Node {
|
let top_node_id = graph.add_node(Node {
|
||||||
position: center_pos + (Direction::Up.as_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
position: center_pos + IVec2::from(Direction::Up.as_ivec2()).as_vec2() * (CELL_SIZE as f32 / 2.0),
|
||||||
});
|
});
|
||||||
let bottom_node_id = graph.add_node(Node {
|
let bottom_node_id = graph.add_node(Node {
|
||||||
position: center_pos + (Direction::Down.as_ivec2() * (CELL_SIZE as i32 / 2)).as_vec2(),
|
position: center_pos + IVec2::from(Direction::Down.as_ivec2()).as_vec2() * (CELL_SIZE as f32 / 2.0),
|
||||||
});
|
});
|
||||||
|
|
||||||
// Connect the center node to the top and bottom nodes
|
// Connect the center node to the top and bottom nodes
|
||||||
@@ -257,7 +271,7 @@ impl Map {
|
|||||||
|
|
||||||
// Calculate the position of the center line's center node
|
// Calculate the position of the center line's center node
|
||||||
let center_line_center_position =
|
let center_line_center_position =
|
||||||
house_entrance_node_position + (Direction::Down.as_ivec2() * (3 * CELL_SIZE as i32)).as_vec2();
|
house_entrance_node_position + IVec2::from(Direction::Down.as_ivec2()).as_vec2() * (3.0 * CELL_SIZE as f32);
|
||||||
|
|
||||||
// Create the center line
|
// Create the center line
|
||||||
let (center_center_node_id, center_top_node_id) = create_house_line(graph, center_line_center_position)?;
|
let (center_center_node_id, center_top_node_id) = create_house_line(graph, center_line_center_position)?;
|
||||||
@@ -289,13 +303,13 @@ impl Map {
|
|||||||
// Create the left line
|
// Create the left line
|
||||||
let (left_center_node_id, _) = create_house_line(
|
let (left_center_node_id, _) = create_house_line(
|
||||||
graph,
|
graph,
|
||||||
center_line_center_position + (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
center_line_center_position + IVec2::from(Direction::Left.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
)?;
|
)?;
|
||||||
|
|
||||||
// Create the right line
|
// Create the right line
|
||||||
let (right_center_node_id, _) = create_house_line(
|
let (right_center_node_id, _) = create_house_line(
|
||||||
graph,
|
graph,
|
||||||
center_line_center_position + (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
center_line_center_position + IVec2::from(Direction::Right.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
)?;
|
)?;
|
||||||
|
|
||||||
debug!("Left center node id: {left_center_node_id}");
|
debug!("Left center node id: {left_center_node_id}");
|
||||||
@@ -325,8 +339,8 @@ impl Map {
|
|||||||
/// Creates hidden intermediate nodes beyond the visible tunnel entrances and connects them with zero-distance edges for instantaneous traversal.
|
/// Creates hidden intermediate nodes beyond the visible tunnel entrances and connects them with zero-distance edges for instantaneous traversal.
|
||||||
fn build_tunnels(
|
fn build_tunnels(
|
||||||
graph: &mut Graph,
|
graph: &mut Graph,
|
||||||
grid_to_node: &HashMap<IVec2, NodeId>,
|
grid_to_node: &HashMap<I8Vec2, NodeId>,
|
||||||
tunnel_ends: &[Option<IVec2>; 2],
|
tunnel_ends: &[Option<I8Vec2>; 2],
|
||||||
) -> GameResult<()> {
|
) -> GameResult<()> {
|
||||||
// Create the hidden tunnel nodes
|
// Create the hidden tunnel nodes
|
||||||
let left_tunnel_hidden_node_id = {
|
let left_tunnel_hidden_node_id = {
|
||||||
@@ -342,7 +356,7 @@ impl Map {
|
|||||||
Direction::Left,
|
Direction::Left,
|
||||||
Node {
|
Node {
|
||||||
position: left_tunnel_entrance_node.position
|
position: left_tunnel_entrance_node.position
|
||||||
+ (Direction::Left.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
+ IVec2::from(Direction::Left.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.map_err(|e| {
|
.map_err(|e| {
|
||||||
@@ -367,7 +381,7 @@ impl Map {
|
|||||||
Direction::Right,
|
Direction::Right,
|
||||||
Node {
|
Node {
|
||||||
position: right_tunnel_entrance_node.position
|
position: right_tunnel_entrance_node.position
|
||||||
+ (Direction::Right.as_ivec2() * (CELL_SIZE as i32 * 2)).as_vec2(),
|
+ IVec2::from(Direction::Right.as_ivec2()).as_vec2() * (CELL_SIZE as f32 * 2.0),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.map_err(|e| {
|
.map_err(|e| {
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
use glam::IVec2;
|
use glam::I8Vec2;
|
||||||
|
use strum_macros::AsRefStr;
|
||||||
|
|
||||||
/// The four cardinal directions.
|
/// The four cardinal directions.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default, AsRefStr)]
|
||||||
#[repr(usize)]
|
#[repr(usize)]
|
||||||
|
#[strum(serialize_all = "lowercase")]
|
||||||
pub enum Direction {
|
pub enum Direction {
|
||||||
Up,
|
Up,
|
||||||
Down,
|
Down,
|
||||||
@@ -26,8 +28,8 @@ impl Direction {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the direction as an IVec2.
|
/// Returns the direction as an I8Vec2.
|
||||||
pub fn as_ivec2(self) -> IVec2 {
|
pub fn as_ivec2(self) -> I8Vec2 {
|
||||||
self.into()
|
self.into()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,13 +45,13 @@ impl Direction {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<Direction> for IVec2 {
|
impl From<Direction> for I8Vec2 {
|
||||||
fn from(dir: Direction) -> Self {
|
fn from(dir: Direction) -> Self {
|
||||||
match dir {
|
match dir {
|
||||||
Direction::Up => -IVec2::Y,
|
Direction::Up => -I8Vec2::Y,
|
||||||
Direction::Down => IVec2::Y,
|
Direction::Down => I8Vec2::Y,
|
||||||
Direction::Left => -IVec2::X,
|
Direction::Left => -I8Vec2::X,
|
||||||
Direction::Right => IVec2::X,
|
Direction::Right => I8Vec2::X,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ impl Graph {
|
|||||||
|
|
||||||
/// Adds a new node with the given data to the graph and returns its ID.
|
/// Adds a new node with the given data to the graph and returns its ID.
|
||||||
pub fn add_node(&mut self, data: Node) -> NodeId {
|
pub fn add_node(&mut self, data: Node) -> NodeId {
|
||||||
let id = self.nodes.len();
|
let id = self.nodes.len() as NodeId;
|
||||||
self.nodes.push(data);
|
self.nodes.push(data);
|
||||||
self.adjacency_list.push(Intersection::default());
|
self.adjacency_list.push(Intersection::default());
|
||||||
id
|
id
|
||||||
@@ -129,10 +129,10 @@ impl Graph {
|
|||||||
distance: Option<f32>,
|
distance: Option<f32>,
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
) -> Result<(), &'static str> {
|
) -> Result<(), &'static str> {
|
||||||
if from >= self.adjacency_list.len() {
|
if from as usize >= self.adjacency_list.len() {
|
||||||
return Err("From node does not exist.");
|
return Err("From node does not exist.");
|
||||||
}
|
}
|
||||||
if to >= self.adjacency_list.len() {
|
if to as usize >= self.adjacency_list.len() {
|
||||||
return Err("To node does not exist.");
|
return Err("To node does not exist.");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,8 +178,8 @@ impl Graph {
|
|||||||
}
|
}
|
||||||
None => {
|
None => {
|
||||||
// If no distance is provided, calculate it based on the positions of the nodes
|
// If no distance is provided, calculate it based on the positions of the nodes
|
||||||
let from_pos = self.nodes[from].position;
|
let from_pos = self.nodes[from as usize].position;
|
||||||
let to_pos = self.nodes[to].position;
|
let to_pos = self.nodes[to as usize].position;
|
||||||
from_pos.distance(to_pos)
|
from_pos.distance(to_pos)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -187,11 +187,11 @@ impl Graph {
|
|||||||
traversal_flags,
|
traversal_flags,
|
||||||
};
|
};
|
||||||
|
|
||||||
if from >= self.adjacency_list.len() {
|
if from as usize >= self.adjacency_list.len() {
|
||||||
return Err("From node does not exist.");
|
return Err("From node does not exist.");
|
||||||
}
|
}
|
||||||
|
|
||||||
let adjacency_list = &mut self.adjacency_list[from];
|
let adjacency_list = &mut self.adjacency_list[from as usize];
|
||||||
|
|
||||||
// Check if the edge already exists in this direction or to the same target
|
// Check if the edge already exists in this direction or to the same target
|
||||||
if let Some(err) = adjacency_list.edges().find_map(|e| {
|
if let Some(err) = adjacency_list.edges().find_map(|e| {
|
||||||
@@ -215,7 +215,7 @@ impl Graph {
|
|||||||
|
|
||||||
/// Retrieves an immutable reference to a node's data.
|
/// Retrieves an immutable reference to a node's data.
|
||||||
pub fn get_node(&self, id: NodeId) -> Option<&Node> {
|
pub fn get_node(&self, id: NodeId) -> Option<&Node> {
|
||||||
self.nodes.get(id)
|
self.nodes.get(id as usize)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns an iterator over all nodes in the graph.
|
/// Returns an iterator over all nodes in the graph.
|
||||||
@@ -228,17 +228,17 @@ impl Graph {
|
|||||||
self.adjacency_list
|
self.adjacency_list
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.flat_map(|(node_id, intersection)| intersection.edges().map(move |edge| (node_id, edge)))
|
.flat_map(|(node_id, intersection)| intersection.edges().map(move |edge| (node_id as NodeId, edge)))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Finds a specific edge from a source node to a target node.
|
/// Finds a specific edge from a source node to a target node.
|
||||||
pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<Edge> {
|
pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<Edge> {
|
||||||
self.adjacency_list.get(from)?.edges().find(|edge| edge.target == to)
|
self.adjacency_list.get(from as usize)?.edges().find(|edge| edge.target == to)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Finds an edge originating from a given node that follows a specific direction.
|
/// Finds an edge originating from a given node that follows a specific direction.
|
||||||
pub fn find_edge_in_direction(&self, from: NodeId, direction: Direction) -> Option<Edge> {
|
pub fn find_edge_in_direction(&self, from: NodeId, direction: Direction) -> Option<Edge> {
|
||||||
self.adjacency_list.get(from)?.get(direction)
|
self.adjacency_list.get(from as usize)?.get(direction)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
use crate::constants::{MapTile, BOARD_CELL_SIZE};
|
||||||
use crate::error::ParseError;
|
use crate::error::ParseError;
|
||||||
use glam::IVec2;
|
use glam::I8Vec2;
|
||||||
|
|
||||||
/// Structured representation of parsed ASCII board layout with extracted special positions.
|
/// Structured representation of parsed ASCII board layout with extracted special positions.
|
||||||
///
|
///
|
||||||
@@ -15,11 +15,11 @@ pub struct ParsedMap {
|
|||||||
/// 2D array of tiles converted from ASCII characters
|
/// 2D array of tiles converted from ASCII characters
|
||||||
pub tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
pub tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
||||||
/// Two positions marking the ghost house entrance (represented by '=' characters)
|
/// Two positions marking the ghost house entrance (represented by '=' characters)
|
||||||
pub house_door: [Option<IVec2>; 2],
|
pub house_door: [Option<I8Vec2>; 2],
|
||||||
/// Two positions marking tunnel portals for wraparound teleportation ('T' characters)
|
/// Two positions marking tunnel portals for wraparound teleportation ('T' characters)
|
||||||
pub tunnel_ends: [Option<IVec2>; 2],
|
pub tunnel_ends: [Option<I8Vec2>; 2],
|
||||||
/// Starting position for Pac-Man (marked by 'X' character in the layout)
|
/// Starting position for Pac-Man (marked by 'X' character in the layout)
|
||||||
pub pacman_start: Option<IVec2>,
|
pub pacman_start: Option<I8Vec2>,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Parser for converting raw board layouts into structured map data.
|
/// Parser for converting raw board layouts into structured map data.
|
||||||
@@ -88,7 +88,7 @@ impl MapTileParser {
|
|||||||
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
let mut tiles = [[MapTile::Empty; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize];
|
||||||
let mut house_door = [None; 2];
|
let mut house_door = [None; 2];
|
||||||
let mut tunnel_ends = [None; 2];
|
let mut tunnel_ends = [None; 2];
|
||||||
let mut pacman_start: Option<IVec2> = None;
|
let mut pacman_start: Option<I8Vec2> = None;
|
||||||
|
|
||||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
for (y, line) in raw_board.iter().enumerate().take(BOARD_CELL_SIZE.y as usize) {
|
||||||
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
for (x, character) in line.chars().enumerate().take(BOARD_CELL_SIZE.x as usize) {
|
||||||
@@ -98,16 +98,16 @@ impl MapTileParser {
|
|||||||
match tile {
|
match tile {
|
||||||
MapTile::Tunnel => {
|
MapTile::Tunnel => {
|
||||||
if tunnel_ends[0].is_none() {
|
if tunnel_ends[0].is_none() {
|
||||||
tunnel_ends[0] = Some(IVec2::new(x as i32, y as i32));
|
tunnel_ends[0] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
} else {
|
} else {
|
||||||
tunnel_ends[1] = Some(IVec2::new(x as i32, y as i32));
|
tunnel_ends[1] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
MapTile::Wall if character == '=' => {
|
MapTile::Wall if character == '=' => {
|
||||||
if house_door[0].is_none() {
|
if house_door[0].is_none() {
|
||||||
house_door[0] = Some(IVec2::new(x as i32, y as i32));
|
house_door[0] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
} else {
|
} else {
|
||||||
house_door[1] = Some(IVec2::new(x as i32, y as i32));
|
house_door[1] = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
@@ -115,7 +115,7 @@ impl MapTileParser {
|
|||||||
|
|
||||||
// Track Pac-Man's starting position
|
// Track Pac-Man's starting position
|
||||||
if character == 'X' {
|
if character == 'X' {
|
||||||
pacman_start = Some(IVec2::new(x as i32, y as i32));
|
pacman_start = Some(I8Vec2::new(x as i8, y as i8));
|
||||||
}
|
}
|
||||||
|
|
||||||
tiles[x][y] = tile;
|
tiles[x][y] = tile;
|
||||||
|
|||||||
57
src/platform/buffered_writer.rs
Normal file
57
src/platform/buffered_writer.rs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
#![allow(dead_code)]
|
||||||
|
|
||||||
|
//! Buffered writer for tracing logs that can store logs before console attachment.
|
||||||
|
|
||||||
|
use parking_lot::Mutex;
|
||||||
|
use std::io::{self, Write};
|
||||||
|
use std::sync::Arc;
|
||||||
|
|
||||||
|
/// A thread-safe buffered writer that stores logs in memory until flushed.
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct BufferedWriter {
|
||||||
|
buffer: Arc<Mutex<Vec<u8>>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BufferedWriter {
|
||||||
|
/// Creates a new buffered writer.
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
buffer: Arc::new(Mutex::new(Vec::new())),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Flushes all buffered content to the provided writer and clears the buffer.
|
||||||
|
pub fn flush_to<W: Write>(&self, mut writer: W) -> io::Result<()> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
if !buffer.is_empty() {
|
||||||
|
writer.write_all(&buffer)?;
|
||||||
|
writer.flush()?;
|
||||||
|
buffer.clear();
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the current buffer size in bytes.
|
||||||
|
pub fn buffer_size(&self) -> usize {
|
||||||
|
self.buffer.lock().len()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Write for BufferedWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
let mut buffer = self.buffer.lock();
|
||||||
|
buffer.extend_from_slice(buf);
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
// For buffered writer, flush is a no-op since we're storing in memory
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for BufferedWriter {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,80 +3,175 @@
|
|||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
use crate::platform::CommonPlatform;
|
|
||||||
|
|
||||||
/// Desktop platform implementation.
|
/// Desktop platform implementation.
|
||||||
pub struct Platform;
|
pub fn sleep(duration: Duration, focused: bool) {
|
||||||
|
if focused {
|
||||||
impl CommonPlatform for Platform {
|
spin_sleep::sleep(duration);
|
||||||
fn sleep(&self, duration: Duration, focused: bool) {
|
} else {
|
||||||
if focused {
|
std::thread::sleep(duration);
|
||||||
spin_sleep::sleep(duration);
|
|
||||||
} else {
|
|
||||||
std::thread::sleep(duration);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_time(&self) -> f64 {
|
|
||||||
std::time::Instant::now().elapsed().as_secs_f64()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError> {
|
|
||||||
#[cfg(windows)]
|
|
||||||
{
|
|
||||||
unsafe {
|
|
||||||
use winapi::{
|
|
||||||
shared::ntdef::NULL,
|
|
||||||
um::{
|
|
||||||
fileapi::{CreateFileA, OPEN_EXISTING},
|
|
||||||
handleapi::INVALID_HANDLE_VALUE,
|
|
||||||
processenv::SetStdHandle,
|
|
||||||
winbase::{STD_ERROR_HANDLE, STD_OUTPUT_HANDLE},
|
|
||||||
wincon::{AttachConsole, GetConsoleWindow},
|
|
||||||
winnt::{FILE_SHARE_READ, FILE_SHARE_WRITE, GENERIC_READ, GENERIC_WRITE},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
|
|
||||||
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
|
||||||
let handle = CreateFileA(
|
|
||||||
c"CONOUT$".as_ptr(),
|
|
||||||
GENERIC_READ | GENERIC_WRITE,
|
|
||||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
|
||||||
std::ptr::null_mut(),
|
|
||||||
OPEN_EXISTING,
|
|
||||||
0,
|
|
||||||
NULL,
|
|
||||||
);
|
|
||||||
|
|
||||||
if handle != INVALID_HANDLE_VALUE {
|
|
||||||
SetStdHandle(STD_OUTPUT_HANDLE, handle);
|
|
||||||
SetStdHandle(STD_ERROR_HANDLE, handle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
|
||||||
None // Desktop doesn't need this
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
|
||||||
match asset {
|
|
||||||
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
|
||||||
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
|
||||||
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
|
||||||
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
|
||||||
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
|
||||||
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
|
#[cfg(windows)]
|
||||||
|
{
|
||||||
|
use crate::platform::tracing_buffer::setup_switchable_subscriber;
|
||||||
|
use tracing::{debug, info};
|
||||||
|
use windows::Win32::System::Console::GetConsoleWindow;
|
||||||
|
|
||||||
|
// Setup buffered tracing subscriber that will buffer logs until console is ready
|
||||||
|
let switchable_writer = setup_switchable_subscriber();
|
||||||
|
|
||||||
|
// Check if we already have a console window
|
||||||
|
if unsafe { !GetConsoleWindow().0.is_null() } {
|
||||||
|
debug!("Already have a console window");
|
||||||
|
return Ok(());
|
||||||
|
} else {
|
||||||
|
debug!("No existing console window found");
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(file_type) = is_output_setup()? {
|
||||||
|
debug!(r#type = file_type, "Existing output detected");
|
||||||
|
} else {
|
||||||
|
debug!("No existing output detected");
|
||||||
|
|
||||||
|
// Try to attach to parent console for direct cargo run
|
||||||
|
attach_to_parent_console()?;
|
||||||
|
info!("Successfully attached to parent console");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now that console is initialized, flush buffered logs and switch to direct output
|
||||||
|
debug!("Switching to direct logging mode and flushing buffer...");
|
||||||
|
if let Err(error) = switchable_writer.switch_to_direct_mode() {
|
||||||
|
use tracing::warn;
|
||||||
|
|
||||||
|
warn!("Failed to flush buffered logs to console: {error:?}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
match asset {
|
||||||
|
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
|
||||||
|
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
|
||||||
|
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
|
||||||
|
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
|
||||||
|
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
|
||||||
|
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rng() -> ThreadRng {
|
||||||
|
rand::rng()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Internal functions */
|
||||||
|
|
||||||
|
/// Check if the output stream has been setup by a parent process
|
||||||
|
/// Windows-only
|
||||||
|
#[cfg(windows)]
|
||||||
|
fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
|
||||||
|
use tracing::{debug, warn};
|
||||||
|
|
||||||
|
use windows::Win32::Storage::FileSystem::{
|
||||||
|
GetFileType, FILE_TYPE_CHAR, FILE_TYPE_DISK, FILE_TYPE_PIPE, FILE_TYPE_REMOTE, FILE_TYPE_UNKNOWN,
|
||||||
|
};
|
||||||
|
|
||||||
|
use windows_sys::Win32::{
|
||||||
|
Foundation::INVALID_HANDLE_VALUE,
|
||||||
|
System::Console::{GetStdHandle, STD_OUTPUT_HANDLE},
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get the process's standard output handle, check if it's invalid
|
||||||
|
let handle = match unsafe { GetStdHandle(STD_OUTPUT_HANDLE) } {
|
||||||
|
INVALID_HANDLE_VALUE => {
|
||||||
|
return Err(PlatformError::ConsoleInit("Invalid handle".to_string()));
|
||||||
|
}
|
||||||
|
handle => handle,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Identify the file type of the handle and whether it's 'well known' (i.e. we trust it to be a reasonable output destination)
|
||||||
|
let (well_known, file_type) = match unsafe {
|
||||||
|
use windows::Win32::Foundation::HANDLE;
|
||||||
|
GetFileType(HANDLE(handle))
|
||||||
|
} {
|
||||||
|
FILE_TYPE_PIPE => (true, "pipe"),
|
||||||
|
FILE_TYPE_CHAR => (true, "char"),
|
||||||
|
FILE_TYPE_DISK => (true, "disk"),
|
||||||
|
FILE_TYPE_UNKNOWN => (false, "unknown"),
|
||||||
|
FILE_TYPE_REMOTE => (false, "remote"),
|
||||||
|
unexpected => {
|
||||||
|
warn!("Unexpected file type: {unexpected:?}");
|
||||||
|
(false, "unknown")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
debug!("File type: {file_type:?}, well known: {well_known}");
|
||||||
|
|
||||||
|
// If it's anything recognizable and valid, assume that a parent process has setup an output stream
|
||||||
|
Ok(well_known.then_some(file_type))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Try to attach to parent console
|
||||||
|
/// Windows-only
|
||||||
|
#[cfg(windows)]
|
||||||
|
fn attach_to_parent_console() -> Result<(), PlatformError> {
|
||||||
|
use windows::{
|
||||||
|
core::PCSTR,
|
||||||
|
Win32::{
|
||||||
|
Foundation::{GENERIC_READ, GENERIC_WRITE},
|
||||||
|
Storage::FileSystem::{CreateFileA, FILE_FLAGS_AND_ATTRIBUTES, FILE_SHARE_READ, FILE_SHARE_WRITE, OPEN_EXISTING},
|
||||||
|
System::Console::{
|
||||||
|
AttachConsole, FreeConsole, SetStdHandle, ATTACH_PARENT_PROCESS, STD_ERROR_HANDLE, STD_OUTPUT_HANDLE,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
// Attach the process to the parent's console
|
||||||
|
unsafe { AttachConsole(ATTACH_PARENT_PROCESS) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to attach to parent console: {:?}", e)))?;
|
||||||
|
|
||||||
|
let handle = unsafe {
|
||||||
|
let pcstr = PCSTR::from_raw(c"CONOUT$".as_ptr() as *const u8);
|
||||||
|
CreateFileA::<PCSTR>(
|
||||||
|
pcstr,
|
||||||
|
(GENERIC_READ | GENERIC_WRITE).0,
|
||||||
|
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||||
|
None,
|
||||||
|
OPEN_EXISTING,
|
||||||
|
FILE_FLAGS_AND_ATTRIBUTES(0),
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to create console handle: {:?}", e)))?;
|
||||||
|
|
||||||
|
// Set the console's output and then error handles
|
||||||
|
if let Some(handle_error) = unsafe { SetStdHandle(STD_OUTPUT_HANDLE, handle) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console output handle: {:?}", e)))
|
||||||
|
.and_then(|_| {
|
||||||
|
unsafe { SetStdHandle(STD_ERROR_HANDLE, handle) }
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console error handle: {:?}", e)))
|
||||||
|
})
|
||||||
|
.err()
|
||||||
|
{
|
||||||
|
// If either set handle call fails, free the console
|
||||||
|
unsafe { FreeConsole() }
|
||||||
|
// Free the console if the SetStdHandle calls fail
|
||||||
|
.map_err(|free_error| {
|
||||||
|
PlatformError::ConsoleInit(format!(
|
||||||
|
"Failed to free console after SetStdHandle failed: {free_error:?} ({handle_error:?})"
|
||||||
|
))
|
||||||
|
})
|
||||||
|
// And then return the original error if the FreeConsole call succeeds
|
||||||
|
.and(Err(handle_error))?;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,62 +1,96 @@
|
|||||||
//! Emscripten platform implementation.
|
//! Emscripten platform implementation.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
use crate::asset::Asset;
|
use crate::asset::Asset;
|
||||||
use crate::error::{AssetError, PlatformError};
|
use crate::error::{AssetError, PlatformError};
|
||||||
use crate::platform::CommonPlatform;
|
use rand::{rngs::SmallRng, SeedableRng};
|
||||||
|
use sdl2::rwops::RWops;
|
||||||
/// Emscripten platform implementation.
|
use std::borrow::Cow;
|
||||||
pub struct Platform;
|
use std::ffi::CString;
|
||||||
|
use std::io::{self, Read, Write};
|
||||||
impl CommonPlatform for Platform {
|
use std::time::Duration;
|
||||||
fn sleep(&self, duration: Duration, _focused: bool) {
|
|
||||||
unsafe {
|
|
||||||
emscripten_sleep(duration.as_millis() as u32);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_time(&self) -> f64 {
|
|
||||||
unsafe { emscripten_get_now() }
|
|
||||||
}
|
|
||||||
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError> {
|
|
||||||
Ok(()) // No-op for Emscripten
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)> {
|
|
||||||
Some(unsafe { get_canvas_size() })
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
|
||||||
use sdl2::rwops::RWops;
|
|
||||||
use std::io::Read;
|
|
||||||
|
|
||||||
let path = format!("assets/game/{}", asset.path());
|
|
||||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
|
||||||
|
|
||||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
|
||||||
|
|
||||||
let mut buf = vec![0u8; len];
|
|
||||||
rwops
|
|
||||||
.read_exact(&mut buf)
|
|
||||||
.map_err(|e| AssetError::Io(std::io::Error::other(e)))?;
|
|
||||||
|
|
||||||
Ok(Cow::Owned(buf))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Emscripten FFI functions
|
// Emscripten FFI functions
|
||||||
|
#[allow(dead_code)]
|
||||||
extern "C" {
|
extern "C" {
|
||||||
fn emscripten_get_now() -> f64;
|
|
||||||
fn emscripten_sleep(ms: u32);
|
fn emscripten_sleep(ms: u32);
|
||||||
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||||
|
// Standard C functions that Emscripten redirects to console
|
||||||
|
fn printf(format: *const u8, ...) -> i32;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsafe fn get_canvas_size() -> (u32, u32) {
|
pub fn sleep(duration: Duration, _focused: bool) {
|
||||||
|
unsafe {
|
||||||
|
emscripten_sleep(duration.as_millis() as u32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn init_console() -> Result<(), PlatformError> {
|
||||||
|
use tracing_subscriber::{fmt, layer::SubscriberExt, EnvFilter};
|
||||||
|
|
||||||
|
// Set up a custom tracing subscriber that writes directly to emscripten console
|
||||||
|
let subscriber = tracing_subscriber::registry()
|
||||||
|
.with(
|
||||||
|
fmt::layer()
|
||||||
|
.with_writer(|| EmscriptenConsoleWriter)
|
||||||
|
.with_ansi(false)
|
||||||
|
.without_time()
|
||||||
|
.with_target(false),
|
||||||
|
)
|
||||||
|
.with(EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("debug")));
|
||||||
|
|
||||||
|
tracing::subscriber::set_global_default(subscriber)
|
||||||
|
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set tracing subscriber: {}", e)))?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A writer that outputs to the browser console via printf (redirected by emscripten)
|
||||||
|
struct EmscriptenConsoleWriter;
|
||||||
|
|
||||||
|
impl Write for EmscriptenConsoleWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
if let Ok(s) = std::str::from_utf8(buf) {
|
||||||
|
if let Ok(cstr) = CString::new(s.trim_end_matches('\n')) {
|
||||||
|
let format_str = CString::new("%s\n").unwrap();
|
||||||
|
unsafe {
|
||||||
|
printf(format_str.as_ptr().cast(), cstr.as_ptr());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(buf.len())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn get_canvas_size() -> Option<(u32, u32)> {
|
||||||
let mut width = 0.0;
|
let mut width = 0.0;
|
||||||
let mut height = 0.0;
|
let mut height = 0.0;
|
||||||
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
|
||||||
(width as u32, height as u32)
|
unsafe {
|
||||||
|
emscripten_get_element_css_size(c"canvas".as_ptr().cast(), &mut width, &mut height);
|
||||||
|
if width == 0.0 || height == 0.0 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Some((width as u32, height as u32))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
let path = format!("assets/game/{}", asset.path());
|
||||||
|
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
|
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||||
|
|
||||||
|
let mut buf = vec![0u8; len];
|
||||||
|
rwops.read_exact(&mut buf).map_err(|e| AssetError::Io(io::Error::other(e)))?;
|
||||||
|
|
||||||
|
Ok(Cow::Owned(buf))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rng() -> SmallRng {
|
||||||
|
SmallRng::from_os_rng()
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,46 +1,15 @@
|
|||||||
//! Platform abstraction layer for cross-platform functionality.
|
//! Platform abstraction layer for cross-platform functionality.
|
||||||
|
|
||||||
use crate::asset::Asset;
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
use crate::error::{AssetError, PlatformError};
|
pub mod buffered_writer;
|
||||||
use std::borrow::Cow;
|
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
mod desktop;
|
mod desktop;
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
pub mod tracing_buffer;
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
pub use desktop::*;
|
||||||
|
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
pub use emscripten::*;
|
||||||
#[cfg(target_os = "emscripten")]
|
#[cfg(target_os = "emscripten")]
|
||||||
mod emscripten;
|
mod emscripten;
|
||||||
|
|
||||||
/// Cross-platform abstraction layer providing unified APIs for platform-specific operations.
|
|
||||||
pub trait CommonPlatform {
|
|
||||||
/// Platform-specific sleep function (required due to Emscripten's non-standard sleep requirements).
|
|
||||||
///
|
|
||||||
/// Provides access to current window focus state, useful for changing sleep algorithm conditionally.
|
|
||||||
fn sleep(&self, duration: Duration, focused: bool);
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
fn get_time(&self) -> f64;
|
|
||||||
|
|
||||||
/// Configures platform-specific console and debugging output capabilities.
|
|
||||||
fn init_console(&self) -> Result<(), PlatformError>;
|
|
||||||
|
|
||||||
/// Retrieves the actual display canvas dimensions.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
fn get_canvas_size(&self) -> Option<(u32, u32)>;
|
|
||||||
|
|
||||||
/// Loads raw asset data using the appropriate platform-specific method.
|
|
||||||
fn get_asset_bytes(&self, asset: Asset) -> Result<Cow<'static, [u8]>, AssetError>;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the appropriate platform implementation based on compile-time target.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn get_platform() -> &'static dyn CommonPlatform {
|
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
|
||||||
{
|
|
||||||
&desktop::Platform
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_os = "emscripten")]
|
|
||||||
{
|
|
||||||
&emscripten::Platform
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
100
src/platform/tracing_buffer.rs
Normal file
100
src/platform/tracing_buffer.rs
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
#![allow(dead_code)]
|
||||||
|
|
||||||
|
//! Buffered tracing setup for handling logs before console attachment.
|
||||||
|
|
||||||
|
use crate::platform::buffered_writer::BufferedWriter;
|
||||||
|
use std::io;
|
||||||
|
use tracing::{debug, Level};
|
||||||
|
use tracing_error::ErrorLayer;
|
||||||
|
use tracing_subscriber::fmt::MakeWriter;
|
||||||
|
use tracing_subscriber::layer::SubscriberExt;
|
||||||
|
|
||||||
|
/// A writer that can switch between buffering and direct output.
|
||||||
|
#[derive(Clone, Default)]
|
||||||
|
pub struct SwitchableWriter {
|
||||||
|
buffered_writer: BufferedWriter,
|
||||||
|
direct_mode: std::sync::Arc<parking_lot::Mutex<bool>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SwitchableWriter {
|
||||||
|
pub fn switch_to_direct_mode(&self) -> io::Result<()> {
|
||||||
|
let buffer_size = {
|
||||||
|
// Acquire the lock
|
||||||
|
let mut mode = self.direct_mode.lock();
|
||||||
|
|
||||||
|
// Get buffer size before flushing for debug logging
|
||||||
|
let buffer_size = self.buffered_writer.buffer_size();
|
||||||
|
|
||||||
|
// Flush any buffered content
|
||||||
|
self.buffered_writer.flush_to(io::stdout())?;
|
||||||
|
|
||||||
|
// Switch to direct mode (and drop the lock)
|
||||||
|
*mode = true;
|
||||||
|
|
||||||
|
buffer_size
|
||||||
|
};
|
||||||
|
|
||||||
|
// Log how much was buffered (this will now go directly to stdout)
|
||||||
|
debug!("Flushed {buffer_size:?} bytes of buffered logs to console");
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl io::Write for SwitchableWriter {
|
||||||
|
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||||
|
if *self.direct_mode.lock() {
|
||||||
|
io::stdout().write(buf)
|
||||||
|
} else {
|
||||||
|
self.buffered_writer.clone().write(buf)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn flush(&mut self) -> io::Result<()> {
|
||||||
|
if *self.direct_mode.lock() {
|
||||||
|
io::stdout().flush()
|
||||||
|
} else {
|
||||||
|
// For buffered mode, flush is a no-op
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A make writer that uses the switchable writer.
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SwitchableMakeWriter {
|
||||||
|
writer: SwitchableWriter,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SwitchableMakeWriter {
|
||||||
|
pub fn new(writer: SwitchableWriter) -> Self {
|
||||||
|
Self { writer }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> MakeWriter<'a> for SwitchableMakeWriter {
|
||||||
|
type Writer = SwitchableWriter;
|
||||||
|
|
||||||
|
fn make_writer(&'a self) -> Self::Writer {
|
||||||
|
self.writer.clone()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets up a switchable tracing subscriber that can transition from buffered to direct output.
|
||||||
|
///
|
||||||
|
/// Returns the switchable writer that can be used to control the behavior.
|
||||||
|
pub fn setup_switchable_subscriber() -> SwitchableWriter {
|
||||||
|
let switchable_writer = SwitchableWriter::default();
|
||||||
|
let make_writer = SwitchableMakeWriter::new(switchable_writer.clone());
|
||||||
|
|
||||||
|
let _subscriber = tracing_subscriber::fmt()
|
||||||
|
.with_ansi(cfg!(not(target_os = "emscripten")))
|
||||||
|
.with_max_level(Level::DEBUG)
|
||||||
|
.with_writer(make_writer)
|
||||||
|
.finish()
|
||||||
|
.with(ErrorLayer::default());
|
||||||
|
|
||||||
|
tracing::subscriber::set_global_default(_subscriber).expect("Could not set global default switchable subscriber");
|
||||||
|
|
||||||
|
switchable_writer
|
||||||
|
}
|
||||||
@@ -6,10 +6,20 @@
|
|||||||
|
|
||||||
use bevy_ecs::{
|
use bevy_ecs::{
|
||||||
event::{Event, EventReader, EventWriter},
|
event::{Event, EventReader, EventWriter},
|
||||||
|
resource::Resource,
|
||||||
system::{NonSendMut, ResMut},
|
system::{NonSendMut, ResMut},
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{audio::Audio, error::GameError, systems::components::AudioState};
|
use crate::{audio::Audio, error::GameError};
|
||||||
|
|
||||||
|
/// Resource for tracking audio state
|
||||||
|
#[derive(Resource, Debug, Clone, Default)]
|
||||||
|
pub struct AudioState {
|
||||||
|
/// Whether audio is currently muted
|
||||||
|
pub muted: bool,
|
||||||
|
/// Current sound index for cycling through eat sounds
|
||||||
|
pub sound_index: usize,
|
||||||
|
}
|
||||||
|
|
||||||
/// Events for triggering audio playback
|
/// Events for triggering audio playback
|
||||||
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
|||||||
@@ -1,27 +1,63 @@
|
|||||||
use bevy_ecs::{
|
use bevy_ecs::{
|
||||||
component::Component,
|
component::Component,
|
||||||
system::{Query, Res},
|
entity::Entity,
|
||||||
|
query::{Has, With},
|
||||||
|
system::{Commands, Query, Res},
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::systems::components::{DeltaTime, Renderable};
|
use crate::systems::{
|
||||||
|
components::{DeltaTime, Renderable},
|
||||||
|
Frozen, Hidden,
|
||||||
|
};
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component, Debug)]
|
||||||
pub struct Blinking {
|
pub struct Blinking {
|
||||||
pub timer: f32,
|
pub timer: f32,
|
||||||
pub interval: f32,
|
pub interval: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Blinking {
|
||||||
|
pub fn new(interval: f32) -> Self {
|
||||||
|
Self { timer: 0.0, interval }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Updates blinking entities by toggling their visibility at regular intervals.
|
/// Updates blinking entities by toggling their visibility at regular intervals.
|
||||||
///
|
///
|
||||||
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
||||||
/// accumulating time and toggling visibility when the specified interval is reached.
|
/// accumulating time and toggling visibility when the specified interval is reached.
|
||||||
pub fn blinking_system(time: Res<DeltaTime>, mut query: Query<(&mut Blinking, &mut Renderable)>) {
|
#[allow(clippy::type_complexity)]
|
||||||
for (mut blinking, mut renderable) in query.iter_mut() {
|
pub fn blinking_system(
|
||||||
|
mut commands: Commands,
|
||||||
|
time: Res<DeltaTime>,
|
||||||
|
mut query: Query<(Entity, &mut Blinking, Has<Hidden>, Has<Frozen>), With<Renderable>>,
|
||||||
|
) {
|
||||||
|
for (entity, mut blinking, hidden, frozen) in query.iter_mut() {
|
||||||
|
// If the entity is frozen, blinking is disabled and the entity is unhidden (if it was hidden)
|
||||||
|
if frozen {
|
||||||
|
if hidden {
|
||||||
|
commands.entity(entity).remove::<Hidden>();
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Increase the timer by the delta time
|
||||||
blinking.timer += time.0;
|
blinking.timer += time.0;
|
||||||
|
|
||||||
if blinking.timer >= blinking.interval {
|
// If the timer is less than the interval, there's nothing to do yet
|
||||||
blinking.timer = 0.0;
|
if blinking.timer < blinking.interval {
|
||||||
renderable.visible = !renderable.visible;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Subtract the interval (allows for the timer to retain partial interval progress)
|
||||||
|
blinking.timer -= blinking.interval;
|
||||||
|
|
||||||
|
// Toggle the Hidden component
|
||||||
|
if hidden {
|
||||||
|
commands.entity(entity).remove::<Hidden>();
|
||||||
|
} else {
|
||||||
|
commands.entity(entity).insert(Hidden);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,56 @@
|
|||||||
|
use bevy_ecs::component::Component;
|
||||||
use bevy_ecs::entity::Entity;
|
use bevy_ecs::entity::Entity;
|
||||||
use bevy_ecs::event::EventWriter;
|
use bevy_ecs::event::{EventReader, EventWriter};
|
||||||
use bevy_ecs::query::With;
|
use bevy_ecs::query::With;
|
||||||
use bevy_ecs::system::{Query, Res};
|
use bevy_ecs::system::{Query, Res, ResMut};
|
||||||
|
|
||||||
use crate::error::GameError;
|
use crate::error::GameError;
|
||||||
use crate::events::GameEvent;
|
use crate::events::GameEvent;
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::components::{Collider, ItemCollider, PacmanCollider};
|
|
||||||
use crate::systems::movement::Position;
|
use crate::systems::movement::Position;
|
||||||
|
use crate::systems::{AudioEvent, Ghost, GhostState, PlayerControlled, ScoreResource};
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Collider {
|
||||||
|
pub size: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Collider {
|
||||||
|
/// Checks if this collider collides with another collider at the given distance.
|
||||||
|
pub fn collides_with(&self, other_size: f32, distance: f32) -> bool {
|
||||||
|
let collision_distance = (self.size + other_size) / 2.0;
|
||||||
|
distance < collision_distance
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Marker components for collision filtering optimization
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct PacmanCollider;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct GhostCollider;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct ItemCollider;
|
||||||
|
|
||||||
|
/// Helper function to check collision between two entities with colliders.
|
||||||
|
pub fn check_collision(
|
||||||
|
pos1: &Position,
|
||||||
|
collider1: &Collider,
|
||||||
|
pos2: &Position,
|
||||||
|
collider2: &Collider,
|
||||||
|
map: &Map,
|
||||||
|
) -> Result<bool, GameError> {
|
||||||
|
let pixel1 = pos1
|
||||||
|
.get_pixel_position(&map.graph)
|
||||||
|
.map_err(|e| GameError::InvalidState(format!("Failed to get pixel position for entity 1: {}", e)))?;
|
||||||
|
let pixel2 = pos2
|
||||||
|
.get_pixel_position(&map.graph)
|
||||||
|
.map_err(|e| GameError::InvalidState(format!("Failed to get pixel position for entity 2: {}", e)))?;
|
||||||
|
|
||||||
|
let distance = pixel1.distance(pixel2);
|
||||||
|
Ok(collider1.collides_with(collider2.size, distance))
|
||||||
|
}
|
||||||
|
|
||||||
/// Detects overlapping entities and generates collision events for gameplay systems.
|
/// Detects overlapping entities and generates collision events for gameplay systems.
|
||||||
///
|
///
|
||||||
@@ -16,40 +59,89 @@ use crate::systems::movement::Position;
|
|||||||
/// a `GameEvent::Collision` for the item system to handle scoring and removal.
|
/// a `GameEvent::Collision` for the item system to handle scoring and removal.
|
||||||
/// Collision detection accounts for both entities being in motion and supports
|
/// Collision detection accounts for both entities being in motion and supports
|
||||||
/// circular collision boundaries for accurate gameplay feel.
|
/// circular collision boundaries for accurate gameplay feel.
|
||||||
|
///
|
||||||
|
/// Also detects collisions between Pac-Man and ghosts for gameplay mechanics like
|
||||||
|
/// power pellet effects, ghost eating, and player death.
|
||||||
pub fn collision_system(
|
pub fn collision_system(
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
pacman_query: Query<(Entity, &Position, &Collider), With<PacmanCollider>>,
|
pacman_query: Query<(Entity, &Position, &Collider), With<PacmanCollider>>,
|
||||||
item_query: Query<(Entity, &Position, &Collider), With<ItemCollider>>,
|
item_query: Query<(Entity, &Position, &Collider), With<ItemCollider>>,
|
||||||
|
ghost_query: Query<(Entity, &Position, &Collider), With<GhostCollider>>,
|
||||||
mut events: EventWriter<GameEvent>,
|
mut events: EventWriter<GameEvent>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
// Check PACMAN × ITEM collisions
|
// Check PACMAN × ITEM collisions
|
||||||
for (pacman_entity, pacman_pos, pacman_collider) in pacman_query.iter() {
|
for (pacman_entity, pacman_pos, pacman_collider) in pacman_query.iter() {
|
||||||
for (item_entity, item_pos, item_collider) in item_query.iter() {
|
for (item_entity, item_pos, item_collider) in item_query.iter() {
|
||||||
match (
|
match check_collision(pacman_pos, pacman_collider, item_pos, item_collider, &map) {
|
||||||
pacman_pos.get_pixel_position(&map.graph),
|
Ok(colliding) => {
|
||||||
item_pos.get_pixel_position(&map.graph),
|
if colliding {
|
||||||
) {
|
|
||||||
(Ok(pacman_pixel), Ok(item_pixel)) => {
|
|
||||||
// Calculate the distance between the two entities's precise pixel positions
|
|
||||||
let distance = pacman_pixel.distance(item_pixel);
|
|
||||||
// Calculate the distance at which the two entities will collide
|
|
||||||
let collision_distance = (pacman_collider.size + item_collider.size) / 2.0;
|
|
||||||
|
|
||||||
// If the distance between the two entities is less than the collision distance, then the two entities are colliding
|
|
||||||
if distance < collision_distance {
|
|
||||||
events.write(GameEvent::Collision(pacman_entity, item_entity));
|
events.write(GameEvent::Collision(pacman_entity, item_entity));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Either or both of the pixel positions failed to get, so we need to report the error
|
Err(e) => {
|
||||||
(result_a, result_b) => {
|
errors.write(GameError::InvalidState(format!(
|
||||||
for result in [result_a, result_b] {
|
"Collision system failed to check collision between entities {:?} and {:?}: {}",
|
||||||
if let Err(e) = result {
|
pacman_entity, item_entity, e
|
||||||
errors.write(GameError::InvalidState(format!(
|
)));
|
||||||
"Collision system failed to get pixel positions for entities {:?} and {:?}: {}",
|
}
|
||||||
pacman_entity, item_entity, e
|
}
|
||||||
)));
|
}
|
||||||
}
|
|
||||||
|
// Check PACMAN × GHOST collisions
|
||||||
|
for (ghost_entity, ghost_pos, ghost_collider) in ghost_query.iter() {
|
||||||
|
match check_collision(pacman_pos, pacman_collider, ghost_pos, ghost_collider, &map) {
|
||||||
|
Ok(colliding) => {
|
||||||
|
if colliding {
|
||||||
|
events.write(GameEvent::Collision(pacman_entity, ghost_entity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(GameError::InvalidState(format!(
|
||||||
|
"Collision system failed to check collision between entities {:?} and {:?}: {}",
|
||||||
|
pacman_entity, ghost_entity, e
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ghost_collision_system(
|
||||||
|
mut collision_events: EventReader<GameEvent>,
|
||||||
|
mut score: ResMut<ScoreResource>,
|
||||||
|
pacman_query: Query<(), With<PlayerControlled>>,
|
||||||
|
ghost_query: Query<(Entity, &Ghost), With<GhostCollider>>,
|
||||||
|
mut ghost_state_query: Query<&mut GhostState>,
|
||||||
|
mut events: EventWriter<AudioEvent>,
|
||||||
|
) {
|
||||||
|
for event in collision_events.read() {
|
||||||
|
if let GameEvent::Collision(entity1, entity2) = event {
|
||||||
|
// Check if one is Pacman and the other is a ghost
|
||||||
|
let (_pacman_entity, ghost_entity) = if pacman_query.get(*entity1).is_ok() && ghost_query.get(*entity2).is_ok() {
|
||||||
|
(*entity1, *entity2)
|
||||||
|
} else if pacman_query.get(*entity2).is_ok() && ghost_query.get(*entity1).is_ok() {
|
||||||
|
(*entity2, *entity1)
|
||||||
|
} else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Check if the ghost is frightened
|
||||||
|
if let Ok((ghost_ent, _ghost_type)) = ghost_query.get(ghost_entity) {
|
||||||
|
if let Ok(mut ghost_state) = ghost_state_query.get_mut(ghost_ent) {
|
||||||
|
// Check if ghost is in frightened state
|
||||||
|
if matches!(*ghost_state, GhostState::Frightened { .. }) {
|
||||||
|
// Pac-Man eats the ghost
|
||||||
|
// Add score (200 points per ghost eaten)
|
||||||
|
score.0 += 200;
|
||||||
|
|
||||||
|
// Set ghost state to Eyes
|
||||||
|
*ghost_state = GhostState::Eyes;
|
||||||
|
|
||||||
|
// Play eat sound
|
||||||
|
events.write(AudioEvent::PlayEat);
|
||||||
|
} else {
|
||||||
|
// Pac-Man dies (this would need a death system)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +1,25 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
||||||
use bitflags::bitflags;
|
use bitflags::bitflags;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
map::graph::TraversalFlags,
|
map::graph::TraversalFlags,
|
||||||
systems::movement::{BufferedDirection, Position, Velocity},
|
systems::{
|
||||||
texture::{animated::AnimatedTexture, sprite::AtlasTile},
|
movement::{BufferedDirection, Position, Velocity},
|
||||||
|
Collider, GhostCollider, ItemCollider, PacmanCollider,
|
||||||
|
},
|
||||||
|
texture::{
|
||||||
|
animated::{DirectionalTiles, TileSequence},
|
||||||
|
sprite::AtlasTile,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
/// A tag component for entities that are controlled by the player.
|
/// A tag component for entities that are controlled by the player.
|
||||||
#[derive(Default, Component)]
|
#[derive(Default, Component)]
|
||||||
pub struct PlayerControlled;
|
pub struct PlayerControlled;
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
pub enum Ghost {
|
pub enum Ghost {
|
||||||
Blinky,
|
Blinky,
|
||||||
Pinky,
|
Pinky,
|
||||||
@@ -90,14 +98,50 @@ impl EntityType {
|
|||||||
pub struct Renderable {
|
pub struct Renderable {
|
||||||
pub sprite: AtlasTile,
|
pub sprite: AtlasTile,
|
||||||
pub layer: u8,
|
pub layer: u8,
|
||||||
pub visible: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A component for entities that have a directional animated texture.
|
/// Directional animation component with shared timing across all directions
|
||||||
#[derive(Component)]
|
#[derive(Component, Clone, Copy)]
|
||||||
pub struct DirectionalAnimated {
|
pub struct DirectionalAnimation {
|
||||||
pub textures: [Option<AnimatedTexture>; 4],
|
pub moving_tiles: DirectionalTiles,
|
||||||
pub stopped_textures: [Option<AnimatedTexture>; 4],
|
pub stopped_tiles: DirectionalTiles,
|
||||||
|
pub current_frame: usize,
|
||||||
|
pub time_bank: u16,
|
||||||
|
pub frame_duration: u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DirectionalAnimation {
|
||||||
|
/// Creates a new directional animation with the given tiles and frame duration
|
||||||
|
pub fn new(moving_tiles: DirectionalTiles, stopped_tiles: DirectionalTiles, frame_duration: u16) -> Self {
|
||||||
|
Self {
|
||||||
|
moving_tiles,
|
||||||
|
stopped_tiles,
|
||||||
|
current_frame: 0,
|
||||||
|
time_bank: 0,
|
||||||
|
frame_duration,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Linear animation component for non-directional animations (frightened ghosts)
|
||||||
|
#[derive(Component, Clone, Copy)]
|
||||||
|
pub struct LinearAnimation {
|
||||||
|
pub tiles: TileSequence,
|
||||||
|
pub current_frame: usize,
|
||||||
|
pub time_bank: u16,
|
||||||
|
pub frame_duration: u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LinearAnimation {
|
||||||
|
/// Creates a new linear animation with the given tiles and frame duration
|
||||||
|
pub fn new(tiles: TileSequence, frame_duration: u16) -> Self {
|
||||||
|
Self {
|
||||||
|
tiles,
|
||||||
|
current_frame: 0,
|
||||||
|
time_bank: 0,
|
||||||
|
frame_duration,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bitflags! {
|
bitflags! {
|
||||||
@@ -109,20 +153,178 @@ bitflags! {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Resource)]
|
||||||
pub struct Collider {
|
pub struct GlobalState {
|
||||||
pub size: f32,
|
pub exit: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Marker components for collision filtering optimization
|
#[derive(Resource)]
|
||||||
#[derive(Component)]
|
pub struct ScoreResource(pub u32);
|
||||||
pub struct PacmanCollider;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Resource)]
|
||||||
pub struct GhostCollider;
|
pub struct DeltaTime(pub f32);
|
||||||
|
|
||||||
#[derive(Component)]
|
/// Movement modifiers that can affect Pac-Man's speed or handling.
|
||||||
pub struct ItemCollider;
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct MovementModifiers {
|
||||||
|
/// Multiplier applied to base speed (e.g., tunnels)
|
||||||
|
pub speed_multiplier: f32,
|
||||||
|
/// True when currently in a tunnel slowdown region
|
||||||
|
pub tunnel_slowdown_active: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for MovementModifiers {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
speed_multiplier: 1.0,
|
||||||
|
tunnel_slowdown_active: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Tag component for entities that should be frozen during startup
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct Frozen;
|
||||||
|
|
||||||
|
/// Tag component for eaten ghosts
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub struct Eaten;
|
||||||
|
|
||||||
|
#[derive(Component, Debug, Clone, Copy)]
|
||||||
|
pub enum GhostState {
|
||||||
|
/// Normal ghost behavior - chasing Pac-Man
|
||||||
|
Normal,
|
||||||
|
/// Frightened state after power pellet - ghost can be eaten
|
||||||
|
Frightened {
|
||||||
|
remaining_ticks: u32,
|
||||||
|
flash: bool,
|
||||||
|
remaining_flash_ticks: u32,
|
||||||
|
},
|
||||||
|
/// Eyes state - ghost has been eaten and is returning to ghost house
|
||||||
|
Eyes,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Component to track the last animation state for efficient change detection
|
||||||
|
#[derive(Component, Debug, Clone, Copy, PartialEq)]
|
||||||
|
pub struct LastAnimationState(pub GhostAnimation);
|
||||||
|
|
||||||
|
impl GhostState {
|
||||||
|
/// Creates a new frightened state with the specified duration
|
||||||
|
pub fn new_frightened(total_ticks: u32, flash_start_ticks: u32) -> Self {
|
||||||
|
Self::Frightened {
|
||||||
|
remaining_ticks: total_ticks,
|
||||||
|
flash: false,
|
||||||
|
remaining_flash_ticks: flash_start_ticks, // Time until flashing starts
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Ticks the ghost state, returning true if the state changed.
|
||||||
|
pub fn tick(&mut self) -> bool {
|
||||||
|
if let GhostState::Frightened {
|
||||||
|
remaining_ticks,
|
||||||
|
flash,
|
||||||
|
remaining_flash_ticks,
|
||||||
|
} = self
|
||||||
|
{
|
||||||
|
// Transition out of frightened state
|
||||||
|
if *remaining_ticks == 0 {
|
||||||
|
*self = GhostState::Normal;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
*remaining_ticks -= 1;
|
||||||
|
|
||||||
|
if *remaining_flash_ticks > 0 {
|
||||||
|
*remaining_flash_ticks = remaining_flash_ticks.saturating_sub(1);
|
||||||
|
if *remaining_flash_ticks == 0 {
|
||||||
|
*flash = true;
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the appropriate animation state for this ghost state
|
||||||
|
pub fn animation_state(&self) -> GhostAnimation {
|
||||||
|
match self {
|
||||||
|
GhostState::Normal => GhostAnimation::Normal,
|
||||||
|
GhostState::Eyes => GhostAnimation::Eyes,
|
||||||
|
GhostState::Frightened { flash: false, .. } => GhostAnimation::Frightened { flash: false },
|
||||||
|
GhostState::Frightened { flash: true, .. } => GhostAnimation::Frightened { flash: true },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Enumeration of different ghost animation states.
|
||||||
|
/// Note that this is used in micromap which has a fixed size based on the number of variants,
|
||||||
|
/// so extending this should be done with caution, and will require updating the micromap's capacity.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GhostAnimation {
|
||||||
|
/// Normal ghost appearance with directional movement animations
|
||||||
|
Normal,
|
||||||
|
/// Blue ghost appearance when vulnerable (power pellet active)
|
||||||
|
Frightened { flash: bool },
|
||||||
|
/// Eyes-only animation when ghost has been consumed by Pac-Man (Eaten state)
|
||||||
|
Eyes,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Global resource containing pre-loaded animation sets for all ghost types.
|
||||||
|
///
|
||||||
|
/// This resource is initialized once during game startup and provides O(1) access
|
||||||
|
/// to animation sets for each ghost type. The animation system uses this resource
|
||||||
|
/// to efficiently switch between different ghost states without runtime asset loading.
|
||||||
|
///
|
||||||
|
/// The HashMap is keyed by `Ghost` enum variants (Blinky, Pinky, Inky, Clyde) and
|
||||||
|
/// contains the normal directional animation for each ghost type.
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub struct GhostAnimations {
|
||||||
|
pub normal: HashMap<Ghost, DirectionalAnimation>,
|
||||||
|
pub eyes: DirectionalAnimation,
|
||||||
|
pub frightened: LinearAnimation,
|
||||||
|
pub frightened_flashing: LinearAnimation,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GhostAnimations {
|
||||||
|
/// Creates a new GhostAnimations resource with the provided data.
|
||||||
|
pub fn new(
|
||||||
|
normal: HashMap<Ghost, DirectionalAnimation>,
|
||||||
|
eyes: DirectionalAnimation,
|
||||||
|
frightened: LinearAnimation,
|
||||||
|
frightened_flashing: LinearAnimation,
|
||||||
|
) -> Self {
|
||||||
|
Self {
|
||||||
|
normal,
|
||||||
|
eyes,
|
||||||
|
frightened,
|
||||||
|
frightened_flashing,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the normal directional animation for the specified ghost type.
|
||||||
|
pub fn get_normal(&self, ghost_type: &Ghost) -> Option<&DirectionalAnimation> {
|
||||||
|
self.normal.get(ghost_type)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the eyes animation (shared across all ghosts).
|
||||||
|
pub fn eyes(&self) -> &DirectionalAnimation {
|
||||||
|
&self.eyes
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the frightened animations (shared across all ghosts).
|
||||||
|
pub fn frightened(&self, flash: bool) -> &LinearAnimation {
|
||||||
|
if flash {
|
||||||
|
&self.frightened_flashing
|
||||||
|
} else {
|
||||||
|
&self.frightened
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Bundle)]
|
#[derive(Bundle)]
|
||||||
pub struct PlayerBundle {
|
pub struct PlayerBundle {
|
||||||
@@ -131,9 +333,10 @@ pub struct PlayerBundle {
|
|||||||
pub velocity: Velocity,
|
pub velocity: Velocity,
|
||||||
pub buffered_direction: BufferedDirection,
|
pub buffered_direction: BufferedDirection,
|
||||||
pub sprite: Renderable,
|
pub sprite: Renderable,
|
||||||
pub directional_animated: DirectionalAnimated,
|
pub directional_animation: DirectionalAnimation,
|
||||||
pub entity_type: EntityType,
|
pub entity_type: EntityType,
|
||||||
pub collider: Collider,
|
pub collider: Collider,
|
||||||
|
pub movement_modifiers: MovementModifiers,
|
||||||
pub pacman_collider: PacmanCollider,
|
pub pacman_collider: PacmanCollider,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -152,31 +355,10 @@ pub struct GhostBundle {
|
|||||||
pub position: Position,
|
pub position: Position,
|
||||||
pub velocity: Velocity,
|
pub velocity: Velocity,
|
||||||
pub sprite: Renderable,
|
pub sprite: Renderable,
|
||||||
pub directional_animated: DirectionalAnimated,
|
pub directional_animation: DirectionalAnimation,
|
||||||
pub entity_type: EntityType,
|
pub entity_type: EntityType,
|
||||||
pub collider: Collider,
|
pub collider: Collider,
|
||||||
pub ghost_collider: GhostCollider,
|
pub ghost_collider: GhostCollider,
|
||||||
}
|
pub ghost_state: GhostState,
|
||||||
|
pub last_animation_state: LastAnimationState,
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct GlobalState {
|
|
||||||
pub exit: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct ScoreResource(pub u32);
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub struct DeltaTime(pub f32);
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub struct RenderDirty(pub bool);
|
|
||||||
|
|
||||||
/// Resource for tracking audio state
|
|
||||||
#[derive(Resource, Debug, Clone, Default)]
|
|
||||||
pub struct AudioState {
|
|
||||||
/// Whether audio is currently muted
|
|
||||||
pub muted: bool,
|
|
||||||
/// Current sound index for cycling through eat sounds
|
|
||||||
pub sound_index: usize,
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,73 +1,176 @@
|
|||||||
//! Debug rendering system
|
//! Debug rendering system
|
||||||
use std::cmp::Ordering;
|
use std::cmp::Ordering;
|
||||||
|
|
||||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
use crate::constants::{self, BOARD_PIXEL_OFFSET};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::components::Collider;
|
use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
|
||||||
use crate::systems::input::CursorPosition;
|
use crate::texture::ttf::{TtfAtlas, TtfRenderer};
|
||||||
use crate::systems::movement::Position;
|
use bevy_ecs::resource::Resource;
|
||||||
use crate::systems::profiling::SystemTimings;
|
use bevy_ecs::system::{Query, Res};
|
||||||
use crate::systems::render::BackbufferResource;
|
use glam::{IVec2, Vec2};
|
||||||
use bevy_ecs::prelude::*;
|
|
||||||
use glam::{IVec2, UVec2, Vec2};
|
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{Canvas, Texture, TextureCreator};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::ttf::Font;
|
use sdl2::video::Window;
|
||||||
use sdl2::video::{Window, WindowContext};
|
use smallvec::SmallVec;
|
||||||
|
use std::collections::{HashMap, HashSet};
|
||||||
|
use tracing::warn;
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
|
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||||
pub enum DebugState {
|
pub struct DebugState {
|
||||||
#[default]
|
pub enabled: bool,
|
||||||
Off,
|
|
||||||
Graph,
|
|
||||||
Collision,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl DebugState {
|
fn f32_to_u8(value: f32) -> u8 {
|
||||||
pub fn next(&self) -> Self {
|
(value * 255.0) as u8
|
||||||
match self {
|
|
||||||
DebugState::Off => DebugState::Graph,
|
|
||||||
DebugState::Graph => DebugState::Collision,
|
|
||||||
DebugState::Collision => DebugState::Off,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Resource to hold the debug texture for persistent rendering
|
/// Resource to hold the debug texture for persistent rendering
|
||||||
pub struct DebugTextureResource(pub Texture<'static>);
|
pub struct DebugTextureResource(pub Texture);
|
||||||
|
|
||||||
/// Resource to hold the debug font
|
/// Resource to hold the TTF text atlas
|
||||||
pub struct DebugFontResource(pub Font<'static, 'static>);
|
pub struct TtfAtlasResource(pub TtfAtlas);
|
||||||
|
|
||||||
|
/// Resource to hold pre-computed batched line segments
|
||||||
|
#[derive(Resource, Default, Debug, Clone)]
|
||||||
|
pub struct BatchedLinesResource {
|
||||||
|
horizontal_lines: Vec<(i32, i32, i32)>, // (y, x_start, x_end)
|
||||||
|
vertical_lines: Vec<(i32, i32, i32)>, // (x, y_start, y_end)
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BatchedLinesResource {
|
||||||
|
/// Computes and caches batched line segments for the map graph
|
||||||
|
pub fn new(map: &Map, scale: f32) -> Self {
|
||||||
|
let mut horizontal_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||||
|
let mut vertical_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
|
||||||
|
let mut processed_edges: HashSet<(u16, u16)> = HashSet::new();
|
||||||
|
|
||||||
|
// Process all edges and group them by axis
|
||||||
|
for (start_node_id, edge) in map.graph.edges() {
|
||||||
|
// Acquire a stable key for the edge (from < to)
|
||||||
|
let edge_key = (start_node_id.min(edge.target), start_node_id.max(edge.target));
|
||||||
|
|
||||||
|
// Skip if we've already processed this edge in the reverse direction
|
||||||
|
if processed_edges.contains(&edge_key) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
processed_edges.insert(edge_key);
|
||||||
|
|
||||||
|
let start_pos = map.graph.get_node(start_node_id).unwrap().position;
|
||||||
|
let end_pos = map.graph.get_node(edge.target).unwrap().position;
|
||||||
|
|
||||||
|
let start = transform_position_with_offset(start_pos, scale);
|
||||||
|
let end = transform_position_with_offset(end_pos, scale);
|
||||||
|
|
||||||
|
// Determine if this is a horizontal or vertical line
|
||||||
|
if (start.y - end.y).abs() < 2 {
|
||||||
|
// Horizontal line (allowing for slight vertical variance)
|
||||||
|
let y = start.y;
|
||||||
|
let x_min = start.x.min(end.x);
|
||||||
|
let x_max = start.x.max(end.x);
|
||||||
|
horizontal_segments.entry(y).or_default().push((x_min, x_max));
|
||||||
|
} else if (start.x - end.x).abs() < 2 {
|
||||||
|
// Vertical line (allowing for slight horizontal variance)
|
||||||
|
let x = start.x;
|
||||||
|
let y_min = start.y.min(end.y);
|
||||||
|
let y_max = start.y.max(end.y);
|
||||||
|
vertical_segments.entry(x).or_default().push((y_min, y_max));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Merges overlapping or adjacent segments into continuous lines
|
||||||
|
fn merge_segments(segments: Vec<(i32, i32)>) -> Vec<(i32, i32)> {
|
||||||
|
if segments.is_empty() {
|
||||||
|
return Vec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut merged = Vec::new();
|
||||||
|
let mut current_start = segments[0].0;
|
||||||
|
let mut current_end = segments[0].1;
|
||||||
|
|
||||||
|
for &(start, end) in segments.iter().skip(1) {
|
||||||
|
if start <= current_end + 1 {
|
||||||
|
// Adjacent or overlapping
|
||||||
|
current_end = current_end.max(end);
|
||||||
|
} else {
|
||||||
|
merged.push((current_start, current_end));
|
||||||
|
current_start = start;
|
||||||
|
current_end = end;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
merged.push((current_start, current_end));
|
||||||
|
merged
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert to flat vectors for fast iteration during rendering
|
||||||
|
let horizontal_lines = horizontal_segments
|
||||||
|
.into_iter()
|
||||||
|
.flat_map(|(y, mut segments)| {
|
||||||
|
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||||
|
let merged = merge_segments(segments);
|
||||||
|
merged.into_iter().map(move |(x_start, x_end)| (y, x_start, x_end))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let vertical_lines = vertical_segments
|
||||||
|
.into_iter()
|
||||||
|
.flat_map(|(x, mut segments)| {
|
||||||
|
segments.sort_unstable_by_key(|(start, _)| *start);
|
||||||
|
let merged = merge_segments(segments);
|
||||||
|
merged.into_iter().map(move |(y_start, y_end)| (x, y_start, y_end))
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
Self {
|
||||||
|
horizontal_lines,
|
||||||
|
vertical_lines,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
// Render horizontal lines
|
||||||
|
for &(y, x_start, x_end) in &self.horizontal_lines {
|
||||||
|
let points = [Point::new(x_start, y), Point::new(x_end, y)];
|
||||||
|
let _ = canvas.draw_lines(&points[..]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render vertical lines
|
||||||
|
for &(x, y_start, y_end) in &self.vertical_lines {
|
||||||
|
let points = [Point::new(x, y_start), Point::new(x, y_end)];
|
||||||
|
let _ = canvas.draw_lines(&points[..]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
||||||
fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
|
||||||
((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
|
((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders timing information in the top-left corner of the screen
|
/// Renders timing information in the top-left corner of the screen using the debug text atlas
|
||||||
fn render_timing_display(
|
fn render_timing_display(
|
||||||
canvas: &mut Canvas<Window>,
|
canvas: &mut Canvas<Window>,
|
||||||
texture_creator: &mut TextureCreator<WindowContext>,
|
|
||||||
timings: &SystemTimings,
|
timings: &SystemTimings,
|
||||||
font: &Font,
|
text_renderer: &TtfRenderer,
|
||||||
|
atlas: &mut TtfAtlas,
|
||||||
) {
|
) {
|
||||||
// Format timing information using the formatting module
|
// Format timing information using the formatting module
|
||||||
let lines = timings.format_timing_display();
|
let lines = timings.format_timing_display();
|
||||||
let line_height = 14; // Approximate line height for 12pt font
|
let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
|
||||||
let padding = 10;
|
let padding = 10;
|
||||||
|
|
||||||
// Calculate background dimensions
|
// Calculate background dimensions
|
||||||
let max_width = lines
|
let max_width = lines
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
||||||
.map(|line| font.size_of(line).unwrap().0)
|
.map(|line| text_renderer.text_width(atlas, line))
|
||||||
.max()
|
.max()
|
||||||
.unwrap_or(0);
|
.unwrap_or(0);
|
||||||
|
|
||||||
// Only draw background if there is text to display
|
// Only draw background if there is text to display
|
||||||
if max_width > 0 {
|
let total_height = (lines.len() as u32) * line_height as u32;
|
||||||
let total_height = (lines.len() as u32) * line_height as u32;
|
if max_width > 0 && total_height > 0 {
|
||||||
let bg_padding = 5;
|
let bg_padding = 5;
|
||||||
|
|
||||||
// Draw background
|
// Draw background
|
||||||
@@ -87,139 +190,144 @@ fn render_timing_display(
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render each line
|
|
||||||
let surface = font.render(line).blended(Color::RGBA(255, 255, 255, 200)).unwrap();
|
|
||||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
|
||||||
|
|
||||||
// Position each line below the previous one
|
// Position each line below the previous one
|
||||||
let y_pos = padding + (i * line_height) as i32;
|
let y_pos = padding + (i as i32 * line_height);
|
||||||
let dest = Rect::new(padding, y_pos, texture.query().width, texture.query().height);
|
let position = Vec2::new(padding as f32, y_pos as f32);
|
||||||
canvas.copy(&texture, None, dest).unwrap();
|
|
||||||
|
// Render the line using the debug text renderer
|
||||||
|
text_renderer
|
||||||
|
.render_text(canvas, atlas, line, position, Color::RGBA(255, 255, 255, 200))
|
||||||
|
.unwrap();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn debug_render_system(
|
pub fn debug_render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
canvas: &mut Canvas<Window>,
|
||||||
backbuffer: NonSendMut<BackbufferResource>,
|
ttf_atlas: &mut TtfAtlasResource,
|
||||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
batched_lines: &Res<BatchedLinesResource>,
|
||||||
debug_font: NonSendMut<DebugFontResource>,
|
debug_state: &Res<DebugState>,
|
||||||
debug_state: Res<DebugState>,
|
timings: &Res<SystemTimings>,
|
||||||
timings: Res<SystemTimings>,
|
map: &Res<Map>,
|
||||||
map: Res<Map>,
|
colliders: &Query<(&Collider, &Position)>,
|
||||||
colliders: Query<(&Collider, &Position)>,
|
cursor: &Res<CursorPosition>,
|
||||||
cursor: Res<CursorPosition>,
|
|
||||||
) {
|
) {
|
||||||
if *debug_state == DebugState::Off {
|
if !debug_state.enabled {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let scale =
|
// Create debug text renderer
|
||||||
(UVec2::from(canvas.output_size().unwrap()).as_vec2() / UVec2::from(canvas.logical_size()).as_vec2()).min_element();
|
let text_renderer = TtfRenderer::new(1.0);
|
||||||
|
|
||||||
// Copy the current backbuffer to the debug texture
|
let cursor_world_pos = match &**cursor {
|
||||||
canvas
|
|
||||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
|
||||||
// Clear the debug canvas
|
|
||||||
debug_canvas.set_draw_color(Color::BLACK);
|
|
||||||
debug_canvas.clear();
|
|
||||||
|
|
||||||
// Copy the backbuffer to the debug canvas
|
|
||||||
debug_canvas.copy(&backbuffer.0, None, None).unwrap();
|
|
||||||
})
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
// Get texture creator before entering the closure to avoid borrowing conflicts
|
|
||||||
let mut texture_creator = canvas.texture_creator();
|
|
||||||
let font = &debug_font.0;
|
|
||||||
|
|
||||||
let cursor_world_pos = match *cursor {
|
|
||||||
CursorPosition::None => None,
|
CursorPosition::None => None,
|
||||||
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
|
||||||
};
|
};
|
||||||
|
|
||||||
// Draw debug info on the high-resolution debug texture
|
// Clear the debug canvas
|
||||||
canvas
|
canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
canvas.clear();
|
||||||
match *debug_state {
|
|
||||||
DebugState::Graph => {
|
|
||||||
// Find the closest node to the cursor
|
|
||||||
|
|
||||||
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
// Find the closest node to the cursor
|
||||||
map.graph
|
let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
|
||||||
.nodes()
|
map.graph
|
||||||
.map(|node| node.position.distance(cursor_world_pos))
|
.nodes()
|
||||||
.enumerate()
|
.map(|node| node.position.distance(cursor_world_pos))
|
||||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
.enumerate()
|
||||||
.map(|(id, _)| id)
|
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||||
} else {
|
.map(|(id, _)| id)
|
||||||
None
|
} else {
|
||||||
};
|
None
|
||||||
|
};
|
||||||
|
|
||||||
debug_canvas.set_draw_color(Color::RED);
|
canvas.set_draw_color(Color::GREEN);
|
||||||
for (start_node, end_node) in map.graph.edges() {
|
{
|
||||||
let start_node_model = map.graph.get_node(start_node).unwrap();
|
let rects = colliders
|
||||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
.iter()
|
||||||
|
.map(|(collider, position)| {
|
||||||
|
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||||
|
|
||||||
// Transform positions using common method
|
// Transform position and size using common methods
|
||||||
let start = transform_position_with_offset(start_node_model.position, scale);
|
let pos = (pos * constants::LARGE_SCALE).as_ivec2();
|
||||||
let end = transform_position_with_offset(end_node, scale);
|
let size = (collider.size * constants::LARGE_SCALE) as u32;
|
||||||
|
|
||||||
debug_canvas
|
Rect::from_center(Point::from((pos.x, pos.y)), size, size)
|
||||||
.draw_line(Point::from((start.x, start.y)), Point::from((end.x, end.y)))
|
})
|
||||||
.unwrap();
|
.collect::<SmallVec<[Rect; 100]>>();
|
||||||
}
|
if rects.len() > rects.capacity() {
|
||||||
|
warn!(
|
||||||
|
capacity = rects.capacity(),
|
||||||
|
count = rects.len(),
|
||||||
|
"Collider rects capacity exceeded"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
canvas.draw_rects(&rects).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
for (id, node) in map.graph.nodes().enumerate() {
|
canvas.set_draw_color(Color {
|
||||||
let pos = node.position;
|
a: f32_to_u8(0.65),
|
||||||
|
..Color::RED
|
||||||
|
});
|
||||||
|
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
|
|
||||||
// Set color based on whether the node is the closest to the cursor
|
// Use cached batched line segments
|
||||||
debug_canvas.set_draw_color(if Some(id) == closest_node {
|
batched_lines.render(canvas);
|
||||||
Color::YELLOW
|
|
||||||
} else {
|
|
||||||
Color::BLUE
|
|
||||||
});
|
|
||||||
|
|
||||||
// Transform position using common method
|
{
|
||||||
let pos = transform_position_with_offset(pos, scale);
|
let rects: Vec<_> = map
|
||||||
let size = (3.0 * scale) as u32;
|
.graph
|
||||||
|
.nodes()
|
||||||
|
.enumerate()
|
||||||
|
.filter_map(|(id, node)| {
|
||||||
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
|
let size = (2.0 * constants::LARGE_SCALE) as u32;
|
||||||
|
let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
|
||||||
|
|
||||||
debug_canvas
|
// If the node is the one closest to the cursor, draw it immediately
|
||||||
.fill_rect(Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size))
|
if closest_node == Some(id) {
|
||||||
.unwrap();
|
canvas.set_draw_color(Color::YELLOW);
|
||||||
}
|
canvas.fill_rect(rect).unwrap();
|
||||||
|
return None;
|
||||||
// Render node ID if a node is highlighted
|
|
||||||
if let Some(closest_node_id) = closest_node {
|
|
||||||
let node = map.graph.get_node(closest_node_id).unwrap();
|
|
||||||
let pos = transform_position_with_offset(node.position, scale);
|
|
||||||
|
|
||||||
let surface = font.render(&closest_node_id.to_string()).blended(Color::WHITE).unwrap();
|
|
||||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
|
||||||
let dest = Rect::new(pos.x + 10, pos.y - 5, texture.query().width, texture.query().height);
|
|
||||||
debug_canvas.copy(&texture, None, dest).unwrap();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
DebugState::Collision => {
|
|
||||||
debug_canvas.set_draw_color(Color::GREEN);
|
|
||||||
for (collider, position) in colliders.iter() {
|
|
||||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
|
||||||
|
|
||||||
// Transform position and size using common methods
|
Some(rect)
|
||||||
let pos = (pos * scale).as_ivec2();
|
})
|
||||||
let size = (collider.size * scale) as u32;
|
.collect();
|
||||||
|
|
||||||
let rect = Rect::from_center(Point::from((pos.x, pos.y)), size, size);
|
if rects.len() > rects.capacity() {
|
||||||
debug_canvas.draw_rect(rect).unwrap();
|
warn!(
|
||||||
}
|
capacity = rects.capacity(),
|
||||||
}
|
count = rects.len(),
|
||||||
_ => {}
|
"Node rects capacity exceeded"
|
||||||
}
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// Render timing information in the top-left corner
|
// Draw the non-closest nodes all at once in blue
|
||||||
render_timing_display(debug_canvas, &mut texture_creator, &timings, font);
|
canvas.set_draw_color(Color::BLUE);
|
||||||
})
|
canvas.fill_rects(&rects).unwrap();
|
||||||
.unwrap();
|
}
|
||||||
|
|
||||||
// Draw the debug texture directly onto the main canvas at full resolution
|
// Render node ID if a node is highlighted
|
||||||
canvas.copy(&debug_texture.0, None, None).unwrap();
|
if let Some(closest_node_id) = closest_node {
|
||||||
|
let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
|
||||||
|
let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
|
||||||
|
|
||||||
|
let node_id_text = closest_node_id.to_string();
|
||||||
|
let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
|
||||||
|
|
||||||
|
text_renderer
|
||||||
|
.render_text(
|
||||||
|
canvas,
|
||||||
|
&mut ttf_atlas.0,
|
||||||
|
&node_id_text,
|
||||||
|
text_pos,
|
||||||
|
Color {
|
||||||
|
a: f32_to_u8(0.9),
|
||||||
|
..Color::WHITE
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render timing information in the top-left corner
|
||||||
|
render_timing_display(canvas, timings, &text_renderer, &mut ttf_atlas.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,107 +0,0 @@
|
|||||||
use num_width::NumberWidth;
|
|
||||||
use smallvec::SmallVec;
|
|
||||||
use std::time::Duration;
|
|
||||||
use strum::EnumCount;
|
|
||||||
|
|
||||||
use crate::systems::profiling::SystemId;
|
|
||||||
|
|
||||||
// Helper to split a duration into a integer, decimal, and unit
|
|
||||||
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
|
||||||
let (int, decimal, unit) = match duration {
|
|
||||||
// if greater than 1 second, return as seconds
|
|
||||||
n if n >= &Duration::from_secs(1) => {
|
|
||||||
let secs = n.as_secs();
|
|
||||||
let decimal = n.as_millis() as u64 % 1000;
|
|
||||||
(secs, decimal as u32, "s")
|
|
||||||
}
|
|
||||||
// if greater than 1 millisecond, return as milliseconds
|
|
||||||
n if n >= &Duration::from_millis(1) => {
|
|
||||||
let ms = n.as_millis() as u64;
|
|
||||||
let decimal = n.as_micros() as u64 % 1000;
|
|
||||||
(ms, decimal as u32, "ms")
|
|
||||||
}
|
|
||||||
// if greater than 1 microsecond, return as microseconds
|
|
||||||
n if n >= &Duration::from_micros(1) => {
|
|
||||||
let us = n.as_micros() as u64;
|
|
||||||
let decimal = n.as_nanos() as u64 % 1000;
|
|
||||||
(us, decimal as u32, "µs")
|
|
||||||
}
|
|
||||||
// otherwise, return as nanoseconds
|
|
||||||
n => {
|
|
||||||
let ns = n.as_nanos() as u64;
|
|
||||||
(ns, 0, "ns")
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
(int, decimal, unit)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Formats timing data into a vector of strings with proper alignment
|
|
||||||
pub fn format_timing_display(
|
|
||||||
timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
|
|
||||||
) -> SmallVec<[String; SystemId::COUNT]> {
|
|
||||||
let mut iter = timing_data.into_iter().peekable();
|
|
||||||
if iter.peek().is_none() {
|
|
||||||
return SmallVec::new();
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Entry {
|
|
||||||
name: String,
|
|
||||||
avg_int: u64,
|
|
||||||
avg_decimal: u32,
|
|
||||||
avg_unit: &'static str,
|
|
||||||
std_int: u64,
|
|
||||||
std_decimal: u32,
|
|
||||||
std_unit: &'static str,
|
|
||||||
}
|
|
||||||
|
|
||||||
let entries = iter
|
|
||||||
.map(|(name, avg, std_dev)| {
|
|
||||||
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
|
||||||
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
|
||||||
|
|
||||||
Entry {
|
|
||||||
name: name.clone(),
|
|
||||||
avg_int,
|
|
||||||
avg_decimal,
|
|
||||||
avg_unit,
|
|
||||||
std_int,
|
|
||||||
std_decimal,
|
|
||||||
std_unit,
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.collect::<SmallVec<[Entry; 12]>>();
|
|
||||||
|
|
||||||
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
|
|
||||||
.iter()
|
|
||||||
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
|
||||||
(
|
|
||||||
name_w.max(e.name.len()),
|
|
||||||
avg_int_w.max(e.avg_int.width() as usize),
|
|
||||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
|
||||||
std_int_w.max(e.std_int.width() as usize),
|
|
||||||
std_dec_w.max(e.std_decimal.width() as usize),
|
|
||||||
)
|
|
||||||
});
|
|
||||||
|
|
||||||
entries.iter().map(|e| {
|
|
||||||
format!(
|
|
||||||
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
|
|
||||||
// Content
|
|
||||||
name = e.name,
|
|
||||||
avg_int = e.avg_int,
|
|
||||||
avg_decimal = e.avg_decimal,
|
|
||||||
std_int = e.std_int,
|
|
||||||
std_decimal = e.std_decimal,
|
|
||||||
// Units
|
|
||||||
avg_unit = e.avg_unit,
|
|
||||||
std_unit = e.std_unit,
|
|
||||||
// Padding
|
|
||||||
max_name_width = max_name_width,
|
|
||||||
max_avg_int_width = max_avg_int_width,
|
|
||||||
max_avg_decimal_width = max_avg_decimal_width,
|
|
||||||
max_std_int_width = max_std_int_width,
|
|
||||||
max_std_decimal_width = max_std_decimal_width
|
|
||||||
)
|
|
||||||
}).collect::<SmallVec<[String; SystemId::COUNT]>>()
|
|
||||||
}
|
|
||||||
@@ -1,7 +1,5 @@
|
|||||||
use bevy_ecs::system::{Query, Res};
|
use crate::platform;
|
||||||
use rand::prelude::*;
|
use crate::systems::components::{DirectionalAnimation, Frozen, GhostAnimation, GhostState, LastAnimationState, LinearAnimation};
|
||||||
use smallvec::SmallVec;
|
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
map::{
|
map::{
|
||||||
builder::Map,
|
builder::Map,
|
||||||
@@ -14,18 +12,24 @@ use crate::{
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
use crate::systems::GhostAnimations;
|
||||||
|
use bevy_ecs::query::Without;
|
||||||
|
use bevy_ecs::system::{Commands, Query, Res};
|
||||||
|
use rand::seq::IndexedRandom;
|
||||||
|
use smallvec::SmallVec;
|
||||||
|
|
||||||
/// Autonomous ghost AI system implementing randomized movement with backtracking avoidance.
|
/// Autonomous ghost AI system implementing randomized movement with backtracking avoidance.
|
||||||
pub fn ghost_movement_system(
|
pub fn ghost_movement_system(
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position)>,
|
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position), Without<Frozen>>,
|
||||||
) {
|
) {
|
||||||
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
||||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
||||||
loop {
|
loop {
|
||||||
match *position {
|
match *position {
|
||||||
Position::Stopped { node: current_node } => {
|
Position::Stopped { node: current_node } => {
|
||||||
let intersection = &map.graph.adjacency_list[current_node];
|
let intersection = &map.graph.adjacency_list[current_node as usize];
|
||||||
let opposite = velocity.direction.opposite();
|
let opposite = velocity.direction.opposite();
|
||||||
|
|
||||||
let mut non_opposite_options: SmallVec<[Edge; 3]> = SmallVec::new();
|
let mut non_opposite_options: SmallVec<[Edge; 3]> = SmallVec::new();
|
||||||
@@ -44,7 +48,7 @@ pub fn ghost_movement_system(
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
*non_opposite_options.choose(&mut SmallRng::from_os_rng()).unwrap()
|
*non_opposite_options.choose(&mut platform::rng()).unwrap()
|
||||||
};
|
};
|
||||||
|
|
||||||
velocity.direction = new_edge.direction;
|
velocity.direction = new_edge.direction;
|
||||||
@@ -65,3 +69,150 @@ pub fn ghost_movement_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// System that handles eaten ghost behavior and respawn logic.
|
||||||
|
///
|
||||||
|
/// When a ghost is eaten by Pac-Man, it enters an "eaten" state where:
|
||||||
|
/// 1. It displays eyes-only animation
|
||||||
|
/// 2. It moves directly back to the ghost house at increased speed
|
||||||
|
/// 3. Once it reaches the ghost house center, it respawns as a normal ghost
|
||||||
|
///
|
||||||
|
/// This system runs after the main movement system to override eaten ghost movement.
|
||||||
|
pub fn eaten_ghost_system(
|
||||||
|
map: Res<Map>,
|
||||||
|
delta_time: Res<DeltaTime>,
|
||||||
|
mut eaten_ghosts: Query<(&Ghost, &mut Position, &mut Velocity, &mut GhostState)>,
|
||||||
|
) {
|
||||||
|
for (ghost_type, mut position, mut velocity, mut ghost_state) in eaten_ghosts.iter_mut() {
|
||||||
|
// Only process ghosts that are in Eyes state
|
||||||
|
if !matches!(*ghost_state, GhostState::Eyes) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Set higher speed for eaten ghosts returning to ghost house
|
||||||
|
let original_speed = velocity.speed;
|
||||||
|
velocity.speed = ghost_type.base_speed() * 2.0; // Move twice as fast when eaten
|
||||||
|
|
||||||
|
// Calculate direction towards ghost house center (using Clyde's start position)
|
||||||
|
let ghost_house_center = map.start_positions.clyde;
|
||||||
|
|
||||||
|
match *position {
|
||||||
|
Position::Stopped { node: current_node } => {
|
||||||
|
// Find path to ghost house center and start moving
|
||||||
|
if let Some(direction) = find_direction_to_target(&map, current_node, ghost_house_center) {
|
||||||
|
velocity.direction = direction;
|
||||||
|
*position = Position::Moving {
|
||||||
|
from: current_node,
|
||||||
|
to: map.graph.adjacency_list[current_node as usize].get(direction).unwrap().target,
|
||||||
|
remaining_distance: map.graph.adjacency_list[current_node as usize]
|
||||||
|
.get(direction)
|
||||||
|
.unwrap()
|
||||||
|
.distance,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Position::Moving { to, .. } => {
|
||||||
|
let distance = velocity.speed * 60.0 * delta_time.0;
|
||||||
|
if let Some(_overflow) = position.tick(distance) {
|
||||||
|
// Reached target node, check if we're at ghost house center
|
||||||
|
if to == ghost_house_center {
|
||||||
|
// Respawn the ghost - set state back to normal
|
||||||
|
*ghost_state = GhostState::Normal;
|
||||||
|
// Reset to stopped at ghost house center
|
||||||
|
*position = Position::Stopped {
|
||||||
|
node: ghost_house_center,
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
// Continue pathfinding to ghost house
|
||||||
|
if let Some(next_direction) = find_direction_to_target(&map, to, ghost_house_center) {
|
||||||
|
velocity.direction = next_direction;
|
||||||
|
*position = Position::Moving {
|
||||||
|
from: to,
|
||||||
|
to: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().target,
|
||||||
|
remaining_distance: map.graph.adjacency_list[to as usize].get(next_direction).unwrap().distance,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore original speed
|
||||||
|
velocity.speed = original_speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Helper function to find the direction from a node towards a target node.
|
||||||
|
/// Uses simple greedy pathfinding - prefers straight lines when possible.
|
||||||
|
fn find_direction_to_target(
|
||||||
|
map: &Map,
|
||||||
|
from_node: crate::systems::movement::NodeId,
|
||||||
|
target_node: crate::systems::movement::NodeId,
|
||||||
|
) -> Option<Direction> {
|
||||||
|
let from_pos = map.graph.get_node(from_node).unwrap().position;
|
||||||
|
let target_pos = map.graph.get_node(target_node).unwrap().position;
|
||||||
|
|
||||||
|
let dx = target_pos.x as i32 - from_pos.x as i32;
|
||||||
|
let dy = target_pos.y as i32 - from_pos.y as i32;
|
||||||
|
|
||||||
|
// Prefer horizontal movement first, then vertical
|
||||||
|
let preferred_dirs = if dx.abs() > dy.abs() {
|
||||||
|
if dx > 0 {
|
||||||
|
[Direction::Right, Direction::Up, Direction::Down, Direction::Left]
|
||||||
|
} else {
|
||||||
|
[Direction::Left, Direction::Up, Direction::Down, Direction::Right]
|
||||||
|
}
|
||||||
|
} else if dy > 0 {
|
||||||
|
[Direction::Down, Direction::Left, Direction::Right, Direction::Up]
|
||||||
|
} else {
|
||||||
|
[Direction::Up, Direction::Left, Direction::Right, Direction::Down]
|
||||||
|
};
|
||||||
|
|
||||||
|
// Return first available direction towards target
|
||||||
|
for direction in preferred_dirs {
|
||||||
|
if let Some(edge) = map.graph.adjacency_list[from_node as usize].get(direction) {
|
||||||
|
if edge.traversal_flags.contains(TraversalFlags::GHOST) {
|
||||||
|
return Some(direction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Unified system that manages ghost state transitions and animations with component swapping
|
||||||
|
pub fn ghost_state_system(
|
||||||
|
mut commands: Commands,
|
||||||
|
animations: Res<GhostAnimations>,
|
||||||
|
mut ghosts: Query<(bevy_ecs::entity::Entity, &Ghost, &mut GhostState, &mut LastAnimationState)>,
|
||||||
|
) {
|
||||||
|
for (entity, ghost_type, mut ghost_state, mut last_animation_state) in ghosts.iter_mut() {
|
||||||
|
// Tick the ghost state to handle internal transitions (like flashing)
|
||||||
|
let _ = ghost_state.tick();
|
||||||
|
|
||||||
|
// Only update animation if the animation state actually changed
|
||||||
|
let current_animation_state = ghost_state.animation_state();
|
||||||
|
if last_animation_state.0 != current_animation_state {
|
||||||
|
match current_animation_state {
|
||||||
|
GhostAnimation::Frightened { flash } => {
|
||||||
|
// Remove DirectionalAnimation, add LinearAnimation
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.remove::<DirectionalAnimation>()
|
||||||
|
.insert(*animations.frightened(flash));
|
||||||
|
}
|
||||||
|
GhostAnimation::Normal => {
|
||||||
|
// Remove LinearAnimation, add DirectionalAnimation
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.remove::<LinearAnimation>()
|
||||||
|
.insert(*animations.get_normal(ghost_type).unwrap());
|
||||||
|
}
|
||||||
|
GhostAnimation::Eyes => {
|
||||||
|
// Remove LinearAnimation, add DirectionalAnimation (eyes animation)
|
||||||
|
commands.entity(entity).remove::<LinearAnimation>().insert(*animations.eyes());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
last_animation_state.0 = current_animation_state;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -6,7 +6,13 @@ use bevy_ecs::{
|
|||||||
system::{NonSendMut, Res, ResMut},
|
system::{NonSendMut, Res, ResMut},
|
||||||
};
|
};
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
use sdl2::{
|
||||||
|
event::{Event, WindowEvent},
|
||||||
|
keyboard::Keycode,
|
||||||
|
EventPump,
|
||||||
|
};
|
||||||
|
use smallvec::{smallvec, SmallVec};
|
||||||
|
use tracing::{debug, info};
|
||||||
|
|
||||||
use crate::systems::components::DeltaTime;
|
use crate::systems::components::DeltaTime;
|
||||||
use crate::{
|
use crate::{
|
||||||
@@ -14,6 +20,12 @@ use crate::{
|
|||||||
map::direction::Direction,
|
map::direction::Direction,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Touch input constants
|
||||||
|
const TOUCH_DIRECTION_THRESHOLD: f32 = 10.0;
|
||||||
|
const TOUCH_EASING_DISTANCE_THRESHOLD: f32 = 1.0;
|
||||||
|
const MAX_TOUCH_MOVEMENT_SPEED: f32 = 100.0;
|
||||||
|
const TOUCH_EASING_FACTOR: f32 = 1.5;
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||||
pub enum CursorPosition {
|
pub enum CursorPosition {
|
||||||
#[default]
|
#[default]
|
||||||
@@ -24,6 +36,30 @@ pub enum CursorPosition {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default, Debug)]
|
||||||
|
pub struct TouchState {
|
||||||
|
pub active_touch: Option<TouchData>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub struct TouchData {
|
||||||
|
pub finger_id: i64,
|
||||||
|
pub start_pos: Vec2,
|
||||||
|
pub current_pos: Vec2,
|
||||||
|
pub current_direction: Option<Direction>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TouchData {
|
||||||
|
pub fn new(finger_id: i64, start_pos: Vec2) -> Self {
|
||||||
|
Self {
|
||||||
|
finger_id,
|
||||||
|
start_pos,
|
||||||
|
current_pos: start_pos,
|
||||||
|
current_direction: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Resource, Debug, Clone)]
|
#[derive(Resource, Debug, Clone)]
|
||||||
pub struct Bindings {
|
pub struct Bindings {
|
||||||
key_bindings: HashMap<Keycode, GameCommand>,
|
key_bindings: HashMap<Keycode, GameCommand>,
|
||||||
@@ -124,19 +160,79 @@ pub fn process_simple_key_events(bindings: &mut Bindings, frame_events: &[Simple
|
|||||||
emitted_events
|
emitted_events
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Calculates the primary direction from a 2D vector delta
|
||||||
|
fn calculate_direction_from_delta(delta: Vec2) -> Direction {
|
||||||
|
if delta.x.abs() > delta.y.abs() {
|
||||||
|
if delta.x > 0.0 {
|
||||||
|
Direction::Right
|
||||||
|
} else {
|
||||||
|
Direction::Left
|
||||||
|
}
|
||||||
|
} else if delta.y > 0.0 {
|
||||||
|
Direction::Down
|
||||||
|
} else {
|
||||||
|
Direction::Up
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the touch reference position with easing
|
||||||
|
///
|
||||||
|
/// This slowly moves the start_pos towards the current_pos, with the speed
|
||||||
|
/// decreasing as the distance gets smaller. The maximum movement speed is capped.
|
||||||
|
/// Returns the delta vector and its length for reuse by the caller.
|
||||||
|
fn update_touch_reference_position(touch_data: &mut TouchData, delta_time: f32) -> (Vec2, f32) {
|
||||||
|
// Calculate the vector from start to current position
|
||||||
|
let delta = touch_data.current_pos - touch_data.start_pos;
|
||||||
|
let distance = delta.length();
|
||||||
|
|
||||||
|
// If there's no significant distance, nothing to do
|
||||||
|
if distance < TOUCH_EASING_DISTANCE_THRESHOLD {
|
||||||
|
return (delta, distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate speed based on distance (slower as it gets closer)
|
||||||
|
// The easing function creates a curve where movement slows down as it approaches the target
|
||||||
|
let speed = (distance / TOUCH_EASING_FACTOR).min(MAX_TOUCH_MOVEMENT_SPEED);
|
||||||
|
|
||||||
|
// Calculate movement distance for this frame
|
||||||
|
let movement_amount = speed * delta_time;
|
||||||
|
|
||||||
|
// If the movement would overshoot, just set to target
|
||||||
|
if movement_amount >= distance {
|
||||||
|
touch_data.start_pos = touch_data.current_pos;
|
||||||
|
} else {
|
||||||
|
// Use direct vector scaling instead of normalization
|
||||||
|
let scale_factor = movement_amount / distance;
|
||||||
|
touch_data.start_pos += delta * scale_factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
(delta, distance)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn input_system(
|
pub fn input_system(
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut bindings: ResMut<Bindings>,
|
mut bindings: ResMut<Bindings>,
|
||||||
mut writer: EventWriter<GameEvent>,
|
mut writer: EventWriter<GameEvent>,
|
||||||
mut pump: NonSendMut<&'static mut EventPump>,
|
mut pump: NonSendMut<EventPump>,
|
||||||
mut cursor: ResMut<CursorPosition>,
|
mut cursor: ResMut<CursorPosition>,
|
||||||
|
mut touch_state: ResMut<TouchState>,
|
||||||
) {
|
) {
|
||||||
let mut cursor_seen = false;
|
let mut cursor_seen = false;
|
||||||
// Collect all events for this frame.
|
// Collect all events for this frame.
|
||||||
let frame_events: Vec<Event> = pump.poll_iter().collect();
|
let frame_events: SmallVec<[Event; 3]> = pump.poll_iter().collect();
|
||||||
|
|
||||||
|
// Warn if the smallvec was heap allocated due to exceeding stack capacity
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
if frame_events.len() > frame_events.capacity() {
|
||||||
|
tracing::warn!(
|
||||||
|
"More than {} events in a frame, consider adjusting stack capacity: {:?}",
|
||||||
|
frame_events.capacity(),
|
||||||
|
frame_events
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
// Handle non-keyboard events inline and build a simplified keyboard event stream.
|
||||||
let mut simple_key_events = Vec::new();
|
let mut simple_key_events: SmallVec<[SimpleKeyEvent; 3]> = smallvec![];
|
||||||
for event in &frame_events {
|
for event in &frame_events {
|
||||||
match *event {
|
match *event {
|
||||||
Event::Quit { .. } => {
|
Event::Quit { .. } => {
|
||||||
@@ -148,22 +244,74 @@ pub fn input_system(
|
|||||||
remaining_time: 0.20,
|
remaining_time: 0.20,
|
||||||
};
|
};
|
||||||
cursor_seen = true;
|
cursor_seen = true;
|
||||||
|
|
||||||
|
// Handle mouse motion as touch motion for desktop testing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
touch_data.current_pos = Vec2::new(x as f32, y as f32);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Event::KeyDown {
|
// Handle mouse events as touch for desktop testing
|
||||||
keycode: Some(key),
|
Event::MouseButtonDown { x, y, .. } => {
|
||||||
repeat: false,
|
let pos = Vec2::new(x as f32, y as f32);
|
||||||
..
|
touch_state.active_touch = Some(TouchData::new(0, pos)); // Use ID 0 for mouse
|
||||||
} => {
|
|
||||||
simple_key_events.push(SimpleKeyEvent::KeyDown(key));
|
|
||||||
}
|
}
|
||||||
Event::KeyUp {
|
Event::MouseButtonUp { .. } => {
|
||||||
keycode: Some(key),
|
touch_state.active_touch = None;
|
||||||
repeat: false,
|
}
|
||||||
..
|
// Handle actual touch events for mobile
|
||||||
} => {
|
Event::FingerDown { finger_id, x, y, .. } => {
|
||||||
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
// Convert normalized coordinates (0.0-1.0) to screen coordinates
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
let pos = Vec2::new(screen_x, screen_y);
|
||||||
|
touch_state.active_touch = Some(TouchData::new(finger_id, pos));
|
||||||
|
}
|
||||||
|
Event::FingerMotion { finger_id, x, y, .. } => {
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
let screen_x = x * crate::constants::CANVAS_SIZE.x as f32;
|
||||||
|
let screen_y = y * crate::constants::CANVAS_SIZE.y as f32;
|
||||||
|
touch_data.current_pos = Vec2::new(screen_x, screen_y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::FingerUp { finger_id, .. } => {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
if touch_data.finger_id == finger_id {
|
||||||
|
touch_state.active_touch = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::KeyDown { keycode, repeat, .. } => {
|
||||||
|
if let Some(key) = keycode {
|
||||||
|
if repeat {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
simple_key_events.push(SimpleKeyEvent::KeyDown(key));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::KeyUp { keycode, repeat, .. } => {
|
||||||
|
if let Some(key) = keycode {
|
||||||
|
if repeat {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
simple_key_events.push(SimpleKeyEvent::KeyUp(key));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::Window { win_event, .. } => match win_event {
|
||||||
|
WindowEvent::Resized(w, h) => {
|
||||||
|
info!("Window resized to {}x{}", w, h);
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
debug!("Window event: {:?}", win_event);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Event::RenderTargetsReset { .. } => {
|
||||||
|
// No-op
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
tracing::warn!("Unhandled event, consider disabling: {:?}", event);
|
||||||
}
|
}
|
||||||
_ => {}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -173,6 +321,25 @@ pub fn input_system(
|
|||||||
writer.write(event);
|
writer.write(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update touch reference position with easing
|
||||||
|
if let Some(ref mut touch_data) = touch_state.active_touch {
|
||||||
|
// Apply easing to the reference position and get the delta for direction calculation
|
||||||
|
let (delta, distance) = update_touch_reference_position(touch_data, delta_time.0);
|
||||||
|
|
||||||
|
// Check for direction based on updated reference position
|
||||||
|
if distance >= TOUCH_DIRECTION_THRESHOLD {
|
||||||
|
let direction = calculate_direction_from_delta(delta);
|
||||||
|
|
||||||
|
// Only send command if direction has changed
|
||||||
|
if touch_data.current_direction != Some(direction) {
|
||||||
|
touch_data.current_direction = Some(direction);
|
||||||
|
writer.write(GameEvent::Command(GameCommand::MovePlayer(direction)));
|
||||||
|
}
|
||||||
|
} else if touch_data.current_direction.is_some() {
|
||||||
|
touch_data.current_direction = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
if let (false, CursorPosition::Some { remaining_time, .. }) = (cursor_seen, &mut *cursor) {
|
||||||
*remaining_time -= delta_time.0;
|
*remaining_time -= delta_time.0;
|
||||||
if *remaining_time <= 0.0 {
|
if *remaining_time <= 0.0 {
|
||||||
|
|||||||
@@ -1,11 +1,14 @@
|
|||||||
use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
|
use bevy_ecs::{
|
||||||
|
entity::Entity,
|
||||||
|
event::{EventReader, EventWriter},
|
||||||
|
query::With,
|
||||||
|
system::{Commands, Query, ResMut},
|
||||||
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
|
constants::animation::FRIGHTENED_FLASH_START_TICKS,
|
||||||
events::GameEvent,
|
events::GameEvent,
|
||||||
systems::{
|
systems::{AudioEvent, EntityType, GhostCollider, GhostState, ItemCollider, PacmanCollider, ScoreResource},
|
||||||
audio::AudioEvent,
|
|
||||||
components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Determines if a collision between two entity types should be handled by the item system.
|
/// Determines if a collision between two entity types should be handled by the item system.
|
||||||
@@ -25,6 +28,7 @@ pub fn item_system(
|
|||||||
mut score: ResMut<ScoreResource>,
|
mut score: ResMut<ScoreResource>,
|
||||||
pacman_query: Query<Entity, With<PacmanCollider>>,
|
pacman_query: Query<Entity, With<PacmanCollider>>,
|
||||||
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
||||||
|
mut ghost_query: Query<&mut GhostState, With<GhostCollider>>,
|
||||||
mut events: EventWriter<AudioEvent>,
|
mut events: EventWriter<AudioEvent>,
|
||||||
) {
|
) {
|
||||||
for event in collision_events.read() {
|
for event in collision_events.read() {
|
||||||
@@ -50,6 +54,19 @@ pub fn item_system(
|
|||||||
if entity_type.is_collectible() {
|
if entity_type.is_collectible() {
|
||||||
events.write(AudioEvent::PlayEat);
|
events.write(AudioEvent::PlayEat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Make ghosts frightened when power pellet is collected
|
||||||
|
if *entity_type == EntityType::PowerPellet {
|
||||||
|
// Convert seconds to frames (assumes 60 FPS)
|
||||||
|
let total_ticks = 60 * 5; // 5 seconds total
|
||||||
|
|
||||||
|
// Set all ghosts to frightened state, except those in Eyes state
|
||||||
|
for mut ghost_state in ghost_query.iter_mut() {
|
||||||
|
if !matches!(*ghost_state, GhostState::Eyes) {
|
||||||
|
*ghost_state = GhostState::new_frightened(total_ticks, FRIGHTENED_FLASH_START_TICKS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,6 @@ pub mod blinking;
|
|||||||
pub mod collision;
|
pub mod collision;
|
||||||
pub mod components;
|
pub mod components;
|
||||||
pub mod debug;
|
pub mod debug;
|
||||||
pub mod formatting;
|
|
||||||
pub mod ghost;
|
pub mod ghost;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod item;
|
pub mod item;
|
||||||
@@ -16,3 +15,18 @@ pub mod movement;
|
|||||||
pub mod player;
|
pub mod player;
|
||||||
pub mod profiling;
|
pub mod profiling;
|
||||||
pub mod render;
|
pub mod render;
|
||||||
|
pub mod stage;
|
||||||
|
|
||||||
|
pub use self::audio::*;
|
||||||
|
pub use self::blinking::*;
|
||||||
|
pub use self::collision::*;
|
||||||
|
pub use self::components::*;
|
||||||
|
pub use self::debug::*;
|
||||||
|
pub use self::ghost::*;
|
||||||
|
pub use self::input::*;
|
||||||
|
pub use self::item::*;
|
||||||
|
pub use self::movement::*;
|
||||||
|
pub use self::player::*;
|
||||||
|
pub use self::profiling::*;
|
||||||
|
pub use self::render::*;
|
||||||
|
pub use self::stage::*;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ use glam::Vec2;
|
|||||||
///
|
///
|
||||||
/// Nodes represent discrete movement targets in the maze. The index directly corresponds to the node's position in the
|
/// Nodes represent discrete movement targets in the maze. The index directly corresponds to the node's position in the
|
||||||
/// graph's internal storage arrays.
|
/// graph's internal storage arrays.
|
||||||
pub type NodeId = usize;
|
pub type NodeId = u16;
|
||||||
|
|
||||||
/// A component that represents the speed and cardinal direction of an entity.
|
/// A component that represents the speed and cardinal direction of an entity.
|
||||||
/// Speed is static, only applied when the entity has an edge to traverse.
|
/// Speed is static, only applied when the entity has an edge to traverse.
|
||||||
@@ -57,7 +57,7 @@ impl Position {
|
|||||||
let pos = match &self {
|
let pos = match &self {
|
||||||
Position::Stopped { node } => {
|
Position::Stopped { node } => {
|
||||||
// Entity is stationary at a node
|
// Entity is stationary at a node
|
||||||
let node = graph.get_node(*node).ok_or(EntityError::NodeNotFound(*node))?;
|
let node = graph.get_node(*node).ok_or(EntityError::NodeNotFound(*node as usize))?;
|
||||||
node.position
|
node.position
|
||||||
}
|
}
|
||||||
Position::Moving {
|
Position::Moving {
|
||||||
@@ -66,11 +66,12 @@ impl Position {
|
|||||||
remaining_distance,
|
remaining_distance,
|
||||||
} => {
|
} => {
|
||||||
// Entity is traveling between nodes
|
// Entity is traveling between nodes
|
||||||
let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from))?;
|
let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from as usize))?;
|
||||||
let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to))?;
|
let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to as usize))?;
|
||||||
let edge = graph
|
let edge = graph.find_edge(*from, *to).ok_or(EntityError::EdgeNotFound {
|
||||||
.find_edge(*from, *to)
|
from: *from as usize,
|
||||||
.ok_or(EntityError::EdgeNotFound { from: *from, to: *to })?;
|
to: *to as usize,
|
||||||
|
})?;
|
||||||
|
|
||||||
// For zero-distance edges (tunnels), progress >= 1.0 means we're at the target
|
// For zero-distance edges (tunnels), progress >= 1.0 means we're at the target
|
||||||
if edge.distance == 0.0 {
|
if edge.distance == 0.0 {
|
||||||
|
|||||||
@@ -1,22 +1,26 @@
|
|||||||
use bevy_ecs::{
|
use bevy_ecs::{
|
||||||
event::{EventReader, EventWriter},
|
event::{EventReader, EventWriter},
|
||||||
prelude::ResMut,
|
query::{With, Without},
|
||||||
query::With,
|
system::{Query, Res, ResMut},
|
||||||
system::{Query, Res},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
error::GameError,
|
error::GameError,
|
||||||
events::{GameCommand, GameEvent},
|
events::{GameCommand, GameEvent},
|
||||||
map::builder::Map,
|
map::{builder::Map, graph::Edge},
|
||||||
map::graph::Edge,
|
|
||||||
systems::{
|
systems::{
|
||||||
components::{AudioState, DeltaTime, EntityType, GlobalState, PlayerControlled},
|
components::{DeltaTime, EntityType, Frozen, GlobalState, MovementModifiers, PlayerControlled},
|
||||||
debug::DebugState,
|
debug::DebugState,
|
||||||
movement::{BufferedDirection, Position, Velocity},
|
movement::{BufferedDirection, Position, Velocity},
|
||||||
|
AudioState,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
|
||||||
|
let entity_flags = entity_type.traversal_flags();
|
||||||
|
edge.traversal_flags.contains(entity_flags)
|
||||||
|
}
|
||||||
|
|
||||||
/// Processes player input commands and updates game state accordingly.
|
/// Processes player input commands and updates game state accordingly.
|
||||||
///
|
///
|
||||||
/// Handles keyboard-driven commands like movement direction changes, debug mode
|
/// Handles keyboard-driven commands like movement direction changes, debug mode
|
||||||
@@ -28,26 +32,26 @@ pub fn player_control_system(
|
|||||||
mut state: ResMut<GlobalState>,
|
mut state: ResMut<GlobalState>,
|
||||||
mut debug_state: ResMut<DebugState>,
|
mut debug_state: ResMut<DebugState>,
|
||||||
mut audio_state: ResMut<AudioState>,
|
mut audio_state: ResMut<AudioState>,
|
||||||
mut players: Query<&mut BufferedDirection, With<PlayerControlled>>,
|
mut players: Query<&mut BufferedDirection, (With<PlayerControlled>, Without<Frozen>)>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
// Get the player's movable component (ensuring there is only one player)
|
|
||||||
let mut buffered_direction = match players.single_mut() {
|
|
||||||
Ok(buffered_direction) => buffered_direction,
|
|
||||||
Err(e) => {
|
|
||||||
errors.write(GameError::InvalidState(format!(
|
|
||||||
"No/multiple entities queried for player system: {}",
|
|
||||||
e
|
|
||||||
)));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Handle events
|
// Handle events
|
||||||
for event in events.read() {
|
for event in events.read() {
|
||||||
if let GameEvent::Command(command) = event {
|
if let GameEvent::Command(command) = event {
|
||||||
match command {
|
match command {
|
||||||
GameCommand::MovePlayer(direction) => {
|
GameCommand::MovePlayer(direction) => {
|
||||||
|
// Get the player's movable component (ensuring there is only one player)
|
||||||
|
let mut buffered_direction = match players.single_mut() {
|
||||||
|
Ok(tuple) => tuple,
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(GameError::InvalidState(format!(
|
||||||
|
"No/multiple entities queried for player system: {}",
|
||||||
|
e
|
||||||
|
)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
*buffered_direction = BufferedDirection::Some {
|
*buffered_direction = BufferedDirection::Some {
|
||||||
direction: *direction,
|
direction: *direction,
|
||||||
remaining_time: 0.25,
|
remaining_time: 0.25,
|
||||||
@@ -57,7 +61,7 @@ pub fn player_control_system(
|
|||||||
state.exit = true;
|
state.exit = true;
|
||||||
}
|
}
|
||||||
GameCommand::ToggleDebug => {
|
GameCommand::ToggleDebug => {
|
||||||
*debug_state = debug_state.next();
|
debug_state.enabled = !debug_state.enabled;
|
||||||
}
|
}
|
||||||
GameCommand::MuteAudio => {
|
GameCommand::MuteAudio => {
|
||||||
audio_state.muted = !audio_state.muted;
|
audio_state.muted = !audio_state.muted;
|
||||||
@@ -69,23 +73,21 @@ pub fn player_control_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
|
|
||||||
let entity_flags = entity_type.traversal_flags();
|
|
||||||
edge.traversal_flags.contains(entity_flags)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Executes frame-by-frame movement for Pac-Man.
|
/// Executes frame-by-frame movement for Pac-Man.
|
||||||
///
|
///
|
||||||
/// Handles movement logic including buffered direction changes, edge traversal validation, and continuous movement between nodes.
|
/// Handles movement logic including buffered direction changes, edge traversal validation, and continuous movement between nodes.
|
||||||
/// When stopped, prioritizes buffered directions for responsive controls, falling back to current direction.
|
/// When stopped, prioritizes buffered directions for responsive controls, falling back to current direction.
|
||||||
/// Supports movement chaining within a single frame when traveling at high speeds.
|
/// Supports movement chaining within a single frame when traveling at high speeds.
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
pub fn player_movement_system(
|
pub fn player_movement_system(
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut entities: Query<(&mut Position, &mut Velocity, &mut BufferedDirection), With<PlayerControlled>>,
|
mut entities: Query<
|
||||||
// mut errors: EventWriter<GameError>,
|
(&MovementModifiers, &mut Position, &mut Velocity, &mut BufferedDirection),
|
||||||
|
(With<PlayerControlled>, Without<Frozen>),
|
||||||
|
>,
|
||||||
) {
|
) {
|
||||||
for (mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
for (modifiers, mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
||||||
// Decrement the buffered direction remaining time
|
// Decrement the buffered direction remaining time
|
||||||
if let BufferedDirection::Some {
|
if let BufferedDirection::Some {
|
||||||
direction,
|
direction,
|
||||||
@@ -102,7 +104,7 @@ pub fn player_movement_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
let mut distance = velocity.speed * modifiers.speed_multiplier * 60.0 * delta_time.0;
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
match *position {
|
match *position {
|
||||||
@@ -151,3 +153,16 @@ pub fn player_movement_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Applies tunnel slowdown based on the current node tile
|
||||||
|
pub fn player_tunnel_slowdown_system(map: Res<Map>, mut q: Query<(&Position, &mut MovementModifiers), With<PlayerControlled>>) {
|
||||||
|
if let Ok((position, mut modifiers)) = q.single_mut() {
|
||||||
|
let node = position.current_node();
|
||||||
|
let in_tunnel = map
|
||||||
|
.tile_at_node(node)
|
||||||
|
.map(|t| t == crate::constants::MapTile::Tunnel)
|
||||||
|
.unwrap_or(false);
|
||||||
|
modifiers.tunnel_slowdown_active = in_tunnel;
|
||||||
|
modifiers.speed_multiplier = if in_tunnel { 0.6 } else { 1.0 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,23 +1,22 @@
|
|||||||
use bevy_ecs::prelude::Resource;
|
use bevy_ecs::system::IntoSystem;
|
||||||
use bevy_ecs::system::{IntoSystem, System};
|
use bevy_ecs::{resource::Resource, system::System};
|
||||||
use circular_buffer::CircularBuffer;
|
use circular_buffer::CircularBuffer;
|
||||||
use micromap::Map;
|
use micromap::Map;
|
||||||
use parking_lot::{Mutex, RwLock};
|
use num_width::NumberWidth;
|
||||||
|
use parking_lot::Mutex;
|
||||||
use smallvec::SmallVec;
|
use smallvec::SmallVec;
|
||||||
use std::fmt::Display;
|
use std::fmt::Display;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
use strum::EnumCount;
|
use strum::{EnumCount, IntoEnumIterator};
|
||||||
use strum_macros::{EnumCount, IntoStaticStr};
|
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
|
||||||
use thousands::Separable;
|
use thousands::Separable;
|
||||||
|
|
||||||
use crate::systems::formatting;
|
|
||||||
|
|
||||||
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||||
const MAX_SYSTEMS: usize = SystemId::COUNT;
|
const MAX_SYSTEMS: usize = SystemId::COUNT;
|
||||||
/// The number of durations to keep in the circular buffer.
|
/// The number of durations to keep in the circular buffer.
|
||||||
const TIMING_WINDOW_SIZE: usize = 30;
|
const TIMING_WINDOW_SIZE: usize = 30;
|
||||||
|
|
||||||
#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||||
pub enum SystemId {
|
pub enum SystemId {
|
||||||
Input,
|
Input,
|
||||||
PlayerControls,
|
PlayerControls,
|
||||||
@@ -26,13 +25,19 @@ pub enum SystemId {
|
|||||||
Audio,
|
Audio,
|
||||||
Blinking,
|
Blinking,
|
||||||
DirectionalRender,
|
DirectionalRender,
|
||||||
|
LinearRender,
|
||||||
DirtyRender,
|
DirtyRender,
|
||||||
|
HudRender,
|
||||||
Render,
|
Render,
|
||||||
DebugRender,
|
DebugRender,
|
||||||
Present,
|
Present,
|
||||||
Collision,
|
Collision,
|
||||||
Item,
|
Item,
|
||||||
PlayerMovement,
|
PlayerMovement,
|
||||||
|
GhostCollision,
|
||||||
|
Stage,
|
||||||
|
GhostStateAnimation,
|
||||||
|
EatenGhost,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Display for SystemId {
|
impl Display for SystemId {
|
||||||
@@ -41,7 +46,7 @@ impl Display for SystemId {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug)]
|
#[derive(Resource, Debug)]
|
||||||
pub struct SystemTimings {
|
pub struct SystemTimings {
|
||||||
/// Map of system names to a queue of durations, using a circular buffer.
|
/// Map of system names to a queue of durations, using a circular buffer.
|
||||||
///
|
///
|
||||||
@@ -50,52 +55,64 @@ pub struct SystemTimings {
|
|||||||
///
|
///
|
||||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
||||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
/// Just make sure to set the capacity appropriately, or it will panic.
|
||||||
pub timings: RwLock<Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
|
///
|
||||||
|
/// Pre-populated with all SystemId variants during initialization to avoid runtime allocations
|
||||||
|
/// and allow systems to have default zero timings when they don't submit data.
|
||||||
|
pub timings: Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for SystemTimings {
|
||||||
|
fn default() -> Self {
|
||||||
|
let mut timings = Map::new();
|
||||||
|
|
||||||
|
// Pre-populate with all SystemId variants to avoid runtime allocations
|
||||||
|
// and provide default zero timings for systems that don't submit data
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
timings.insert(id, Mutex::new(CircularBuffer::new()));
|
||||||
|
}
|
||||||
|
|
||||||
|
Self { timings }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SystemTimings {
|
impl SystemTimings {
|
||||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
||||||
// acquire a upgradable read lock
|
// Since all SystemId variants are pre-populated, we can use a simple read lock
|
||||||
let mut timings = self.timings.upgradable_read();
|
let queue = self
|
||||||
|
.timings
|
||||||
// happy path, the name is already in the map (no need to mutate the hashmap)
|
.get(&id)
|
||||||
if timings.contains_key(&id) {
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
let queue = timings
|
queue.lock().push_back(duration);
|
||||||
.get(&id)
|
|
||||||
.expect("System name not found in map after contains_key check");
|
|
||||||
let mut queue = queue.lock();
|
|
||||||
|
|
||||||
queue.push_back(duration);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// otherwise, acquire a write lock and insert a new queue
|
|
||||||
timings.with_upgraded(|timings| {
|
|
||||||
let queue = timings.entry(id).or_insert_with(|| Mutex::new(CircularBuffer::new()));
|
|
||||||
queue.lock().push_back(duration);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||||
let timings = self.timings.read();
|
|
||||||
let mut stats = Map::new();
|
let mut stats = Map::new();
|
||||||
|
|
||||||
for (id, queue) in timings.iter() {
|
// Iterate over all SystemId variants to ensure every system has an entry
|
||||||
if queue.lock().is_empty() {
|
for id in SystemId::iter() {
|
||||||
|
let queue = self
|
||||||
|
.timings
|
||||||
|
.get(&id)
|
||||||
|
.expect("SystemId not found in pre-populated map - this is a bug");
|
||||||
|
|
||||||
|
let queue_guard = queue.lock();
|
||||||
|
if queue_guard.is_empty() {
|
||||||
|
// Return zero timing for systems that haven't submitted any data
|
||||||
|
stats.insert(id, (Duration::ZERO, Duration::ZERO));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let durations: Vec<f64> = queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
let durations: Vec<f64> = queue_guard.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||||
let count = durations.len() as f64;
|
let count = durations.len() as f64;
|
||||||
|
|
||||||
let sum: f64 = durations.iter().sum();
|
let sum: f64 = durations.iter().sum();
|
||||||
let mean = sum / count;
|
let mean = sum / count;
|
||||||
|
|
||||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / (count - 1.0).max(1.0);
|
||||||
let std_dev = variance.sqrt();
|
let std_dev = variance.sqrt();
|
||||||
|
|
||||||
stats.insert(
|
stats.insert(
|
||||||
*id,
|
id,
|
||||||
(
|
(
|
||||||
Duration::from_secs_f64(mean / 1000.0),
|
Duration::from_secs_f64(mean / 1000.0),
|
||||||
Duration::from_secs_f64(std_dev / 1000.0),
|
Duration::from_secs_f64(std_dev / 1000.0),
|
||||||
@@ -107,28 +124,25 @@ impl SystemTimings {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||||
let timings = self.timings.read();
|
let duration_sums = {
|
||||||
let mut all_durations = Vec::new();
|
self.timings
|
||||||
|
.iter()
|
||||||
|
.map(|(_, queue)| queue.lock().iter().sum::<Duration>())
|
||||||
|
.collect::<Vec<_>>()
|
||||||
|
};
|
||||||
|
|
||||||
for queue in timings.values() {
|
let mean = duration_sums.iter().sum::<Duration>() / duration_sums.len() as u32;
|
||||||
all_durations.extend(queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0));
|
let variance = duration_sums
|
||||||
}
|
.iter()
|
||||||
|
.map(|x| {
|
||||||
|
let diff_secs = x.as_secs_f64() - mean.as_secs_f64();
|
||||||
|
diff_secs * diff_secs
|
||||||
|
})
|
||||||
|
.sum::<f64>()
|
||||||
|
/ (duration_sums.len() - 1).max(1) as f64;
|
||||||
|
let std_dev_secs = variance.sqrt();
|
||||||
|
|
||||||
if all_durations.is_empty() {
|
(mean, Duration::from_secs_f64(std_dev_secs))
|
||||||
return (Duration::ZERO, Duration::ZERO);
|
|
||||||
}
|
|
||||||
|
|
||||||
let count = all_durations.len() as f64;
|
|
||||||
let sum: f64 = all_durations.iter().sum();
|
|
||||||
let mean = sum / count;
|
|
||||||
|
|
||||||
let variance = all_durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
|
||||||
let std_dev = variance.sqrt();
|
|
||||||
|
|
||||||
(
|
|
||||||
Duration::from_secs_f64(mean / 1000.0),
|
|
||||||
Duration::from_secs_f64(std_dev / 1000.0),
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
||||||
@@ -142,21 +156,19 @@ impl SystemTimings {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Collect timing data for formatting
|
// Collect timing data for formatting
|
||||||
let mut timing_data = Vec::new();
|
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
|
||||||
|
|
||||||
// Add total stats
|
// Sort the stats by average duration
|
||||||
timing_data.push((effective_fps, total_avg, total_std));
|
|
||||||
|
|
||||||
// Add top 5 most expensive systems
|
|
||||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
||||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||||
|
|
||||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(5) {
|
// Add the top 5 most expensive systems
|
||||||
|
for (name, (avg, std_dev)) in sorted_stats.iter().take(7) {
|
||||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use the formatting module to format the data
|
// Use the formatting module to format the data
|
||||||
formatting::format_timing_display(timing_data)
|
format_timing_display(timing_data)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -181,3 +193,109 @@ where
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper to split a duration into a integer, decimal, and unit
|
||||||
|
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
||||||
|
let (int, decimal, unit) = match duration {
|
||||||
|
// if greater than 1 second, return as seconds
|
||||||
|
n if n >= &Duration::from_secs(1) => {
|
||||||
|
let secs = n.as_secs();
|
||||||
|
let decimal = n.as_millis() as u64 % 1000;
|
||||||
|
(secs, decimal as u32, "s")
|
||||||
|
}
|
||||||
|
// if greater than 1 millisecond, return as milliseconds
|
||||||
|
n if n >= &Duration::from_millis(1) => {
|
||||||
|
let ms = n.as_millis() as u64;
|
||||||
|
let decimal = n.as_micros() as u64 % 1000;
|
||||||
|
(ms, decimal as u32, "ms")
|
||||||
|
}
|
||||||
|
// if greater than 1 microsecond, return as microseconds
|
||||||
|
n if n >= &Duration::from_micros(1) => {
|
||||||
|
let us = n.as_micros() as u64;
|
||||||
|
let decimal = n.as_nanos() as u64 % 1000;
|
||||||
|
(us, decimal as u32, "µs")
|
||||||
|
}
|
||||||
|
// otherwise, return as nanoseconds
|
||||||
|
n => {
|
||||||
|
let ns = n.as_nanos() as u64;
|
||||||
|
(ns, 0, "ns")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
(int, decimal, unit)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Formats timing data into a vector of strings with proper alignment
|
||||||
|
pub fn format_timing_display(
|
||||||
|
timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
|
||||||
|
) -> SmallVec<[String; SystemId::COUNT]> {
|
||||||
|
let mut iter = timing_data.into_iter().peekable();
|
||||||
|
if iter.peek().is_none() {
|
||||||
|
return SmallVec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Entry {
|
||||||
|
name: String,
|
||||||
|
avg_int: u64,
|
||||||
|
avg_decimal: u32,
|
||||||
|
avg_unit: &'static str,
|
||||||
|
std_int: u64,
|
||||||
|
std_decimal: u32,
|
||||||
|
std_unit: &'static str,
|
||||||
|
}
|
||||||
|
|
||||||
|
let entries = iter
|
||||||
|
.map(|(name, avg, std_dev)| {
|
||||||
|
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
||||||
|
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
||||||
|
|
||||||
|
Entry {
|
||||||
|
name: name.clone(),
|
||||||
|
avg_int,
|
||||||
|
avg_decimal,
|
||||||
|
avg_unit,
|
||||||
|
std_int,
|
||||||
|
std_decimal,
|
||||||
|
std_unit,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.collect::<SmallVec<[Entry; 12]>>();
|
||||||
|
|
||||||
|
let (max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) =
|
||||||
|
entries
|
||||||
|
.iter()
|
||||||
|
.fold((0, 3, 0, 3), |(avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||||
|
(
|
||||||
|
avg_int_w.max(e.avg_int.width() as usize),
|
||||||
|
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||||
|
std_int_w.max(e.std_int.width() as usize),
|
||||||
|
std_dec_w.max(e.std_decimal.width() as usize),
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
let max_name_width = SystemId::iter()
|
||||||
|
.map(|id| id.to_string().len())
|
||||||
|
.max()
|
||||||
|
.expect("SystemId::iter() returned an empty iterator");
|
||||||
|
|
||||||
|
entries.iter().map(|e| {
|
||||||
|
format!(
|
||||||
|
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
|
||||||
|
// Content
|
||||||
|
name = e.name,
|
||||||
|
avg_int = e.avg_int,
|
||||||
|
avg_decimal = e.avg_decimal,
|
||||||
|
std_int = e.std_int,
|
||||||
|
std_decimal = e.std_decimal,
|
||||||
|
// Units
|
||||||
|
avg_unit = e.avg_unit,
|
||||||
|
std_unit = e.std_unit,
|
||||||
|
// Padding
|
||||||
|
max_name_width = max_name_width,
|
||||||
|
max_avg_int_width = max_avg_int_width,
|
||||||
|
max_avg_decimal_width = max_avg_decimal_width,
|
||||||
|
max_std_int_width = max_std_int_width,
|
||||||
|
max_std_decimal_width = max_std_decimal_width
|
||||||
|
)
|
||||||
|
}).collect::<SmallVec<[String; SystemId::COUNT]>>()
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,123 +1,412 @@
|
|||||||
|
use crate::constants::CANVAS_SIZE;
|
||||||
use crate::error::{GameError, TextureError};
|
use crate::error::{GameError, TextureError};
|
||||||
use crate::map::builder::Map;
|
use crate::map::builder::Map;
|
||||||
use crate::systems::components::{DeltaTime, DirectionalAnimated, RenderDirty, Renderable};
|
use crate::systems::input::TouchState;
|
||||||
use crate::systems::movement::{Position, Velocity};
|
use crate::systems::{
|
||||||
|
debug_render_system, BatchedLinesResource, Collider, CursorPosition, DebugState, DebugTextureResource, DeltaTime,
|
||||||
|
DirectionalAnimation, LinearAnimation, Position, Renderable, ScoreResource, StartupSequence, SystemId, SystemTimings,
|
||||||
|
TtfAtlasResource, Velocity,
|
||||||
|
};
|
||||||
use crate::texture::sprite::SpriteAtlas;
|
use crate::texture::sprite::SpriteAtlas;
|
||||||
|
use crate::texture::text::TextTexture;
|
||||||
|
use bevy_ecs::component::Component;
|
||||||
use bevy_ecs::entity::Entity;
|
use bevy_ecs::entity::Entity;
|
||||||
use bevy_ecs::event::EventWriter;
|
use bevy_ecs::event::EventWriter;
|
||||||
use bevy_ecs::prelude::{Changed, Or, RemovedComponents};
|
use bevy_ecs::query::{Changed, Or, Without};
|
||||||
|
use bevy_ecs::removal_detection::RemovedComponents;
|
||||||
|
use bevy_ecs::resource::Resource;
|
||||||
use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
||||||
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::{Point, Rect};
|
use sdl2::rect::{Point, Rect};
|
||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{BlendMode, Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub struct RenderDirty(pub bool);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Hidden;
|
||||||
|
|
||||||
|
/// Enum to identify which texture is being rendered to in the combined render system
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
enum RenderTarget {
|
||||||
|
Backbuffer,
|
||||||
|
Debug,
|
||||||
|
}
|
||||||
|
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity)]
|
||||||
pub fn dirty_render_system(
|
pub fn dirty_render_system(
|
||||||
mut dirty: ResMut<RenderDirty>,
|
mut dirty: ResMut<RenderDirty>,
|
||||||
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
changed: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
||||||
|
removed_hidden: RemovedComponents<Hidden>,
|
||||||
removed_renderables: RemovedComponents<Renderable>,
|
removed_renderables: RemovedComponents<Renderable>,
|
||||||
) {
|
) {
|
||||||
if !changed_renderables.is_empty() || !removed_renderables.is_empty() {
|
if !changed.is_empty() || !removed_hidden.is_empty() || !removed_renderables.is_empty() {
|
||||||
dirty.0 = true;
|
dirty.0 = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Updates the directional animated texture of an entity.
|
/// Updates directional animated entities with synchronized timing across directions.
|
||||||
///
|
///
|
||||||
/// This runs before the render system so it can update the sprite based on the current direction of travel, as well as whether the entity is moving.
|
/// This runs before the render system to update sprites based on current direction and movement state.
|
||||||
|
/// All directions share the same frame timing to ensure perfect synchronization.
|
||||||
pub fn directional_render_system(
|
pub fn directional_render_system(
|
||||||
dt: Res<DeltaTime>,
|
dt: Res<DeltaTime>,
|
||||||
mut renderables: Query<(&Position, &Velocity, &mut DirectionalAnimated, &mut Renderable)>,
|
mut query: Query<(&Position, &Velocity, &mut DirectionalAnimation, &mut Renderable)>,
|
||||||
mut errors: EventWriter<GameError>,
|
|
||||||
) {
|
) {
|
||||||
for (position, velocity, mut texture, mut renderable) in renderables.iter_mut() {
|
let ticks = (dt.0 * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||||
let stopped = matches!(position, Position::Stopped { .. });
|
|
||||||
let current_direction = velocity.direction;
|
|
||||||
|
|
||||||
let texture = if stopped {
|
for (position, velocity, mut anim, mut renderable) in query.iter_mut() {
|
||||||
texture.stopped_textures[current_direction.as_usize()].as_mut()
|
let stopped = matches!(position, Position::Stopped { .. });
|
||||||
|
|
||||||
|
// Only tick animation when moving to preserve stopped frame
|
||||||
|
if !stopped {
|
||||||
|
// Tick shared animation state
|
||||||
|
anim.time_bank += ticks;
|
||||||
|
while anim.time_bank >= anim.frame_duration {
|
||||||
|
anim.time_bank -= anim.frame_duration;
|
||||||
|
anim.current_frame += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get tiles for current direction and movement state
|
||||||
|
let tiles = if stopped {
|
||||||
|
anim.stopped_tiles.get(velocity.direction)
|
||||||
} else {
|
} else {
|
||||||
texture.textures[current_direction.as_usize()].as_mut()
|
anim.moving_tiles.get(velocity.direction)
|
||||||
};
|
};
|
||||||
|
|
||||||
if let Some(texture) = texture {
|
if !tiles.is_empty() {
|
||||||
if !stopped {
|
let new_tile = tiles.get_tile(anim.current_frame);
|
||||||
texture.tick(dt.0);
|
if renderable.sprite != new_tile {
|
||||||
}
|
renderable.sprite = new_tile;
|
||||||
let new_tile = *texture.current_tile();
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates linear animated entities (used for non-directional animations like frightened ghosts).
|
||||||
|
///
|
||||||
|
/// This system handles entities that use LinearAnimation component for simple frame cycling.
|
||||||
|
pub fn linear_render_system(dt: Res<DeltaTime>, mut query: Query<(&mut LinearAnimation, &mut Renderable)>) {
|
||||||
|
let ticks = (dt.0 * 60.0).round() as u16; // Convert from seconds to ticks at 60 ticks/sec
|
||||||
|
|
||||||
|
for (mut anim, mut renderable) in query.iter_mut() {
|
||||||
|
// Tick animation
|
||||||
|
anim.time_bank += ticks;
|
||||||
|
while anim.time_bank >= anim.frame_duration {
|
||||||
|
anim.time_bank -= anim.frame_duration;
|
||||||
|
anim.current_frame += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if !anim.tiles.is_empty() {
|
||||||
|
let new_tile = anim.tiles.get_tile(anim.current_frame);
|
||||||
if renderable.sprite != new_tile {
|
if renderable.sprite != new_tile {
|
||||||
renderable.sprite = new_tile;
|
renderable.sprite = new_tile;
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
errors.write(TextureError::RenderFailed("Entity has no texture".to_string()).into());
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A non-send resource for the map texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the map texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct MapTextureResource(pub Texture<'static>);
|
pub struct MapTextureResource(pub Texture);
|
||||||
|
|
||||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||||
pub struct BackbufferResource(pub Texture<'static>);
|
pub struct BackbufferResource(pub Texture);
|
||||||
|
|
||||||
|
/// Renders touch UI overlay for mobile/testing.
|
||||||
|
pub fn touch_ui_render_system(
|
||||||
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
touch_state: Res<TouchState>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
if let Some(ref touch_data) = touch_state.active_touch {
|
||||||
|
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||||
|
// Set blend mode for transparency
|
||||||
|
canvas.set_blend_mode(BlendMode::Blend);
|
||||||
|
|
||||||
|
// Draw semi-transparent circle at touch start position
|
||||||
|
canvas.set_draw_color(Color::RGBA(255, 255, 255, 100));
|
||||||
|
let center = Point::new(touch_data.start_pos.x as i32, touch_data.start_pos.y as i32);
|
||||||
|
|
||||||
|
// Draw a simple circle by drawing filled rectangles (basic approach)
|
||||||
|
let radius = 30;
|
||||||
|
for dy in -radius..=radius {
|
||||||
|
for dx in -radius..=radius {
|
||||||
|
if dx * dx + dy * dy <= radius * radius {
|
||||||
|
let point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_point(point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch UI render error: {}", e)).into());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw direction indicator if we have a direction
|
||||||
|
if let Some(direction) = touch_data.current_direction {
|
||||||
|
canvas.set_draw_color(Color::RGBA(0, 255, 0, 150));
|
||||||
|
|
||||||
|
// Draw arrow indicating direction
|
||||||
|
let arrow_length = 40;
|
||||||
|
let (dx, dy) = match direction {
|
||||||
|
crate::map::direction::Direction::Up => (0, -arrow_length),
|
||||||
|
crate::map::direction::Direction::Down => (0, arrow_length),
|
||||||
|
crate::map::direction::Direction::Left => (-arrow_length, 0),
|
||||||
|
crate::map::direction::Direction::Right => (arrow_length, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
let end_point = Point::new(center.x + dx, center.y + dy);
|
||||||
|
if let Err(e) = canvas.draw_line(center, end_point) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Touch arrow render error: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw arrowhead (simple approach)
|
||||||
|
let arrow_size = 8;
|
||||||
|
match direction {
|
||||||
|
crate::map::direction::Direction::Up => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Down => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Left => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x + arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
crate::map::direction::Direction::Right => {
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y - arrow_size));
|
||||||
|
let _ = canvas.draw_line(end_point, Point::new(end_point.x - arrow_size, end_point.y + arrow_size));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders the HUD (score, lives, etc.) on top of the game.
|
||||||
|
pub fn hud_render_system(
|
||||||
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
mut atlas: NonSendMut<SpriteAtlas>,
|
||||||
|
score: Res<ScoreResource>,
|
||||||
|
startup: Res<StartupSequence>,
|
||||||
|
mut errors: EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
let _ = canvas.with_texture_canvas(&mut backbuffer.0, |canvas| {
|
||||||
|
let mut text_renderer = TextTexture::new(1.0);
|
||||||
|
|
||||||
|
// Render lives and high score text in white
|
||||||
|
let lives = 3; // TODO: Get from actual lives resource
|
||||||
|
let lives_text = format!("{lives}UP HIGH SCORE ");
|
||||||
|
let lives_position = glam::UVec2::new(4 + 8 * 3, 2); // x_offset + lives_offset * 8, y_offset
|
||||||
|
|
||||||
|
if let Err(e) = text_renderer.render(canvas, &mut atlas, &lives_text, lives_position) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render lives text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render score text
|
||||||
|
let score_text = format!("{:02}", score.0);
|
||||||
|
let score_offset = 7 - (score_text.len() as i32);
|
||||||
|
let score_position = glam::UVec2::new(4 + 8 * score_offset as u32, 10); // x_offset + score_offset * 8, 8 + y_offset
|
||||||
|
|
||||||
|
if let Err(e) = text_renderer.render(canvas, &mut atlas, &score_text, score_position) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render score text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render high score text
|
||||||
|
let high_score_text = format!("{:02}", score.0);
|
||||||
|
let high_score_offset = 17 - (high_score_text.len() as i32);
|
||||||
|
let high_score_position = glam::UVec2::new(4 + 8 * high_score_offset as u32, 10); // x_offset + score_offset * 8, 8 + y_offset
|
||||||
|
if let Err(e) = text_renderer.render(canvas, &mut atlas, &high_score_text, high_score_position) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render high score text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render text based on StartupSequence stage
|
||||||
|
if matches!(
|
||||||
|
*startup,
|
||||||
|
StartupSequence::TextOnly { .. } | StartupSequence::CharactersVisible { .. }
|
||||||
|
) {
|
||||||
|
let ready_text = "READY!";
|
||||||
|
let ready_width = text_renderer.text_width(ready_text);
|
||||||
|
let ready_position = glam::UVec2::new((CANVAS_SIZE.x - ready_width) / 2, 160);
|
||||||
|
if let Err(e) = text_renderer.render_with_color(canvas, &mut atlas, ready_text, ready_position, Color::YELLOW) {
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render READY text: {}", e)).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
if matches!(*startup, StartupSequence::TextOnly { .. }) {
|
||||||
|
let player_one_text = "PLAYER ONE";
|
||||||
|
let player_one_width = text_renderer.text_width(player_one_text);
|
||||||
|
let player_one_position = glam::UVec2::new((CANVAS_SIZE.x - player_one_width) / 2, 113);
|
||||||
|
|
||||||
|
if let Err(e) =
|
||||||
|
text_renderer.render_with_color(canvas, &mut atlas, player_one_text, player_one_position, Color::CYAN)
|
||||||
|
{
|
||||||
|
errors.write(TextureError::RenderFailed(format!("Failed to render PLAYER ONE text: {}", e)).into());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
#[allow(clippy::too_many_arguments)]
|
||||||
pub fn render_system(
|
pub fn render_system(
|
||||||
|
canvas: &mut Canvas<Window>,
|
||||||
|
map_texture: &NonSendMut<MapTextureResource>,
|
||||||
|
atlas: &mut SpriteAtlas,
|
||||||
|
map: &Res<Map>,
|
||||||
|
dirty: &Res<RenderDirty>,
|
||||||
|
renderables: &Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||||
|
errors: &mut EventWriter<GameError>,
|
||||||
|
) {
|
||||||
|
if !dirty.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear the backbuffer
|
||||||
|
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||||
|
canvas.clear();
|
||||||
|
|
||||||
|
// Copy the pre-rendered map texture to the backbuffer
|
||||||
|
if let Err(e) = canvas.copy(&map_texture.0, None, None) {
|
||||||
|
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render all entities to the backbuffer
|
||||||
|
for (_, renderable, position) in renderables
|
||||||
|
.iter()
|
||||||
|
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||||
|
.rev()
|
||||||
|
{
|
||||||
|
let pos = position.get_pixel_position(&map.graph);
|
||||||
|
match pos {
|
||||||
|
Ok(pos) => {
|
||||||
|
let dest = Rect::from_center(
|
||||||
|
Point::from((pos.x as i32, pos.y as i32)),
|
||||||
|
renderable.sprite.size.x as u32,
|
||||||
|
renderable.sprite.size.y as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
renderable
|
||||||
|
.sprite
|
||||||
|
.render(canvas, atlas, dest)
|
||||||
|
.err()
|
||||||
|
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
errors.write(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Combined render system that renders to both backbuffer and debug textures in a single
|
||||||
|
/// with_multiple_texture_canvas call for reduced overhead
|
||||||
|
#[allow(clippy::too_many_arguments)]
|
||||||
|
pub fn combined_render_system(
|
||||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
map_texture: NonSendMut<MapTextureResource>,
|
map_texture: NonSendMut<MapTextureResource>,
|
||||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||||
mut atlas: NonSendMut<SpriteAtlas>,
|
mut atlas: NonSendMut<SpriteAtlas>,
|
||||||
|
mut ttf_atlas: NonSendMut<TtfAtlasResource>,
|
||||||
|
batched_lines: Res<BatchedLinesResource>,
|
||||||
|
debug_state: Res<DebugState>,
|
||||||
|
timings: Res<SystemTimings>,
|
||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
dirty: Res<RenderDirty>,
|
dirty: Res<RenderDirty>,
|
||||||
renderables: Query<(Entity, &Renderable, &Position)>,
|
renderables: Query<(Entity, &Renderable, &Position), Without<Hidden>>,
|
||||||
|
colliders: Query<(&Collider, &Position)>,
|
||||||
|
cursor: Res<CursorPosition>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
if !dirty.0 {
|
if !dirty.0 {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Render to backbuffer
|
|
||||||
canvas
|
|
||||||
.with_texture_canvas(&mut backbuffer.0, |backbuffer_canvas| {
|
|
||||||
// Clear the backbuffer
|
|
||||||
backbuffer_canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
|
||||||
backbuffer_canvas.clear();
|
|
||||||
|
|
||||||
// Copy the pre-rendered map texture to the backbuffer
|
// Prepare textures and render targets
|
||||||
if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
|
let textures = [
|
||||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
(&mut backbuffer.0, RenderTarget::Backbuffer),
|
||||||
|
(&mut debug_texture.0, RenderTarget::Debug),
|
||||||
|
];
|
||||||
|
|
||||||
|
// Record timing for each system independently
|
||||||
|
let mut render_duration = None;
|
||||||
|
let mut debug_render_duration = None;
|
||||||
|
|
||||||
|
let result = canvas.with_multiple_texture_canvas(textures.iter(), |texture_canvas, render_target| match render_target {
|
||||||
|
RenderTarget::Backbuffer => {
|
||||||
|
let start_time = Instant::now();
|
||||||
|
|
||||||
|
render_system(
|
||||||
|
texture_canvas,
|
||||||
|
&map_texture,
|
||||||
|
&mut atlas,
|
||||||
|
&map,
|
||||||
|
&dirty,
|
||||||
|
&renderables,
|
||||||
|
&mut errors,
|
||||||
|
);
|
||||||
|
|
||||||
|
render_duration = Some(start_time.elapsed());
|
||||||
|
}
|
||||||
|
RenderTarget::Debug => {
|
||||||
|
if !debug_state.enabled {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render all entities to the backbuffer
|
let start_time = Instant::now();
|
||||||
for (_, renderable, position) in renderables
|
|
||||||
.iter()
|
|
||||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
|
||||||
.rev()
|
|
||||||
{
|
|
||||||
if !renderable.visible {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let pos = position.get_pixel_position(&map.graph);
|
debug_render_system(
|
||||||
match pos {
|
texture_canvas,
|
||||||
Ok(pos) => {
|
&mut ttf_atlas,
|
||||||
let dest = Rect::from_center(
|
&batched_lines,
|
||||||
Point::from((pos.x as i32, pos.y as i32)),
|
&debug_state,
|
||||||
renderable.sprite.size.x as u32,
|
&timings,
|
||||||
renderable.sprite.size.y as u32,
|
&map,
|
||||||
);
|
&colliders,
|
||||||
|
&cursor,
|
||||||
|
);
|
||||||
|
|
||||||
renderable
|
debug_render_duration = Some(start_time.elapsed());
|
||||||
.sprite
|
}
|
||||||
.render(backbuffer_canvas, &mut atlas, dest)
|
});
|
||||||
.err()
|
|
||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
if let Err(e) = result {
|
||||||
}
|
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||||
Err(e) => {
|
}
|
||||||
errors.write(e);
|
|
||||||
}
|
// Record timings for each system independently
|
||||||
}
|
if let Some(duration) = render_duration {
|
||||||
}
|
timings.add_timing(SystemId::Render, duration);
|
||||||
})
|
}
|
||||||
.err()
|
if let Some(duration) = debug_render_duration {
|
||||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
timings.add_timing(SystemId::DebugRender, duration);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn present_system(
|
||||||
|
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||||
|
mut dirty: ResMut<RenderDirty>,
|
||||||
|
backbuffer: NonSendMut<BackbufferResource>,
|
||||||
|
debug_texture: NonSendMut<DebugTextureResource>,
|
||||||
|
debug_state: Res<DebugState>,
|
||||||
|
) {
|
||||||
|
if dirty.0 {
|
||||||
|
// Copy the backbuffer to the main canvas
|
||||||
|
canvas.copy(&backbuffer.0, None, None).unwrap();
|
||||||
|
|
||||||
|
// Copy the debug texture to the canvas
|
||||||
|
if debug_state.enabled {
|
||||||
|
canvas.set_blend_mode(BlendMode::Blend);
|
||||||
|
canvas.copy(&debug_texture.0, None, None).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
canvas.present();
|
||||||
|
dirty.0 = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
101
src/systems/stage.rs
Normal file
101
src/systems/stage.rs
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
use bevy_ecs::{
|
||||||
|
entity::Entity,
|
||||||
|
query::With,
|
||||||
|
resource::Resource,
|
||||||
|
system::{Commands, Query, ResMut},
|
||||||
|
};
|
||||||
|
use tracing::debug;
|
||||||
|
|
||||||
|
use crate::systems::{Blinking, Frozen, GhostCollider, Hidden, PlayerControlled};
|
||||||
|
|
||||||
|
#[derive(Resource, Debug, Clone, Copy)]
|
||||||
|
pub enum StartupSequence {
|
||||||
|
/// Stage 1: Text-only stage
|
||||||
|
/// - Player & ghosts are hidden
|
||||||
|
/// - READY! and PLAYER ONE text are shown
|
||||||
|
/// - Energizers do not blink
|
||||||
|
TextOnly {
|
||||||
|
/// Remaining ticks in this stage
|
||||||
|
remaining_ticks: u32,
|
||||||
|
},
|
||||||
|
/// Stage 2: Characters visible stage
|
||||||
|
/// - PLAYER ONE text is hidden, READY! text remains
|
||||||
|
/// - Ghosts and Pac-Man are now shown
|
||||||
|
CharactersVisible {
|
||||||
|
/// Remaining ticks in this stage
|
||||||
|
remaining_ticks: u32,
|
||||||
|
},
|
||||||
|
/// Stage 3: Game begins
|
||||||
|
/// - Final state, game is fully active
|
||||||
|
GameActive,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl StartupSequence {
|
||||||
|
/// Creates a new StartupSequence with the specified duration in ticks
|
||||||
|
pub fn new(text_only_ticks: u32, _characters_visible_ticks: u32) -> Self {
|
||||||
|
Self::TextOnly {
|
||||||
|
remaining_ticks: text_only_ticks,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Ticks the timer by one frame, returning transition information if state changes
|
||||||
|
pub fn tick(&mut self) -> Option<(StartupSequence, StartupSequence)> {
|
||||||
|
match self {
|
||||||
|
StartupSequence::TextOnly { remaining_ticks } => {
|
||||||
|
if *remaining_ticks > 0 {
|
||||||
|
*remaining_ticks -= 1;
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
let from = *self;
|
||||||
|
*self = StartupSequence::CharactersVisible {
|
||||||
|
remaining_ticks: 60, // 1 second at 60 FPS
|
||||||
|
};
|
||||||
|
Some((from, *self))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StartupSequence::CharactersVisible { remaining_ticks } => {
|
||||||
|
if *remaining_ticks > 0 {
|
||||||
|
*remaining_ticks -= 1;
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
let from = *self;
|
||||||
|
*self = StartupSequence::GameActive;
|
||||||
|
Some((from, *self))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StartupSequence::GameActive => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Handles startup sequence transitions and component management
|
||||||
|
pub fn startup_stage_system(
|
||||||
|
mut startup: ResMut<StartupSequence>,
|
||||||
|
mut commands: Commands,
|
||||||
|
mut blinking_query: Query<Entity, With<Blinking>>,
|
||||||
|
mut player_query: Query<Entity, With<PlayerControlled>>,
|
||||||
|
mut ghost_query: Query<Entity, With<GhostCollider>>,
|
||||||
|
) {
|
||||||
|
if let Some((from, to)) = startup.tick() {
|
||||||
|
debug!("StartupSequence transition from {from:?} to {to:?}");
|
||||||
|
match (from, to) {
|
||||||
|
(StartupSequence::TextOnly { .. }, StartupSequence::CharactersVisible { .. }) => {
|
||||||
|
// Unhide the player & ghosts
|
||||||
|
for entity in player_query.iter_mut().chain(ghost_query.iter_mut()) {
|
||||||
|
commands.entity(entity).remove::<Hidden>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(StartupSequence::CharactersVisible { .. }, StartupSequence::GameActive) => {
|
||||||
|
// Unfreeze the player & ghosts & pellet blinking
|
||||||
|
for entity in player_query
|
||||||
|
.iter_mut()
|
||||||
|
.chain(ghost_query.iter_mut())
|
||||||
|
.chain(blinking_query.iter_mut())
|
||||||
|
{
|
||||||
|
commands.entity(entity).remove::<Frozen>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,81 +1,73 @@
|
|||||||
use crate::error::{AnimatedTextureError, GameError, GameResult, TextureError};
|
use crate::map::direction::Direction;
|
||||||
use crate::texture::sprite::AtlasTile;
|
use crate::texture::sprite::AtlasTile;
|
||||||
|
|
||||||
/// Frame-based animation system for cycling through multiple sprite tiles.
|
/// Fixed-size tile sequence that avoids heap allocation
|
||||||
///
|
#[derive(Clone, Copy, Debug)]
|
||||||
/// Manages automatic frame progression based on elapsed time.
|
pub struct TileSequence {
|
||||||
/// Uses a time banking system to ensure consistent animation speed regardless of frame rate variations.
|
tiles: [AtlasTile; 4], // Fixed array, max 4 frames
|
||||||
#[derive(Debug, Clone)]
|
count: usize, // Actual number of frames used
|
||||||
pub struct AnimatedTexture {
|
|
||||||
/// Sequence of sprite tiles that make up the animation frames
|
|
||||||
tiles: Vec<AtlasTile>,
|
|
||||||
/// Duration each frame should be displayed (in seconds)
|
|
||||||
frame_duration: f32,
|
|
||||||
/// Index of the currently active frame in the tiles vector
|
|
||||||
current_frame: usize,
|
|
||||||
/// Accumulated time since the last frame change (for smooth timing)
|
|
||||||
time_bank: f32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AnimatedTexture {
|
impl TileSequence {
|
||||||
pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> GameResult<Self> {
|
/// Creates a new tile sequence from a slice of tiles
|
||||||
if frame_duration <= 0.0 {
|
pub fn new(tiles: &[AtlasTile]) -> Self {
|
||||||
return Err(GameError::Texture(TextureError::Animated(
|
let mut tile_array = [AtlasTile {
|
||||||
AnimatedTextureError::InvalidFrameDuration(frame_duration),
|
pos: glam::U16Vec2::ZERO,
|
||||||
)));
|
size: glam::U16Vec2::ZERO,
|
||||||
}
|
color: None,
|
||||||
|
}; 4];
|
||||||
|
|
||||||
Ok(Self {
|
let count = tiles.len().min(4);
|
||||||
tiles,
|
tile_array[..count].copy_from_slice(&tiles[..count]);
|
||||||
frame_duration,
|
|
||||||
current_frame: 0,
|
|
||||||
time_bank: 0.0,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Advances the animation by the specified time delta with automatic frame cycling.
|
Self {
|
||||||
///
|
tiles: tile_array,
|
||||||
/// Accumulates time in the time bank and progresses through frames when enough
|
count,
|
||||||
/// time has elapsed. Supports frame rates independent of game frame rate by
|
|
||||||
/// potentially advancing multiple frames in a single call if `dt` is large.
|
|
||||||
/// Animation loops automatically when reaching the final frame.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `dt` - Time elapsed since the last tick (typically frame delta time)
|
|
||||||
pub fn tick(&mut self, dt: f32) {
|
|
||||||
self.time_bank += dt;
|
|
||||||
while self.time_bank >= self.frame_duration {
|
|
||||||
self.time_bank -= self.frame_duration;
|
|
||||||
self.current_frame = (self.current_frame + 1) % self.tiles.len();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn current_tile(&self) -> &AtlasTile {
|
/// Returns the tile at the given frame index, wrapping if necessary
|
||||||
&self.tiles[self.current_frame]
|
pub fn get_tile(&self, frame: usize) -> AtlasTile {
|
||||||
|
if self.count == 0 {
|
||||||
|
// Return a default empty tile if no tiles
|
||||||
|
AtlasTile {
|
||||||
|
pos: glam::U16Vec2::ZERO,
|
||||||
|
size: glam::U16Vec2::ZERO,
|
||||||
|
color: None,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.tiles[frame % self.count]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the current frame index.
|
/// Returns true if this sequence has no tiles
|
||||||
#[allow(dead_code)]
|
pub fn is_empty(&self) -> bool {
|
||||||
pub fn current_frame(&self) -> usize {
|
self.count == 0
|
||||||
self.current_frame
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the time bank.
|
/// Type-safe directional tile storage with named fields
|
||||||
#[allow(dead_code)]
|
#[derive(Clone, Copy, Debug)]
|
||||||
pub fn time_bank(&self) -> f32 {
|
pub struct DirectionalTiles {
|
||||||
self.time_bank
|
pub up: TileSequence,
|
||||||
}
|
pub down: TileSequence,
|
||||||
|
pub left: TileSequence,
|
||||||
/// Returns the frame duration.
|
pub right: TileSequence,
|
||||||
#[allow(dead_code)]
|
}
|
||||||
pub fn frame_duration(&self) -> f32 {
|
|
||||||
self.frame_duration
|
impl DirectionalTiles {
|
||||||
}
|
/// Creates a new DirectionalTiles with different sequences per direction
|
||||||
|
pub fn new(up: TileSequence, down: TileSequence, left: TileSequence, right: TileSequence) -> Self {
|
||||||
/// Returns the number of tiles in the animation.
|
Self { up, down, left, right }
|
||||||
#[allow(dead_code)]
|
}
|
||||||
pub fn tiles_len(&self) -> usize {
|
|
||||||
self.tiles.len()
|
/// Gets the tile sequence for the given direction
|
||||||
|
pub fn get(&self, direction: Direction) -> &TileSequence {
|
||||||
|
match direction {
|
||||||
|
Direction::Up => &self.up,
|
||||||
|
Direction::Down => &self.down,
|
||||||
|
Direction::Left => &self.left,
|
||||||
|
Direction::Right => &self.right,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,3 +2,4 @@ pub mod animated;
|
|||||||
pub mod blinking;
|
pub mod blinking;
|
||||||
pub mod sprite;
|
pub mod sprite;
|
||||||
pub mod text;
|
pub mod text;
|
||||||
|
pub mod ttf;
|
||||||
|
|||||||
@@ -3,24 +3,21 @@ use glam::U16Vec2;
|
|||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use sdl2::rect::Rect;
|
use sdl2::rect::Rect;
|
||||||
use sdl2::render::{Canvas, RenderTarget, Texture};
|
use sdl2::render::{Canvas, RenderTarget, Texture};
|
||||||
use serde::Deserialize;
|
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use crate::error::TextureError;
|
use crate::error::TextureError;
|
||||||
|
|
||||||
/// Atlas frame mapping data loaded from JSON metadata files.
|
/// Atlas frame mapping data loaded from JSON metadata files.
|
||||||
#[derive(Clone, Debug, Deserialize)]
|
#[derive(Clone, Debug)]
|
||||||
pub struct AtlasMapper {
|
pub struct AtlasMapper {
|
||||||
/// Mapping from sprite name to frame bounds within the atlas texture
|
/// Mapping from sprite name to frame bounds within the atlas texture
|
||||||
pub frames: HashMap<String, MapperFrame>,
|
pub frames: HashMap<String, MapperFrame>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, Deserialize)]
|
#[derive(Copy, Clone, Debug)]
|
||||||
pub struct MapperFrame {
|
pub struct MapperFrame {
|
||||||
pub x: u16,
|
pub pos: U16Vec2,
|
||||||
pub y: u16,
|
pub size: U16Vec2,
|
||||||
pub width: u16,
|
|
||||||
pub height: u16,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
@@ -82,7 +79,7 @@ impl AtlasTile {
|
|||||||
/// and optional default color modulation configuration.
|
/// and optional default color modulation configuration.
|
||||||
pub struct SpriteAtlas {
|
pub struct SpriteAtlas {
|
||||||
/// The combined texture containing all sprite frames
|
/// The combined texture containing all sprite frames
|
||||||
texture: Texture<'static>,
|
texture: Texture,
|
||||||
/// Mapping from sprite names to their pixel coordinates within the texture
|
/// Mapping from sprite names to their pixel coordinates within the texture
|
||||||
tiles: HashMap<String, MapperFrame>,
|
tiles: HashMap<String, MapperFrame>,
|
||||||
default_color: Option<Color>,
|
default_color: Option<Color>,
|
||||||
@@ -91,7 +88,7 @@ pub struct SpriteAtlas {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl SpriteAtlas {
|
impl SpriteAtlas {
|
||||||
pub fn new(texture: Texture<'static>, mapper: AtlasMapper) -> Self {
|
pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
|
||||||
Self {
|
Self {
|
||||||
texture,
|
texture,
|
||||||
tiles: mapper.frames,
|
tiles: mapper.frames,
|
||||||
@@ -108,8 +105,8 @@ impl SpriteAtlas {
|
|||||||
/// for repeated use in animations and entity sprites.
|
/// for repeated use in animations and entity sprites.
|
||||||
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
|
||||||
self.tiles.get(name).map(|frame| AtlasTile {
|
self.tiles.get(name).map(|frame| AtlasTile {
|
||||||
pos: U16Vec2::new(frame.x, frame.y),
|
pos: frame.pos,
|
||||||
size: U16Vec2::new(frame.width, frame.height),
|
size: frame.size,
|
||||||
color: None,
|
color: None,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -120,7 +117,7 @@ impl SpriteAtlas {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn texture(&self) -> &Texture<'static> {
|
pub fn texture(&self) -> &Texture {
|
||||||
&self.texture
|
&self.texture
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,10 +10,20 @@
|
|||||||
//!
|
//!
|
||||||
//! ```rust
|
//! ```rust
|
||||||
//! use pacman::texture::text::TextTexture;
|
//! use pacman::texture::text::TextTexture;
|
||||||
|
//! use sdl2::pixels::Color;
|
||||||
//!
|
//!
|
||||||
//! // Create a text texture with 1.0 scale (8x8 pixels per character)
|
//! // Create a text texture with 1.0 scale (8x8 pixels per character)
|
||||||
//! let mut text_renderer = TextTexture::new(1.0);
|
//! let mut text_renderer = TextTexture::new(1.0);
|
||||||
//!
|
//!
|
||||||
|
//! // Set default color for all text
|
||||||
|
//! text_renderer.set_color(Color::WHITE);
|
||||||
|
//!
|
||||||
|
//! // Render text with default color
|
||||||
|
//! text_renderer.render(&mut canvas, &mut atlas, "Hello", position)?;
|
||||||
|
//!
|
||||||
|
//! // Render text with specific color
|
||||||
|
//! text_renderer.render_with_color(&mut canvas, &mut atlas, "World", position, Color::YELLOW)?;
|
||||||
|
//!
|
||||||
//! // Set scale for larger text
|
//! // Set scale for larger text
|
||||||
//! text_renderer.set_scale(2.0);
|
//! text_renderer.set_scale(2.0);
|
||||||
//!
|
//!
|
||||||
@@ -46,6 +56,7 @@
|
|||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use glam::UVec2;
|
use glam::UVec2;
|
||||||
|
|
||||||
|
use sdl2::pixels::Color;
|
||||||
use sdl2::render::{Canvas, RenderTarget};
|
use sdl2::render::{Canvas, RenderTarget};
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
@@ -79,6 +90,7 @@ fn char_to_tile_name(c: char) -> Option<String> {
|
|||||||
pub struct TextTexture {
|
pub struct TextTexture {
|
||||||
char_map: HashMap<char, AtlasTile>,
|
char_map: HashMap<char, AtlasTile>,
|
||||||
scale: f32,
|
scale: f32,
|
||||||
|
default_color: Option<Color>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for TextTexture {
|
impl Default for TextTexture {
|
||||||
@@ -86,6 +98,7 @@ impl Default for TextTexture {
|
|||||||
Self {
|
Self {
|
||||||
scale: 1.0,
|
scale: 1.0,
|
||||||
char_map: Default::default(),
|
char_map: Default::default(),
|
||||||
|
default_color: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -119,13 +132,26 @@ impl TextTexture {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders a string of text at the given position.
|
/// Renders a string of text at the given position using the default color.
|
||||||
pub fn render<C: RenderTarget>(
|
pub fn render<C: RenderTarget>(
|
||||||
&mut self,
|
&mut self,
|
||||||
canvas: &mut Canvas<C>,
|
canvas: &mut Canvas<C>,
|
||||||
atlas: &mut SpriteAtlas,
|
atlas: &mut SpriteAtlas,
|
||||||
text: &str,
|
text: &str,
|
||||||
position: UVec2,
|
position: UVec2,
|
||||||
|
) -> Result<()> {
|
||||||
|
let color = self.default_color.unwrap_or(Color::WHITE);
|
||||||
|
self.render_with_color(canvas, atlas, text, position, color)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders a string of text at the given position with a specific color.
|
||||||
|
pub fn render_with_color<C: RenderTarget>(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
atlas: &mut SpriteAtlas,
|
||||||
|
text: &str,
|
||||||
|
position: UVec2,
|
||||||
|
color: Color,
|
||||||
) -> Result<()> {
|
) -> Result<()> {
|
||||||
let mut x_offset = 0;
|
let mut x_offset = 0;
|
||||||
let char_width = (8.0 * self.scale) as u32;
|
let char_width = (8.0 * self.scale) as u32;
|
||||||
@@ -134,9 +160,9 @@ impl TextTexture {
|
|||||||
for c in text.chars() {
|
for c in text.chars() {
|
||||||
// Get the tile from the char_map, or insert it if it doesn't exist
|
// Get the tile from the char_map, or insert it if it doesn't exist
|
||||||
if let Some(tile) = self.get_tile(c, atlas)? {
|
if let Some(tile) = self.get_tile(c, atlas)? {
|
||||||
// Render the tile if it exists
|
// Render the tile with the specified color
|
||||||
let dest = sdl2::rect::Rect::new((position.x + x_offset) as i32, position.y as i32, char_width, char_height);
|
let dest = sdl2::rect::Rect::new((position.x + x_offset) as i32, position.y as i32, char_width, char_height);
|
||||||
tile.render(canvas, atlas, dest)?;
|
tile.render_with_color(canvas, atlas, dest, color)?;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Always advance x_offset for all characters (including spaces)
|
// Always advance x_offset for all characters (including spaces)
|
||||||
@@ -146,6 +172,16 @@ impl TextTexture {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Sets the default color for text rendering.
|
||||||
|
pub fn set_color(&mut self, color: Color) {
|
||||||
|
self.default_color = Some(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets the current default color.
|
||||||
|
pub fn color(&self) -> Option<Color> {
|
||||||
|
self.default_color
|
||||||
|
}
|
||||||
|
|
||||||
/// Sets the scale for text rendering.
|
/// Sets the scale for text rendering.
|
||||||
pub fn set_scale(&mut self, scale: f32) {
|
pub fn set_scale(&mut self, scale: f32) {
|
||||||
self.scale = scale;
|
self.scale = scale;
|
||||||
|
|||||||
272
src/texture/ttf.rs
Normal file
272
src/texture/ttf.rs
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
//! TTF font rendering using pre-rendered character atlas.
|
||||||
|
//!
|
||||||
|
//! This module provides efficient TTF font rendering by pre-rendering all needed
|
||||||
|
//! characters into a texture atlas at startup, avoiding expensive SDL2 font
|
||||||
|
//! surface-to-texture conversions every frame.
|
||||||
|
|
||||||
|
use glam::{UVec2, Vec2};
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::rect::Rect;
|
||||||
|
use sdl2::render::{Canvas, RenderTarget, Texture, TextureCreator};
|
||||||
|
|
||||||
|
use sdl2::ttf::Font;
|
||||||
|
use sdl2::video::WindowContext;
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use crate::error::{GameError, TextureError};
|
||||||
|
|
||||||
|
/// Character atlas tile representing a single rendered character
|
||||||
|
#[derive(Clone, Copy, Debug)]
|
||||||
|
pub struct TtfCharTile {
|
||||||
|
pub pos: UVec2,
|
||||||
|
pub size: UVec2,
|
||||||
|
pub advance: u32, // Character advance width for proportional fonts
|
||||||
|
}
|
||||||
|
|
||||||
|
/// TTF text atlas containing pre-rendered characters for efficient rendering
|
||||||
|
pub struct TtfAtlas {
|
||||||
|
/// The texture containing all rendered characters
|
||||||
|
texture: Texture,
|
||||||
|
/// Mapping from character to its position and size in the atlas
|
||||||
|
char_tiles: HashMap<char, TtfCharTile>,
|
||||||
|
/// Cached color modulation state to avoid redundant SDL2 calls
|
||||||
|
last_modulation: Option<Color>,
|
||||||
|
}
|
||||||
|
|
||||||
|
const TTF_CHARS: &str = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.,:-/()ms μµ%± ";
|
||||||
|
|
||||||
|
impl TtfAtlas {
|
||||||
|
/// Creates a new TTF text atlas by pre-rendering all needed characters.
|
||||||
|
///
|
||||||
|
/// This should be called once at startup. It renders all characters that might
|
||||||
|
/// be used in text rendering into a single texture atlas for efficient GPU rendering.
|
||||||
|
pub fn new(texture_creator: &TextureCreator<WindowContext>, font: &Font) -> Result<Self, GameError> {
|
||||||
|
// Calculate character dimensions and advance widths for proportional fonts
|
||||||
|
let mut char_tiles = HashMap::new();
|
||||||
|
let mut max_height = 0u32;
|
||||||
|
let mut total_width = 0u32;
|
||||||
|
let mut char_metrics = Vec::new();
|
||||||
|
|
||||||
|
// First pass: measure all characters
|
||||||
|
for c in TTF_CHARS.chars() {
|
||||||
|
if c == ' ' {
|
||||||
|
// Handle space character specially - measure a non-space character for height
|
||||||
|
let space_height = font.size_of("0").map_err(|e| GameError::Sdl(e.to_string()))?.1;
|
||||||
|
let space_advance = font.size_of(" ").map_err(|e| GameError::Sdl(e.to_string()))?.0;
|
||||||
|
char_tiles.insert(
|
||||||
|
c,
|
||||||
|
TtfCharTile {
|
||||||
|
pos: UVec2::ZERO, // Will be set during population
|
||||||
|
size: UVec2::new(0, space_height), // Space has no visual content
|
||||||
|
advance: space_advance,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
max_height = max_height.max(space_height);
|
||||||
|
char_metrics.push((c, 0, space_height, space_advance));
|
||||||
|
} else {
|
||||||
|
let (advance, height) = font.size_of(&c.to_string()).map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
char_tiles.insert(
|
||||||
|
c,
|
||||||
|
TtfCharTile {
|
||||||
|
pos: UVec2::ZERO, // Will be set during population
|
||||||
|
size: UVec2::new(advance, height),
|
||||||
|
advance,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
max_height = max_height.max(height);
|
||||||
|
total_width += advance;
|
||||||
|
char_metrics.push((c, advance, height, advance));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate atlas dimensions (pack characters horizontally for better space utilization)
|
||||||
|
let atlas_size = UVec2::new(total_width, max_height);
|
||||||
|
|
||||||
|
// Create atlas texture as a render target
|
||||||
|
let mut atlas_texture = texture_creator
|
||||||
|
.create_texture_target(None, atlas_size.x, atlas_size.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
atlas_texture.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||||
|
|
||||||
|
// Second pass: calculate positions
|
||||||
|
let mut current_x = 0u32;
|
||||||
|
for (c, width, _height, _advance) in char_metrics {
|
||||||
|
if let Some(tile) = char_tiles.get_mut(&c) {
|
||||||
|
tile.pos = UVec2::new(current_x, 0);
|
||||||
|
current_x += width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(Self {
|
||||||
|
texture: atlas_texture,
|
||||||
|
char_tiles,
|
||||||
|
last_modulation: None,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders all characters to the atlas texture using a canvas.
|
||||||
|
/// This must be called after creation to populate the atlas.
|
||||||
|
pub fn populate_atlas<C: RenderTarget>(
|
||||||
|
&mut self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
texture_creator: &TextureCreator<WindowContext>,
|
||||||
|
font: &Font,
|
||||||
|
) -> Result<(), GameError> {
|
||||||
|
let mut render_error: Option<GameError> = None;
|
||||||
|
|
||||||
|
let result = canvas.with_texture_canvas(&mut self.texture, |atlas_canvas| {
|
||||||
|
// Clear with transparent background
|
||||||
|
atlas_canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
|
||||||
|
atlas_canvas.clear();
|
||||||
|
|
||||||
|
for c in TTF_CHARS.chars() {
|
||||||
|
if c == ' ' {
|
||||||
|
// Skip rendering space character - it has no visual content
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Render character to surface
|
||||||
|
let surface = match font.render(&c.to_string()).blended(Color::WHITE) {
|
||||||
|
Ok(s) => s,
|
||||||
|
Err(e) => {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Create texture from surface
|
||||||
|
let char_texture = match texture_creator.create_texture_from_surface(&surface) {
|
||||||
|
Ok(t) => t,
|
||||||
|
Err(e) => {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get character tile info
|
||||||
|
let tile = match self.char_tiles.get(&c) {
|
||||||
|
Some(t) => t,
|
||||||
|
None => {
|
||||||
|
render_error = Some(GameError::Sdl(format!("Character '{}' not found in atlas tiles", c)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Copy character to atlas
|
||||||
|
let dest = Rect::new(tile.pos.x as i32, tile.pos.y as i32, tile.size.x, tile.size.y);
|
||||||
|
if let Err(e) = atlas_canvas.copy(&char_texture, None, dest) {
|
||||||
|
render_error = Some(GameError::Sdl(e.to_string()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Check the result of with_texture_canvas and any render error
|
||||||
|
if let Err(e) = result {
|
||||||
|
return Err(GameError::Sdl(e.to_string()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(error) = render_error {
|
||||||
|
return Err(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gets a character tile from the atlas
|
||||||
|
pub fn get_char_tile(&self, c: char) -> Option<&TtfCharTile> {
|
||||||
|
self.char_tiles.get(&c)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// TTF text renderer that uses the pre-rendered character atlas
|
||||||
|
pub struct TtfRenderer {
|
||||||
|
scale: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TtfRenderer {
|
||||||
|
pub fn new(scale: f32) -> Self {
|
||||||
|
Self { scale }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Renders a string of text at the given position with the specified color
|
||||||
|
pub fn render_text<C: RenderTarget>(
|
||||||
|
&self,
|
||||||
|
canvas: &mut Canvas<C>,
|
||||||
|
atlas: &mut TtfAtlas,
|
||||||
|
text: &str,
|
||||||
|
position: Vec2,
|
||||||
|
color: Color,
|
||||||
|
) -> Result<(), TextureError> {
|
||||||
|
let mut x_offset = 0.0;
|
||||||
|
|
||||||
|
// Apply color modulation once at the beginning if needed
|
||||||
|
if atlas.last_modulation != Some(color) {
|
||||||
|
atlas.texture.set_color_mod(color.r, color.g, color.b);
|
||||||
|
atlas.texture.set_alpha_mod(color.a);
|
||||||
|
atlas.last_modulation = Some(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
for c in text.chars() {
|
||||||
|
// Get character tile info first to avoid borrowing conflicts
|
||||||
|
let char_tile = atlas.get_char_tile(c);
|
||||||
|
|
||||||
|
if let Some(char_tile) = char_tile {
|
||||||
|
if char_tile.size.x > 0 && char_tile.size.y > 0 {
|
||||||
|
// Only render non-space characters
|
||||||
|
let dest = Rect::new(
|
||||||
|
(position.x + x_offset) as i32,
|
||||||
|
position.y as i32,
|
||||||
|
(char_tile.size.x as f32 * self.scale) as u32,
|
||||||
|
(char_tile.size.y as f32 * self.scale) as u32,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Render the character directly
|
||||||
|
let src = Rect::new(
|
||||||
|
char_tile.pos.x as i32,
|
||||||
|
char_tile.pos.y as i32,
|
||||||
|
char_tile.size.x,
|
||||||
|
char_tile.size.y,
|
||||||
|
);
|
||||||
|
canvas.copy(&atlas.texture, src, dest).map_err(TextureError::RenderFailed)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Advance by character advance width (proportional spacing)
|
||||||
|
x_offset += char_tile.advance as f32 * self.scale;
|
||||||
|
} else {
|
||||||
|
// Fallback for unsupported characters - use a reasonable default
|
||||||
|
x_offset += 8.0 * self.scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate the width of a text string in pixels
|
||||||
|
pub fn text_width(&self, atlas: &TtfAtlas, text: &str) -> u32 {
|
||||||
|
let mut total_width = 0u32;
|
||||||
|
|
||||||
|
for c in text.chars() {
|
||||||
|
if let Some(char_tile) = atlas.get_char_tile(c) {
|
||||||
|
total_width += (char_tile.advance as f32 * self.scale) as u32;
|
||||||
|
} else {
|
||||||
|
// Fallback for unsupported characters
|
||||||
|
total_width += (8.0 * self.scale) as u32;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
total_width
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculate the height of text in pixels
|
||||||
|
pub fn text_height(&self, atlas: &TtfAtlas) -> u32 {
|
||||||
|
// Find the maximum height among all characters
|
||||||
|
atlas
|
||||||
|
.char_tiles
|
||||||
|
.values()
|
||||||
|
.map(|tile| tile.size.y)
|
||||||
|
.max()
|
||||||
|
.unwrap_or(0)
|
||||||
|
.saturating_mul(self.scale as u32)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
use glam::U16Vec2;
|
|
||||||
use pacman::error::{AnimatedTextureError, GameError, TextureError};
|
|
||||||
use pacman::texture::animated::AnimatedTexture;
|
|
||||||
use pacman::texture::sprite::AtlasTile;
|
|
||||||
use sdl2::pixels::Color;
|
|
||||||
|
|
||||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
|
||||||
AtlasTile {
|
|
||||||
pos: U16Vec2::new(0, 0),
|
|
||||||
size: U16Vec2::new(16, 16),
|
|
||||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_creation_errors() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
AnimatedTexture::new(tiles.clone(), 0.0).unwrap_err(),
|
|
||||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(0.0)))
|
|
||||||
));
|
|
||||||
|
|
||||||
assert!(matches!(
|
|
||||||
AnimatedTexture::new(tiles, -0.1).unwrap_err(),
|
|
||||||
GameError::Texture(TextureError::Animated(AnimatedTextureError::InvalidFrameDuration(-0.1)))
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_advancement() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2), mock_atlas_tile(3)];
|
|
||||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
|
||||||
|
|
||||||
assert_eq!(texture.current_frame(), 0);
|
|
||||||
|
|
||||||
texture.tick(0.25);
|
|
||||||
assert_eq!(texture.current_frame(), 2);
|
|
||||||
assert!((texture.time_bank() - 0.05).abs() < 0.001);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_wrap_around() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1), mock_atlas_tile(2)];
|
|
||||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
|
||||||
|
|
||||||
texture.tick(0.1);
|
|
||||||
assert_eq!(texture.current_frame(), 1);
|
|
||||||
|
|
||||||
texture.tick(0.1);
|
|
||||||
assert_eq!(texture.current_frame(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_single_frame() {
|
|
||||||
let tiles = vec![mock_atlas_tile(1)];
|
|
||||||
let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
|
|
||||||
|
|
||||||
texture.tick(0.1);
|
|
||||||
assert_eq!(texture.current_frame(), 0);
|
|
||||||
assert_eq!(texture.current_tile().color.unwrap().r, 1);
|
|
||||||
}
|
|
||||||
@@ -1,19 +1,10 @@
|
|||||||
use glam::U16Vec2;
|
|
||||||
use pacman::texture::blinking::BlinkingTexture;
|
use pacman::texture::blinking::BlinkingTexture;
|
||||||
use pacman::texture::sprite::AtlasTile;
|
|
||||||
use sdl2::pixels::Color;
|
|
||||||
|
|
||||||
fn mock_atlas_tile(id: u32) -> AtlasTile {
|
mod common;
|
||||||
AtlasTile {
|
|
||||||
pos: U16Vec2::new(0, 0),
|
|
||||||
size: U16Vec2::new(16, 16),
|
|
||||||
color: Some(Color::RGB(id as u8, 0, 0)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture() {
|
fn test_blinking_texture() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
assert!(texture.is_on());
|
assert!(texture.is_on());
|
||||||
@@ -30,7 +21,7 @@ fn test_blinking_texture() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_partial_duration() {
|
fn test_blinking_texture_partial_duration() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(0.625);
|
texture.tick(0.625);
|
||||||
@@ -40,7 +31,7 @@ fn test_blinking_texture_partial_duration() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_blinking_texture_negative_time() {
|
fn test_blinking_texture_negative_time() {
|
||||||
let tile = mock_atlas_tile(1);
|
let tile = common::mock_atlas_tile(1);
|
||||||
let mut texture = BlinkingTexture::new(tile, 0.5);
|
let mut texture = BlinkingTexture::new(tile, 0.5);
|
||||||
|
|
||||||
texture.tick(-0.1);
|
texture.tick(-0.1);
|
||||||
|
|||||||
83
tests/collision.rs
Normal file
83
tests/collision.rs
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
use bevy_ecs::system::RunSystemOnce;
|
||||||
|
use pacman::systems::{check_collision, collision_system, Collider, EntityType, GhostState, Position};
|
||||||
|
|
||||||
|
mod common;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collider_collision_detection() {
|
||||||
|
let collider1 = Collider { size: 10.0 };
|
||||||
|
let collider2 = Collider { size: 8.0 };
|
||||||
|
|
||||||
|
// Test collision detection
|
||||||
|
assert!(collider1.collides_with(collider2.size, 5.0)); // Should collide (distance < 9.0)
|
||||||
|
assert!(!collider1.collides_with(collider2.size, 15.0)); // Should not collide (distance > 9.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_check_collision_helper() {
|
||||||
|
let map = common::create_test_map();
|
||||||
|
let pos1 = Position::Stopped { node: 0 };
|
||||||
|
let pos2 = Position::Stopped { node: 0 }; // Same position
|
||||||
|
let collider1 = Collider { size: 10.0 };
|
||||||
|
let collider2 = Collider { size: 8.0 };
|
||||||
|
|
||||||
|
// Test collision at same position
|
||||||
|
let result = check_collision(&pos1, &collider1, &pos2, &collider2, &map);
|
||||||
|
assert!(result.is_ok());
|
||||||
|
assert!(result.unwrap()); // Should collide at same position
|
||||||
|
|
||||||
|
// Test collision at different positions
|
||||||
|
let pos3 = Position::Stopped { node: 1 }; // Different position
|
||||||
|
let result = check_collision(&pos1, &collider1, &pos3, &collider2, &map);
|
||||||
|
assert!(result.is_ok());
|
||||||
|
// May or may not collide depending on actual node positions
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_pacman_item() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_pacman_ghost() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_no_collision() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _ghost = common::spawn_test_ghost(&mut world, 1, GhostState::Normal); // Different node
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_collision_system_multiple_entities() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||||
|
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||||
|
|
||||||
|
// Run collision system - should not panic
|
||||||
|
world
|
||||||
|
.run_system_once(collision_system)
|
||||||
|
.expect("System should run successfully");
|
||||||
|
}
|
||||||
@@ -1,13 +1,27 @@
|
|||||||
#![allow(dead_code)]
|
#![allow(dead_code)]
|
||||||
|
|
||||||
|
use bevy_ecs::{entity::Entity, event::Events, world::World};
|
||||||
|
use glam::{U16Vec2, Vec2};
|
||||||
use pacman::{
|
use pacman::{
|
||||||
asset::{get_asset_bytes, Asset},
|
asset::{get_asset_bytes, Asset},
|
||||||
|
constants::RAW_BOARD,
|
||||||
|
events::GameEvent,
|
||||||
game::ATLAS_FRAMES,
|
game::ATLAS_FRAMES,
|
||||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
map::{
|
||||||
|
builder::Map,
|
||||||
|
direction::Direction,
|
||||||
|
graph::{Graph, Node},
|
||||||
|
},
|
||||||
|
systems::{
|
||||||
|
AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType, Ghost, GhostCollider, GhostState,
|
||||||
|
GlobalState, ItemCollider, MovementModifiers, PacmanCollider, PlayerControlled, Position, ScoreResource, Velocity,
|
||||||
|
},
|
||||||
|
texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
|
||||||
};
|
};
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
image::LoadTexture,
|
image::LoadTexture,
|
||||||
render::{Canvas, Texture, TextureCreator},
|
pixels::Color,
|
||||||
|
render::{Canvas, TextureCreator},
|
||||||
video::{Window, WindowContext},
|
video::{Window, WindowContext},
|
||||||
Sdl,
|
Sdl,
|
||||||
};
|
};
|
||||||
@@ -31,7 +45,6 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
|||||||
let atlas_bytes = get_asset_bytes(Asset::AtlasImage).unwrap();
|
let atlas_bytes = get_asset_bytes(Asset::AtlasImage).unwrap();
|
||||||
|
|
||||||
let texture = texture_creator.load_texture_bytes(&atlas_bytes).unwrap();
|
let texture = texture_creator.load_texture_bytes(&atlas_bytes).unwrap();
|
||||||
let texture: Texture<'static> = unsafe { std::mem::transmute(texture) };
|
|
||||||
|
|
||||||
let atlas_mapper = AtlasMapper {
|
let atlas_mapper = AtlasMapper {
|
||||||
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
|
||||||
@@ -39,3 +52,122 @@ pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> S
|
|||||||
|
|
||||||
SpriteAtlas::new(texture, atlas_mapper)
|
SpriteAtlas::new(texture, atlas_mapper)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Creates a simple test graph with 3 connected nodes for testing
|
||||||
|
pub fn create_test_graph() -> Graph {
|
||||||
|
let mut graph = Graph::new();
|
||||||
|
|
||||||
|
let node0 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 0.0),
|
||||||
|
});
|
||||||
|
let node1 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(16.0, 0.0),
|
||||||
|
});
|
||||||
|
let node2 = graph.add_node(Node {
|
||||||
|
position: Vec2::new(0.0, 16.0),
|
||||||
|
});
|
||||||
|
|
||||||
|
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
||||||
|
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
||||||
|
|
||||||
|
graph
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a basic test world with required resources for ECS systems
|
||||||
|
pub fn create_test_world() -> World {
|
||||||
|
let mut world = World::new();
|
||||||
|
|
||||||
|
// Add required resources
|
||||||
|
world.insert_resource(Events::<GameEvent>::default());
|
||||||
|
world.insert_resource(Events::<pacman::error::GameError>::default());
|
||||||
|
world.insert_resource(Events::<AudioEvent>::default());
|
||||||
|
world.insert_resource(ScoreResource(0));
|
||||||
|
world.insert_resource(AudioState::default());
|
||||||
|
world.insert_resource(GlobalState { exit: false });
|
||||||
|
world.insert_resource(DebugState::default());
|
||||||
|
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
||||||
|
world.insert_resource(create_test_map());
|
||||||
|
|
||||||
|
world
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a test map using the default RAW_BOARD
|
||||||
|
pub fn create_test_map() -> Map {
|
||||||
|
Map::new(RAW_BOARD).expect("Failed to create test map")
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test Pac-Man entity at the specified node
|
||||||
|
pub fn spawn_test_pacman(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 10.0 },
|
||||||
|
PacmanCollider,
|
||||||
|
EntityType::Player,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a controllable test player entity
|
||||||
|
pub fn spawn_test_player(world: &mut World, node: usize) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
PlayerControlled,
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Velocity {
|
||||||
|
speed: 1.0,
|
||||||
|
direction: Direction::Right,
|
||||||
|
},
|
||||||
|
BufferedDirection::None,
|
||||||
|
EntityType::Player,
|
||||||
|
MovementModifiers::default(),
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test item entity at the specified node
|
||||||
|
pub fn spawn_test_item(world: &mut World, node: usize, item_type: EntityType) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 8.0 },
|
||||||
|
ItemCollider,
|
||||||
|
item_type,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Spawns a test ghost entity at the specified node
|
||||||
|
pub fn spawn_test_ghost(world: &mut World, node: usize, ghost_state: GhostState) -> Entity {
|
||||||
|
world
|
||||||
|
.spawn((
|
||||||
|
Position::Stopped { node: node as u16 },
|
||||||
|
Collider { size: 12.0 },
|
||||||
|
GhostCollider,
|
||||||
|
Ghost::Blinky,
|
||||||
|
EntityType::Ghost,
|
||||||
|
ghost_state,
|
||||||
|
))
|
||||||
|
.id()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a game event to the world
|
||||||
|
pub fn send_game_event(world: &mut World, event: GameEvent) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sends a collision event between two entities
|
||||||
|
pub fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
||||||
|
let mut events = world.resource_mut::<Events<GameEvent>>();
|
||||||
|
events.send(GameEvent::Collision(entity1, entity2));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Creates a mock atlas tile for testing
|
||||||
|
pub fn mock_atlas_tile(id: u32) -> AtlasTile {
|
||||||
|
AtlasTile {
|
||||||
|
pos: U16Vec2::new(0, 0),
|
||||||
|
size: U16Vec2::new(16, 16),
|
||||||
|
color: Some(Color::RGB(id as u8, 0, 0)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
use glam::IVec2;
|
use glam::I8Vec2;
|
||||||
use pacman::map::direction::*;
|
use pacman::map::direction::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -18,14 +18,14 @@ fn test_direction_opposite() {
|
|||||||
#[test]
|
#[test]
|
||||||
fn test_direction_as_ivec2() {
|
fn test_direction_as_ivec2() {
|
||||||
let test_cases = [
|
let test_cases = [
|
||||||
(Direction::Up, -IVec2::Y),
|
(Direction::Up, -I8Vec2::Y),
|
||||||
(Direction::Down, IVec2::Y),
|
(Direction::Down, I8Vec2::Y),
|
||||||
(Direction::Left, -IVec2::X),
|
(Direction::Left, -I8Vec2::X),
|
||||||
(Direction::Right, IVec2::X),
|
(Direction::Right, I8Vec2::X),
|
||||||
];
|
];
|
||||||
|
|
||||||
for (dir, expected) in test_cases {
|
for (dir, expected) in test_cases {
|
||||||
assert_eq!(dir.as_ivec2(), expected);
|
assert_eq!(dir.as_ivec2(), expected);
|
||||||
assert_eq!(IVec2::from(dir), expected);
|
assert_eq!(I8Vec2::from(dir), expected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
use pacman::error::{
|
use pacman::error::{
|
||||||
AnimatedTextureError, AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError,
|
AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError, ResultExt, TextureError,
|
||||||
ResultExt, TextureError,
|
|
||||||
};
|
};
|
||||||
use std::io;
|
use std::io;
|
||||||
|
|
||||||
@@ -46,13 +45,6 @@ fn test_game_error_from_io_error() {
|
|||||||
assert!(matches!(game_error, GameError::Io(_)));
|
assert!(matches!(game_error, GameError::Io(_)));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_texture_error_from_animated_error() {
|
|
||||||
let animated_error = AnimatedTextureError::InvalidFrameDuration(-1.0);
|
|
||||||
let texture_error: TextureError = animated_error.into();
|
|
||||||
assert!(matches!(texture_error, TextureError::Animated(_)));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_asset_error_from_io_error() {
|
fn test_asset_error_from_io_error() {
|
||||||
let io_error = io::Error::new(io::ErrorKind::PermissionDenied, "Permission denied");
|
let io_error = io::Error::new(io::ErrorKind::PermissionDenied, "Permission denied");
|
||||||
@@ -78,12 +70,6 @@ fn test_entity_error_display() {
|
|||||||
assert_eq!(error.to_string(), "Edge not found: from 1 to 2");
|
assert_eq!(error.to_string(), "Edge not found: from 1 to 2");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_animated_texture_error_display() {
|
|
||||||
let error = AnimatedTextureError::InvalidFrameDuration(0.0);
|
|
||||||
assert_eq!(error.to_string(), "Frame duration must be positive, got 0");
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_into_game_error_trait() {
|
fn test_into_game_error_trait() {
|
||||||
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
|
let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
|
||||||
@@ -146,13 +132,3 @@ fn test_result_ext_error() {
|
|||||||
panic!("Expected InvalidState error");
|
panic!("Expected InvalidState error");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_error_chain_conversions() {
|
|
||||||
// Test that we can convert through multiple levels
|
|
||||||
let animated_error = AnimatedTextureError::InvalidFrameDuration(-5.0);
|
|
||||||
let texture_error: TextureError = animated_error.into();
|
|
||||||
let game_error: GameError = texture_error.into();
|
|
||||||
|
|
||||||
assert!(matches!(game_error, GameError::Texture(TextureError::Animated(_))));
|
|
||||||
}
|
|
||||||
|
|||||||
106
tests/events.rs
106
tests/events.rs
@@ -1,106 +0,0 @@
|
|||||||
use pacman::events::{GameCommand, GameEvent};
|
|
||||||
use pacman::map::direction::Direction;
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_command_variants() {
|
|
||||||
// Test that all GameCommand variants can be created
|
|
||||||
let commands = [
|
|
||||||
GameCommand::Exit,
|
|
||||||
GameCommand::MovePlayer(Direction::Up),
|
|
||||||
GameCommand::MovePlayer(Direction::Down),
|
|
||||||
GameCommand::MovePlayer(Direction::Left),
|
|
||||||
GameCommand::MovePlayer(Direction::Right),
|
|
||||||
GameCommand::ToggleDebug,
|
|
||||||
GameCommand::MuteAudio,
|
|
||||||
GameCommand::ResetLevel,
|
|
||||||
GameCommand::TogglePause,
|
|
||||||
];
|
|
||||||
|
|
||||||
// Just verify they can be created and compared
|
|
||||||
assert_eq!(commands.len(), 9);
|
|
||||||
assert_eq!(commands[0], GameCommand::Exit);
|
|
||||||
assert_eq!(commands[1], GameCommand::MovePlayer(Direction::Up));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_command_equality() {
|
|
||||||
assert_eq!(GameCommand::Exit, GameCommand::Exit);
|
|
||||||
assert_eq!(GameCommand::ToggleDebug, GameCommand::ToggleDebug);
|
|
||||||
assert_eq!(
|
|
||||||
GameCommand::MovePlayer(Direction::Left),
|
|
||||||
GameCommand::MovePlayer(Direction::Left)
|
|
||||||
);
|
|
||||||
|
|
||||||
assert_ne!(GameCommand::Exit, GameCommand::ToggleDebug);
|
|
||||||
assert_ne!(
|
|
||||||
GameCommand::MovePlayer(Direction::Left),
|
|
||||||
GameCommand::MovePlayer(Direction::Right)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_event_variants() {
|
|
||||||
let command_event = GameEvent::Command(GameCommand::Exit);
|
|
||||||
let collision_event = GameEvent::Collision(bevy_ecs::entity::Entity::from_raw(1), bevy_ecs::entity::Entity::from_raw(2));
|
|
||||||
|
|
||||||
// Test that events can be created and compared
|
|
||||||
assert_eq!(command_event, GameEvent::Command(GameCommand::Exit));
|
|
||||||
assert_ne!(command_event, collision_event);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_command_to_game_event_conversion() {
|
|
||||||
let command = GameCommand::ToggleDebug;
|
|
||||||
let event: GameEvent = command.into();
|
|
||||||
|
|
||||||
assert_eq!(event, GameEvent::Command(GameCommand::ToggleDebug));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_command_to_game_event_conversion_all_variants() {
|
|
||||||
let commands = vec![
|
|
||||||
GameCommand::Exit,
|
|
||||||
GameCommand::MovePlayer(Direction::Up),
|
|
||||||
GameCommand::ToggleDebug,
|
|
||||||
GameCommand::MuteAudio,
|
|
||||||
GameCommand::ResetLevel,
|
|
||||||
GameCommand::TogglePause,
|
|
||||||
];
|
|
||||||
|
|
||||||
for command in commands {
|
|
||||||
let event: GameEvent = command.into();
|
|
||||||
assert_eq!(event, GameEvent::Command(command));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_move_player_all_directions() {
|
|
||||||
let directions = [Direction::Up, Direction::Down, Direction::Left, Direction::Right];
|
|
||||||
|
|
||||||
for direction in directions {
|
|
||||||
let command = GameCommand::MovePlayer(direction);
|
|
||||||
let event: GameEvent = command.into();
|
|
||||||
|
|
||||||
if let GameEvent::Command(GameCommand::MovePlayer(dir)) = event {
|
|
||||||
assert_eq!(dir, direction);
|
|
||||||
} else {
|
|
||||||
panic!("Expected MovePlayer command with direction {:?}", direction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_event_debug_format() {
|
|
||||||
let event = GameEvent::Command(GameCommand::Exit);
|
|
||||||
let debug_str = format!("{:?}", event);
|
|
||||||
assert!(debug_str.contains("Command"));
|
|
||||||
assert!(debug_str.contains("Exit"));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_game_command_debug_format() {
|
|
||||||
let command = GameCommand::MovePlayer(Direction::Left);
|
|
||||||
let debug_str = format!("{:?}", command);
|
|
||||||
assert!(debug_str.contains("MovePlayer"));
|
|
||||||
assert!(debug_str.contains("Left"));
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
use pacman::systems::formatting::format_timing_display;
|
use pacman::systems::profiling::format_timing_display;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use pretty_assertions::assert_eq;
|
use pretty_assertions::assert_eq;
|
||||||
@@ -119,13 +119,6 @@ fn test_format_timing_display_basic() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_format_timing_display_empty() {
|
|
||||||
let timing_data = vec![];
|
|
||||||
let formatted = format_timing_display(timing_data);
|
|
||||||
assert!(formatted.is_empty());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_format_timing_display_units() {
|
fn test_format_timing_display_units() {
|
||||||
let timing_data = vec![
|
let timing_data = vec![
|
||||||
|
|||||||
@@ -1,23 +1,7 @@
|
|||||||
use pacman::map::direction::Direction;
|
use pacman::map::direction::Direction;
|
||||||
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
use pacman::map::graph::{Graph, Node, TraversalFlags};
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
mod common;
|
||||||
let mut graph = Graph::new();
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node3 = graph.add_node(Node {
|
|
||||||
position: glam::Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_graph_basic_operations() {
|
fn test_graph_basic_operations() {
|
||||||
@@ -124,14 +108,14 @@ fn should_error_on_negative_edge_distance() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_error_on_duplicate_edge_without_replace() {
|
fn should_error_on_duplicate_edge_without_replace() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_err());
|
assert!(result.is_err());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_allow_replacing_an_edge() {
|
fn should_allow_replacing_an_edge() {
|
||||||
let mut graph = create_test_graph();
|
let mut graph = common::create_test_graph();
|
||||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||||
assert!(result.is_ok());
|
assert!(result.is_ok());
|
||||||
|
|
||||||
@@ -141,7 +125,7 @@ fn should_allow_replacing_an_edge() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn should_find_edge_between_nodes() {
|
fn should_find_edge_between_nodes() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let edge = graph.find_edge(0, 1);
|
let edge = graph.find_edge(0, 1);
|
||||||
assert!(edge.is_some());
|
assert!(edge.is_some());
|
||||||
assert_eq!(edge.unwrap().target, 1);
|
assert_eq!(edge.unwrap().target, 1);
|
||||||
|
|||||||
38
tests/input.rs
Normal file
38
tests/input.rs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
use pacman::events::{GameCommand, GameEvent};
|
||||||
|
use pacman::map::direction::Direction;
|
||||||
|
use pacman::systems::input::{process_simple_key_events, Bindings, SimpleKeyEvent};
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn resumes_previous_direction_when_secondary_key_released() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
|
||||||
|
// Frame 1: Press W (Up) => emits Move Up
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
|
||||||
|
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
|
||||||
|
|
||||||
|
// Frame 2: Press D (Right) => emits Move Right
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::D)]);
|
||||||
|
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Right))));
|
||||||
|
|
||||||
|
// Frame 3: Release D, no new key this frame => should continue previous key W (Up)
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::D)]);
|
||||||
|
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn holds_last_pressed_key_across_frames_when_no_new_input() {
|
||||||
|
let mut bindings = Bindings::default();
|
||||||
|
|
||||||
|
// Frame 1: Press Left
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Left)]);
|
||||||
|
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
|
||||||
|
|
||||||
|
// Frame 2: No input => continues Left
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[]);
|
||||||
|
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
|
||||||
|
|
||||||
|
// Frame 3: Release Left, no input remains => nothing emitted
|
||||||
|
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::Left)]);
|
||||||
|
assert!(events.is_empty());
|
||||||
|
}
|
||||||
168
tests/item.rs
168
tests/item.rs
@@ -1,22 +1,13 @@
|
|||||||
use bevy_ecs::{event::Events, prelude::*, system::RunSystemOnce, world::World};
|
use bevy_ecs::{entity::Entity, system::RunSystemOnce};
|
||||||
|
use pacman::systems::{is_valid_item_collision, item_system, EntityType, GhostState, Position, ScoreResource};
|
||||||
|
|
||||||
use pacman::{
|
mod common;
|
||||||
events::GameEvent,
|
|
||||||
map::builder::Map,
|
|
||||||
systems::{
|
|
||||||
audio::AudioEvent,
|
|
||||||
components::{AudioState, EntityType, ItemCollider, PacmanCollider, ScoreResource},
|
|
||||||
item::{is_valid_item_collision, item_system},
|
|
||||||
movement::Position,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_calculate_score_for_item() {
|
fn test_calculate_score_for_item() {
|
||||||
assert!(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value());
|
assert!(EntityType::Pellet.score_value() < EntityType::PowerPellet.score_value());
|
||||||
assert!(EntityType::Pellet.score_value().is_some());
|
assert!(EntityType::Pellet.score_value().is_some());
|
||||||
assert!(EntityType::PowerPellet.score_value().is_some());
|
assert!(EntityType::PowerPellet.score_value().is_some());
|
||||||
assert!(EntityType::Pellet.score_value().unwrap() < EntityType::PowerPellet.score_value().unwrap());
|
|
||||||
assert!(EntityType::Player.score_value().is_none());
|
assert!(EntityType::Player.score_value().is_none());
|
||||||
assert!(EntityType::Ghost.score_value().is_none());
|
assert!(EntityType::Ghost.score_value().is_none());
|
||||||
}
|
}
|
||||||
@@ -47,50 +38,14 @@ fn test_is_valid_item_collision() {
|
|||||||
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
assert!(!is_valid_item_collision(EntityType::Player, EntityType::Player));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add required resources
|
|
||||||
world.insert_resource(ScoreResource(0));
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<AudioEvent>::default());
|
|
||||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
|
||||||
|
|
||||||
// Add a minimal test map
|
|
||||||
world.insert_resource(create_test_map());
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_pacman(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((Position::Stopped { node: 0 }, EntityType::Player, PacmanCollider))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_item(world: &mut World, item_type: EntityType) -> Entity {
|
|
||||||
world.spawn((Position::Stopped { node: 1 }, item_type, ItemCollider)).id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn send_collision_event(world: &mut World, entity1: Entity, entity2: Entity) {
|
|
||||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
|
||||||
events.send(GameEvent::Collision(entity1, entity2));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_pellet_collection() {
|
fn test_item_system_pellet_collection() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
// Send collision event
|
// Send collision event
|
||||||
send_collision_event(&mut world, pacman, pellet);
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
|
|
||||||
// Run the item system
|
// Run the item system
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
@@ -110,11 +65,11 @@ fn test_item_system_pellet_collection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_power_pellet_collection() {
|
fn test_item_system_power_pellet_collection() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -133,16 +88,16 @@ fn test_item_system_power_pellet_collection() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_multiple_collections() {
|
fn test_item_system_multiple_collections() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet1 = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet1 = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
let pellet2 = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet2 = common::spawn_test_item(&mut world, 2, EntityType::Pellet);
|
||||||
let power_pellet = spawn_test_item(&mut world, EntityType::PowerPellet);
|
let power_pellet = common::spawn_test_item(&mut world, 3, EntityType::PowerPellet);
|
||||||
|
|
||||||
// Send multiple collision events
|
// Send multiple collision events
|
||||||
send_collision_event(&mut world, pacman, pellet1);
|
common::send_collision_event(&mut world, pacman, pellet1);
|
||||||
send_collision_event(&mut world, pacman, pellet2);
|
common::send_collision_event(&mut world, pacman, pellet2);
|
||||||
send_collision_event(&mut world, pacman, power_pellet);
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -167,8 +122,8 @@ fn test_item_system_multiple_collections() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_ignores_non_item_collisions() {
|
fn test_item_system_ignores_non_item_collisions() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
// Create a ghost entity (not an item)
|
// Create a ghost entity (not an item)
|
||||||
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
let ghost = world.spawn((Position::Stopped { node: 2 }, EntityType::Ghost)).id();
|
||||||
@@ -177,7 +132,7 @@ fn test_item_system_ignores_non_item_collisions() {
|
|||||||
let initial_score = world.resource::<ScoreResource>().0;
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
// Send collision event between pacman and ghost
|
// Send collision event between pacman and ghost
|
||||||
send_collision_event(&mut world, pacman, ghost);
|
common::send_collision_event(&mut world, pacman, ghost);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -194,33 +149,11 @@ fn test_item_system_ignores_non_item_collisions() {
|
|||||||
assert_eq!(ghost_count, 1);
|
assert_eq!(ghost_count, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_item_system_wrong_collision_order() {
|
|
||||||
let mut world = create_test_world();
|
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
|
||||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
|
||||||
|
|
||||||
// Send collision event with entities in reverse order
|
|
||||||
send_collision_event(&mut world, pellet, pacman);
|
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
|
||||||
|
|
||||||
// Should still work correctly
|
|
||||||
let score = world.resource::<ScoreResource>();
|
|
||||||
assert_eq!(score.0, 10);
|
|
||||||
let pellet_count = world
|
|
||||||
.query::<&EntityType>()
|
|
||||||
.iter(&world)
|
|
||||||
.filter(|&entity_type| matches!(entity_type, EntityType::Pellet))
|
|
||||||
.count();
|
|
||||||
assert_eq!(pellet_count, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_no_collision_events() {
|
fn test_item_system_no_collision_events() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _pacman = spawn_test_pacman(&mut world);
|
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let _pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let _pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
let initial_score = world.resource::<ScoreResource>().0;
|
let initial_score = world.resource::<ScoreResource>().0;
|
||||||
|
|
||||||
@@ -240,13 +173,13 @@ fn test_item_system_no_collision_events() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_collision_with_missing_entity() {
|
fn test_item_system_collision_with_missing_entity() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
|
||||||
// Create a fake entity ID that doesn't exist
|
// Create a fake entity ID that doesn't exist
|
||||||
let fake_entity = Entity::from_raw(999);
|
let fake_entity = Entity::from_raw(999);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, fake_entity);
|
common::send_collision_event(&mut world, pacman, fake_entity);
|
||||||
|
|
||||||
// System should handle gracefully and not crash
|
// System should handle gracefully and not crash
|
||||||
world
|
world
|
||||||
@@ -260,15 +193,15 @@ fn test_item_system_collision_with_missing_entity() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_item_system_preserves_existing_score() {
|
fn test_item_system_preserves_existing_score() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
|
|
||||||
// Set initial score
|
// Set initial score
|
||||||
world.insert_resource(ScoreResource(100));
|
world.insert_resource(ScoreResource(100));
|
||||||
|
|
||||||
let pacman = spawn_test_pacman(&mut world);
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
let pellet = spawn_test_item(&mut world, EntityType::Pellet);
|
let pellet = common::spawn_test_item(&mut world, 1, EntityType::Pellet);
|
||||||
|
|
||||||
send_collision_event(&mut world, pacman, pellet);
|
common::send_collision_event(&mut world, pacman, pellet);
|
||||||
|
|
||||||
world.run_system_once(item_system).expect("System should run successfully");
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
@@ -276,3 +209,40 @@ fn test_item_system_preserves_existing_score() {
|
|||||||
let score = world.resource::<ScoreResource>();
|
let score = world.resource::<ScoreResource>();
|
||||||
assert_eq!(score.0, 110);
|
assert_eq!(score.0, 110);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_power_pellet_does_not_affect_ghosts_in_eyes_state() {
|
||||||
|
let mut world = common::create_test_world();
|
||||||
|
let pacman = common::spawn_test_pacman(&mut world, 0);
|
||||||
|
let power_pellet = common::spawn_test_item(&mut world, 1, EntityType::PowerPellet);
|
||||||
|
|
||||||
|
// Spawn a ghost in Eyes state (returning to ghost house)
|
||||||
|
let eyes_ghost = common::spawn_test_ghost(&mut world, 2, GhostState::Eyes);
|
||||||
|
|
||||||
|
// Spawn a ghost in Normal state
|
||||||
|
let normal_ghost = common::spawn_test_ghost(&mut world, 3, GhostState::Normal);
|
||||||
|
|
||||||
|
common::send_collision_event(&mut world, pacman, power_pellet);
|
||||||
|
|
||||||
|
world.run_system_once(item_system).expect("System should run successfully");
|
||||||
|
|
||||||
|
// Check that the power pellet was collected and score updated
|
||||||
|
let score = world.resource::<ScoreResource>();
|
||||||
|
assert_eq!(score.0, 50);
|
||||||
|
|
||||||
|
// Check that the power pellet was despawned
|
||||||
|
let power_pellet_count = world
|
||||||
|
.query::<&EntityType>()
|
||||||
|
.iter(&world)
|
||||||
|
.filter(|&entity_type| matches!(entity_type, EntityType::PowerPellet))
|
||||||
|
.count();
|
||||||
|
assert_eq!(power_pellet_count, 0);
|
||||||
|
|
||||||
|
// Check that the Eyes ghost state was not changed
|
||||||
|
let eyes_ghost_state = world.entity(eyes_ghost).get::<GhostState>().unwrap();
|
||||||
|
assert!(matches!(*eyes_ghost_state, GhostState::Eyes));
|
||||||
|
|
||||||
|
// Check that the Normal ghost state was changed to Frightened
|
||||||
|
let normal_ghost_state = world.entity(normal_ghost).get::<GhostState>().unwrap();
|
||||||
|
assert!(matches!(*normal_ghost_state, GhostState::Frightened { .. }));
|
||||||
|
}
|
||||||
|
|||||||
@@ -26,67 +26,11 @@ fn test_map_node_positions() {
|
|||||||
|
|
||||||
for (grid_pos, &node_id) in &map.grid_to_node {
|
for (grid_pos, &node_id) in &map.grid_to_node {
|
||||||
let node = map.graph.get_node(node_id).unwrap();
|
let node = map.graph.get_node(node_id).unwrap();
|
||||||
let expected_pos = Vec2::new((grid_pos.x * CELL_SIZE as i32) as f32, (grid_pos.y * CELL_SIZE as i32) as f32)
|
let expected_pos = Vec2::new(
|
||||||
+ Vec2::splat(CELL_SIZE as f32 / 2.0);
|
(grid_pos.x as i32 * CELL_SIZE as i32) as f32,
|
||||||
|
(grid_pos.y as i32 * CELL_SIZE as i32) as f32,
|
||||||
|
) + Vec2::splat(CELL_SIZE as f32 / 2.0);
|
||||||
|
|
||||||
assert_eq!(node.position, expected_pos);
|
assert_eq!(node.position, expected_pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
|
||||||
// fn test_generate_items() {
|
|
||||||
// use pacman::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
|
||||||
// use std::collections::HashMap;
|
|
||||||
|
|
||||||
// let map = Map::new(RAW_BOARD).unwrap();
|
|
||||||
|
|
||||||
// // Create a minimal atlas for testing
|
|
||||||
// let mut frames = HashMap::new();
|
|
||||||
// frames.insert(
|
|
||||||
// "maze/pellet.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 0,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
// frames.insert(
|
|
||||||
// "maze/energizer.png".to_string(),
|
|
||||||
// MapperFrame {
|
|
||||||
// x: 8,
|
|
||||||
// y: 0,
|
|
||||||
// width: 8,
|
|
||||||
// height: 8,
|
|
||||||
// },
|
|
||||||
// );
|
|
||||||
|
|
||||||
// let mapper = AtlasMapper { frames };
|
|
||||||
// let texture = unsafe { std::mem::transmute::<usize, Texture<'static>>(0usize) };
|
|
||||||
// let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
// let items = map.generate_items(&atlas).unwrap();
|
|
||||||
|
|
||||||
// // Verify we have items
|
|
||||||
// assert!(!items.is_empty());
|
|
||||||
|
|
||||||
// // Count different types
|
|
||||||
// let pellet_count = items
|
|
||||||
// .iter()
|
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Pellet))
|
|
||||||
// .count();
|
|
||||||
// let energizer_count = items
|
|
||||||
// .iter()
|
|
||||||
// .filter(|item| matches!(item.item_type, pacman::entity::item::ItemType::Energizer))
|
|
||||||
// .count();
|
|
||||||
|
|
||||||
// // Should have both types
|
|
||||||
// assert_eq!(pellet_count, 240);
|
|
||||||
// assert_eq!(energizer_count, 4);
|
|
||||||
|
|
||||||
// // All items should be uncollected initially
|
|
||||||
// assert!(items.iter().all(|item| !item.is_collected()));
|
|
||||||
|
|
||||||
// // All items should have valid node indices
|
|
||||||
// assert!(items.iter().all(|item| item.node_index < map.graph.node_count()));
|
|
||||||
// }
|
|
||||||
|
|||||||
@@ -1,28 +1,8 @@
|
|||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
use pacman::map::direction::Direction;
|
use pacman::map::direction::Direction;
|
||||||
use pacman::map::graph::{Graph, Node};
|
|
||||||
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
use pacman::systems::movement::{BufferedDirection, Position, Velocity};
|
||||||
|
|
||||||
fn create_test_graph() -> Graph {
|
mod common;
|
||||||
let mut graph = Graph::new();
|
|
||||||
|
|
||||||
// Add a few test nodes
|
|
||||||
let node0 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(0.0, 0.0),
|
|
||||||
});
|
|
||||||
let node1 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(16.0, 0.0),
|
|
||||||
});
|
|
||||||
let node2 = graph.add_node(Node {
|
|
||||||
position: Vec2::new(0.0, 16.0),
|
|
||||||
});
|
|
||||||
|
|
||||||
// Connect them
|
|
||||||
graph.connect(node0, node1, false, None, Direction::Right).unwrap();
|
|
||||||
graph.connect(node0, node2, false, None, Direction::Down).unwrap();
|
|
||||||
|
|
||||||
graph
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_is_at_node() {
|
fn test_position_is_at_node() {
|
||||||
@@ -127,7 +107,7 @@ fn test_position_tick_overshoot_with_overflow() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_get_pixel_position_stopped() {
|
fn test_position_get_pixel_position_stopped() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let pos = Position::Stopped { node: 0 };
|
let pos = Position::Stopped { node: 0 };
|
||||||
|
|
||||||
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
let pixel_pos = pos.get_pixel_position(&graph).unwrap();
|
||||||
@@ -141,7 +121,7 @@ fn test_position_get_pixel_position_stopped() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_position_get_pixel_position_moving() {
|
fn test_position_get_pixel_position_moving() {
|
||||||
let graph = create_test_graph();
|
let graph = common::create_test_graph();
|
||||||
let pos = Position::Moving {
|
let pos = Position::Moving {
|
||||||
from: 0,
|
from: 0,
|
||||||
to: 1,
|
to: 1,
|
||||||
|
|||||||
149
tests/player.rs
149
tests/player.rs
@@ -1,64 +1,17 @@
|
|||||||
use bevy_ecs::{event::Events, prelude::*, system::RunSystemOnce, world::World};
|
use bevy_ecs::{event::Events, system::RunSystemOnce};
|
||||||
|
|
||||||
use pacman::{
|
use pacman::{
|
||||||
events::{GameCommand, GameEvent},
|
events::{GameCommand, GameEvent},
|
||||||
map::{
|
map::{
|
||||||
builder::Map,
|
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
graph::{Edge, TraversalFlags},
|
graph::{Edge, TraversalFlags},
|
||||||
},
|
},
|
||||||
systems::{
|
systems::{
|
||||||
components::{AudioState, DeltaTime, EntityType, GlobalState, PlayerControlled},
|
can_traverse, player_control_system, player_movement_system, AudioState, BufferedDirection, DebugState, DeltaTime,
|
||||||
debug::DebugState,
|
EntityType, GlobalState, Position, Velocity,
|
||||||
movement::{BufferedDirection, Position, Velocity},
|
|
||||||
player::{can_traverse, player_control_system, player_movement_system},
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Test helper functions for ECS setup
|
mod common;
|
||||||
fn create_test_world() -> World {
|
|
||||||
let mut world = World::new();
|
|
||||||
|
|
||||||
// Add resources
|
|
||||||
world.insert_resource(GlobalState { exit: false });
|
|
||||||
world.insert_resource(DebugState::Off);
|
|
||||||
world.insert_resource(AudioState::default());
|
|
||||||
world.insert_resource(DeltaTime(1.0 / 60.0)); // 60 FPS
|
|
||||||
world.insert_resource(Events::<GameEvent>::default());
|
|
||||||
world.insert_resource(Events::<pacman::error::GameError>::default());
|
|
||||||
|
|
||||||
// Create a simple test map with nodes and edges
|
|
||||||
let test_map = create_test_map();
|
|
||||||
world.insert_resource(test_map);
|
|
||||||
|
|
||||||
world
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_test_map() -> Map {
|
|
||||||
// Use the actual RAW_BOARD from constants.rs
|
|
||||||
use pacman::constants::RAW_BOARD;
|
|
||||||
Map::new(RAW_BOARD).expect("Failed to create test map")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn spawn_test_player(world: &mut World) -> Entity {
|
|
||||||
world
|
|
||||||
.spawn((
|
|
||||||
PlayerControlled,
|
|
||||||
Position::Stopped { node: 0 },
|
|
||||||
Velocity {
|
|
||||||
speed: 1.0,
|
|
||||||
direction: Direction::Right,
|
|
||||||
},
|
|
||||||
BufferedDirection::None,
|
|
||||||
EntityType::Player,
|
|
||||||
))
|
|
||||||
.id()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn send_game_event(world: &mut World, command: GameCommand) {
|
|
||||||
let mut events = world.resource_mut::<Events<GameEvent>>();
|
|
||||||
events.send(GameEvent::Command(command));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_can_traverse_player_on_all_edges() {
|
fn test_can_traverse_player_on_all_edges() {
|
||||||
@@ -156,17 +109,13 @@ fn test_entity_type_traversal_flags() {
|
|||||||
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
assert_eq!(EntityType::PowerPellet.traversal_flags(), TraversalFlags::empty());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============================================================================
|
|
||||||
// ECS System Tests
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_move_command() {
|
fn test_player_control_system_move_command() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -191,11 +140,11 @@ fn test_player_control_system_move_command() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_exit_command() {
|
fn test_player_control_system_exit_command() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send exit command
|
// Send exit command
|
||||||
send_game_event(&mut world, GameCommand::Exit);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::Exit));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -209,11 +158,11 @@ fn test_player_control_system_exit_command() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_toggle_debug() {
|
fn test_player_control_system_toggle_debug() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send toggle debug command
|
// Send toggle debug command
|
||||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -222,16 +171,16 @@ fn test_player_control_system_toggle_debug() {
|
|||||||
|
|
||||||
// Check that debug state changed
|
// Check that debug state changed
|
||||||
let debug_state = world.resource::<DebugState>();
|
let debug_state = world.resource::<DebugState>();
|
||||||
assert_eq!(*debug_state, DebugState::Graph);
|
assert!(debug_state.enabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_mute_audio() {
|
fn test_player_control_system_mute_audio() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send mute audio command
|
// Send mute audio command
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
|
|
||||||
// Run the system
|
// Run the system
|
||||||
world
|
world
|
||||||
@@ -244,7 +193,7 @@ fn test_player_control_system_mute_audio() {
|
|||||||
|
|
||||||
// Send mute audio command again to unmute - need fresh events
|
// Send mute audio command again to unmute - need fresh events
|
||||||
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
world.resource_mut::<Events<GameEvent>>().clear(); // Clear previous events
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -256,10 +205,10 @@ fn test_player_control_system_mute_audio() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_control_system_no_player_entity() {
|
fn test_player_control_system_no_player_entity() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
// Don't spawn a player entity
|
// Don't spawn a player entity
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
|
|
||||||
// Run the system - should write an error
|
// Run the system - should write an error
|
||||||
world
|
world
|
||||||
@@ -273,8 +222,8 @@ fn test_player_control_system_no_player_entity() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_buffered_direction_expires() {
|
fn test_player_movement_system_buffered_direction_expires() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set a buffered direction with short time
|
// Set a buffered direction with short time
|
||||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
@@ -306,8 +255,8 @@ fn test_player_movement_system_buffered_direction_expires() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_start_moving_from_stopped() {
|
fn test_player_movement_system_start_moving_from_stopped() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Player starts at node 0, facing right (towards node 1)
|
// Player starts at node 0, facing right (towards node 1)
|
||||||
// Should start moving when system runs
|
// Should start moving when system runs
|
||||||
@@ -331,8 +280,8 @@ fn test_player_movement_system_start_moving_from_stopped() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_buffered_direction_change() {
|
fn test_player_movement_system_buffered_direction_change() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set a buffered direction to go down (towards node 2)
|
// Set a buffered direction to go down (towards node 2)
|
||||||
world.entity_mut(player).insert(BufferedDirection::Some {
|
world.entity_mut(player).insert(BufferedDirection::Some {
|
||||||
@@ -362,8 +311,8 @@ fn test_player_movement_system_buffered_direction_change() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_no_valid_edge() {
|
fn test_player_movement_system_no_valid_edge() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set velocity to direction with no edge
|
// Set velocity to direction with no edge
|
||||||
world.entity_mut(player).insert(Velocity {
|
world.entity_mut(player).insert(Velocity {
|
||||||
@@ -387,8 +336,8 @@ fn test_player_movement_system_no_valid_edge() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_movement_system_continue_moving() {
|
fn test_player_movement_system_continue_moving() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let player = spawn_test_player(&mut world);
|
let player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Set player to already be moving
|
// Set player to already be moving
|
||||||
world.entity_mut(player).insert(Position::Moving {
|
world.entity_mut(player).insert(Position::Moving {
|
||||||
@@ -415,17 +364,13 @@ fn test_player_movement_system_continue_moving() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============================================================================
|
|
||||||
// Integration Tests
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_full_player_input_to_movement_flow() {
|
fn test_full_player_input_to_movement_flow() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
|
|
||||||
// Run control system to process input
|
// Run control system to process input
|
||||||
world
|
world
|
||||||
@@ -455,11 +400,11 @@ fn test_full_player_input_to_movement_flow() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_buffered_direction_timing() {
|
fn test_buffered_direction_timing() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send move command
|
// Send move command
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -494,21 +439,21 @@ fn test_buffered_direction_timing() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_multiple_rapid_direction_changes() {
|
fn test_multiple_rapid_direction_changes() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Send multiple rapid direction changes
|
// Send multiple rapid direction changes
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Up));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
|
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Left));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Left)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -527,15 +472,15 @@ fn test_multiple_rapid_direction_changes() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_player_state_persistence_across_systems() {
|
fn test_player_state_persistence_across_systems() {
|
||||||
let mut world = create_test_world();
|
let mut world = common::create_test_world();
|
||||||
let _player = spawn_test_player(&mut world);
|
let _player = common::spawn_test_player(&mut world, 0);
|
||||||
|
|
||||||
// Test that multiple commands can be processed - but need to handle events properly
|
// Test that multiple commands can be processed - but need to handle events properly
|
||||||
// Clear any existing events first
|
// Clear any existing events first
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
|
|
||||||
// Toggle debug mode
|
// Toggle debug mode
|
||||||
send_game_event(&mut world, GameCommand::ToggleDebug);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::ToggleDebug));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -543,7 +488,7 @@ fn test_player_state_persistence_across_systems() {
|
|||||||
|
|
||||||
// Clear events and mute audio
|
// Clear events and mute audio
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
send_game_event(&mut world, GameCommand::MuteAudio);
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MuteAudio));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -551,7 +496,7 @@ fn test_player_state_persistence_across_systems() {
|
|||||||
|
|
||||||
// Clear events and move player
|
// Clear events and move player
|
||||||
world.resource_mut::<Events<GameEvent>>().clear();
|
world.resource_mut::<Events<GameEvent>>().clear();
|
||||||
send_game_event(&mut world, GameCommand::MovePlayer(Direction::Down));
|
common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Down)));
|
||||||
world
|
world
|
||||||
.run_system_once(player_control_system)
|
.run_system_once(player_control_system)
|
||||||
.expect("System should run successfully");
|
.expect("System should run successfully");
|
||||||
@@ -565,7 +510,7 @@ fn test_player_state_persistence_across_systems() {
|
|||||||
let position = *query.single(&world).expect("Player should exist");
|
let position = *query.single(&world).expect("Player should exist");
|
||||||
|
|
||||||
// Check that the state changes persisted individually
|
// Check that the state changes persisted individually
|
||||||
assert_eq!(debug_state_after_toggle, DebugState::Graph, "Debug state should have toggled");
|
assert!(debug_state_after_toggle.enabled, "Debug state should have toggled");
|
||||||
assert!(audio_muted_after_toggle, "Audio should be muted");
|
assert!(audio_muted_after_toggle, "Audio should be muted");
|
||||||
|
|
||||||
// Player position depends on actual map connectivity
|
// Player position depends on actual map connectivity
|
||||||
|
|||||||
@@ -1,40 +1,110 @@
|
|||||||
use pacman::systems::profiling::{SystemId, SystemTimings};
|
use pacman::systems::profiling::{SystemId, SystemTimings};
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
use strum::IntoEnumIterator;
|
||||||
|
|
||||||
|
macro_rules! assert_close {
|
||||||
|
($actual:expr, $expected:expr, $concern:expr) => {
|
||||||
|
let tolerance = Duration::from_micros(500);
|
||||||
|
let diff = $actual.abs_diff($expected);
|
||||||
|
assert!(
|
||||||
|
diff < tolerance,
|
||||||
|
"Expected {expected:?} ± {tolerance:.0?}, got {actual:?}, off by {diff:?} ({concern})",
|
||||||
|
concern = $concern,
|
||||||
|
expected = $expected,
|
||||||
|
actual = $actual,
|
||||||
|
tolerance = tolerance,
|
||||||
|
diff = diff
|
||||||
|
);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_timing_statistics() {
|
fn test_timing_statistics() {
|
||||||
let timings = SystemTimings::default();
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
// Add some test data
|
// 10ms average, 2ms std dev
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
||||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
||||||
|
|
||||||
let stats = timings.get_stats();
|
// 2ms average, 1ms std dev
|
||||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(3));
|
||||||
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(2));
|
||||||
|
timings.add_timing(SystemId::Blinking, Duration::from_millis(1));
|
||||||
|
|
||||||
// Average should be 10ms, standard deviation should be small
|
{
|
||||||
assert!((avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
let stats = timings.get_stats();
|
||||||
assert!(std_dev.as_millis() > 0);
|
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||||
|
|
||||||
let (total_avg, total_std) = timings.get_total_stats();
|
assert_close!(*avg, Duration::from_millis(10), "PlayerControls average timing");
|
||||||
assert!((total_avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
assert_close!(*std_dev, Duration::from_millis(2), "PlayerControls standard deviation timing");
|
||||||
assert!(total_std.as_millis() > 0);
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
let (total_avg, total_std) = timings.get_total_stats();
|
||||||
|
assert_close!(total_avg, Duration::from_millis(2), "Total average timing across all systems");
|
||||||
|
assert_close!(
|
||||||
|
total_std,
|
||||||
|
Duration::from_millis(7),
|
||||||
|
"Total standard deviation timing across all systems"
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
#[test]
|
||||||
// fn test_window_size_limit() {
|
fn test_default_zero_timing_for_unused_systems() {
|
||||||
// let timings = SystemTimings::default();
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
// // Add more than 90 timings to test window size limit
|
// Add timing data for only one system
|
||||||
// for i in 0..100 {
|
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(5));
|
||||||
// timings.add_timing("test_system", Duration::from_millis(i));
|
|
||||||
// }
|
|
||||||
|
|
||||||
// let stats = timings.get_stats();
|
let stats = timings.get_stats();
|
||||||
// let (avg, _) = stats.get("test_system").unwrap();
|
|
||||||
|
|
||||||
// // Should only keep the last 90 values, so average should be around 55ms
|
// Verify all SystemId variants are present in the stats
|
||||||
// // (average of 10-99)
|
let expected_count = SystemId::iter().count();
|
||||||
// assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
assert_eq!(stats.len(), expected_count, "All SystemId variants should be in stats");
|
||||||
// }
|
|
||||||
|
// Verify that the system with data has non-zero timing
|
||||||
|
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||||
|
assert_close!(*avg, Duration::from_millis(5), "System with data should have correct timing");
|
||||||
|
assert_close!(*std_dev, Duration::ZERO, "Single measurement should have zero std dev");
|
||||||
|
|
||||||
|
// Verify that all other systems have zero timing
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
if id != SystemId::PlayerControls {
|
||||||
|
let (avg, std_dev) = stats.get(&id).unwrap();
|
||||||
|
assert_close!(
|
||||||
|
*avg,
|
||||||
|
Duration::ZERO,
|
||||||
|
format!("Unused system {:?} should have zero avg timing", id)
|
||||||
|
);
|
||||||
|
assert_close!(
|
||||||
|
*std_dev,
|
||||||
|
Duration::ZERO,
|
||||||
|
format!("Unused system {:?} should have zero std dev", id)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_pre_populated_timing_entries() {
|
||||||
|
let timings = SystemTimings::default();
|
||||||
|
|
||||||
|
// Verify that we can add timing to any SystemId without panicking
|
||||||
|
// (this would fail with the old implementation if the entry didn't exist)
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
timings.add_timing(id, Duration::from_nanos(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify all systems now have non-zero timing
|
||||||
|
let stats = timings.get_stats();
|
||||||
|
for id in SystemId::iter() {
|
||||||
|
let (avg, _) = stats.get(&id).unwrap();
|
||||||
|
assert!(
|
||||||
|
*avg > Duration::ZERO,
|
||||||
|
"System {:?} should have non-zero timing after add_timing",
|
||||||
|
id
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,81 +1,56 @@
|
|||||||
use glam::U16Vec2;
|
use glam::U16Vec2;
|
||||||
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame, SpriteAtlas};
|
use pacman::texture::sprite::{AtlasMapper, AtlasTile, MapperFrame};
|
||||||
use sdl2::pixels::Color;
|
use sdl2::pixels::Color;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
fn mock_texture() -> sdl2::render::Texture<'static> {
|
mod common;
|
||||||
unsafe { std::mem::transmute(0usize) }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_basic() {
|
fn test_atlas_mapper_frame_lookup() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"test".to_string(),
|
"test".to_string(),
|
||||||
MapperFrame {
|
MapperFrame {
|
||||||
x: 10,
|
pos: U16Vec2::new(10, 20),
|
||||||
y: 20,
|
size: U16Vec2::new(32, 64),
|
||||||
width: 32,
|
|
||||||
height: 64,
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
let tile = atlas.get_tile("test");
|
// Test direct frame lookup
|
||||||
assert!(tile.is_some());
|
let frame = mapper.frames.get("test");
|
||||||
let tile = tile.unwrap();
|
assert!(frame.is_some());
|
||||||
assert_eq!(tile.pos, glam::U16Vec2::new(10, 20));
|
let frame = frame.unwrap();
|
||||||
assert_eq!(tile.size, glam::U16Vec2::new(32, 64));
|
assert_eq!(frame.pos, U16Vec2::new(10, 20));
|
||||||
assert_eq!(tile.color, None);
|
assert_eq!(frame.size, U16Vec2::new(32, 64));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_sprite_atlas_multiple_tiles() {
|
fn test_atlas_mapper_multiple_frames() {
|
||||||
let mut frames = HashMap::new();
|
let mut frames = HashMap::new();
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"tile1".to_string(),
|
"tile1".to_string(),
|
||||||
MapperFrame {
|
MapperFrame {
|
||||||
x: 0,
|
pos: U16Vec2::new(0, 0),
|
||||||
y: 0,
|
size: U16Vec2::new(32, 32),
|
||||||
width: 32,
|
|
||||||
height: 32,
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
frames.insert(
|
frames.insert(
|
||||||
"tile2".to_string(),
|
"tile2".to_string(),
|
||||||
MapperFrame {
|
MapperFrame {
|
||||||
x: 32,
|
pos: U16Vec2::new(32, 0),
|
||||||
y: 0,
|
size: U16Vec2::new(64, 64),
|
||||||
width: 64,
|
|
||||||
height: 64,
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
let mapper = AtlasMapper { frames };
|
let mapper = AtlasMapper { frames };
|
||||||
let texture = mock_texture();
|
|
||||||
let atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.tiles_count(), 2);
|
assert_eq!(mapper.frames.len(), 2);
|
||||||
assert!(atlas.has_tile("tile1"));
|
assert!(mapper.frames.contains_key("tile1"));
|
||||||
assert!(atlas.has_tile("tile2"));
|
assert!(mapper.frames.contains_key("tile2"));
|
||||||
assert!(!atlas.has_tile("tile3"));
|
assert!(!mapper.frames.contains_key("tile3"));
|
||||||
assert!(atlas.get_tile("nonexistent").is_none());
|
assert!(!mapper.frames.contains_key("nonexistent"));
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_sprite_atlas_color() {
|
|
||||||
let mapper = AtlasMapper { frames: HashMap::new() };
|
|
||||||
let texture = mock_texture();
|
|
||||||
let mut atlas = SpriteAtlas::new(texture, mapper);
|
|
||||||
|
|
||||||
assert_eq!(atlas.default_color(), None);
|
|
||||||
|
|
||||||
let color = Color::RGB(255, 0, 0);
|
|
||||||
atlas.set_color(color);
|
|
||||||
assert_eq!(atlas.default_color(), Some(color));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
use pacman::texture::{sprite::SpriteAtlas, text::TextTexture};
|
||||||
|
|
||||||
use crate::common::create_atlas;
|
|
||||||
|
|
||||||
mod common;
|
mod common;
|
||||||
|
|
||||||
|
use common::create_atlas;
|
||||||
|
|
||||||
/// Helper function to get all characters that should be in the atlas
|
/// Helper function to get all characters that should be in the atlas
|
||||||
fn get_all_chars() -> String {
|
fn get_all_chars() -> String {
|
||||||
let mut chars = Vec::new();
|
let mut chars = Vec::new();
|
||||||
@@ -107,3 +107,23 @@ fn test_text_scale() -> Result<(), String> {
|
|||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_text_color() -> Result<(), String> {
|
||||||
|
let mut text_texture = TextTexture::new(1.0);
|
||||||
|
|
||||||
|
// Test default color (should be None initially)
|
||||||
|
assert_eq!(text_texture.color(), None);
|
||||||
|
|
||||||
|
// Test setting color
|
||||||
|
let test_color = sdl2::pixels::Color::YELLOW;
|
||||||
|
text_texture.set_color(test_color);
|
||||||
|
assert_eq!(text_texture.color(), Some(test_color));
|
||||||
|
|
||||||
|
// Test changing color
|
||||||
|
let new_color = sdl2::pixels::Color::RED;
|
||||||
|
text_texture.set_color(new_color);
|
||||||
|
assert_eq!(text_texture.color(), Some(new_color));
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|||||||
15
web.build.ts
15
web.build.ts
@@ -501,7 +501,6 @@ async function activateEmsdk(
|
|||||||
|
|
||||||
return { vars };
|
return { vars };
|
||||||
}
|
}
|
||||||
|
|
||||||
async function main() {
|
async function main() {
|
||||||
// Print the OS detected
|
// Print the OS detected
|
||||||
logger.debug(
|
logger.debug(
|
||||||
@@ -515,7 +514,19 @@ async function main() {
|
|||||||
.exhaustive()
|
.exhaustive()
|
||||||
);
|
);
|
||||||
|
|
||||||
const release = process.env.RELEASE !== "0";
|
// Parse command line args for build mode
|
||||||
|
const args = process.argv.slice(2);
|
||||||
|
let release = true; // Default to release mode
|
||||||
|
|
||||||
|
for (let i = 0; i < args.length; i++) {
|
||||||
|
const arg = args[i];
|
||||||
|
if (arg === "-d" || arg === "--debug") {
|
||||||
|
release = false;
|
||||||
|
} else if (arg === "-r" || arg === "--release") {
|
||||||
|
release = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const emsdkDir = resolve("./emsdk");
|
const emsdkDir = resolve("./emsdk");
|
||||||
|
|
||||||
// Activate the Emscripten SDK (returns null if already activated)
|
// Activate the Emscripten SDK (returns null if already activated)
|
||||||
|
|||||||
Reference in New Issue
Block a user