mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 08:08:13 -06:00
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 90adaf9e84 | |||
| 2140fbec1b |
@@ -47,7 +47,7 @@ use crate::{
|
||||
constants,
|
||||
events::GameCommand,
|
||||
map::render::MapRenderer,
|
||||
systems::input::Bindings,
|
||||
systems::{debug::CursorPosition, input::Bindings},
|
||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||
};
|
||||
|
||||
@@ -198,6 +198,7 @@ impl Game {
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
world.insert_resource(CursorPosition::default());
|
||||
|
||||
world.add_observer(
|
||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
//! Debug rendering system
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::Collider;
|
||||
@@ -6,11 +8,15 @@ use crate::systems::movement::Position;
|
||||
use crate::systems::profiling::SystemTimings;
|
||||
use crate::systems::render::BackbufferResource;
|
||||
use bevy_ecs::prelude::*;
|
||||
use glam::Vec2;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::{Canvas, Texture, TextureCreator};
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
|
||||
#[derive(Resource, Default, Debug, Copy, Clone)]
|
||||
pub struct CursorPosition(pub Vec2);
|
||||
|
||||
#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
|
||||
pub enum DebugState {
|
||||
#[default]
|
||||
@@ -36,10 +42,13 @@ pub struct DebugTextureResource(pub Texture<'static>);
|
||||
fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
let scale = scale_x.min(scale_y);
|
||||
|
||||
let x = (pos.0 * scale) as i32;
|
||||
let y = (pos.1 * scale) as i32;
|
||||
let offset_x = (output_size.0 as f32 - logical_size.0 as f32 * scale) / 2.0;
|
||||
let offset_y = (output_size.1 as f32 - logical_size.1 as f32 * scale) / 2.0;
|
||||
|
||||
let x = (pos.0 * scale + offset_x) as i32;
|
||||
let y = (pos.1 * scale + offset_y) as i32;
|
||||
(x, y)
|
||||
}
|
||||
|
||||
@@ -47,10 +56,13 @@ fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u
|
||||
fn transform_position_with_offset(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
let scale = scale_x.min(scale_y);
|
||||
|
||||
let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale) as i32;
|
||||
let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale) as i32;
|
||||
let offset_x = (output_size.0 as f32 - logical_size.0 as f32 * scale) / 2.0;
|
||||
let offset_y = (output_size.1 as f32 - logical_size.1 as f32 * scale) / 2.0;
|
||||
|
||||
let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale + offset_x) as i32;
|
||||
let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale + offset_y) as i32;
|
||||
(x, y)
|
||||
}
|
||||
|
||||
@@ -129,6 +141,7 @@ pub fn debug_render_system(
|
||||
timings: Res<SystemTimings>,
|
||||
map: Res<Map>,
|
||||
colliders: Query<(&Collider, &Position)>,
|
||||
cursor: Res<CursorPosition>,
|
||||
) {
|
||||
if *debug_state == DebugState::Off {
|
||||
return;
|
||||
@@ -153,28 +166,49 @@ pub fn debug_render_system(
|
||||
// Get texture creator before entering the closure to avoid borrowing conflicts
|
||||
let mut texture_creator = canvas.texture_creator();
|
||||
|
||||
let cursor_world_pos = cursor.0 - BOARD_PIXEL_OFFSET.as_vec2();
|
||||
|
||||
// Draw debug info on the high-resolution debug texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
||||
match *debug_state {
|
||||
DebugState::Graph => {
|
||||
// Find the closest node to the cursor
|
||||
|
||||
let closest_node = map
|
||||
.graph
|
||||
.nodes()
|
||||
.map(|node| node.position.distance(cursor_world_pos))
|
||||
.enumerate()
|
||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||
.map(|(id, _)| id);
|
||||
|
||||
debug_canvas.set_draw_color(Color::RED);
|
||||
for (start_node, end_node) in map.graph.edges() {
|
||||
let start_node = map.graph.get_node(start_node).unwrap().position;
|
||||
let start_node_model = map.graph.get_node(start_node).unwrap();
|
||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
||||
|
||||
// Transform positions using common method
|
||||
let (start_x, start_y) =
|
||||
transform_position_with_offset((start_node.x, start_node.y), output_size, logical_size);
|
||||
let (start_x, start_y) = transform_position_with_offset(
|
||||
(start_node_model.position.x, start_node_model.position.y),
|
||||
output_size,
|
||||
logical_size,
|
||||
);
|
||||
let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
|
||||
|
||||
debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
|
||||
}
|
||||
|
||||
debug_canvas.set_draw_color(Color::BLUE);
|
||||
for node in map.graph.nodes() {
|
||||
for (id, node) in map.graph.nodes().enumerate() {
|
||||
let pos = node.position;
|
||||
|
||||
// Set color based on whether the node is the closest to the cursor
|
||||
if Some(id) == closest_node {
|
||||
debug_canvas.set_draw_color(Color::YELLOW);
|
||||
} else {
|
||||
debug_canvas.set_draw_color(Color::BLUE);
|
||||
}
|
||||
|
||||
// Transform position using common method
|
||||
let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
|
||||
let size = transform_size(4.0, output_size, logical_size);
|
||||
@@ -201,6 +235,28 @@ pub fn debug_render_system(
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// Render node ID if a node is highlighted
|
||||
if let DebugState::Graph = *debug_state {
|
||||
if let Some(closest_node_id) = map
|
||||
.graph
|
||||
.nodes()
|
||||
.map(|node| node.position.distance(cursor_world_pos))
|
||||
.enumerate()
|
||||
.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
|
||||
.map(|(id, _)| id)
|
||||
{
|
||||
let node = map.graph.get_node(closest_node_id).unwrap();
|
||||
let (x, y) = transform_position_with_offset((node.position.x, node.position.y), output_size, logical_size);
|
||||
|
||||
let ttf_context = sdl2::ttf::init().unwrap();
|
||||
let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
|
||||
let surface = font.render(&closest_node_id.to_string()).blended(Color::WHITE).unwrap();
|
||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
||||
let dest = Rect::new(x + 10, y - 5, texture.query().width, texture.query().height);
|
||||
debug_canvas.copy(&texture, None, dest).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
render_timing_display(debug_canvas, &mut texture_creator, &timings);
|
||||
})
|
||||
|
||||
@@ -18,9 +18,9 @@ use crate::{
|
||||
pub fn ghost_movement_system(
|
||||
map: Res<Map>,
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut ghosts: Query<(&mut Ghost, &mut Velocity, &mut Position)>,
|
||||
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position)>,
|
||||
) {
|
||||
for (mut ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
||||
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
||||
loop {
|
||||
match *position {
|
||||
@@ -32,10 +32,10 @@ pub fn ghost_movement_system(
|
||||
|
||||
// Collect all available directions that ghosts can traverse
|
||||
for edge in Direction::DIRECTIONS.iter().flat_map(|d| intersection.get(*d)) {
|
||||
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST) {
|
||||
if edge.direction != opposite {
|
||||
non_opposite_options.push(edge);
|
||||
}
|
||||
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST)
|
||||
&& edge.direction != opposite
|
||||
{
|
||||
non_opposite_options.push(edge);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,39 +67,3 @@ pub fn ghost_movement_system(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Chooses a random available direction for a ghost at an intersection.
|
||||
///
|
||||
/// This function mirrors the behavior from the old ghost implementation,
|
||||
/// preferring not to reverse direction unless it's the only option.
|
||||
fn choose_random_direction(map: &Map, velocity: &mut Velocity, position: &Position) {
|
||||
let current_node = position.current_node();
|
||||
let intersection = &map.graph.adjacency_list[current_node];
|
||||
|
||||
// Collect all available directions that ghosts can traverse
|
||||
let mut available_directions = SmallVec::<[Direction; 4]>::new();
|
||||
for direction in Direction::DIRECTIONS {
|
||||
if let Some(edge) = intersection.get(direction) {
|
||||
// Check if ghosts can traverse this edge
|
||||
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST) {
|
||||
available_directions.push(direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Choose a random direction (avoid reversing unless necessary)
|
||||
if !available_directions.is_empty() {
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
|
||||
// Filter out the opposite direction if possible, but allow it if we have limited options
|
||||
let opposite = velocity.direction.opposite();
|
||||
let filtered_directions: Vec<_> = available_directions
|
||||
.iter()
|
||||
.filter(|&&dir| dir != opposite || available_directions.len() <= 2)
|
||||
.collect();
|
||||
|
||||
if let Some(&random_direction) = filtered_directions.choose(&mut rng) {
|
||||
velocity.direction = *random_direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
use std::collections::HashMap;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use bevy_ecs::{event::EventWriter, prelude::Res, resource::Resource, system::NonSendMut};
|
||||
use bevy_ecs::{
|
||||
event::EventWriter,
|
||||
resource::Resource,
|
||||
system::{NonSendMut, ResMut},
|
||||
};
|
||||
use glam::Vec2;
|
||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
||||
|
||||
use crate::systems::debug::CursorPosition;
|
||||
use crate::{
|
||||
entity::direction::Direction,
|
||||
events::{GameCommand, GameEvent},
|
||||
@@ -11,6 +17,8 @@ use crate::{
|
||||
#[derive(Debug, Clone, Resource)]
|
||||
pub struct Bindings {
|
||||
key_bindings: HashMap<Keycode, GameCommand>,
|
||||
movement_keys: HashSet<Keycode>,
|
||||
last_movement_key: Option<Keycode>,
|
||||
}
|
||||
|
||||
impl Default for Bindings {
|
||||
@@ -35,23 +43,78 @@ impl Default for Bindings {
|
||||
key_bindings.insert(Keycode::Escape, GameCommand::Exit);
|
||||
key_bindings.insert(Keycode::Q, GameCommand::Exit);
|
||||
|
||||
Self { key_bindings }
|
||||
let movement_keys = HashSet::from([
|
||||
Keycode::W,
|
||||
Keycode::A,
|
||||
Keycode::S,
|
||||
Keycode::D,
|
||||
Keycode::Up,
|
||||
Keycode::Down,
|
||||
Keycode::Left,
|
||||
Keycode::Right,
|
||||
]);
|
||||
|
||||
Self {
|
||||
key_bindings,
|
||||
movement_keys,
|
||||
last_movement_key: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn input_system(bindings: Res<Bindings>, mut writer: EventWriter<GameEvent>, mut pump: NonSendMut<&'static mut EventPump>) {
|
||||
pub fn input_system(
|
||||
mut bindings: ResMut<Bindings>,
|
||||
mut writer: EventWriter<GameEvent>,
|
||||
mut pump: NonSendMut<&'static mut EventPump>,
|
||||
mut cursor: ResMut<CursorPosition>,
|
||||
) {
|
||||
let mut movement_key_pressed = false;
|
||||
|
||||
for event in pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. } => {
|
||||
writer.write(GameEvent::Command(GameCommand::Exit));
|
||||
}
|
||||
Event::KeyDown { keycode: Some(key), .. } => {
|
||||
Event::MouseMotion { x, y, .. } => {
|
||||
cursor.0 = Vec2::new(x as f32, y as f32);
|
||||
}
|
||||
Event::KeyUp {
|
||||
repeat: false,
|
||||
keycode: Some(key),
|
||||
..
|
||||
} => {
|
||||
// If the last movement key was released, then forget it.
|
||||
if let Some(last_movement_key) = bindings.last_movement_key {
|
||||
if last_movement_key == key {
|
||||
bindings.last_movement_key = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::KeyDown {
|
||||
keycode: Some(key),
|
||||
repeat: false,
|
||||
..
|
||||
} => {
|
||||
let command = bindings.key_bindings.get(&key).copied();
|
||||
if let Some(command) = command {
|
||||
writer.write(GameEvent::Command(command));
|
||||
}
|
||||
|
||||
if bindings.movement_keys.contains(&key) {
|
||||
movement_key_pressed = true;
|
||||
bindings.last_movement_key = Some(key);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(last_movement_key) = bindings.last_movement_key {
|
||||
if !movement_key_pressed {
|
||||
let command = bindings.key_bindings.get(&last_movement_key).copied();
|
||||
if let Some(command) = command {
|
||||
writer.write(GameEvent::Command(command));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::graph::Graph;
|
||||
use crate::entity::{direction::Direction, graph::Edge};
|
||||
use crate::error::{EntityError, GameError, GameResult};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::{DeltaTime, EntityType, PlayerControlled};
|
||||
use crate::error::{EntityError, GameResult};
|
||||
use bevy_ecs::component::Component;
|
||||
use bevy_ecs::event::EventWriter;
|
||||
use bevy_ecs::query::With;
|
||||
use bevy_ecs::system::{Query, Res};
|
||||
use glam::Vec2;
|
||||
|
||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||
@@ -131,19 +126,6 @@ impl Position {
|
||||
Position::Moving { from, .. } => *from,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the `NodeId` of the destination node, if currently traveling.
|
||||
pub fn target_node(&self) -> Option<NodeId> {
|
||||
match self {
|
||||
Position::Stopped { .. } => None,
|
||||
Position::Moving { to, .. } => Some(*to),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` if the entity is traveling between nodes.
|
||||
pub fn is_moving(&self) -> bool {
|
||||
matches!(self, Position::Moving { .. })
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn movement_system(
|
||||
|
||||
@@ -23,7 +23,7 @@ pub fn player_control_system(
|
||||
mut state: ResMut<GlobalState>,
|
||||
mut debug_state: ResMut<DebugState>,
|
||||
mut audio_state: ResMut<AudioState>,
|
||||
mut players: Query<(&mut BufferedDirection), With<PlayerControlled>>,
|
||||
mut players: Query<&mut BufferedDirection, With<PlayerControlled>>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
// Get the player's movable component (ensuring there is only one player)
|
||||
@@ -73,7 +73,7 @@ pub fn player_movement_system(
|
||||
map: Res<Map>,
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut entities: Query<(&mut Position, &mut Velocity, &mut BufferedDirection), With<PlayerControlled>>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
// mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
for (mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
||||
// Decrement the buffered direction remaining time
|
||||
|
||||
Reference in New Issue
Block a user