mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-12 16:12:22 -06:00
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 90adaf9e84 | |||
| 2140fbec1b |
@@ -47,7 +47,7 @@ use crate::{
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|||||||
constants,
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constants,
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events::GameCommand,
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events::GameCommand,
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map::render::MapRenderer,
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map::render::MapRenderer,
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systems::input::Bindings,
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systems::{debug::CursorPosition, input::Bindings},
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texture::sprite::{AtlasMapper, SpriteAtlas},
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texture::sprite::{AtlasMapper, SpriteAtlas},
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};
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};
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@@ -198,6 +198,7 @@ impl Game {
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world.insert_resource(RenderDirty::default());
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world.insert_resource(RenderDirty::default());
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world.insert_resource(DebugState::default());
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world.insert_resource(DebugState::default());
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world.insert_resource(AudioState::default());
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world.insert_resource(AudioState::default());
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world.insert_resource(CursorPosition::default());
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world.add_observer(
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world.add_observer(
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|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
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|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
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@@ -1,4 +1,6 @@
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//! Debug rendering system
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//! Debug rendering system
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use std::cmp::Ordering;
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use crate::constants::BOARD_PIXEL_OFFSET;
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use crate::constants::BOARD_PIXEL_OFFSET;
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use crate::map::builder::Map;
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use crate::map::builder::Map;
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use crate::systems::components::Collider;
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use crate::systems::components::Collider;
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@@ -6,11 +8,15 @@ use crate::systems::movement::Position;
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use crate::systems::profiling::SystemTimings;
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use crate::systems::profiling::SystemTimings;
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use crate::systems::render::BackbufferResource;
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use crate::systems::render::BackbufferResource;
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use bevy_ecs::prelude::*;
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use bevy_ecs::prelude::*;
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use glam::Vec2;
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use sdl2::pixels::Color;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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use sdl2::rect::Rect;
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use sdl2::render::{Canvas, Texture, TextureCreator};
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use sdl2::render::{Canvas, Texture, TextureCreator};
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use sdl2::video::{Window, WindowContext};
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use sdl2::video::{Window, WindowContext};
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#[derive(Resource, Default, Debug, Copy, Clone)]
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pub struct CursorPosition(pub Vec2);
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#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
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#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
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pub enum DebugState {
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pub enum DebugState {
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#[default]
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#[default]
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@@ -36,10 +42,13 @@ pub struct DebugTextureResource(pub Texture<'static>);
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fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
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fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
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let scale_x = output_size.0 as f32 / logical_size.0 as f32;
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let scale_x = output_size.0 as f32 / logical_size.0 as f32;
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let scale_y = output_size.1 as f32 / logical_size.1 as f32;
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let scale_y = output_size.1 as f32 / logical_size.1 as f32;
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let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
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let scale = scale_x.min(scale_y);
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let x = (pos.0 * scale) as i32;
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let offset_x = (output_size.0 as f32 - logical_size.0 as f32 * scale) / 2.0;
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let y = (pos.1 * scale) as i32;
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let offset_y = (output_size.1 as f32 - logical_size.1 as f32 * scale) / 2.0;
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let x = (pos.0 * scale + offset_x) as i32;
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let y = (pos.1 * scale + offset_y) as i32;
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(x, y)
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(x, y)
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}
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}
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@@ -47,10 +56,13 @@ fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u
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fn transform_position_with_offset(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
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fn transform_position_with_offset(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
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let scale_x = output_size.0 as f32 / logical_size.0 as f32;
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let scale_x = output_size.0 as f32 / logical_size.0 as f32;
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let scale_y = output_size.1 as f32 / logical_size.1 as f32;
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let scale_y = output_size.1 as f32 / logical_size.1 as f32;
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let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
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let scale = scale_x.min(scale_y);
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let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale) as i32;
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let offset_x = (output_size.0 as f32 - logical_size.0 as f32 * scale) / 2.0;
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let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale) as i32;
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let offset_y = (output_size.1 as f32 - logical_size.1 as f32 * scale) / 2.0;
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let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale + offset_x) as i32;
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let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale + offset_y) as i32;
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(x, y)
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(x, y)
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}
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}
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@@ -129,6 +141,7 @@ pub fn debug_render_system(
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timings: Res<SystemTimings>,
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timings: Res<SystemTimings>,
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map: Res<Map>,
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map: Res<Map>,
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colliders: Query<(&Collider, &Position)>,
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colliders: Query<(&Collider, &Position)>,
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cursor: Res<CursorPosition>,
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) {
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) {
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if *debug_state == DebugState::Off {
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if *debug_state == DebugState::Off {
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return;
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return;
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@@ -153,28 +166,49 @@ pub fn debug_render_system(
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// Get texture creator before entering the closure to avoid borrowing conflicts
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// Get texture creator before entering the closure to avoid borrowing conflicts
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let mut texture_creator = canvas.texture_creator();
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let mut texture_creator = canvas.texture_creator();
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let cursor_world_pos = cursor.0 - BOARD_PIXEL_OFFSET.as_vec2();
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// Draw debug info on the high-resolution debug texture
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// Draw debug info on the high-resolution debug texture
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canvas
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canvas
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.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
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.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
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match *debug_state {
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match *debug_state {
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DebugState::Graph => {
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DebugState::Graph => {
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// Find the closest node to the cursor
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let closest_node = map
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.graph
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.nodes()
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.map(|node| node.position.distance(cursor_world_pos))
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.enumerate()
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.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
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.map(|(id, _)| id);
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debug_canvas.set_draw_color(Color::RED);
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debug_canvas.set_draw_color(Color::RED);
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for (start_node, end_node) in map.graph.edges() {
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for (start_node, end_node) in map.graph.edges() {
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let start_node = map.graph.get_node(start_node).unwrap().position;
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let start_node_model = map.graph.get_node(start_node).unwrap();
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let end_node = map.graph.get_node(end_node.target).unwrap().position;
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let end_node = map.graph.get_node(end_node.target).unwrap().position;
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// Transform positions using common method
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// Transform positions using common method
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let (start_x, start_y) =
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let (start_x, start_y) = transform_position_with_offset(
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transform_position_with_offset((start_node.x, start_node.y), output_size, logical_size);
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(start_node_model.position.x, start_node_model.position.y),
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output_size,
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logical_size,
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);
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let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
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let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
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debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
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debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
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}
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}
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debug_canvas.set_draw_color(Color::BLUE);
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for (id, node) in map.graph.nodes().enumerate() {
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for node in map.graph.nodes() {
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let pos = node.position;
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let pos = node.position;
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// Set color based on whether the node is the closest to the cursor
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if Some(id) == closest_node {
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debug_canvas.set_draw_color(Color::YELLOW);
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} else {
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debug_canvas.set_draw_color(Color::BLUE);
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}
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// Transform position using common method
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// Transform position using common method
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let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
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let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
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let size = transform_size(4.0, output_size, logical_size);
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let size = transform_size(4.0, output_size, logical_size);
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@@ -201,6 +235,28 @@ pub fn debug_render_system(
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_ => {}
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_ => {}
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}
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}
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// Render node ID if a node is highlighted
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if let DebugState::Graph = *debug_state {
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if let Some(closest_node_id) = map
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.graph
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.nodes()
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.map(|node| node.position.distance(cursor_world_pos))
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.enumerate()
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.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
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.map(|(id, _)| id)
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{
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let node = map.graph.get_node(closest_node_id).unwrap();
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let (x, y) = transform_position_with_offset((node.position.x, node.position.y), output_size, logical_size);
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|
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let ttf_context = sdl2::ttf::init().unwrap();
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let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
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let surface = font.render(&closest_node_id.to_string()).blended(Color::WHITE).unwrap();
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let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
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let dest = Rect::new(x + 10, y - 5, texture.query().width, texture.query().height);
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debug_canvas.copy(&texture, None, dest).unwrap();
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}
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}
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|
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// Render timing information in the top-left corner
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// Render timing information in the top-left corner
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render_timing_display(debug_canvas, &mut texture_creator, &timings);
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render_timing_display(debug_canvas, &mut texture_creator, &timings);
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})
|
})
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@@ -18,9 +18,9 @@ use crate::{
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pub fn ghost_movement_system(
|
pub fn ghost_movement_system(
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map: Res<Map>,
|
map: Res<Map>,
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delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
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mut ghosts: Query<(&mut Ghost, &mut Velocity, &mut Position)>,
|
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position)>,
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) {
|
) {
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for (mut ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
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let mut distance = velocity.speed * 60.0 * delta_time.0;
|
let mut distance = velocity.speed * 60.0 * delta_time.0;
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loop {
|
loop {
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match *position {
|
match *position {
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@@ -32,12 +32,12 @@ pub fn ghost_movement_system(
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|
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// Collect all available directions that ghosts can traverse
|
// Collect all available directions that ghosts can traverse
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for edge in Direction::DIRECTIONS.iter().flat_map(|d| intersection.get(*d)) {
|
for edge in Direction::DIRECTIONS.iter().flat_map(|d| intersection.get(*d)) {
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if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST) {
|
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST)
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if edge.direction != opposite {
|
&& edge.direction != opposite
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|
{
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non_opposite_options.push(edge);
|
non_opposite_options.push(edge);
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}
|
}
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}
|
}
|
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}
|
|
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|
|
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let new_edge: Edge = if non_opposite_options.is_empty() {
|
let new_edge: Edge = if non_opposite_options.is_empty() {
|
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if let Some(edge) = intersection.get(opposite) {
|
if let Some(edge) = intersection.get(opposite) {
|
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@@ -67,39 +67,3 @@ pub fn ghost_movement_system(
|
|||||||
}
|
}
|
||||||
}
|
}
|
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}
|
}
|
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|
|
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/// Chooses a random available direction for a ghost at an intersection.
|
|
||||||
///
|
|
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/// This function mirrors the behavior from the old ghost implementation,
|
|
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/// preferring not to reverse direction unless it's the only option.
|
|
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fn choose_random_direction(map: &Map, velocity: &mut Velocity, position: &Position) {
|
|
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let current_node = position.current_node();
|
|
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let intersection = &map.graph.adjacency_list[current_node];
|
|
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|
|
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// Collect all available directions that ghosts can traverse
|
|
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let mut available_directions = SmallVec::<[Direction; 4]>::new();
|
|
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for direction in Direction::DIRECTIONS {
|
|
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if let Some(edge) = intersection.get(direction) {
|
|
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// Check if ghosts can traverse this edge
|
|
||||||
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST) {
|
|
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available_directions.push(direction);
|
|
||||||
}
|
|
||||||
}
|
|
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}
|
|
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|
|
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// Choose a random direction (avoid reversing unless necessary)
|
|
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if !available_directions.is_empty() {
|
|
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let mut rng = SmallRng::from_os_rng();
|
|
||||||
|
|
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// Filter out the opposite direction if possible, but allow it if we have limited options
|
|
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let opposite = velocity.direction.opposite();
|
|
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let filtered_directions: Vec<_> = available_directions
|
|
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.iter()
|
|
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.filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
|
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.collect();
|
|
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|
|
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if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
|
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velocity.direction = *random_direction;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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|
|||||||
@@ -1,8 +1,14 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
use bevy_ecs::{event::EventWriter, prelude::Res, resource::Resource, system::NonSendMut};
|
use bevy_ecs::{
|
||||||
|
event::EventWriter,
|
||||||
|
resource::Resource,
|
||||||
|
system::{NonSendMut, ResMut},
|
||||||
|
};
|
||||||
|
use glam::Vec2;
|
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use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
||||||
|
|
||||||
|
use crate::systems::debug::CursorPosition;
|
||||||
use crate::{
|
use crate::{
|
||||||
entity::direction::Direction,
|
entity::direction::Direction,
|
||||||
events::{GameCommand, GameEvent},
|
events::{GameCommand, GameEvent},
|
||||||
@@ -11,6 +17,8 @@ use crate::{
|
|||||||
#[derive(Debug, Clone, Resource)]
|
#[derive(Debug, Clone, Resource)]
|
||||||
pub struct Bindings {
|
pub struct Bindings {
|
||||||
key_bindings: HashMap<Keycode, GameCommand>,
|
key_bindings: HashMap<Keycode, GameCommand>,
|
||||||
|
movement_keys: HashSet<Keycode>,
|
||||||
|
last_movement_key: Option<Keycode>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Bindings {
|
impl Default for Bindings {
|
||||||
@@ -35,23 +43,78 @@ impl Default for Bindings {
|
|||||||
key_bindings.insert(Keycode::Escape, GameCommand::Exit);
|
key_bindings.insert(Keycode::Escape, GameCommand::Exit);
|
||||||
key_bindings.insert(Keycode::Q, GameCommand::Exit);
|
key_bindings.insert(Keycode::Q, GameCommand::Exit);
|
||||||
|
|
||||||
Self { key_bindings }
|
let movement_keys = HashSet::from([
|
||||||
|
Keycode::W,
|
||||||
|
Keycode::A,
|
||||||
|
Keycode::S,
|
||||||
|
Keycode::D,
|
||||||
|
Keycode::Up,
|
||||||
|
Keycode::Down,
|
||||||
|
Keycode::Left,
|
||||||
|
Keycode::Right,
|
||||||
|
]);
|
||||||
|
|
||||||
|
Self {
|
||||||
|
key_bindings,
|
||||||
|
movement_keys,
|
||||||
|
last_movement_key: None,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn input_system(bindings: Res<Bindings>, mut writer: EventWriter<GameEvent>, mut pump: NonSendMut<&'static mut EventPump>) {
|
pub fn input_system(
|
||||||
|
mut bindings: ResMut<Bindings>,
|
||||||
|
mut writer: EventWriter<GameEvent>,
|
||||||
|
mut pump: NonSendMut<&'static mut EventPump>,
|
||||||
|
mut cursor: ResMut<CursorPosition>,
|
||||||
|
) {
|
||||||
|
let mut movement_key_pressed = false;
|
||||||
|
|
||||||
for event in pump.poll_iter() {
|
for event in pump.poll_iter() {
|
||||||
match event {
|
match event {
|
||||||
Event::Quit { .. } => {
|
Event::Quit { .. } => {
|
||||||
writer.write(GameEvent::Command(GameCommand::Exit));
|
writer.write(GameEvent::Command(GameCommand::Exit));
|
||||||
}
|
}
|
||||||
Event::KeyDown { keycode: Some(key), .. } => {
|
Event::MouseMotion { x, y, .. } => {
|
||||||
|
cursor.0 = Vec2::new(x as f32, y as f32);
|
||||||
|
}
|
||||||
|
Event::KeyUp {
|
||||||
|
repeat: false,
|
||||||
|
keycode: Some(key),
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
// If the last movement key was released, then forget it.
|
||||||
|
if let Some(last_movement_key) = bindings.last_movement_key {
|
||||||
|
if last_movement_key == key {
|
||||||
|
bindings.last_movement_key = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::KeyDown {
|
||||||
|
keycode: Some(key),
|
||||||
|
repeat: false,
|
||||||
|
..
|
||||||
|
} => {
|
||||||
let command = bindings.key_bindings.get(&key).copied();
|
let command = bindings.key_bindings.get(&key).copied();
|
||||||
if let Some(command) = command {
|
if let Some(command) = command {
|
||||||
writer.write(GameEvent::Command(command));
|
writer.write(GameEvent::Command(command));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if bindings.movement_keys.contains(&key) {
|
||||||
|
movement_key_pressed = true;
|
||||||
|
bindings.last_movement_key = Some(key);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if let Some(last_movement_key) = bindings.last_movement_key {
|
||||||
|
if !movement_key_pressed {
|
||||||
|
let command = bindings.key_bindings.get(&last_movement_key).copied();
|
||||||
|
if let Some(command) = command {
|
||||||
|
writer.write(GameEvent::Command(command));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,7 @@
|
|||||||
|
use crate::entity::direction::Direction;
|
||||||
use crate::entity::graph::Graph;
|
use crate::entity::graph::Graph;
|
||||||
use crate::entity::{direction::Direction, graph::Edge};
|
use crate::error::{EntityError, GameResult};
|
||||||
use crate::error::{EntityError, GameError, GameResult};
|
|
||||||
use crate::map::builder::Map;
|
|
||||||
use crate::systems::components::{DeltaTime, EntityType, PlayerControlled};
|
|
||||||
use bevy_ecs::component::Component;
|
use bevy_ecs::component::Component;
|
||||||
use bevy_ecs::event::EventWriter;
|
|
||||||
use bevy_ecs::query::With;
|
|
||||||
use bevy_ecs::system::{Query, Res};
|
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
|
|
||||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||||
@@ -131,19 +126,6 @@ impl Position {
|
|||||||
Position::Moving { from, .. } => *from,
|
Position::Moving { from, .. } => *from,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the `NodeId` of the destination node, if currently traveling.
|
|
||||||
pub fn target_node(&self) -> Option<NodeId> {
|
|
||||||
match self {
|
|
||||||
Position::Stopped { .. } => None,
|
|
||||||
Position::Moving { to, .. } => Some(*to),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns `true` if the entity is traveling between nodes.
|
|
||||||
pub fn is_moving(&self) -> bool {
|
|
||||||
matches!(self, Position::Moving { .. })
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// pub fn movement_system(
|
// pub fn movement_system(
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ pub fn player_control_system(
|
|||||||
mut state: ResMut<GlobalState>,
|
mut state: ResMut<GlobalState>,
|
||||||
mut debug_state: ResMut<DebugState>,
|
mut debug_state: ResMut<DebugState>,
|
||||||
mut audio_state: ResMut<AudioState>,
|
mut audio_state: ResMut<AudioState>,
|
||||||
mut players: Query<(&mut BufferedDirection), With<PlayerControlled>>,
|
mut players: Query<&mut BufferedDirection, With<PlayerControlled>>,
|
||||||
mut errors: EventWriter<GameError>,
|
mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
// Get the player's movable component (ensuring there is only one player)
|
// Get the player's movable component (ensuring there is only one player)
|
||||||
@@ -73,7 +73,7 @@ pub fn player_movement_system(
|
|||||||
map: Res<Map>,
|
map: Res<Map>,
|
||||||
delta_time: Res<DeltaTime>,
|
delta_time: Res<DeltaTime>,
|
||||||
mut entities: Query<(&mut Position, &mut Velocity, &mut BufferedDirection), With<PlayerControlled>>,
|
mut entities: Query<(&mut Position, &mut Velocity, &mut BufferedDirection), With<PlayerControlled>>,
|
||||||
mut errors: EventWriter<GameError>,
|
// mut errors: EventWriter<GameError>,
|
||||||
) {
|
) {
|
||||||
for (mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
for (mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
||||||
// Decrement the buffered direction remaining time
|
// Decrement the buffered direction remaining time
|
||||||
|
|||||||
Reference in New Issue
Block a user