Compare commits

...

1 Commits

Author SHA1 Message Date
Ryan
5109457fcd test: add input tests 2025-08-19 09:40:59 -05:00

38
tests/input.rs Normal file
View File

@@ -0,0 +1,38 @@
use pacman::events::{GameCommand, GameEvent};
use pacman::map::direction::Direction;
use pacman::systems::input::{process_simple_key_events, Bindings, SimpleKeyEvent};
use sdl2::keyboard::Keycode;
#[test]
fn resumes_previous_direction_when_secondary_key_released() {
let mut bindings = Bindings::default();
// Frame 1: Press W (Up) => emits Move Up
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::W)]);
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
// Frame 2: Press D (Right) => emits Move Right
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::D)]);
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Right))));
// Frame 3: Release D, no new key this frame => should continue previous key W (Up)
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::D)]);
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Up))));
}
#[test]
fn holds_last_pressed_key_across_frames_when_no_new_input() {
let mut bindings = Bindings::default();
// Frame 1: Press Left
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyDown(Keycode::Left)]);
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
// Frame 2: No input => continues Left
let events = process_simple_key_events(&mut bindings, &[]);
assert!(events.contains(&GameEvent::Command(GameCommand::MovePlayer(Direction::Left))));
// Frame 3: Release Left, no input remains => nothing emitted
let events = process_simple_key_events(&mut bindings, &[SimpleKeyEvent::KeyUp(Keycode::Left)]);
assert!(events.is_empty());
}